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+/**
+ * @license
+ * Video.js 8.12.0 <http://videojs.com/>
+ * Copyright Brightcove, Inc. <https://www.brightcove.com/>
+ * Available under Apache License Version 2.0
+ * <https://github.com/videojs/video.js/blob/main/LICENSE>
+ *
+ * Includes vtt.js <https://github.com/mozilla/vtt.js>
+ * Available under Apache License Version 2.0
+ * <https://github.com/mozilla/vtt.js/blob/main/LICENSE>
+ */
+
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
+ typeof define === 'function' && define.amd ? define(factory) :
+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.videojs = factory());
+})(this, (function () { 'use strict';
+
+ var version = "8.12.0";
+
+ /**
+ * An Object that contains lifecycle hooks as keys which point to an array
+ * of functions that are run when a lifecycle is triggered
+ *
+ * @private
+ */
+ const hooks_ = {};
+
+ /**
+ * Get a list of hooks for a specific lifecycle
+ *
+ * @param {string} type
+ * the lifecycle to get hooks from
+ *
+ * @param {Function|Function[]} [fn]
+ * Optionally add a hook (or hooks) to the lifecycle that your are getting.
+ *
+ * @return {Array}
+ * an array of hooks, or an empty array if there are none.
+ */
+ const hooks = function (type, fn) {
+ hooks_[type] = hooks_[type] || [];
+ if (fn) {
+ hooks_[type] = hooks_[type].concat(fn);
+ }
+ return hooks_[type];
+ };
+
+ /**
+ * Add a function hook to a specific videojs lifecycle.
+ *
+ * @param {string} type
+ * the lifecycle to hook the function to.
+ *
+ * @param {Function|Function[]}
+ * The function or array of functions to attach.
+ */
+ const hook = function (type, fn) {
+ hooks(type, fn);
+ };
+
+ /**
+ * Remove a hook from a specific videojs lifecycle.
+ *
+ * @param {string} type
+ * the lifecycle that the function hooked to
+ *
+ * @param {Function} fn
+ * The hooked function to remove
+ *
+ * @return {boolean}
+ * The function that was removed or undef
+ */
+ const removeHook = function (type, fn) {
+ const index = hooks(type).indexOf(fn);
+ if (index <= -1) {
+ return false;
+ }
+ hooks_[type] = hooks_[type].slice();
+ hooks_[type].splice(index, 1);
+ return true;
+ };
+
+ /**
+ * Add a function hook that will only run once to a specific videojs lifecycle.
+ *
+ * @param {string} type
+ * the lifecycle to hook the function to.
+ *
+ * @param {Function|Function[]}
+ * The function or array of functions to attach.
+ */
+ const hookOnce = function (type, fn) {
+ hooks(type, [].concat(fn).map(original => {
+ const wrapper = (...args) => {
+ removeHook(type, wrapper);
+ return original(...args);
+ };
+ return wrapper;
+ }));
+ };
+
+ /**
+ * @file fullscreen-api.js
+ * @module fullscreen-api
+ */
+
+ /**
+ * Store the browser-specific methods for the fullscreen API.
+ *
+ * @type {Object}
+ * @see [Specification]{@link https://fullscreen.spec.whatwg.org}
+ * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
+ */
+ const FullscreenApi = {
+ prefixed: true
+ };
+
+ // browser API methods
+ const apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror', 'fullscreen'],
+ // WebKit
+ ['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror', '-webkit-full-screen']];
+ const specApi = apiMap[0];
+ let browserApi;
+
+ // determine the supported set of functions
+ for (let i = 0; i < apiMap.length; i++) {
+ // check for exitFullscreen function
+ if (apiMap[i][1] in document) {
+ browserApi = apiMap[i];
+ break;
+ }
+ }
+
+ // map the browser API names to the spec API names
+ if (browserApi) {
+ for (let i = 0; i < browserApi.length; i++) {
+ FullscreenApi[specApi[i]] = browserApi[i];
+ }
+ FullscreenApi.prefixed = browserApi[0] !== specApi[0];
+ }
+
+ /**
+ * @file create-logger.js
+ * @module create-logger
+ */
+
+ // This is the private tracking variable for the logging history.
+ let history = [];
+
+ /**
+ * Log messages to the console and history based on the type of message
+ *
+ * @private
+ * @param {string} name
+ * The name of the console method to use.
+ *
+ * @param {Object} log
+ * The arguments to be passed to the matching console method.
+ *
+ * @param {string} [styles]
+ * styles for name
+ */
+ const LogByTypeFactory = (name, log, styles) => (type, level, args) => {
+ const lvl = log.levels[level];
+ const lvlRegExp = new RegExp(`^(${lvl})$`);
+ let resultName = name;
+ if (type !== 'log') {
+ // Add the type to the front of the message when it's not "log".
+ args.unshift(type.toUpperCase() + ':');
+ }
+ if (styles) {
+ resultName = `%c${name}`;
+ args.unshift(styles);
+ }
+
+ // Add console prefix after adding to history.
+ args.unshift(resultName + ':');
+
+ // Add a clone of the args at this point to history.
+ if (history) {
+ history.push([].concat(args));
+
+ // only store 1000 history entries
+ const splice = history.length - 1000;
+ history.splice(0, splice > 0 ? splice : 0);
+ }
+
+ // If there's no console then don't try to output messages, but they will
+ // still be stored in history.
+ if (!window.console) {
+ return;
+ }
+
+ // Was setting these once outside of this function, but containing them
+ // in the function makes it easier to test cases where console doesn't exist
+ // when the module is executed.
+ let fn = window.console[type];
+ if (!fn && type === 'debug') {
+ // Certain browsers don't have support for console.debug. For those, we
+ // should default to the closest comparable log.
+ fn = window.console.info || window.console.log;
+ }
+
+ // Bail out if there's no console or if this type is not allowed by the
+ // current logging level.
+ if (!fn || !lvl || !lvlRegExp.test(type)) {
+ return;
+ }
+ fn[Array.isArray(args) ? 'apply' : 'call'](window.console, args);
+ };
+ function createLogger$1(name, delimiter = ':', styles = '') {
+ // This is the private tracking variable for logging level.
+ let level = 'info';
+
+ // the curried logByType bound to the specific log and history
+ let logByType;
+
+ /**
+ * Logs plain debug messages. Similar to `console.log`.
+ *
+ * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
+ * of our JSDoc template, we cannot properly document this as both a function
+ * and a namespace, so its function signature is documented here.
+ *
+ * #### Arguments
+ * ##### *args
+ * *[]
+ *
+ * Any combination of values that could be passed to `console.log()`.
+ *
+ * #### Return Value
+ *
+ * `undefined`
+ *
+ * @namespace
+ * @param {...*} args
+ * One or more messages or objects that should be logged.
+ */
+ const log = function (...args) {
+ logByType('log', level, args);
+ };
+
+ // This is the logByType helper that the logging methods below use
+ logByType = LogByTypeFactory(name, log, styles);
+
+ /**
+ * Create a new subLogger which chains the old name to the new name.
+ *
+ * For example, doing `videojs.log.createLogger('player')` and then using that logger will log the following:
+ * ```js
+ * mylogger('foo');
+ * // > VIDEOJS: player: foo
+ * ```
+ *
+ * @param {string} subName
+ * The name to add call the new logger
+ * @param {string} [subDelimiter]
+ * Optional delimiter
+ * @param {string} [subStyles]
+ * Optional styles
+ * @return {Object}
+ */
+ log.createLogger = (subName, subDelimiter, subStyles) => {
+ const resultDelimiter = subDelimiter !== undefined ? subDelimiter : delimiter;
+ const resultStyles = subStyles !== undefined ? subStyles : styles;
+ const resultName = `${name} ${resultDelimiter} ${subName}`;
+ return createLogger$1(resultName, resultDelimiter, resultStyles);
+ };
+
+ /**
+ * Create a new logger.
+ *
+ * @param {string} newName
+ * The name for the new logger
+ * @param {string} [newDelimiter]
+ * Optional delimiter
+ * @param {string} [newStyles]
+ * Optional styles
+ * @return {Object}
+ */
+ log.createNewLogger = (newName, newDelimiter, newStyles) => {
+ return createLogger$1(newName, newDelimiter, newStyles);
+ };
+
+ /**
+ * Enumeration of available logging levels, where the keys are the level names
+ * and the values are `|`-separated strings containing logging methods allowed
+ * in that logging level. These strings are used to create a regular expression
+ * matching the function name being called.
+ *
+ * Levels provided by Video.js are:
+ *
+ * - `off`: Matches no calls. Any value that can be cast to `false` will have
+ * this effect. The most restrictive.
+ * - `all`: Matches only Video.js-provided functions (`debug`, `log`,
+ * `log.warn`, and `log.error`).
+ * - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls.
+ * - `info` (default): Matches `log`, `log.warn`, and `log.error` calls.
+ * - `warn`: Matches `log.warn` and `log.error` calls.
+ * - `error`: Matches only `log.error` calls.
+ *
+ * @type {Object}
+ */
+ log.levels = {
+ all: 'debug|log|warn|error',
+ off: '',
+ debug: 'debug|log|warn|error',
+ info: 'log|warn|error',
+ warn: 'warn|error',
+ error: 'error',
+ DEFAULT: level
+ };
+
+ /**
+ * Get or set the current logging level.
+ *
+ * If a string matching a key from {@link module:log.levels} is provided, acts
+ * as a setter.
+ *
+ * @param {'all'|'debug'|'info'|'warn'|'error'|'off'} [lvl]
+ * Pass a valid level to set a new logging level.
+ *
+ * @return {string}
+ * The current logging level.
+ */
+ log.level = lvl => {
+ if (typeof lvl === 'string') {
+ if (!log.levels.hasOwnProperty(lvl)) {
+ throw new Error(`"${lvl}" in not a valid log level`);
+ }
+ level = lvl;
+ }
+ return level;
+ };
+
+ /**
+ * Returns an array containing everything that has been logged to the history.
+ *
+ * This array is a shallow clone of the internal history record. However, its
+ * contents are _not_ cloned; so, mutating objects inside this array will
+ * mutate them in history.
+ *
+ * @return {Array}
+ */
+ log.history = () => history ? [].concat(history) : [];
+
+ /**
+ * Allows you to filter the history by the given logger name
+ *
+ * @param {string} fname
+ * The name to filter by
+ *
+ * @return {Array}
+ * The filtered list to return
+ */
+ log.history.filter = fname => {
+ return (history || []).filter(historyItem => {
+ // if the first item in each historyItem includes `fname`, then it's a match
+ return new RegExp(`.*${fname}.*`).test(historyItem[0]);
+ });
+ };
+
+ /**
+ * Clears the internal history tracking, but does not prevent further history
+ * tracking.
+ */
+ log.history.clear = () => {
+ if (history) {
+ history.length = 0;
+ }
+ };
+
+ /**
+ * Disable history tracking if it is currently enabled.
+ */
+ log.history.disable = () => {
+ if (history !== null) {
+ history.length = 0;
+ history = null;
+ }
+ };
+
+ /**
+ * Enable history tracking if it is currently disabled.
+ */
+ log.history.enable = () => {
+ if (history === null) {
+ history = [];
+ }
+ };
+
+ /**
+ * Logs error messages. Similar to `console.error`.
+ *
+ * @param {...*} args
+ * One or more messages or objects that should be logged as an error
+ */
+ log.error = (...args) => logByType('error', level, args);
+
+ /**
+ * Logs warning messages. Similar to `console.warn`.
+ *
+ * @param {...*} args
+ * One or more messages or objects that should be logged as a warning.
+ */
+ log.warn = (...args) => logByType('warn', level, args);
+
+ /**
+ * Logs debug messages. Similar to `console.debug`, but may also act as a comparable
+ * log if `console.debug` is not available
+ *
+ * @param {...*} args
+ * One or more messages or objects that should be logged as debug.
+ */
+ log.debug = (...args) => logByType('debug', level, args);
+ return log;
+ }
+
+ /**
+ * @file log.js
+ * @module log
+ */
+ const log = createLogger$1('VIDEOJS');
+ const createLogger = log.createLogger;
+
+ /**
+ * @file obj.js
+ * @module obj
+ */
+
+ /**
+ * @callback obj:EachCallback
+ *
+ * @param {*} value
+ * The current key for the object that is being iterated over.
+ *
+ * @param {string} key
+ * The current key-value for object that is being iterated over
+ */
+
+ /**
+ * @callback obj:ReduceCallback
+ *
+ * @param {*} accum
+ * The value that is accumulating over the reduce loop.
+ *
+ * @param {*} value
+ * The current key for the object that is being iterated over.
+ *
+ * @param {string} key
+ * The current key-value for object that is being iterated over
+ *
+ * @return {*}
+ * The new accumulated value.
+ */
+ const toString$1 = Object.prototype.toString;
+
+ /**
+ * Get the keys of an Object
+ *
+ * @param {Object}
+ * The Object to get the keys from
+ *
+ * @return {string[]}
+ * An array of the keys from the object. Returns an empty array if the
+ * object passed in was invalid or had no keys.
+ *
+ * @private
+ */
+ const keys = function (object) {
+ return isObject(object) ? Object.keys(object) : [];
+ };
+
+ /**
+ * Array-like iteration for objects.
+ *
+ * @param {Object} object
+ * The object to iterate over
+ *
+ * @param {obj:EachCallback} fn
+ * The callback function which is called for each key in the object.
+ */
+ function each(object, fn) {
+ keys(object).forEach(key => fn(object[key], key));
+ }
+
+ /**
+ * Array-like reduce for objects.
+ *
+ * @param {Object} object
+ * The Object that you want to reduce.
+ *
+ * @param {Function} fn
+ * A callback function which is called for each key in the object. It
+ * receives the accumulated value and the per-iteration value and key
+ * as arguments.
+ *
+ * @param {*} [initial = 0]
+ * Starting value
+ *
+ * @return {*}
+ * The final accumulated value.
+ */
+ function reduce(object, fn, initial = 0) {
+ return keys(object).reduce((accum, key) => fn(accum, object[key], key), initial);
+ }
+
+ /**
+ * Returns whether a value is an object of any kind - including DOM nodes,
+ * arrays, regular expressions, etc. Not functions, though.
+ *
+ * This avoids the gotcha where using `typeof` on a `null` value
+ * results in `'object'`.
+ *
+ * @param {Object} value
+ * @return {boolean}
+ */
+ function isObject(value) {
+ return !!value && typeof value === 'object';
+ }
+
+ /**
+ * Returns whether an object appears to be a "plain" object - that is, a
+ * direct instance of `Object`.
+ *
+ * @param {Object} value
+ * @return {boolean}
+ */
+ function isPlain(value) {
+ return isObject(value) && toString$1.call(value) === '[object Object]' && value.constructor === Object;
+ }
+
+ /**
+ * Merge two objects recursively.
+ *
+ * Performs a deep merge like
+ * {@link https://lodash.com/docs/4.17.10#merge|lodash.merge}, but only merges
+ * plain objects (not arrays, elements, or anything else).
+ *
+ * Non-plain object values will be copied directly from the right-most
+ * argument.
+ *
+ * @param {Object[]} sources
+ * One or more objects to merge into a new object.
+ *
+ * @return {Object}
+ * A new object that is the merged result of all sources.
