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-rw-r--r--README.md2
-rw-r--r--screenshot_web.pngbin0 -> 32137 bytes
-rw-r--r--web/hitomezashi_web.c3
-rw-r--r--web/hitomezashi_web_shell.html4
4 files changed, 7 insertions, 2 deletions
diff --git a/README.md b/README.md
index a780310..abc4526 100644
--- a/README.md
+++ b/README.md
@@ -42,6 +42,8 @@ To build, first run `make clean` if you previously built to native code, then (w
You will need to serve, from a web server: `hitomezashi_web.html`, `hitomezashi_web.js`, `hitomezashi_web.wasm` in order for it to work; the `file://` protocol may not be sufficient.
+<img src="https://github.com/untir-l/hitomezashi/blob/main/screenshot_web.png?raw=true" width="500">
+
## Technical and copyright information
Written in C11 with SDL2. Code style: `make format-code` will run `clang-format` with the correct parameters.
diff --git a/screenshot_web.png b/screenshot_web.png
new file mode 100644
index 0000000..4a6c0ba
--- /dev/null
+++ b/screenshot_web.png
Binary files differ
diff --git a/web/hitomezashi_web.c b/web/hitomezashi_web.c
index 994eaa5..7e756ff 100644
--- a/web/hitomezashi_web.c
+++ b/web/hitomezashi_web.c
@@ -3,6 +3,7 @@
#include "emscripten.h"
#include "hitomezashi.h"
#include "hitomezashi_utils.h"
+#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
@@ -21,7 +22,7 @@ int EMSCRIPTEN_KEEPALIVE main(void) {
emscripten_set_main_loop(main_loop, -1, true);
- return EXIT_SUCCESS;
+ assert(0); // This should never be reached
}
void EMSCRIPTEN_KEEPALIVE main_loop(void) {
diff --git a/web/hitomezashi_web_shell.html b/web/hitomezashi_web_shell.html
index e0e23d4..8e53afe 100644
--- a/web/hitomezashi_web_shell.html
+++ b/web/hitomezashi_web_shell.html
@@ -58,8 +58,10 @@
<p><label>foreground colour: <input name="fg_colour" type="color"></label></p>
<p><label>background colour: <input name="bg_colour" type="color"></label></p>
</form>
-
+ <br>
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
+ <br>
+ <button id="downloadCanvas">download as image</button>
<script type='text/javascript'>
var Module = {
canvas: (function () {