+ */
+ function merge(...sources) {
+ const result = {};
+ sources.forEach(source => {
+ if (!source) {
+ return;
+ }
+ each(source, (value, key) => {
+ if (!isPlain(value)) {
+ result[key] = value;
+ return;
+ }
+ if (!isPlain(result[key])) {
+ result[key] = {};
+ }
+ result[key] = merge(result[key], value);
+ });
+ });
+ return result;
+ }
+
+ /**
+ * Returns an array of values for a given object
+ *
+ * @param {Object} source - target object
+ * @return {Array<unknown>} - object values
+ */
+ function values(source = {}) {
+ const result = [];
+ for (const key in source) {
+ if (source.hasOwnProperty(key)) {
+ const value = source[key];
+ result.push(value);
+ }
+ }
+ return result;
+ }
+
+ /**
+ * Object.defineProperty but "lazy", which means that the value is only set after
+ * it is retrieved the first time, rather than being set right away.
+ *
+ * @param {Object} obj the object to set the property on
+ * @param {string} key the key for the property to set
+ * @param {Function} getValue the function used to get the value when it is needed.
+ * @param {boolean} setter whether a setter should be allowed or not
+ */
+ function defineLazyProperty(obj, key, getValue, setter = true) {
+ const set = value => Object.defineProperty(obj, key, {
+ value,
+ enumerable: true,
+ writable: true
+ });
+ const options = {
+ configurable: true,
+ enumerable: true,
+ get() {
+ const value = getValue();
+ set(value);
+ return value;
+ }
+ };
+ if (setter) {
+ options.set = set;
+ }
+ return Object.defineProperty(obj, key, options);
+ }
+
+ var Obj = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ each: each,
+ reduce: reduce,
+ isObject: isObject,
+ isPlain: isPlain,
+ merge: merge,
+ values: values,
+ defineLazyProperty: defineLazyProperty
+ });
+
+ /**
+ * @file browser.js
+ * @module browser
+ */
+
+ /**
+ * Whether or not this device is an iPod.
+ *
+ * @static
+ * @type {Boolean}
+ */
+ let IS_IPOD = false;
+
+ /**
+ * The detected iOS version - or `null`.
+ *
+ * @static
+ * @type {string|null}
+ */
+ let IOS_VERSION = null;
+
+ /**
+ * Whether or not this is an Android device.
+ *
+ * @static
+ * @type {Boolean}
+ */
+ let IS_ANDROID = false;
+
+ /**
+ * The detected Android version - or `null` if not Android or indeterminable.
+ *
+ * @static
+ * @type {number|string|null}
+ */
+ let ANDROID_VERSION;
+
+ /**
+ * Whether or not this is Mozilla Firefox.
+ *
+ * @static
+ * @type {Boolean}
+ */
+ let IS_FIREFOX = false;
+
+ /**
+ * Whether or not this is Microsoft Edge.
+ *
+ * @static
+ * @type {Boolean}
+ */
+ let IS_EDGE = false;
+
+ /**
+ * Whether or not this is any Chromium Browser
+ *
+ * @static
+ * @type {Boolean}
+ */
+ let IS_CHROMIUM = false;
+
+ /**
+ * Whether or not this is any Chromium browser that is not Edge.
+ *
+ * This will also be `true` for Chrome on iOS, which will have different support
+ * as it is actually Safari under the hood.
+ *
+ * Deprecated, as the behaviour to not match Edge was to prevent Legacy Edge's UA matching.
+ * IS_CHROMIUM should be used instead.
+ * "Chromium but not Edge" could be explicitly tested with IS_CHROMIUM && !IS_EDGE
+ *
+ * @static
+ * @deprecated
+ * @type {Boolean}
+ */
+ let IS_CHROME = false;
+
+ /**
+ * The detected Chromium version - or `null`.
+ *
+ * @static
+ * @type {number|null}
+ */
+ let CHROMIUM_VERSION = null;
+
+ /**
+ * The detected Google Chrome version - or `null`.
+ * This has always been the _Chromium_ version, i.e. would return on Chromium Edge.
+ * Deprecated, use CHROMIUM_VERSION instead.
+ *
+ * @static
+ * @deprecated
+ * @type {number|null}
+ */
+ let CHROME_VERSION = null;
+
+ /**
+ * The detected Internet Explorer version - or `null`.
+ *
+ * @static
+ * @deprecated
+ * @type {number|null}
+ */
+ let IE_VERSION = null;
+
+ /**
+ * Whether or not this is desktop Safari.
+ *
+ * @static
+ * @type {Boolean}
+ */
+ let IS_SAFARI = false;
+
+ /**
+ * Whether or not this is a Windows machine.
+ *
+ * @static
+ * @type {Boolean}
+ */
+ let IS_WINDOWS = false;
+
+ /**
+ * Whether or not this device is an iPad.
+ *
+ * @static
+ * @type {Boolean}
+ */
+ let IS_IPAD = false;
+
+ /**
+ * Whether or not this device is an iPhone.
+ *
+ * @static
+ * @type {Boolean}
+ */
+ // The Facebook app's UIWebView identifies as both an iPhone and iPad, so
+ // to identify iPhones, we need to exclude iPads.
+ // http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
+ let IS_IPHONE = false;
+
+ /**
+ * Whether or not this is a Tizen device.
+ *
+ * @static
+ * @type {Boolean}
+ */
+ let IS_TIZEN = false;
+
+ /**
+ * Whether or not this is a WebOS device.
+ *
+ * @static
+ * @type {Boolean}
+ */
+ let IS_WEBOS = false;
+
+ /**
+ * Whether or not this is a Smart TV (Tizen or WebOS) device.
+ *
+ * @static
+ * @type {Boolean}
+ */
+ let IS_SMART_TV = false;
+
+ /**
+ * Whether or not this device is touch-enabled.
+ *
+ * @static
+ * @const
+ * @type {Boolean}
+ */
+ const TOUCH_ENABLED = Boolean(isReal() && ('ontouchstart' in window || window.navigator.maxTouchPoints || window.DocumentTouch && window.document instanceof window.DocumentTouch));
+ const UAD = window.navigator && window.navigator.userAgentData;
+ if (UAD && UAD.platform && UAD.brands) {
+ // If userAgentData is present, use it instead of userAgent to avoid warnings
+ // Currently only implemented on Chromium
+ // userAgentData does not expose Android version, so ANDROID_VERSION remains `null`
+
+ IS_ANDROID = UAD.platform === 'Android';
+ IS_EDGE = Boolean(UAD.brands.find(b => b.brand === 'Microsoft Edge'));
+ IS_CHROMIUM = Boolean(UAD.brands.find(b => b.brand === 'Chromium'));
+ IS_CHROME = !IS_EDGE && IS_CHROMIUM;
+ CHROMIUM_VERSION = CHROME_VERSION = (UAD.brands.find(b => b.brand === 'Chromium') || {}).version || null;
+ IS_WINDOWS = UAD.platform === 'Windows';
+ }
+
+ // If the browser is not Chromium, either userAgentData is not present which could be an old Chromium browser,
+ // or it's a browser that has added userAgentData since that we don't have tests for yet. In either case,
+ // the checks need to be made agiainst the regular userAgent string.
+ if (!IS_CHROMIUM) {
+ const USER_AGENT = window.navigator && window.navigator.userAgent || '';
+ IS_IPOD = /iPod/i.test(USER_AGENT);
+ IOS_VERSION = function () {
+ const match = USER_AGENT.match(/OS (\d+)_/i);
+ if (match && match[1]) {
+ return match[1];
+ }
+ return null;
+ }();
+ IS_ANDROID = /Android/i.test(USER_AGENT);
+ ANDROID_VERSION = function () {
+ // This matches Android Major.Minor.Patch versions
+ // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
+ const match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);
+ if (!match) {
+ return null;
+ }
+ const major = match[1] && parseFloat(match[1]);
+ const minor = match[2] && parseFloat(match[2]);
+ if (major && minor) {
+ return parseFloat(match[1] + '.' + match[2]);
+ } else if (major) {
+ return major;
+ }
+ return null;
+ }();
+ IS_FIREFOX = /Firefox/i.test(USER_AGENT);
+ IS_EDGE = /Edg/i.test(USER_AGENT);
+ IS_CHROMIUM = /Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT);
+ IS_CHROME = !IS_EDGE && IS_CHROMIUM;
+ CHROMIUM_VERSION = CHROME_VERSION = function () {
+ const match = USER_AGENT.match(/(Chrome|CriOS)\/(\d+)/);
+ if (match && match[2]) {
+ return parseFloat(match[2]);
+ }
+ return null;
+ }();
+ IE_VERSION = function () {
+ const result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT);
+ let version = result && parseFloat(result[1]);
+ if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {
+ // IE 11 has a different user agent string than other IE versions
+ version = 11.0;
+ }
+ return version;
+ }();
+ IS_TIZEN = /Tizen/i.test(USER_AGENT);
+ IS_WEBOS = /Web0S/i.test(USER_AGENT);
+ IS_SMART_TV = IS_TIZEN || IS_WEBOS;
+ IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE && !IS_SMART_TV;
+ IS_WINDOWS = /Windows/i.test(USER_AGENT);
+ IS_IPAD = /iPad/i.test(USER_AGENT) || IS_SAFARI && TOUCH_ENABLED && !/iPhone/i.test(USER_AGENT);
+ IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
+ }
+
+ /**
+ * Whether or not this is an iOS device.
+ *
+ * @static
+ * @const
+ * @type {Boolean}
+ */
+ const IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;
+
+ /**
+ * Whether or not this is any flavor of Safari - including iOS.
+ *
+ * @static
+ * @const
+ * @type {Boolean}
+ */
+ const IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME;
+
+ var browser = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ get IS_IPOD () { return IS_IPOD; },
+ get IOS_VERSION () { return IOS_VERSION; },
+ get IS_ANDROID () { return IS_ANDROID; },
+ get ANDROID_VERSION () { return ANDROID_VERSION; },
+ get IS_FIREFOX () { return IS_FIREFOX; },
+ get IS_EDGE () { return IS_EDGE; },
+ get IS_CHROMIUM () { return IS_CHROMIUM; },
+ get IS_CHROME () { return IS_CHROME; },
+ get CHROMIUM_VERSION () { return CHROMIUM_VERSION; },
+ get CHROME_VERSION () { return CHROME_VERSION; },
+ get IE_VERSION () { return IE_VERSION; },
+ get IS_SAFARI () { return IS_SAFARI; },
+ get IS_WINDOWS () { return IS_WINDOWS; },
+ get IS_IPAD () { return IS_IPAD; },
+ get IS_IPHONE () { return IS_IPHONE; },
+ get IS_TIZEN () { return IS_TIZEN; },
+ get IS_WEBOS () { return IS_WEBOS; },
+ get IS_SMART_TV () { return IS_SMART_TV; },
+ TOUCH_ENABLED: TOUCH_ENABLED,
+ IS_IOS: IS_IOS,
+ IS_ANY_SAFARI: IS_ANY_SAFARI
+ });
+
+ /**
+ * @file dom.js
+ * @module dom
+ */
+
+ /**
+ * Detect if a value is a string with any non-whitespace characters.
+ *
+ * @private
+ * @param {string} str
+ * The string to check
+ *
+ * @return {boolean}
+ * Will be `true` if the string is non-blank, `false` otherwise.
+ *
+ */
+ function isNonBlankString(str) {
+ // we use str.trim as it will trim any whitespace characters
+ // from the front or back of non-whitespace characters. aka
+ // Any string that contains non-whitespace characters will
+ // still contain them after `trim` but whitespace only strings
+ // will have a length of 0, failing this check.
+ return typeof str === 'string' && Boolean(str.trim());
+ }
+
+ /**
+ * Throws an error if the passed string has whitespace. This is used by
+ * class methods to be relatively consistent with the classList API.
+ *
+ * @private
+ * @param {string} str
+ * The string to check for whitespace.
+ *
+ * @throws {Error}
+ * Throws an error if there is whitespace in the string.
+ */
+ function throwIfWhitespace(str) {
+ // str.indexOf instead of regex because str.indexOf is faster performance wise.
+ if (str.indexOf(' ') >= 0) {
+ throw new Error('class has illegal whitespace characters');
+ }
+ }
+
+ /**
+ * Whether the current DOM interface appears to be real (i.e. not simulated).
+ *
+ * @return {boolean}
+ * Will be `true` if the DOM appears to be real, `false` otherwise.
+ */
+ function isReal() {
+ // Both document and window will never be undefined thanks to `global`.
+ return document === window.document;
+ }
+
+ /**
+ * Determines, via duck typing, whether or not a value is a DOM element.
+ *
+ * @param {*} value
+ * The value to check.
+ *
+ * @return {boolean}
+ * Will be `true` if the value is a DOM element, `false` otherwise.
+ */
+ function isEl(value) {
+ return isObject(value) && value.nodeType === 1;
+ }
+
+ /**
+ * Determines if the current DOM is embedded in an iframe.
+ *
+ * @return {boolean}
+ * Will be `true` if the DOM is embedded in an iframe, `false`
+ * otherwise.
+ */
+ function isInFrame() {
+ // We need a try/catch here because Safari will throw errors when attempting
+ // to get either `parent` or `self`
+ try {
+ return window.parent !== window.self;
+ } catch (x) {
+ return true;
+ }
+ }
+
+ /**
+ * Creates functions to query the DOM using a given method.
+ *
+ * @private
+ * @param {string} method
+ * The method to create the query with.
+ *
+ * @return {Function}
+ * The query method
+ */
+ function createQuerier(method) {
+ return function (selector, context) {
+ if (!isNonBlankString(selector)) {
+ return document[method](null);
+ }
+ if (isNonBlankString(context)) {
+ context = document.querySelector(context);
+ }
+ const ctx = isEl(context) ? context : document;
+ return ctx[method] && ctx[method](selector);
+ };
+ }
+
+ /**
+ * Creates an element and applies properties, attributes, and inserts content.
+ *
+ * @param {string} [tagName='div']
+ * Name of tag to be created.
+ *
+ * @param {Object} [properties={}]
+ * Element properties to be applied.
+ *
+ * @param {Object} [attributes={}]
+ * Element attributes to be applied.
+ *
+ * @param {ContentDescriptor} [content]
+ * A content descriptor object.
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ function createEl(tagName = 'div', properties = {}, attributes = {}, content) {
+ const el = document.createElement(tagName);
+ Object.getOwnPropertyNames(properties).forEach(function (propName) {
+ const val = properties[propName];
+
+ // Handle textContent since it's not supported everywhere and we have a
+ // method for it.
+ if (propName === 'textContent') {
+ textContent(el, val);
+ } else if (el[propName] !== val || propName === 'tabIndex') {
+ el[propName] = val;
+ }
+ });
+ Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
+ el.setAttribute(attrName, attributes[attrName]);
+ });
+ if (content) {
+ appendContent(el, content);
+ }
+ return el;
+ }
+
+ /**
+ * Injects text into an element, replacing any existing contents entirely.
+ *
+ * @param {HTMLElement} el
+ * The element to add text content into
+ *
+ * @param {string} text
+ * The text content to add.
+ *
+ * @return {Element}
+ * The element with added text content.
+ */
+ function textContent(el, text) {
+ if (typeof el.textContent === 'undefined') {
+ el.innerText = text;
+ } else {
+ el.textContent = text;
+ }
+ return el;
+ }
+
+ /**
+ * Insert an element as the first child node of another
+ *
+ * @param {Element} child
+ * Element to insert
+ *
+ * @param {Element} parent
+ * Element to insert child into
+ */
+ function prependTo(child, parent) {
+ if (parent.firstChild) {
+ parent.insertBefore(child, parent.firstChild);
+ } else {
+ parent.appendChild(child);
+ }
+ }
+
+ /**
+ * Check if an element has a class name.
+ *
+ * @param {Element} element
+ * Element to check
+ *
+ * @param {string} classToCheck
+ * Class name to check for
+ *
+ * @return {boolean}
+ * Will be `true` if the element has a class, `false` otherwise.
+ *
+ * @throws {Error}
+ * Throws an error if `classToCheck` has white space.
+ */
+ function hasClass(element, classToCheck) {
+ throwIfWhitespace(classToCheck);
+ return element.classList.contains(classToCheck);
+ }
+
+ /**
+ * Add a class name to an element.
+ *
+ * @param {Element} element
+ * Element to add class name to.
+ *
+ * @param {...string} classesToAdd
+ * One or more class name to add.
+ *
+ * @return {Element}
+ * The DOM element with the added class name.
+ */
+ function addClass(element, ...classesToAdd) {
+ element.classList.add(...classesToAdd.reduce((prev, current) => prev.concat(current.split(/\s+/)), []));
+ return element;
+ }
+
+ /**
+ * Remove a class name from an element.
+ *
+ * @param {Element} element
+ * Element to remove a class name from.
+ *
+ * @param {...string} classesToRemove
+ * One or more class name to remove.
+ *
+ * @return {Element}
+ * The DOM element with class name removed.
+ */
+ function removeClass(element, ...classesToRemove) {
+ // Protect in case the player gets disposed
+ if (!element) {
+ log.warn("removeClass was called with an element that doesn't exist");
+ return null;
+ }
+ element.classList.remove(...classesToRemove.reduce((prev, current) => prev.concat(current.split(/\s+/)), []));
+ return element;
+ }
+
+ /**
+ * The callback definition for toggleClass.
+ *
+ * @callback module:dom~PredicateCallback
+ * @param {Element} element
+ * The DOM element of the Component.
+ *
+ * @param {string} classToToggle
+ * The `className` that wants to be toggled
+ *
+ * @return {boolean|undefined}
+ * If `true` is returned, the `classToToggle` will be added to the
+ * `element`. If `false`, the `classToToggle` will be removed from
+ * the `element`. If `undefined`, the callback will be ignored.
+ */
+
+ /**
+ * Adds or removes a class name to/from an element depending on an optional
+ * condition or the presence/absence of the class name.
+ *
+ * @param {Element} element
+ * The element to toggle a class name on.
+ *
+ * @param {string} classToToggle
+ * The class that should be toggled.
+ *
+ * @param {boolean|module:dom~PredicateCallback} [predicate]
+ * See the return value for {@link module:dom~PredicateCallback}
+ *
+ * @return {Element}
+ * The element with a class that has been toggled.
+ */
+ function toggleClass(element, classToToggle, predicate) {
+ if (typeof predicate === 'function') {
+ predicate = predicate(element, classToToggle);
+ }
+ if (typeof predicate !== 'boolean') {
+ predicate = undefined;
+ }
+ classToToggle.split(/\s+/).forEach(className => element.classList.toggle(className, predicate));
+ return element;
+ }
+
+ /**
+ * Apply attributes to an HTML element.
+ *
+ * @param {Element} el
+ * Element to add attributes to.
+ *
+ * @param {Object} [attributes]
+ * Attributes to be applied.
+ */
+ function setAttributes(el, attributes) {
+ Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
+ const attrValue = attributes[attrName];
+ if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
+ el.removeAttribute(attrName);
+ } else {
+ el.setAttribute(attrName, attrValue === true ? '' : attrValue);
+ }
+ });
+ }
+
+ /**
+ * Get an element's attribute values, as defined on the HTML tag.
+ *
+ * Attributes are not the same as properties. They're defined on the tag
+ * or with setAttribute.
+ *
+ * @param {Element} tag
+ * Element from which to get tag attributes.
+ *
+ * @return {Object}
+ * All attributes of the element. Boolean attributes will be `true` or
+ * `false`, others will be strings.
+ */
+ function getAttributes(tag) {
+ const obj = {};
+
+ // known boolean attributes
+ // we can check for matching boolean properties, but not all browsers
+ // and not all tags know about these attributes, so, we still want to check them manually
+ const knownBooleans = ['autoplay', 'controls', 'playsinline', 'loop', 'muted', 'default', 'defaultMuted'];
+ if (tag && tag.attributes && tag.attributes.length > 0) {
+ const attrs = tag.attributes;
+ for (let i = attrs.length - 1; i >= 0; i--) {
+ const attrName = attrs[i].name;
+ /** @type {boolean|string} */
+ let attrVal = attrs[i].value;
+
+ // check for known booleans
+ // the matching element property will return a value for typeof
+ if (knownBooleans.includes(attrName)) {
+ // the value of an included boolean attribute is typically an empty
+ // string ('') which would equal false if we just check for a false value.
+ // we also don't want support bad code like autoplay='false'
+ attrVal = attrVal !== null ? true : false;
+ }
+ obj[attrName] = attrVal;
+ }
+ }
+ return obj;
+ }
+
+ /**
+ * Get the value of an element's attribute.
+ *
+ * @param {Element} el
+ * A DOM element.
+ *
+ * @param {string} attribute
+ * Attribute to get the value of.
+ *
+ * @return {string}
+ * The value of the attribute.
+ */
+ function getAttribute(el, attribute) {
+ return el.getAttribute(attribute);
+ }
+
+ /**
+ * Set the value of an element's attribute.
+ *
+ * @param {Element} el
+ * A DOM element.
+ *
+ * @param {string} attribute
+ * Attribute to set.
+ *
+ * @param {string} value
+ * Value to set the attribute to.
+ */
+ function setAttribute(el, attribute, value) {
+ el.setAttribute(attribute, value);
+ }
+
+ /**
+ * Remove an element's attribute.
+ *
+ * @param {Element} el
+ * A DOM element.
+ *
+ * @param {string} attribute
+ * Attribute to remove.
+ */
+ function removeAttribute(el, attribute) {
+ el.removeAttribute(attribute);
+ }
+
+ /**
+ * Attempt to block the ability to select text.
+ */
+ function blockTextSelection() {
+ document.body.focus();
+ document.onselectstart = function () {
+ return false;
+ };
+ }
+
+ /**
+ * Turn off text selection blocking.
+ */
+ function unblockTextSelection() {
+ document.onselectstart = function () {
+ return true;
+ };
+ }
+
+ /**
+ * Identical to the native `getBoundingClientRect` function, but ensures that
+ * the method is supported at all (it is in all browsers we claim to support)
+ * and that the element is in the DOM before continuing.
+ *
+ * This wrapper function also shims properties which are not provided by some
+ * older browsers (namely, IE8).
+ *
+ * Additionally, some browsers do not support adding properties to a
+ * `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard
+ * properties (except `x` and `y` which are not widely supported). This helps
+ * avoid implementations where keys are non-enumerable.
+ *
+ * @param {Element} el
+ * Element whose `ClientRect` we want to calculate.
+ *
+ * @return {Object|undefined}
+ * Always returns a plain object - or `undefined` if it cannot.
+ */
+ function getBoundingClientRect(el) {
+ if (el && el.getBoundingClientRect && el.parentNode) {
+ const rect = el.getBoundingClientRect();
+ const result = {};
+ ['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(k => {
+ if (rect[k] !== undefined) {
+ result[k] = rect[k];
+ }
+ });
+ if (!result.height) {
+ result.height = parseFloat(computedStyle(el, 'height'));
+ }
+ if (!result.width) {
+ result.width = parseFloat(computedStyle(el, 'width'));
+ }
+ return result;
+ }
+ }
+
+ /**
+ * Represents the position of a DOM element on the page.
+ *
+ * @typedef {Object} module:dom~Position
+ *
+ * @property {number} left
+ * Pixels to the left.
+ *
+ * @property {number} top
+ * Pixels from the top.
+ */
+
+ /**
+ * Get the position of an element in the DOM.
+ *
+ * Uses `getBoundingClientRect` technique from John Resig.
+ *
+ * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
+ *
+ * @param {Element} el
+ * Element from which to get offset.
+ *
+ * @return {module:dom~Position}
+ * The position of the element that was passed in.
+ */
+ function findPosition(el) {
+ if (!el || el && !el.offsetParent) {
+ return {
+ left: 0,
+ top: 0,
+ width: 0,
+ height: 0
+ };
+ }
+ const width = el.offsetWidth;
+ const height = el.offsetHeight;
+ let left = 0;
+ let top = 0;
+ while (el.offsetParent && el !== document[FullscreenApi.fullscreenElement]) {
+ left += el.offsetLeft;
+ top += el.offsetTop;
+ el = el.offsetParent;
+ }
+ return {
+ left,
+ top,
+ width,
+ height
+ };
+ }
+
+ /**
+ * Represents x and y coordinates for a DOM element or mouse pointer.
+ *
+ * @typedef {Object} module:dom~Coordinates
+ *
+ * @property {number} x
+ * x coordinate in pixels
+ *
+ * @property {number} y
+ * y coordinate in pixels
+ */
+
+ /**
+ * Get the pointer position within an element.
+ *
+ * The base on the coordinates are the bottom left of the element.
+ *
+ * @param {Element} el
+ * Element on which to get the pointer position on.
+ *
+ * @param {Event} event
+ * Event object.
+ *
+ * @return {module:dom~Coordinates}
+ * A coordinates object corresponding to the mouse position.
+ *
+ */
+ function getPointerPosition(el, event) {
+ const translated = {
+ x: 0,
+ y: 0
+ };
+ if (IS_IOS) {
+ let item = el;
+ while (item && item.nodeName.toLowerCase() !== 'html') {
+ const transform = computedStyle(item, 'transform');
+ if (/^matrix/.test(transform)) {
+ const values = transform.slice(7, -1).split(/,\s/).map(Number);
+ translated.x += values[4];
+ translated.y += values[5];
+ } else if (/^matrix3d/.test(transform)) {
+ const values = transform.slice(9, -1).split(/,\s/).map(Number);
+ translated.x += values[12];
+ translated.y += values[13];
+ }
+ item = item.parentNode;
+ }
+ }
+ const position = {};
+ const boxTarget = findPosition(event.target);
+ const box = findPosition(el);
+ const boxW = box.width;
+ const boxH = box.height;
+ let offsetY = event.offsetY - (box.top - boxTarget.top);
+ let offsetX = event.offsetX - (box.left - boxTarget.left);
+ if (event.changedTouches) {
+ offsetX = event.changedTouches[0].pageX - box.left;
+ offsetY = event.changedTouches[0].pageY + box.top;
+ if (IS_IOS) {
+ offsetX -= translated.x;
+ offsetY -= translated.y;
+ }
+ }
+ position.y = 1 - Math.max(0, Math.min(1, offsetY / boxH));
+ position.x = Math.max(0, Math.min(1, offsetX / boxW));
+ return position;
+ }
+
+ /**
+ * Determines, via duck typing, whether or not a value is a text node.
+ *
+ * @param {*} value
+ * Check if this value is a text node.
+ *
+ * @return {boolean}
+ * Will be `true` if the value is a text node, `false` otherwise.
+ */
+ function isTextNode(value) {
+ return isObject(value) && value.nodeType === 3;
+ }
+
+ /**
+ * Empties the contents of an element.
+ *
+ * @param {Element} el
+ * The element to empty children from
+ *
+ * @return {Element}
+ * The element with no children
+ */
+ function emptyEl(el) {
+ while (el.firstChild) {
+ el.removeChild(el.firstChild);
+ }
+ return el;
+ }
+
+ /**
+ * This is a mixed value that describes content to be injected into the DOM
+ * via some method. It can be of the following types:
+ *
+ * Type | Description
+ * -----------|-------------
+ * `string` | The value will be normalized into a text node.
+ * `Element` | The value will be accepted as-is.
+ * `Text` | A TextNode. The value will be accepted as-is.
+ * `Array` | A one-dimensional array of strings, elements, text nodes, or functions. These functions should return a string, element, or text node (any other return value, like an array, will be ignored).
+ * `Function` | A function, which is expected to return a string, element, text node, or array - any of the other possible values described above. This means that a content descriptor could be a function that returns an array of functions, but those second-level functions must return strings, elements, or text nodes.
+ *
+ * @typedef {string|Element|Text|Array|Function} ContentDescriptor
+ */
+
+ /**
+ * Normalizes content for eventual insertion into the DOM.
+ *
+ * This allows a wide range of content definition methods, but helps protect
+ * from falling into the trap of simply writing to `innerHTML`, which could
+ * be an XSS concern.
+ *
+ * The content for an element can be passed in multiple types and
+ * combinations, whose behavior is as follows:
+ *
+ * @param {ContentDescriptor} content
+ * A content descriptor value.
+ *
+ * @return {Array}
+ * All of the content that was passed in, normalized to an array of
+ * elements or text nodes.
+ */
+ function normalizeContent(content) {
+ // First, invoke content if it is a function. If it produces an array,
+ // that needs to happen before normalization.
+ if (typeof content === 'function') {
+ content = content();
+ }
+
+ // Next up, normalize to an array, so one or many items can be normalized,
+ // filtered, and returned.
+ return (Array.isArray(content) ? content : [content]).map(value => {
+ // First, invoke value if it is a function to produce a new value,
+ // which will be subsequently normalized to a Node of some kind.
+ if (typeof value === 'function') {
+ value = value();
+ }
+ if (isEl(value) || isTextNode(value)) {
+ return value;
+ }
+ if (typeof value === 'string' && /\S/.test(value)) {
+ return document.createTextNode(value);
+ }
+ }).filter(value => value);
+ }
+
+ /**
+ * Normalizes and appends content to an element.
+ *
+ * @param {Element} el
+ * Element to append normalized content to.
+ *
+ * @param {ContentDescriptor} content
+ * A content descriptor value.
+ *
+ * @return {Element}
+ * The element with appended normalized content.
+ */
+ function appendContent(el, content) {
+ normalizeContent(content).forEach(node => el.appendChild(node));
+ return el;
+ }
+
+ /**
+ * Normalizes and inserts content into an element; this is identical to
+ * `appendContent()`, except it empties the element first.
+ *
+ * @param {Element} el
+ * Element to insert normalized content into.
+ *
+ * @param {ContentDescriptor} content
+ * A content descriptor value.
+ *
+ * @return {Element}
+ * The element with inserted normalized content.
+ */
+ function insertContent(el, content) {
+ return appendContent(emptyEl(el), content);
+ }
+
+ /**
+ * Check if an event was a single left click.
+ *
+ * @param {MouseEvent} event
+ * Event object.
+ *
+ * @return {boolean}
+ * Will be `true` if a single left click, `false` otherwise.
+ */
+ function isSingleLeftClick(event) {
+ // Note: if you create something draggable, be sure to
+ // call it on both `mousedown` and `mousemove` event,
+ // otherwise `mousedown` should be enough for a button
+
+ if (event.button === undefined && event.buttons === undefined) {
+ // Why do we need `buttons` ?
+ // Because, middle mouse sometimes have this:
+ // e.button === 0 and e.buttons === 4
+ // Furthermore, we want to prevent combination click, something like
+ // HOLD middlemouse then left click, that would be
+ // e.button === 0, e.buttons === 5
+ // just `button` is not gonna work
+
+ // Alright, then what this block does ?
+ // this is for chrome `simulate mobile devices`
+ // I want to support this as well
+
+ return true;
+ }
+ if (event.button === 0 && event.buttons === undefined) {
+ // Touch screen, sometimes on some specific device, `buttons`
+ // doesn't have anything (safari on ios, blackberry...)
+
+ return true;
+ }
+
+ // `mouseup` event on a single left click has
+ // `button` and `buttons` equal to 0
+ if (event.type === 'mouseup' && event.button === 0 && event.buttons === 0) {
+ return true;
+ }
+ if (event.button !== 0 || event.buttons !== 1) {
+ // This is the reason we have those if else block above
+ // if any special case we can catch and let it slide
+ // we do it above, when get to here, this definitely
+ // is-not-left-click
+
+ return false;
+ }
+ return true;
+ }
+
+ /**
+ * Finds a single DOM element matching `selector` within the optional
+ * `context` of another DOM element (defaulting to `document`).
+ *
+ * @param {string} selector
+ * A valid CSS selector, which will be passed to `querySelector`.
+ *
+ * @param {Element|String} [context=document]
+ * A DOM element within which to query. Can also be a selector
+ * string in which case the first matching element will be used
+ * as context. If missing (or no element matches selector), falls
+ * back to `document`.
+ *
+ * @return {Element|null}
+ * The element that was found or null.
+ */
+ const $ = createQuerier('querySelector');
+
+ /**
+ * Finds a all DOM elements matching `selector` within the optional
+ * `context` of another DOM element (defaulting to `document`).
+ *
+ * @param {string} selector
+ * A valid CSS selector, which will be passed to `querySelectorAll`.
+ *
+ * @param {Element|String} [context=document]
+ * A DOM element within which to query. Can also be a selector
+ * string in which case the first matching element will be used
+ * as context. If missing (or no element matches selector), falls
+ * back to `document`.
+ *
+ * @return {NodeList}
+ * A element list of elements that were found. Will be empty if none
+ * were found.
+ *
+ */
+ const $$ = createQuerier('querySelectorAll');
+
+ /**
+ * A safe getComputedStyle.
+ *
+ * This is needed because in Firefox, if the player is loaded in an iframe with
+ * `display:none`, then `getComputedStyle` returns `null`, so, we do a
+ * null-check to make sure that the player doesn't break in these cases.
+ *
+ * @param {Element} el
+ * The element you want the computed style of
+ *
+ * @param {string} prop
+ * The property name you want
+ *
+ * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397
+ */
+ function computedStyle(el, prop) {
+ if (!el || !prop) {
+ return '';
+ }
+ if (typeof window.getComputedStyle === 'function') {
+ let computedStyleValue;
+ try {
+ computedStyleValue = window.getComputedStyle(el);
+ } catch (e) {
+ return '';
+ }
+ return computedStyleValue ? computedStyleValue.getPropertyValue(prop) || computedStyleValue[prop] : '';
+ }
+ return '';
+ }
+
+ /**
+ * Copy document style sheets to another window.
+ *
+ * @param {Window} win
+ * The window element you want to copy the document style sheets to.
+ *
+ */
+ function copyStyleSheetsToWindow(win) {
+ [...document.styleSheets].forEach(styleSheet => {
+ try {
+ const cssRules = [...styleSheet.cssRules].map(rule => rule.cssText).join('');
+ const style = document.createElement('style');
+ style.textContent = cssRules;
+ win.document.head.appendChild(style);
+ } catch (e) {
+ const link = document.createElement('link');
+ link.rel = 'stylesheet';
+ link.type = styleSheet.type;
+ // For older Safari this has to be the string; on other browsers setting the MediaList works
+ link.media = styleSheet.media.mediaText;
+ link.href = styleSheet.href;
+ win.document.head.appendChild(link);
+ }
+ });
+ }
+
+ var Dom = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ isReal: isReal,
+ isEl: isEl,
+ isInFrame: isInFrame,
+ createEl: createEl,
+ textContent: textContent,
+ prependTo: prependTo,
+ hasClass: hasClass,
+ addClass: addClass,
+ removeClass: removeClass,
+ toggleClass: toggleClass,
+ setAttributes: setAttributes,
+ getAttributes: getAttributes,
+ getAttribute: getAttribute,
+ setAttribute: setAttribute,
+ removeAttribute: removeAttribute,
+ blockTextSelection: blockTextSelection,
+ unblockTextSelection: unblockTextSelection,
+ getBoundingClientRect: getBoundingClientRect,
+ findPosition: findPosition,
+ getPointerPosition: getPointerPosition,
+ isTextNode: isTextNode,
+ emptyEl: emptyEl,
+ normalizeContent: normalizeContent,
+ appendContent: appendContent,
+ insertContent: insertContent,
+ isSingleLeftClick: isSingleLeftClick,
+ $: $,
+ $$: $$,
+ computedStyle: computedStyle,
+ copyStyleSheetsToWindow: copyStyleSheetsToWindow
+ });
+
+ /**
+ * @file setup.js - Functions for setting up a player without
+ * user interaction based on the data-setup `attribute` of the video tag.
+ *
+ * @module setup
+ */
+ let _windowLoaded = false;
+ let videojs$1;
+
+ /**
+ * Set up any tags that have a data-setup `attribute` when the player is started.
+ */
+ const autoSetup = function () {
+ if (videojs$1.options.autoSetup === false) {
+ return;
+ }
+ const vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
+ const audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
+ const divs = Array.prototype.slice.call(document.getElementsByTagName('video-js'));
+ const mediaEls = vids.concat(audios, divs);
+
+ // Check if any media elements exist
+ if (mediaEls && mediaEls.length > 0) {
+ for (let i = 0, e = mediaEls.length; i < e; i++) {
+ const mediaEl = mediaEls[i];
+
+ // Check if element exists, has getAttribute func.
+ if (mediaEl && mediaEl.getAttribute) {
+ // Make sure this player hasn't already been set up.
+ if (mediaEl.player === undefined) {
+ const options = mediaEl.getAttribute('data-setup');
+
+ // Check if data-setup attr exists.
+ // We only auto-setup if they've added the data-setup attr.
+ if (options !== null) {
+ // Create new video.js instance.
+ videojs$1(mediaEl);
+ }
+ }
+
+ // If getAttribute isn't defined, we need to wait for the DOM.
+ } else {
+ autoSetupTimeout(1);
+ break;
+ }
+ }
+
+ // No videos were found, so keep looping unless page is finished loading.
+ } else if (!_windowLoaded) {
+ autoSetupTimeout(1);
+ }
+ };
+
+ /**
+ * Wait until the page is loaded before running autoSetup. This will be called in
+ * autoSetup if `hasLoaded` returns false.
+ *
+ * @param {number} wait
+ * How long to wait in ms
+ *
+ * @param {module:videojs} [vjs]
+ * The videojs library function
+ */
+ function autoSetupTimeout(wait, vjs) {
+ // Protect against breakage in non-browser environments
+ if (!isReal()) {
+ return;
+ }
+ if (vjs) {
+ videojs$1 = vjs;
+ }
+ window.setTimeout(autoSetup, wait);
+ }
+
+ /**
+ * Used to set the internal tracking of window loaded state to true.
+ *
+ * @private
+ */
+ function setWindowLoaded() {
+ _windowLoaded = true;
+ window.removeEventListener('load', setWindowLoaded);
+ }
+ if (isReal()) {
+ if (document.readyState === 'complete') {
+ setWindowLoaded();
+ } else {
+ /**
+ * Listen for the load event on window, and set _windowLoaded to true.
+ *
+ * We use a standard event listener here to avoid incrementing the GUID
+ * before any players are created.
+ *
+ * @listens load
+ */
+ window.addEventListener('load', setWindowLoaded);
+ }
+ }
+
+ /**
+ * @file stylesheet.js
+ * @module stylesheet
+ */
+
+ /**
+ * Create a DOM style element given a className for it.
+ *
+ * @param {string} className
+ * The className to add to the created style element.
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ const createStyleElement = function (className) {
+ const style = document.createElement('style');
+ style.className = className;
+ return style;
+ };
+
+ /**
+ * Add text to a DOM element.
+ *
+ * @param {Element} el
+ * The Element to add text content to.
+ *
+ * @param {string} content
+ * The text to add to the element.
+ */
+ const setTextContent = function (el, content) {
+ if (el.styleSheet) {
+ el.styleSheet.cssText = content;
+ } else {
+ el.textContent = content;
+ }
+ };
+
+ /**
+ * @file dom-data.js
+ * @module dom-data
+ */
+
+ /**
+ * Element Data Store.
+ *
+ * Allows for binding data to an element without putting it directly on the
+ * element. Ex. Event listeners are stored here.
+ * (also from jsninja.com, slightly modified and updated for closure compiler)
+ *
+ * @type {Object}
+ * @private
+ */
+ var DomData = new WeakMap();
+
+ /**
+ * @file guid.js
+ * @module guid
+ */
+
+ // Default value for GUIDs. This allows us to reset the GUID counter in tests.
+ //
+ // The initial GUID is 3 because some users have come to rely on the first
+ // default player ID ending up as `vjs_video_3`.
+ //
+ // See: https://github.com/videojs/video.js/pull/6216
+ const _initialGuid = 3;
+
+ /**
+ * Unique ID for an element or function
+ *
+ * @type {Number}
+ */
+ let _guid = _initialGuid;
+
+ /**
+ * Get a unique auto-incrementing ID by number that has not been returned before.
+ *
+ * @return {number}
+ * A new unique ID.
+ */
+ function newGUID() {
+ return _guid++;
+ }
+
+ /**
+ * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
+ * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
+ * This should work very similarly to jQuery's events, however it's based off the book version which isn't as
+ * robust as jquery's, so there's probably some differences.
+ *
+ * @file events.js
+ * @module events
+ */
+
+ /**
+ * Clean up the listener cache and dispatchers
+ *
+ * @param {Element|Object} elem
+ * Element to clean up
+ *
+ * @param {string} type
+ * Type of event to clean up
+ */
+ function _cleanUpEvents(elem, type) {
+ if (!DomData.has(elem)) {
+ return;
+ }
+ const data = DomData.get(elem);
+
+ // Remove the events of a particular type if there are none left
+ if (data.handlers[type].length === 0) {
+ delete data.handlers[type];
+ // data.handlers[type] = null;
+ // Setting to null was causing an error with data.handlers
+
+ // Remove the meta-handler from the element
+ if (elem.removeEventListener) {
+ elem.removeEventListener(type, data.dispatcher, false);
+ } else if (elem.detachEvent) {
+ elem.detachEvent('on' + type, data.dispatcher);
+ }
+ }
+
+ // Remove the events object if there are no types left
+ if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
+ delete data.handlers;
+ delete data.dispatcher;
+ delete data.disabled;
+ }
+
+ // Finally remove the element data if there is no data left
+ if (Object.getOwnPropertyNames(data).length === 0) {
+ DomData.delete(elem);
+ }
+ }
+
+ /**
+ * Loops through an array of event types and calls the requested method for each type.
+ *
+ * @param {Function} fn
+ * The event method we want to use.
+ *
+ * @param {Element|Object} elem
+ * Element or object to bind listeners to
+ *
+ * @param {string[]} types
+ * Type of event to bind to.
+ *
+ * @param {Function} callback
+ * Event listener.
+ */
+ function _handleMultipleEvents(fn, elem, types, callback) {
+ types.forEach(function (type) {
+ // Call the event method for each one of the types
+ fn(elem, type, callback);
+ });
+ }
+
+ /**
+ * Fix a native event to have standard property values
+ *
+ * @param {Object} event
+ * Event object to fix.
+ *
+ * @return {Object}
+ * Fixed event object.
+ */
+ function fixEvent(event) {
+ if (event.fixed_) {
+ return event;
+ }
+ function returnTrue() {
+ return true;
+ }
+ function returnFalse() {
+ return false;
+ }
+
+ // Test if fixing up is needed
+ // Used to check if !event.stopPropagation instead of isPropagationStopped
+ // But native events return true for stopPropagation, but don't have
+ // other expected methods like isPropagationStopped. Seems to be a problem
+ // with the Javascript Ninja code. So we're just overriding all events now.
+ if (!event || !event.isPropagationStopped || !event.isImmediatePropagationStopped) {
+ const old = event || window.event;
+ event = {};
+ // Clone the old object so that we can modify the values event = {};
+ // IE8 Doesn't like when you mess with native event properties
+ // Firefox returns false for event.hasOwnProperty('type') and other props
+ // which makes copying more difficult.
+ // TODO: Probably best to create a whitelist of event props
+ for (const key in old) {
+ // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
+ // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
+ // and webkitMovementX/Y
+ // Lighthouse complains if Event.path is copied
+ if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY' && key !== 'path') {
+ // Chrome 32+ warns if you try to copy deprecated returnValue, but
+ // we still want to if preventDefault isn't supported (IE8).
+ if (!(key === 'returnValue' && old.preventDefault)) {
+ event[key] = old[key];
+ }
+ }
+ }
+
+ // The event occurred on this element
+ if (!event.target) {
+ event.target = event.srcElement || document;
+ }
+
+ // Handle which other element the event is related to
+ if (!event.relatedTarget) {
+ event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
+ }
+
+ // Stop the default browser action
+ event.preventDefault = function () {
+ if (old.preventDefault) {
+ old.preventDefault();
+ }
+ event.returnValue = false;
+ old.returnValue = false;
+ event.defaultPrevented = true;
+ };
+ event.defaultPrevented = false;
+
+ // Stop the event from bubbling
+ event.stopPropagation = function () {
+ if (old.stopPropagation) {
+ old.stopPropagation();
+ }
+ event.cancelBubble = true;
+ old.cancelBubble = true;
+ event.isPropagationStopped = returnTrue;
+ };
+ event.isPropagationStopped = returnFalse;
+
+ // Stop the event from bubbling and executing other handlers
+ event.stopImmediatePropagation = function () {
+ if (old.stopImmediatePropagation) {
+ old.stopImmediatePropagation();
+ }
+ event.isImmediatePropagationStopped = returnTrue;
+ event.stopPropagation();
+ };
+ event.isImmediatePropagationStopped = returnFalse;
+
+ // Handle mouse position
+ if (event.clientX !== null && event.clientX !== undefined) {
+ const doc = document.documentElement;
+ const body = document.body;
+ event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
+ event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
+ }
+
+ // Handle key presses
+ event.which = event.charCode || event.keyCode;
+
+ // Fix button for mouse clicks:
+ // 0 == left; 1 == middle; 2 == right
+ if (event.button !== null && event.button !== undefined) {
+ // The following is disabled because it does not pass videojs-standard
+ // and... yikes.
+ /* eslint-disable */
+ event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
+ /* eslint-enable */
+ }
+ }
+
+ event.fixed_ = true;
+ // Returns fixed-up instance
+ return event;
+ }
+
+ /**
+ * Whether passive event listeners are supported
+ */
+ let _supportsPassive;
+ const supportsPassive = function () {
+ if (typeof _supportsPassive !== 'boolean') {
+ _supportsPassive = false;
+ try {
+ const opts = Object.defineProperty({}, 'passive', {
+ get() {
+ _supportsPassive = true;
+ }
+ });
+ window.addEventListener('test', null, opts);
+ window.removeEventListener('test', null, opts);
+ } catch (e) {
+ // disregard
+ }
+ }
+ return _supportsPassive;
+ };
+
+ /**
+ * Touch events Chrome expects to be passive
+ */
+ const passiveEvents = ['touchstart', 'touchmove'];
+
+ /**
+ * Add an event listener to element
+ * It stores the handler function in a separate cache object
+ * and adds a generic handler to the element's event,
+ * along with a unique id (guid) to the element.
+ *
+ * @param {Element|Object} elem
+ * Element or object to bind listeners to
+ *
+ * @param {string|string[]} type
+ * Type of event to bind to.
+ *
+ * @param {Function} fn
+ * Event listener.
+ */
+ function on(elem, type, fn) {
+ if (Array.isArray(type)) {
+ return _handleMultipleEvents(on, elem, type, fn);
+ }
+ if (!DomData.has(elem)) {
+ DomData.set(elem, {});
+ }
+ const data = DomData.get(elem);
+
+ // We need a place to store all our handler data
+ if (!data.handlers) {
+ data.handlers = {};
+ }
+ if (!data.handlers[type]) {
+ data.handlers[type] = [];
+ }
+ if (!fn.guid) {
+ fn.guid = newGUID();
+ }
+ data.handlers[type].push(fn);
+ if (!data.dispatcher) {
+ data.disabled = false;
+ data.dispatcher = function (event, hash) {
+ if (data.disabled) {
+ return;
+ }
+ event = fixEvent(event);
+ const handlers = data.handlers[event.type];
+ if (handlers) {
+ // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
+ const handlersCopy = handlers.slice(0);
+ for (let m = 0, n = handlersCopy.length; m < n; m++) {
+ if (event.isImmediatePropagationStopped()) {
+ break;
+ } else {
+ try {
+ handlersCopy[m].call(elem, event, hash);
+ } catch (e) {
+ log.error(e);
+ }
+ }
+ }
+ }
+ };
+ }
+ if (data.handlers[type].length === 1) {
+ if (elem.addEventListener) {
+ let options = false;
+ if (supportsPassive() && passiveEvents.indexOf(type) > -1) {
+ options = {
+ passive: true
+ };
+ }
+ elem.addEventListener(type, data.dispatcher, options);
+ } else if (elem.attachEvent) {
+ elem.attachEvent('on' + type, data.dispatcher);
+ }
+ }
+ }
+
+ /**
+ * Removes event listeners from an element
+ *
+ * @param {Element|Object} elem
+ * Object to remove listeners from.
+ *
+ * @param {string|string[]} [type]
+ * Type of listener to remove. Don't include to remove all events from element.
+ *
+ * @param {Function} [fn]
+ * Specific listener to remove. Don't include to remove listeners for an event
+ * type.
+ */
+ function off(elem, type, fn) {
+ // Don't want to add a cache object through getElData if not needed
+ if (!DomData.has(elem)) {
+ return;
+ }
+ const data = DomData.get(elem);
+
+ // If no events exist, nothing to unbind
+ if (!data.handlers) {
+ return;
+ }
+ if (Array.isArray(type)) {
+ return _handleMultipleEvents(off, elem, type, fn);
+ }
+
+ // Utility function
+ const removeType = function (el, t) {
+ data.handlers[t] = [];
+ _cleanUpEvents(el, t);
+ };
+
+ // Are we removing all bound events?
+ if (type === undefined) {
+ for (const t in data.handlers) {
+ if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) {
+ removeType(elem, t);
+ }
+ }
+ return;
+ }
+ const handlers = data.handlers[type];
+
+ // If no handlers exist, nothing to unbind
+ if (!handlers) {
+ return;
+ }
+
+ // If no listener was provided, remove all listeners for type
+ if (!fn) {
+ removeType(elem, type);
+ return;
+ }
+
+ // We're only removing a single handler
+ if (fn.guid) {
+ for (let n = 0; n < handlers.length; n++) {
+ if (handlers[n].guid === fn.guid) {
+ handlers.splice(n--, 1);
+ }
+ }
+ }
+ _cleanUpEvents(elem, type);
+ }
+
+ /**
+ * Trigger an event for an element
+ *
+ * @param {Element|Object} elem
+ * Element to trigger an event on
+ *
+ * @param {EventTarget~Event|string} event
+ * A string (the type) or an event object with a type attribute
+ *
+ * @param {Object} [hash]
+ * data hash to pass along with the event
+ *
+ * @return {boolean|undefined}
+ * Returns the opposite of `defaultPrevented` if default was
+ * prevented. Otherwise, returns `undefined`
+ */
+ function trigger(elem, event, hash) {
+ // Fetches element data and a reference to the parent (for bubbling).
+ // Don't want to add a data object to cache for every parent,
+ // so checking hasElData first.
+ const elemData = DomData.has(elem) ? DomData.get(elem) : {};
+ const parent = elem.parentNode || elem.ownerDocument;
+ // type = event.type || event,
+ // handler;
+
+ // If an event name was passed as a string, creates an event out of it
+ if (typeof event === 'string') {
+ event = {
+ type: event,
+ target: elem
+ };
+ } else if (!event.target) {
+ event.target = elem;
+ }
+
+ // Normalizes the event properties.
+ event = fixEvent(event);
+
+ // If the passed element has a dispatcher, executes the established handlers.
+ if (elemData.dispatcher) {
+ elemData.dispatcher.call(elem, event, hash);
+ }
+
+ // Unless explicitly stopped or the event does not bubble (e.g. media events)
+ // recursively calls this function to bubble the event up the DOM.
+ if (parent && !event.isPropagationStopped() && event.bubbles === true) {
+ trigger.call(null, parent, event, hash);
+
+ // If at the top of the DOM, triggers the default action unless disabled.
+ } else if (!parent && !event.defaultPrevented && event.target && event.target[event.type]) {
+ if (!DomData.has(event.target)) {
+ DomData.set(event.target, {});
+ }
+ const targetData = DomData.get(event.target);
+
+ // Checks if the target has a default action for this event.
+ if (event.target[event.type]) {
+ // Temporarily disables event dispatching on the target as we have already executed the handler.
+ targetData.disabled = true;
+ // Executes the default action.
+ if (typeof event.target[event.type] === 'function') {
+ event.target[event.type]();
+ }
+ // Re-enables event dispatching.
+ targetData.disabled = false;
+ }
+ }
+
+ // Inform the triggerer if the default was prevented by returning false
+ return !event.defaultPrevented;
+ }
+
+ /**
+ * Trigger a listener only once for an event.
+ *
+ * @param {Element|Object} elem
+ * Element or object to bind to.
+ *
+ * @param {string|string[]} type
+ * Name/type of event
+ *
+ * @param {Event~EventListener} fn
+ * Event listener function
+ */
+ function one(elem, type, fn) {
+ if (Array.isArray(type)) {
+ return _handleMultipleEvents(one, elem, type, fn);
+ }
+ const func = function () {
+ off(elem, type, func);
+ fn.apply(this, arguments);
+ };
+
+ // copy the guid to the new function so it can removed using the original function's ID
+ func.guid = fn.guid = fn.guid || newGUID();
+ on(elem, type, func);
+ }
+
+ /**
+ * Trigger a listener only once and then turn if off for all
+ * configured events
+ *
+ * @param {Element|Object} elem
+ * Element or object to bind to.
+ *
+ * @param {string|string[]} type
+ * Name/type of event
+ *
+ * @param {Event~EventListener} fn
+ * Event listener function
+ */
+ function any(elem, type, fn) {
+ const func = function () {
+ off(elem, type, func);
+ fn.apply(this, arguments);
+ };
+
+ // copy the guid to the new function so it can removed using the original function's ID
+ func.guid = fn.guid = fn.guid || newGUID();
+
+ // multiple ons, but one off for everything
+ on(elem, type, func);
+ }
+
+ var Events = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ fixEvent: fixEvent,
+ on: on,
+ off: off,
+ trigger: trigger,
+ one: one,
+ any: any
+ });
+
+ /**
+ * @file fn.js
+ * @module fn
+ */
+ const UPDATE_REFRESH_INTERVAL = 30;
+
+ /**
+ * A private, internal-only function for changing the context of a function.
+ *
+ * It also stores a unique id on the function so it can be easily removed from
+ * events.
+ *
+ * @private
+ * @function
+ * @param {*} context
+ * The object to bind as scope.
+ *
+ * @param {Function} fn
+ * The function to be bound to a scope.
+ *
+ * @param {number} [uid]
+ * An optional unique ID for the function to be set
+ *
+ * @return {Function}
+ * The new function that will be bound into the context given
+ */
+ const bind_ = function (context, fn, uid) {
+ // Make sure the function has a unique ID
+ if (!fn.guid) {
+ fn.guid = newGUID();
+ }
+
+ // Create the new function that changes the context
+ const bound = fn.bind(context);
+
+ // Allow for the ability to individualize this function
+ // Needed in the case where multiple objects might share the same prototype
+ // IF both items add an event listener with the same function, then you try to remove just one
+ // it will remove both because they both have the same guid.
+ // when using this, you need to use the bind method when you remove the listener as well.
+ // currently used in text tracks
+ bound.guid = uid ? uid + '_' + fn.guid : fn.guid;
+ return bound;
+ };
+
+ /**
+ * Wraps the given function, `fn`, with a new function that only invokes `fn`
+ * at most once per every `wait` milliseconds.
+ *
+ * @function
+ * @param {Function} fn
+ * The function to be throttled.
+ *
+ * @param {number} wait
+ * The number of milliseconds by which to throttle.
+ *
+ * @return {Function}
+ */
+ const throttle = function (fn, wait) {
+ let last = window.performance.now();
+ const throttled = function (...args) {
+ const now = window.performance.now();
+ if (now - last >= wait) {
+ fn(...args);
+ last = now;
+ }
+ };
+ return throttled;
+ };
+
+ /**
+ * Creates a debounced function that delays invoking `func` until after `wait`
+ * milliseconds have elapsed since the last time the debounced function was
+ * invoked.
+ *
+ * Inspired by lodash and underscore implementations.
+ *
+ * @function
+ * @param {Function} func
+ * The function to wrap with debounce behavior.
+ *
+ * @param {number} wait
+ * The number of milliseconds to wait after the last invocation.
+ *
+ * @param {boolean} [immediate]
+ * Whether or not to invoke the function immediately upon creation.
+ *
+ * @param {Object} [context=window]
+ * The "context" in which the debounced function should debounce. For
+ * example, if this function should be tied to a Video.js player,
+ * the player can be passed here. Alternatively, defaults to the
+ * global `window` object.
+ *
+ * @return {Function}
+ * A debounced function.
+ */
+ const debounce = function (func, wait, immediate, context = window) {
+ let timeout;
+ const cancel = () => {
+ context.clearTimeout(timeout);
+ timeout = null;
+ };
+
+ /* eslint-disable consistent-this */
+ const debounced = function () {
+ const self = this;
+ const args = arguments;
+ let later = function () {
+ timeout = null;
+ later = null;
+ if (!immediate) {
+ func.apply(self, args);
+ }
+ };
+ if (!timeout && immediate) {
+ func.apply(self, args);
+ }
+ context.clearTimeout(timeout);
+ timeout = context.setTimeout(later, wait);
+ };
+ /* eslint-enable consistent-this */
+
+ debounced.cancel = cancel;
+ return debounced;
+ };
+
+ var Fn = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ UPDATE_REFRESH_INTERVAL: UPDATE_REFRESH_INTERVAL,
+ bind_: bind_,
+ throttle: throttle,
+ debounce: debounce
+ });
+
+ /**
+ * @file src/js/event-target.js
+ */
+ let EVENT_MAP;
+
+ /**
+ * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
+ * adds shorthand functions that wrap around lengthy functions. For example:
+ * the `on` function is a wrapper around `addEventListener`.
+ *
+ * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
+ * @class EventTarget
+ */
+ class EventTarget {
+ /**
+ * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
+ * function that will get called when an event with a certain name gets triggered.
+ *
+ * @param {string|string[]} type
+ * An event name or an array of event names.
+ *
+ * @param {Function} fn
+ * The function to call with `EventTarget`s
+ */
+ on(type, fn) {
+ // Remove the addEventListener alias before calling Events.on
+ // so we don't get into an infinite type loop
+ const ael = this.addEventListener;
+ this.addEventListener = () => {};
+ on(this, type, fn);
+ this.addEventListener = ael;
+ }
+ /**
+ * Removes an `event listener` for a specific event from an instance of `EventTarget`.
+ * This makes it so that the `event listener` will no longer get called when the
+ * named event happens.
+ *
+ * @param {string|string[]} type
+ * An event name or an array of event names.
+ *
+ * @param {Function} fn
+ * The function to remove.
+ */
+ off(type, fn) {
+ off(this, type, fn);
+ }
+ /**
+ * This function will add an `event listener` that gets triggered only once. After the
+ * first trigger it will get removed. This is like adding an `event listener`
+ * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
+ *
+ * @param {string|string[]} type
+ * An event name or an array of event names.
+ *
+ * @param {Function} fn
+ * The function to be called once for each event name.
+ */
+ one(type, fn) {
+ // Remove the addEventListener aliasing Events.on
+ // so we don't get into an infinite type loop
+ const ael = this.addEventListener;
+ this.addEventListener = () => {};
+ one(this, type, fn);
+ this.addEventListener = ael;
+ }
+ /**
+ * This function will add an `event listener` that gets triggered only once and is
+ * removed from all events. This is like adding an array of `event listener`s
+ * with {@link EventTarget#on} that calls {@link EventTarget#off} on all events the
+ * first time it is triggered.
+ *
+ * @param {string|string[]} type
+ * An event name or an array of event names.
+ *
+ * @param {Function} fn
+ * The function to be called once for each event name.
+ */
+ any(type, fn) {
+ // Remove the addEventListener aliasing Events.on
+ // so we don't get into an infinite type loop
+ const ael = this.addEventListener;
+ this.addEventListener = () => {};
+ any(this, type, fn);
+ this.addEventListener = ael;
+ }
+ /**
+ * This function causes an event to happen. This will then cause any `event listeners`
+ * that are waiting for that event, to get called. If there are no `event listeners`
+ * for an event then nothing will happen.
+ *
+ * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
+ * Trigger will also call the `on` + `uppercaseEventName` function.
+ *
+ * Example:
+ * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
+ * `onClick` if it exists.
+ *
+ * @param {string|EventTarget~Event|Object} event
+ * The name of the event, an `Event`, or an object with a key of type set to
+ * an event name.
+ */
+ trigger(event) {
+ const type = event.type || event;
+
+ // deprecation
+ // In a future version we should default target to `this`
+ // similar to how we default the target to `elem` in
+ // `Events.trigger`. Right now the default `target` will be
+ // `document` due to the `Event.fixEvent` call.
+ if (typeof event === 'string') {
+ event = {
+ type
+ };
+ }
+ event = fixEvent(event);
+ if (this.allowedEvents_[type] && this['on' + type]) {
+ this['on' + type](event);
+ }
+ trigger(this, event);
+ }
+ queueTrigger(event) {
+ // only set up EVENT_MAP if it'll be used
+ if (!EVENT_MAP) {
+ EVENT_MAP = new Map();
+ }
+ const type = event.type || event;
+ let map = EVENT_MAP.get(this);
+ if (!map) {
+ map = new Map();
+ EVENT_MAP.set(this, map);
+ }
+ const oldTimeout = map.get(type);
+ map.delete(type);
+ window.clearTimeout(oldTimeout);
+ const timeout = window.setTimeout(() => {
+ map.delete(type);
+ // if we cleared out all timeouts for the current target, delete its map
+ if (map.size === 0) {
+ map = null;
+ EVENT_MAP.delete(this);
+ }
+ this.trigger(event);
+ }, 0);
+ map.set(type, timeout);
+ }
+ }
+
+ /**
+ * A Custom DOM event.
+ *
+ * @typedef {CustomEvent} Event
+ * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
+ */
+
+ /**
+ * All event listeners should follow the following format.
+ *
+ * @callback EventListener
+ * @this {EventTarget}
+ *
+ * @param {Event} event
+ * the event that triggered this function
+ *
+ * @param {Object} [hash]
+ * hash of data sent during the event
+ */
+
+ /**
+ * An object containing event names as keys and booleans as values.
+ *
+ * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
+ * will have extra functionality. See that function for more information.
+ *
+ * @property EventTarget.prototype.allowedEvents_
+ * @protected
+ */
+ EventTarget.prototype.allowedEvents_ = {};
+
+ /**
+ * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
+ * the standard DOM API.
+ *
+ * @function
+ * @see {@link EventTarget#on}
+ */
+ EventTarget.prototype.addEventListener = EventTarget.prototype.on;
+
+ /**
+ * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
+ * the standard DOM API.
+ *
+ * @function
+ * @see {@link EventTarget#off}
+ */
+ EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
+
+ /**
+ * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
+ * the standard DOM API.
+ *
+ * @function
+ * @see {@link EventTarget#trigger}
+ */
+ EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
+
+ /**
+ * @file mixins/evented.js
+ * @module evented
+ */
+ const objName = obj => {
+ if (typeof obj.name === 'function') {
+ return obj.name();
+ }
+ if (typeof obj.name === 'string') {
+ return obj.name;
+ }
+ if (obj.name_) {
+ return obj.name_;
+ }
+ if (obj.constructor && obj.constructor.name) {
+ return obj.constructor.name;
+ }
+ return typeof obj;
+ };
+
+ /**
+ * Returns whether or not an object has had the evented mixin applied.
+ *
+ * @param {Object} object
+ * An object to test.
+ *
+ * @return {boolean}
+ * Whether or not the object appears to be evented.
+ */
+ const isEvented = object => object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(k => typeof object[k] === 'function');
+
+ /**
+ * Adds a callback to run after the evented mixin applied.
+ *
+ * @param {Object} target
+ * An object to Add
+ * @param {Function} callback
+ * The callback to run.
+ */
+ const addEventedCallback = (target, callback) => {
+ if (isEvented(target)) {
+ callback();
+ } else {
+ if (!target.eventedCallbacks) {
+ target.eventedCallbacks = [];
+ }
+ target.eventedCallbacks.push(callback);
+ }
+ };
+
+ /**
+ * Whether a value is a valid event type - non-empty string or array.
+ *
+ * @private
+ * @param {string|Array} type
+ * The type value to test.
+ *
+ * @return {boolean}
+ * Whether or not the type is a valid event type.
+ */
+ const isValidEventType = type =>
+ // The regex here verifies that the `type` contains at least one non-
+ // whitespace character.
+ typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length;
+
+ /**
+ * Validates a value to determine if it is a valid event target. Throws if not.
+ *
+ * @private
+ * @throws {Error}
+ * If the target does not appear to be a valid event target.
+ *
+ * @param {Object} target
+ * The object to test.
+ *
+ * @param {Object} obj
+ * The evented object we are validating for
+ *
+ * @param {string} fnName
+ * The name of the evented mixin function that called this.
+ */
+ const validateTarget = (target, obj, fnName) => {
+ if (!target || !target.nodeName && !isEvented(target)) {
+ throw new Error(`Invalid target for ${objName(obj)}#${fnName}; must be a DOM node or evented object.`);
+ }
+ };
+
+ /**
+ * Validates a value to determine if it is a valid event target. Throws if not.
+ *
+ * @private
+ * @throws {Error}
+ * If the type does not appear to be a valid event type.
+ *
+ * @param {string|Array} type
+ * The type to test.
+ *
+ * @param {Object} obj
+ * The evented object we are validating for
+ *
+ * @param {string} fnName
+ * The name of the evented mixin function that called this.
+ */
+ const validateEventType = (type, obj, fnName) => {
+ if (!isValidEventType(type)) {
+ throw new Error(`Invalid event type for ${objName(obj)}#${fnName}; must be a non-empty string or array.`);
+ }
+ };
+
+ /**
+ * Validates a value to determine if it is a valid listener. Throws if not.
+ *
+ * @private
+ * @throws {Error}
+ * If the listener is not a function.
+ *
+ * @param {Function} listener
+ * The listener to test.
+ *
+ * @param {Object} obj
+ * The evented object we are validating for
+ *
+ * @param {string} fnName
+ * The name of the evented mixin function that called this.
+ */
+ const validateListener = (listener, obj, fnName) => {
+ if (typeof listener !== 'function') {
+ throw new Error(`Invalid listener for ${objName(obj)}#${fnName}; must be a function.`);
+ }
+ };
+
+ /**
+ * Takes an array of arguments given to `on()` or `one()`, validates them, and
+ * normalizes them into an object.
+ *
+ * @private
+ * @param {Object} self
+ * The evented object on which `on()` or `one()` was called. This
+ * object will be bound as the `this` value for the listener.
+ *
+ * @param {Array} args
+ * An array of arguments passed to `on()` or `one()`.
+ *
+ * @param {string} fnName
+ * The name of the evented mixin function that called this.
+ *
+ * @return {Object}
+ * An object containing useful values for `on()` or `one()` calls.
+ */
+ const normalizeListenArgs = (self, args, fnName) => {
+ // If the number of arguments is less than 3, the target is always the
+ // evented object itself.
+ const isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;
+ let target;
+ let type;
+ let listener;
+ if (isTargetingSelf) {
+ target = self.eventBusEl_;
+
+ // Deal with cases where we got 3 arguments, but we are still listening to
+ // the evented object itself.
+ if (args.length >= 3) {
+ args.shift();
+ }
+ [type, listener] = args;
+ } else {
+ [target, type, listener] = args;
+ }
+ validateTarget(target, self, fnName);
+ validateEventType(type, self, fnName);
+ validateListener(listener, self, fnName);
+ listener = bind_(self, listener);
+ return {
+ isTargetingSelf,
+ target,
+ type,
+ listener
+ };
+ };
+
+ /**
+ * Adds the listener to the event type(s) on the target, normalizing for
+ * the type of target.
+ *
+ * @private
+ * @param {Element|Object} target
+ * A DOM node or evented object.
+ *
+ * @param {string} method
+ * The event binding method to use ("on" or "one").
+ *
+ * @param {string|Array} type
+ * One or more event type(s).
+ *
+ * @param {Function} listener
+ * A listener function.
+ */
+ const listen = (target, method, type, listener) => {
+ validateTarget(target, target, method);
+ if (target.nodeName) {
+ Events[method](target, type, listener);
+ } else {
+ target[method](type, listener);
+ }
+ };
+
+ /**
+ * Contains methods that provide event capabilities to an object which is passed
+ * to {@link module:evented|evented}.
+ *
+ * @mixin EventedMixin
+ */
+ const EventedMixin = {
+ /**
+ * Add a listener to an event (or events) on this object or another evented
+ * object.
+ *
+ * @param {string|Array|Element|Object} targetOrType
+ * If this is a string or array, it represents the event type(s)
+ * that will trigger the listener.
+ *
+ * Another evented object can be passed here instead, which will
+ * cause the listener to listen for events on _that_ object.
+ *
+ * In either case, the listener's `this` value will be bound to
+ * this object.
+ *
+ * @param {string|Array|Function} typeOrListener
+ * If the first argument was a string or array, this should be the
+ * listener function. Otherwise, this is a string or array of event
+ * type(s).
+ *
+ * @param {Function} [listener]
+ * If the first argument was another evented object, this will be
+ * the listener function.
+ */
+ on(...args) {
+ const {
+ isTargetingSelf,
+ target,
+ type,
+ listener
+ } = normalizeListenArgs(this, args, 'on');
+ listen(target, 'on', type, listener);
+
+ // If this object is listening to another evented object.
+ if (!isTargetingSelf) {
+ // If this object is disposed, remove the listener.
+ const removeListenerOnDispose = () => this.off(target, type, listener);
+
+ // Use the same function ID as the listener so we can remove it later it
+ // using the ID of the original listener.
+ removeListenerOnDispose.guid = listener.guid;
+
+ // Add a listener to the target's dispose event as well. This ensures
+ // that if the target is disposed BEFORE this object, we remove the
+ // removal listener that was just added. Otherwise, we create a memory leak.
+ const removeRemoverOnTargetDispose = () => this.off('dispose', removeListenerOnDispose);
+
+ // Use the same function ID as the listener so we can remove it later
+ // it using the ID of the original listener.
+ removeRemoverOnTargetDispose.guid = listener.guid;
+ listen(this, 'on', 'dispose', removeListenerOnDispose);
+ listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);
+ }
+ },
+ /**
+ * Add a listener to an event (or events) on this object or another evented
+ * object. The listener will be called once per event and then removed.
+ *
+ * @param {string|Array|Element|Object} targetOrType
+ * If this is a string or array, it represents the event type(s)
+ * that will trigger the listener.
+ *
+ * Another evented object can be passed here instead, which will
+ * cause the listener to listen for events on _that_ object.
+ *
+ * In either case, the listener's `this` value will be bound to
+ * this object.
+ *
+ * @param {string|Array|Function} typeOrListener
+ * If the first argument was a string or array, this should be the
+ * listener function. Otherwise, this is a string or array of event
+ * type(s).
+ *
+ * @param {Function} [listener]
+ * If the first argument was another evented object, this will be
+ * the listener function.
+ */
+ one(...args) {
+ const {
+ isTargetingSelf,
+ target,
+ type,
+ listener
+ } = normalizeListenArgs(this, args, 'one');
+
+ // Targeting this evented object.
+ if (isTargetingSelf) {
+ listen(target, 'one', type, listener);
+
+ // Targeting another evented object.
+ } else {
+ // TODO: This wrapper is incorrect! It should only
+ // remove the wrapper for the event type that called it.
+ // Instead all listeners are removed on the first trigger!
+ // see https://github.com/videojs/video.js/issues/5962
+ const wrapper = (...largs) => {
+ this.off(target, type, wrapper);
+ listener.apply(null, largs);
+ };
+
+ // Use the same function ID as the listener so we can remove it later
+ // it using the ID of the original listener.
+ wrapper.guid = listener.guid;
+ listen(target, 'one', type, wrapper);
+ }
+ },
+ /**
+ * Add a listener to an event (or events) on this object or another evented
+ * object. The listener will only be called once for the first event that is triggered
+ * then removed.
+ *
+ * @param {string|Array|Element|Object} targetOrType
+ * If this is a string or array, it represents the event type(s)
+ * that will trigger the listener.
+ *
+ * Another evented object can be passed here instead, which will
+ * cause the listener to listen for events on _that_ object.
+ *
+ * In either case, the listener's `this` value will be bound to
+ * this object.
+ *
+ * @param {string|Array|Function} typeOrListener
+ * If the first argument was a string or array, this should be the
+ * listener function. Otherwise, this is a string or array of event
+ * type(s).
+ *
+ * @param {Function} [listener]
+ * If the first argument was another evented object, this will be
+ * the listener function.
+ */
+ any(...args) {
+ const {
+ isTargetingSelf,
+ target,
+ type,
+ listener
+ } = normalizeListenArgs(this, args, 'any');
+
+ // Targeting this evented object.
+ if (isTargetingSelf) {
+ listen(target, 'any', type, listener);
+
+ // Targeting another evented object.
+ } else {
+ const wrapper = (...largs) => {
+ this.off(target, type, wrapper);
+ listener.apply(null, largs);
+ };
+
+ // Use the same function ID as the listener so we can remove it later
+ // it using the ID of the original listener.
+ wrapper.guid = listener.guid;
+ listen(target, 'any', type, wrapper);
+ }
+ },
+ /**
+ * Removes listener(s) from event(s) on an evented object.
+ *
+ * @param {string|Array|Element|Object} [targetOrType]
+ * If this is a string or array, it represents the event type(s).
+ *
+ * Another evented object can be passed here instead, in which case
+ * ALL 3 arguments are _required_.
+ *
+ * @param {string|Array|Function} [typeOrListener]
+ * If the first argument was a string or array, this may be the
+ * listener function. Otherwise, this is a string or array of event
+ * type(s).
+ *
+ * @param {Function} [listener]
+ * If the first argument was another evented object, this will be
+ * the listener function; otherwise, _all_ listeners bound to the
+ * event type(s) will be removed.
+ */
+ off(targetOrType, typeOrListener, listener) {
+ // Targeting this evented object.
+ if (!targetOrType || isValidEventType(targetOrType)) {
+ off(this.eventBusEl_, targetOrType, typeOrListener);
+
+ // Targeting another evented object.
+ } else {
+ const target = targetOrType;
+ const type = typeOrListener;
+
+ // Fail fast and in a meaningful way!
+ validateTarget(target, this, 'off');
+ validateEventType(type, this, 'off');
+ validateListener(listener, this, 'off');
+
+ // Ensure there's at least a guid, even if the function hasn't been used
+ listener = bind_(this, listener);
+
+ // Remove the dispose listener on this evented object, which was given
+ // the same guid as the event listener in on().
+ this.off('dispose', listener);
+ if (target.nodeName) {
+ off(target, type, listener);
+ off(target, 'dispose', listener);
+ } else if (isEvented(target)) {
+ target.off(type, listener);
+ target.off('dispose', listener);
+ }
+ }
+ },
+ /**
+ * Fire an event on this evented object, causing its listeners to be called.
+ *
+ * @param {string|Object} event
+ * An event type or an object with a type property.
+ *
+ * @param {Object} [hash]
+ * An additional object to pass along to listeners.
+ *
+ * @return {boolean}
+ * Whether or not the default behavior was prevented.
+ */
+ trigger(event, hash) {
+ validateTarget(this.eventBusEl_, this, 'trigger');
+ const type = event && typeof event !== 'string' ? event.type : event;
+ if (!isValidEventType(type)) {
+ throw new Error(`Invalid event type for ${objName(this)}#trigger; ` + 'must be a non-empty string or object with a type key that has a non-empty value.');
+ }
+ return trigger(this.eventBusEl_, event, hash);
+ }
+ };
+
+ /**
+ * Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.
+ *
+ * @param {Object} target
+ * The object to which to add event methods.
+ *
+ * @param {Object} [options={}]
+ * Options for customizing the mixin behavior.
+ *
+ * @param {string} [options.eventBusKey]
+ * By default, adds a `eventBusEl_` DOM element to the target object,
+ * which is used as an event bus. If the target object already has a
+ * DOM element that should be used, pass its key here.
+ *
+ * @return {Object}
+ * The target object.
+ */
+ function evented(target, options = {}) {
+ const {
+ eventBusKey
+ } = options;
+
+ // Set or create the eventBusEl_.
+ if (eventBusKey) {
+ if (!target[eventBusKey].nodeName) {
+ throw new Error(`The eventBusKey "${eventBusKey}" does not refer to an element.`);
+ }
+ target.eventBusEl_ = target[eventBusKey];
+ } else {
+ target.eventBusEl_ = createEl('span', {
+ className: 'vjs-event-bus'
+ });
+ }
+ Object.assign(target, EventedMixin);
+ if (target.eventedCallbacks) {
+ target.eventedCallbacks.forEach(callback => {
+ callback();
+ });
+ }
+
+ // When any evented object is disposed, it removes all its listeners.
+ target.on('dispose', () => {
+ target.off();
+ [target, target.el_, target.eventBusEl_].forEach(function (val) {
+ if (val && DomData.has(val)) {
+ DomData.delete(val);
+ }
+ });
+ window.setTimeout(() => {
+ target.eventBusEl_ = null;
+ }, 0);
+ });
+ return target;
+ }
+
+ /**
+ * @file mixins/stateful.js
+ * @module stateful
+ */
+
+ /**
+ * Contains methods that provide statefulness to an object which is passed
+ * to {@link module:stateful}.
+ *
+ * @mixin StatefulMixin
+ */
+ const StatefulMixin = {
+ /**
+ * A hash containing arbitrary keys and values representing the state of
+ * the object.
+ *
+ * @type {Object}
+ */
+ state: {},
+ /**
+ * Set the state of an object by mutating its
+ * {@link module:stateful~StatefulMixin.state|state} object in place.
+ *
+ * @fires module:stateful~StatefulMixin#statechanged
+ * @param {Object|Function} stateUpdates
+ * A new set of properties to shallow-merge into the plugin state.
+ * Can be a plain object or a function returning a plain object.
+ *
+ * @return {Object|undefined}
+ * An object containing changes that occurred. If no changes
+ * occurred, returns `undefined`.
+ */
+ setState(stateUpdates) {
+ // Support providing the `stateUpdates` state as a function.
+ if (typeof stateUpdates === 'function') {
+ stateUpdates = stateUpdates();
+ }
+ let changes;
+ each(stateUpdates, (value, key) => {
+ // Record the change if the value is different from what's in the
+ // current state.
+ if (this.state[key] !== value) {
+ changes = changes || {};
+ changes[key] = {
+ from: this.state[key],
+ to: value
+ };
+ }
+ this.state[key] = value;
+ });
+
+ // Only trigger "statechange" if there were changes AND we have a trigger
+ // function. This allows us to not require that the target object be an
+ // evented object.
+ if (changes && isEvented(this)) {
+ /**
+ * An event triggered on an object that is both
+ * {@link module:stateful|stateful} and {@link module:evented|evented}
+ * indicating that its state has changed.
+ *
+ * @event module:stateful~StatefulMixin#statechanged
+ * @type {Object}
+ * @property {Object} changes
+ * A hash containing the properties that were changed and
+ * the values they were changed `from` and `to`.
+ */
+ this.trigger({
+ changes,
+ type: 'statechanged'
+ });
+ }
+ return changes;
+ }
+ };
+
+ /**
+ * Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target
+ * object.
+ *
+ * If the target object is {@link module:evented|evented} and has a
+ * `handleStateChanged` method, that method will be automatically bound to the
+ * `statechanged` event on itself.
+ *
+ * @param {Object} target
+ * The object to be made stateful.
+ *
+ * @param {Object} [defaultState]
+ * A default set of properties to populate the newly-stateful object's
+ * `state` property.
+ *
+ * @return {Object}
+ * Returns the `target`.
+ */
+ function stateful(target, defaultState) {
+ Object.assign(target, StatefulMixin);
+
+ // This happens after the mixing-in because we need to replace the `state`
+ // added in that step.
+ target.state = Object.assign({}, target.state, defaultState);
+
+ // Auto-bind the `handleStateChanged` method of the target object if it exists.
+ if (typeof target.handleStateChanged === 'function' && isEvented(target)) {
+ target.on('statechanged', target.handleStateChanged);
+ }
+ return target;
+ }
+
+ /**
+ * @file str.js
+ * @module to-lower-case
+ */
+
+ /**
+ * Lowercase the first letter of a string.
+ *
+ * @param {string} string
+ * String to be lowercased
+ *
+ * @return {string}
+ * The string with a lowercased first letter
+ */
+ const toLowerCase = function (string) {
+ if (typeof string !== 'string') {
+ return string;
+ }
+ return string.replace(/./, w => w.toLowerCase());
+ };
+
+ /**
+ * Uppercase the first letter of a string.
+ *
+ * @param {string} string
+ * String to be uppercased
+ *
+ * @return {string}
+ * The string with an uppercased first letter
+ */
+ const toTitleCase = function (string) {
+ if (typeof string !== 'string') {
+ return string;
+ }
+ return string.replace(/./, w => w.toUpperCase());
+ };
+
+ /**
+ * Compares the TitleCase versions of the two strings for equality.
+ *
+ * @param {string} str1
+ * The first string to compare
+ *
+ * @param {string} str2
+ * The second string to compare
+ *
+ * @return {boolean}
+ * Whether the TitleCase versions of the strings are equal
+ */
+ const titleCaseEquals = function (str1, str2) {
+ return toTitleCase(str1) === toTitleCase(str2);
+ };
+
+ var Str = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ toLowerCase: toLowerCase,
+ toTitleCase: toTitleCase,
+ titleCaseEquals: titleCaseEquals
+ });
+
+ var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
+
+ function unwrapExports (x) {
+ return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
+ }
+
+ function createCommonjsModule(fn, module) {
+ return module = { exports: {} }, fn(module, module.exports), module.exports;
+ }
+
+ var keycode = createCommonjsModule(function (module, exports) {
+ // Source: http://jsfiddle.net/vWx8V/
+ // http://stackoverflow.com/questions/5603195/full-list-of-javascript-keycodes
+
+ /**
+ * Conenience method returns corresponding value for given keyName or keyCode.
+ *
+ * @param {Mixed} keyCode {Number} or keyName {String}
+ * @return {Mixed}
+ * @api public
+ */
+
+ function keyCode(searchInput) {
+ // Keyboard Events
+ if (searchInput && 'object' === typeof searchInput) {
+ var hasKeyCode = searchInput.which || searchInput.keyCode || searchInput.charCode;
+ if (hasKeyCode) searchInput = hasKeyCode;
+ }
+
+ // Numbers
+ if ('number' === typeof searchInput) return names[searchInput];
+
+ // Everything else (cast to string)
+ var search = String(searchInput);
+
+ // check codes
+ var foundNamedKey = codes[search.toLowerCase()];
+ if (foundNamedKey) return foundNamedKey;
+
+ // check aliases
+ var foundNamedKey = aliases[search.toLowerCase()];
+ if (foundNamedKey) return foundNamedKey;
+
+ // weird character?
+ if (search.length === 1) return search.charCodeAt(0);
+ return undefined;
+ }
+
+ /**
+ * Compares a keyboard event with a given keyCode or keyName.
+ *
+ * @param {Event} event Keyboard event that should be tested
+ * @param {Mixed} keyCode {Number} or keyName {String}
+ * @return {Boolean}
+ * @api public
+ */
+ keyCode.isEventKey = function isEventKey(event, nameOrCode) {
+ if (event && 'object' === typeof event) {
+ var keyCode = event.which || event.keyCode || event.charCode;
+ if (keyCode === null || keyCode === undefined) {
+ return false;
+ }
+ if (typeof nameOrCode === 'string') {
+ // check codes
+ var foundNamedKey = codes[nameOrCode.toLowerCase()];
+ if (foundNamedKey) {
+ return foundNamedKey === keyCode;
+ }
+
+ // check aliases
+ var foundNamedKey = aliases[nameOrCode.toLowerCase()];
+ if (foundNamedKey) {
+ return foundNamedKey === keyCode;
+ }
+ } else if (typeof nameOrCode === 'number') {
+ return nameOrCode === keyCode;
+ }
+ return false;
+ }
+ };
+ exports = module.exports = keyCode;
+
+ /**
+ * Get by name
+ *
+ * exports.code['enter'] // => 13
+ */
+
+ var codes = exports.code = exports.codes = {
+ 'backspace': 8,
+ 'tab': 9,
+ 'enter': 13,
+ 'shift': 16,
+ 'ctrl': 17,
+ 'alt': 18,
+ 'pause/break': 19,
+ 'caps lock': 20,
+ 'esc': 27,
+ 'space': 32,
+ 'page up': 33,
+ 'page down': 34,
+ 'end': 35,
+ 'home': 36,
+ 'left': 37,
+ 'up': 38,
+ 'right': 39,
+ 'down': 40,
+ 'insert': 45,
+ 'delete': 46,
+ 'command': 91,
+ 'left command': 91,
+ 'right command': 93,
+ 'numpad *': 106,
+ 'numpad +': 107,
+ 'numpad -': 109,
+ 'numpad .': 110,
+ 'numpad /': 111,
+ 'num lock': 144,
+ 'scroll lock': 145,
+ 'my computer': 182,
+ 'my calculator': 183,
+ ';': 186,
+ '=': 187,
+ ',': 188,
+ '-': 189,
+ '.': 190,
+ '/': 191,
+ '`': 192,
+ '[': 219,
+ '\\': 220,
+ ']': 221,
+ "'": 222
+ };
+
+ // Helper aliases
+
+ var aliases = exports.aliases = {
+ 'windows': 91,
+ '⇧': 16,
+ '⌥': 18,
+ '⌃': 17,
+ '⌘': 91,
+ 'ctl': 17,
+ 'control': 17,
+ 'option': 18,
+ 'pause': 19,
+ 'break': 19,
+ 'caps': 20,
+ 'return': 13,
+ 'escape': 27,
+ 'spc': 32,
+ 'spacebar': 32,
+ 'pgup': 33,
+ 'pgdn': 34,
+ 'ins': 45,
+ 'del': 46,
+ 'cmd': 91
+ };
+
+ /*!
+ * Programatically add the following
+ */
+
+ // lower case chars
+ for (i = 97; i < 123; i++) codes[String.fromCharCode(i)] = i - 32;
+
+ // numbers
+ for (var i = 48; i < 58; i++) codes[i - 48] = i;
+
+ // function keys
+ for (i = 1; i < 13; i++) codes['f' + i] = i + 111;
+
+ // numpad keys
+ for (i = 0; i < 10; i++) codes['numpad ' + i] = i + 96;
+
+ /**
+ * Get by code
+ *
+ * exports.name[13] // => 'Enter'
+ */
+
+ var names = exports.names = exports.title = {}; // title for backward compat
+
+ // Create reverse mapping
+ for (i in codes) names[codes[i]] = i;
+
+ // Add aliases
+ for (var alias in aliases) {
+ codes[alias] = aliases[alias];
+ }
+ });
+ keycode.code;
+ keycode.codes;
+ keycode.aliases;
+ keycode.names;
+ keycode.title;
+
+ /**
+ * Player Component - Base class for all UI objects
+ *
+ * @file component.js
+ */
+
+ /**
+ * Base class for all UI Components.
+ * Components are UI objects which represent both a javascript object and an element
+ * in the DOM. They can be children of other components, and can have
+ * children themselves.
+ *
+ * Components can also use methods from {@link EventTarget}
+ */
+ class Component {
+ /**
+ * A callback that is called when a component is ready. Does not have any
+ * parameters and any callback value will be ignored.
+ *
+ * @callback ReadyCallback
+ * @this Component
+ */
+
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of component options.
+ *
+ * @param {Object[]} [options.children]
+ * An array of children objects to initialize this component with. Children objects have
+ * a name property that will be used if more than one component of the same type needs to be
+ * added.
+ *
+ * @param {string} [options.className]
+ * A class or space separated list of classes to add the component
+ *
+ * @param {ReadyCallback} [ready]
+ * Function that gets called when the `Component` is ready.
+ */
+ constructor(player, options, ready) {
+ // The component might be the player itself and we can't pass `this` to super
+ if (!player && this.play) {
+ this.player_ = player = this; // eslint-disable-line
+ } else {
+ this.player_ = player;
+ }
+ this.isDisposed_ = false;
+
+ // Hold the reference to the parent component via `addChild` method
+ this.parentComponent_ = null;
+
+ // Make a copy of prototype.options_ to protect against overriding defaults
+ this.options_ = merge({}, this.options_);
+
+ // Updated options with supplied options
+ options = this.options_ = merge(this.options_, options);
+
+ // Get ID from options or options element if one is supplied
+ this.id_ = options.id || options.el && options.el.id;
+
+ // If there was no ID from the options, generate one
+ if (!this.id_) {
+ // Don't require the player ID function in the case of mock players
+ const id = player && player.id && player.id() || 'no_player';
+ this.id_ = `${id}_component_${newGUID()}`;
+ }
+ this.name_ = options.name || null;
+
+ // Create element if one wasn't provided in options
+ if (options.el) {
+ this.el_ = options.el;
+ } else if (options.createEl !== false) {
+ this.el_ = this.createEl();
+ }
+ if (options.className && this.el_) {
+ options.className.split(' ').forEach(c => this.addClass(c));
+ }
+
+ // Remove the placeholder event methods. If the component is evented, the
+ // real methods are added next
+ ['on', 'off', 'one', 'any', 'trigger'].forEach(fn => {
+ this[fn] = undefined;
+ });
+
+ // if evented is anything except false, we want to mixin in evented
+ if (options.evented !== false) {
+ // Make this an evented object and use `el_`, if available, as its event bus
+ evented(this, {
+ eventBusKey: this.el_ ? 'el_' : null
+ });
+ this.handleLanguagechange = this.handleLanguagechange.bind(this);
+ this.on(this.player_, 'languagechange', this.handleLanguagechange);
+ }
+ stateful(this, this.constructor.defaultState);
+ this.children_ = [];
+ this.childIndex_ = {};
+ this.childNameIndex_ = {};
+ this.setTimeoutIds_ = new Set();
+ this.setIntervalIds_ = new Set();
+ this.rafIds_ = new Set();
+ this.namedRafs_ = new Map();
+ this.clearingTimersOnDispose_ = false;
+
+ // Add any child components in options
+ if (options.initChildren !== false) {
+ this.initChildren();
+ }
+
+ // Don't want to trigger ready here or it will go before init is actually
+ // finished for all children that run this constructor
+ this.ready(ready);
+ if (options.reportTouchActivity !== false) {
+ this.enableTouchActivity();
+ }
+ }
+
+ // `on`, `off`, `one`, `any` and `trigger` are here so tsc includes them in definitions.
+ // They are replaced or removed in the constructor
+
+ /**
+ * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
+ * function that will get called when an event with a certain name gets triggered.
+ *
+ * @param {string|string[]} type
+ * An event name or an array of event names.
+ *
+ * @param {Function} fn
+ * The function to call with `EventTarget`s
+ */
+ on(type, fn) {}
+
+ /**
+ * Removes an `event listener` for a specific event from an instance of `EventTarget`.
+ * This makes it so that the `event listener` will no longer get called when the
+ * named event happens.
+ *
+ * @param {string|string[]} type
+ * An event name or an array of event names.
+ *
+ * @param {Function} [fn]
+ * The function to remove. If not specified, all listeners managed by Video.js will be removed.
+ */
+ off(type, fn) {}
+
+ /**
+ * This function will add an `event listener` that gets triggered only once. After the
+ * first trigger it will get removed. This is like adding an `event listener`
+ * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
+ *
+ * @param {string|string[]} type
+ * An event name or an array of event names.
+ *
+ * @param {Function} fn
+ * The function to be called once for each event name.
+ */
+ one(type, fn) {}
+
+ /**
+ * This function will add an `event listener` that gets triggered only once and is
+ * removed from all events. This is like adding an array of `event listener`s
+ * with {@link EventTarget#on} that calls {@link EventTarget#off} on all events the
+ * first time it is triggered.
+ *
+ * @param {string|string[]} type
+ * An event name or an array of event names.
+ *
+ * @param {Function} fn
+ * The function to be called once for each event name.
+ */
+ any(type, fn) {}
+
+ /**
+ * This function causes an event to happen. This will then cause any `event listeners`
+ * that are waiting for that event, to get called. If there are no `event listeners`
+ * for an event then nothing will happen.
+ *
+ * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
+ * Trigger will also call the `on` + `uppercaseEventName` function.
+ *
+ * Example:
+ * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
+ * `onClick` if it exists.
+ *
+ * @param {string|Event|Object} event
+ * The name of the event, an `Event`, or an object with a key of type set to
+ * an event name.
+ *
+ * @param {Object} [hash]
+ * Optionally extra argument to pass through to an event listener
+ */
+ trigger(event, hash) {}
+
+ /**
+ * Dispose of the `Component` and all child components.
+ *
+ * @fires Component#dispose
+ *
+ * @param {Object} options
+ * @param {Element} options.originalEl element with which to replace player element
+ */
+ dispose(options = {}) {
+ // Bail out if the component has already been disposed.
+ if (this.isDisposed_) {
+ return;
+ }
+ if (this.readyQueue_) {
+ this.readyQueue_.length = 0;
+ }
+
+ /**
+ * Triggered when a `Component` is disposed.
+ *
+ * @event Component#dispose
+ * @type {Event}
+ *
+ * @property {boolean} [bubbles=false]
+ * set to false so that the dispose event does not
+ * bubble up
+ */
+ this.trigger({
+ type: 'dispose',
+ bubbles: false
+ });
+ this.isDisposed_ = true;
+
+ // Dispose all children.
+ if (this.children_) {
+ for (let i = this.children_.length - 1; i >= 0; i--) {
+ if (this.children_[i].dispose) {
+ this.children_[i].dispose();
+ }
+ }
+ }
+
+ // Delete child references
+ this.children_ = null;
+ this.childIndex_ = null;
+ this.childNameIndex_ = null;
+ this.parentComponent_ = null;
+ if (this.el_) {
+ // Remove element from DOM
+ if (this.el_.parentNode) {
+ if (options.restoreEl) {
+ this.el_.parentNode.replaceChild(options.restoreEl, this.el_);
+ } else {
+ this.el_.parentNode.removeChild(this.el_);
+ }
+ }
+ this.el_ = null;
+ }
+
+ // remove reference to the player after disposing of the element
+ this.player_ = null;
+ }
+
+ /**
+ * Determine whether or not this component has been disposed.
+ *
+ * @return {boolean}
+ * If the component has been disposed, will be `true`. Otherwise, `false`.
+ */
+ isDisposed() {
+ return Boolean(this.isDisposed_);
+ }
+
+ /**
+ * Return the {@link Player} that the `Component` has attached to.
+ *
+ * @return { import('./player').default }
+ * The player that this `Component` has attached to.
+ */
+ player() {
+ return this.player_;
+ }
+
+ /**
+ * Deep merge of options objects with new options.
+ * > Note: When both `obj` and `options` contain properties whose values are objects.
+ * The two properties get merged using {@link module:obj.merge}
+ *
+ * @param {Object} obj
+ * The object that contains new options.
+ *
+ * @return {Object}
+ * A new object of `this.options_` and `obj` merged together.
+ */
+ options(obj) {
+ if (!obj) {
+ return this.options_;
+ }
+ this.options_ = merge(this.options_, obj);
+ return this.options_;
+ }
+
+ /**
+ * Get the `Component`s DOM element
+ *
+ * @return {Element}
+ * The DOM element for this `Component`.
+ */
+ el() {
+ return this.el_;
+ }
+
+ /**
+ * Create the `Component`s DOM element.
+ *
+ * @param {string} [tagName]
+ * Element's DOM node type. e.g. 'div'
+ *
+ * @param {Object} [properties]
+ * An object of properties that should be set.
+ *
+ * @param {Object} [attributes]
+ * An object of attributes that should be set.
+ *
+ * @return {Element}
+ * The element that gets created.
+ */
+ createEl(tagName, properties, attributes) {
+ return createEl(tagName, properties, attributes);
+ }
+
+ /**
+ * Localize a string given the string in english.
+ *
+ * If tokens are provided, it'll try and run a simple token replacement on the provided string.
+ * The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array.
+ *
+ * If a `defaultValue` is provided, it'll use that over `string`,
+ * if a value isn't found in provided language files.
+ * This is useful if you want to have a descriptive key for token replacement
+ * but have a succinct localized string and not require `en.json` to be included.
+ *
+ * Currently, it is used for the progress bar timing.
+ * ```js
+ * {
+ * "progress bar timing: currentTime={1} duration={2}": "{1} of {2}"
+ * }
+ * ```
+ * It is then used like so:
+ * ```js
+ * this.localize('progress bar timing: currentTime={1} duration{2}',
+ * [this.player_.currentTime(), this.player_.duration()],
+ * '{1} of {2}');
+ * ```
+ *
+ * Which outputs something like: `01:23 of 24:56`.
+ *
+ *
+ * @param {string} string
+ * The string to localize and the key to lookup in the language files.
+ * @param {string[]} [tokens]
+ * If the current item has token replacements, provide the tokens here.
+ * @param {string} [defaultValue]
+ * Defaults to `string`. Can be a default value to use for token replacement
+ * if the lookup key is needed to be separate.
+ *
+ * @return {string}
+ * The localized string or if no localization exists the english string.
+ */
+ localize(string, tokens, defaultValue = string) {
+ const code = this.player_.language && this.player_.language();
+ const languages = this.player_.languages && this.player_.languages();
+ const language = languages && languages[code];
+ const primaryCode = code && code.split('-')[0];
+ const primaryLang = languages && languages[primaryCode];
+ let localizedString = defaultValue;
+ if (language && language[string]) {
+ localizedString = language[string];
+ } else if (primaryLang && primaryLang[string]) {
+ localizedString = primaryLang[string];
+ }
+ if (tokens) {
+ localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) {
+ const value = tokens[index - 1];
+ let ret = value;
+ if (typeof value === 'undefined') {
+ ret = match;
+ }
+ return ret;
+ });
+ }
+ return localizedString;
+ }
+
+ /**
+ * Handles language change for the player in components. Should be overridden by sub-components.
+ *
+ * @abstract
+ */
+ handleLanguagechange() {}
+
+ /**
+ * Return the `Component`s DOM element. This is where children get inserted.
+ * This will usually be the the same as the element returned in {@link Component#el}.
+ *
+ * @return {Element}
+ * The content element for this `Component`.
+ */
+ contentEl() {
+ return this.contentEl_ || this.el_;
+ }
+
+ /**
+ * Get this `Component`s ID
+ *
+ * @return {string}
+ * The id of this `Component`
+ */
+ id() {
+ return this.id_;
+ }
+
+ /**
+ * Get the `Component`s name. The name gets used to reference the `Component`
+ * and is set during registration.
+ *
+ * @return {string}
+ * The name of this `Component`.
+ */
+ name() {
+ return this.name_;
+ }
+
+ /**
+ * Get an array of all child components
+ *
+ * @return {Array}
+ * The children
+ */
+ children() {
+ return this.children_;
+ }
+
+ /**
+ * Returns the child `Component` with the given `id`.
+ *
+ * @param {string} id
+ * The id of the child `Component` to get.
+ *
+ * @return {Component|undefined}
+ * The child `Component` with the given `id` or undefined.
+ */
+ getChildById(id) {
+ return this.childIndex_[id];
+ }
+
+ /**
+ * Returns the child `Component` with the given `name`.
+ *
+ * @param {string} name
+ * The name of the child `Component` to get.
+ *
+ * @return {Component|undefined}
+ * The child `Component` with the given `name` or undefined.
+ */
+ getChild(name) {
+ if (!name) {
+ return;
+ }
+ return this.childNameIndex_[name];
+ }
+
+ /**
+ * Returns the descendant `Component` following the givent
+ * descendant `names`. For instance ['foo', 'bar', 'baz'] would
+ * try to get 'foo' on the current component, 'bar' on the 'foo'
+ * component and 'baz' on the 'bar' component and return undefined
+ * if any of those don't exist.
+ *
+ * @param {...string[]|...string} names
+ * The name of the child `Component` to get.
+ *
+ * @return {Component|undefined}
+ * The descendant `Component` following the given descendant
+ * `names` or undefined.
+ */
+ getDescendant(...names) {
+ // flatten array argument into the main array
+ names = names.reduce((acc, n) => acc.concat(n), []);
+ let currentChild = this;
+ for (let i = 0; i < names.length; i++) {
+ currentChild = currentChild.getChild(names[i]);
+ if (!currentChild || !currentChild.getChild) {
+ return;
+ }
+ }
+ return currentChild;
+ }
+
+ /**
+ * Adds an SVG icon element to another element or component.
+ *
+ * @param {string} iconName
+ * The name of icon. A list of all the icon names can be found at 'sandbox/svg-icons.html'
+ *
+ * @param {Element} [el=this.el()]
+ * Element to set the title on. Defaults to the current Component's element.
+ *
+ * @return {Element}
+ * The newly created icon element.
+ */
+ setIcon(iconName, el = this.el()) {
+ // TODO: In v9 of video.js, we will want to remove font icons entirely.
+ // This means this check, as well as the others throughout the code, and
+ // the unecessary CSS for font icons, will need to be removed.
+ // See https://github.com/videojs/video.js/pull/8260 as to which components
+ // need updating.
+ if (!this.player_.options_.experimentalSvgIcons) {
+ return;
+ }
+ const xmlnsURL = 'http://www.w3.org/2000/svg';
+
+ // The below creates an element in the format of:
+ // <span><svg><use>....</use></svg></span>
+ const iconContainer = createEl('span', {
+ className: 'vjs-icon-placeholder vjs-svg-icon'
+ }, {
+ 'aria-hidden': 'true'
+ });
+ const svgEl = document.createElementNS(xmlnsURL, 'svg');
+ svgEl.setAttributeNS(null, 'viewBox', '0 0 512 512');
+ const useEl = document.createElementNS(xmlnsURL, 'use');
+ svgEl.appendChild(useEl);
+ useEl.setAttributeNS(null, 'href', `#vjs-icon-${iconName}`);
+ iconContainer.appendChild(svgEl);
+
+ // Replace a pre-existing icon if one exists.
+ if (this.iconIsSet_) {
+ el.replaceChild(iconContainer, el.querySelector('.vjs-icon-placeholder'));
+ } else {
+ el.appendChild(iconContainer);
+ }
+ this.iconIsSet_ = true;
+ return iconContainer;
+ }
+
+ /**
+ * Add a child `Component` inside the current `Component`.
+ *
+ * @param {string|Component} child
+ * The name or instance of a child to add.
+ *
+ * @param {Object} [options={}]
+ * The key/value store of options that will get passed to children of
+ * the child.
+ *
+ * @param {number} [index=this.children_.length]
+ * The index to attempt to add a child into.
+ *
+ *
+ * @return {Component}
+ * The `Component` that gets added as a child. When using a string the
+ * `Component` will get created by this process.
+ */
+ addChild(child, options = {}, index = this.children_.length) {
+ let component;
+ let componentName;
+
+ // If child is a string, create component with options
+ if (typeof child === 'string') {
+ componentName = toTitleCase(child);
+ const componentClassName = options.componentClass || componentName;
+
+ // Set name through options
+ options.name = componentName;
+
+ // Create a new object & element for this controls set
+ // If there's no .player_, this is a player
+ const ComponentClass = Component.getComponent(componentClassName);
+ if (!ComponentClass) {
+ throw new Error(`Component ${componentClassName} does not exist`);
+ }
+
+ // data stored directly on the videojs object may be
+ // misidentified as a component to retain
+ // backwards-compatibility with 4.x. check to make sure the
+ // component class can be instantiated.
+ if (typeof ComponentClass !== 'function') {
+ return null;
+ }
+ component = new ComponentClass(this.player_ || this, options);
+
+ // child is a component instance
+ } else {
+ component = child;
+ }
+ if (component.parentComponent_) {
+ component.parentComponent_.removeChild(component);
+ }
+ this.children_.splice(index, 0, component);
+ component.parentComponent_ = this;
+ if (typeof component.id === 'function') {
+ this.childIndex_[component.id()] = component;
+ }
+
+ // If a name wasn't used to create the component, check if we can use the
+ // name function of the component
+ componentName = componentName || component.name && toTitleCase(component.name());
+ if (componentName) {
+ this.childNameIndex_[componentName] = component;
+ this.childNameIndex_[toLowerCase(componentName)] = component;
+ }
+
+ // Add the UI object's element to the container div (box)
+ // Having an element is not required
+ if (typeof component.el === 'function' && component.el()) {
+ // If inserting before a component, insert before that component's element
+ let refNode = null;
+ if (this.children_[index + 1]) {
+ // Most children are components, but the video tech is an HTML element
+ if (this.children_[index + 1].el_) {
+ refNode = this.children_[index + 1].el_;
+ } else if (isEl(this.children_[index + 1])) {
+ refNode = this.children_[index + 1];
+ }
+ }
+ this.contentEl().insertBefore(component.el(), refNode);
+ }
+
+ // Return so it can stored on parent object if desired.
+ return component;
+ }
+
+ /**
+ * Remove a child `Component` from this `Component`s list of children. Also removes
+ * the child `Component`s element from this `Component`s element.
+ *
+ * @param {Component} component
+ * The child `Component` to remove.
+ */
+ removeChild(component) {
+ if (typeof component === 'string') {
+ component = this.getChild(component);
+ }
+ if (!component || !this.children_) {
+ return;
+ }
+ let childFound = false;
+ for (let i = this.children_.length - 1; i >= 0; i--) {
+ if (this.children_[i] === component) {
+ childFound = true;
+ this.children_.splice(i, 1);
+ break;
+ }
+ }
+ if (!childFound) {
+ return;
+ }
+ component.parentComponent_ = null;
+ this.childIndex_[component.id()] = null;
+ this.childNameIndex_[toTitleCase(component.name())] = null;
+ this.childNameIndex_[toLowerCase(component.name())] = null;
+ const compEl = component.el();
+ if (compEl && compEl.parentNode === this.contentEl()) {
+ this.contentEl().removeChild(component.el());
+ }
+ }
+
+ /**
+ * Add and initialize default child `Component`s based upon options.
+ */
+ initChildren() {
+ const children = this.options_.children;
+ if (children) {
+ // `this` is `parent`
+ const parentOptions = this.options_;
+ const handleAdd = child => {
+ const name = child.name;
+ let opts = child.opts;
+
+ // Allow options for children to be set at the parent options
+ // e.g. videojs(id, { controlBar: false });
+ // instead of videojs(id, { children: { controlBar: false });
+ if (parentOptions[name] !== undefined) {
+ opts = parentOptions[name];
+ }
+
+ // Allow for disabling default components
+ // e.g. options['children']['posterImage'] = false
+ if (opts === false) {
+ return;
+ }
+
+ // Allow options to be passed as a simple boolean if no configuration
+ // is necessary.
+ if (opts === true) {
+ opts = {};
+ }
+
+ // We also want to pass the original player options
+ // to each component as well so they don't need to
+ // reach back into the player for options later.
+ opts.playerOptions = this.options_.playerOptions;
+
+ // Create and add the child component.
+ // Add a direct reference to the child by name on the parent instance.
+ // If two of the same component are used, different names should be supplied
+ // for each
+ const newChild = this.addChild(name, opts);
+ if (newChild) {
+ this[name] = newChild;
+ }
+ };
+
+ // Allow for an array of children details to passed in the options
+ let workingChildren;
+ const Tech = Component.getComponent('Tech');
+ if (Array.isArray(children)) {
+ workingChildren = children;
+ } else {
+ workingChildren = Object.keys(children);
+ }
+ workingChildren
+ // children that are in this.options_ but also in workingChildren would
+ // give us extra children we do not want. So, we want to filter them out.
+ .concat(Object.keys(this.options_).filter(function (child) {
+ return !workingChildren.some(function (wchild) {
+ if (typeof wchild === 'string') {
+ return child === wchild;
+ }
+ return child === wchild.name;
+ });
+ })).map(child => {
+ let name;
+ let opts;
+ if (typeof child === 'string') {
+ name = child;
+ opts = children[name] || this.options_[name] || {};
+ } else {
+ name = child.name;
+ opts = child;
+ }
+ return {
+ name,
+ opts
+ };
+ }).filter(child => {
+ // we have to make sure that child.name isn't in the techOrder since
+ // techs are registered as Components but can't aren't compatible
+ // See https://github.com/videojs/video.js/issues/2772
+ const c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));
+ return c && !Tech.isTech(c);
+ }).forEach(handleAdd);
+ }
+ }
+
+ /**
+ * Builds the default DOM class name. Should be overridden by sub-components.
+ *
+ * @return {string}
+ * The DOM class name for this object.
+ *
+ * @abstract
+ */
+ buildCSSClass() {
+ // Child classes can include a function that does:
+ // return 'CLASS NAME' + this._super();
+ return '';
+ }
+
+ /**
+ * Bind a listener to the component's ready state.
+ * Different from event listeners in that if the ready event has already happened
+ * it will trigger the function immediately.
+ *
+ * @param {ReadyCallback} fn
+ * Function that gets called when the `Component` is ready.
+ *
+ * @return {Component}
+ * Returns itself; method can be chained.
+ */
+ ready(fn, sync = false) {
+ if (!fn) {
+ return;
+ }
+ if (!this.isReady_) {
+ this.readyQueue_ = this.readyQueue_ || [];
+ this.readyQueue_.push(fn);
+ return;
+ }
+ if (sync) {
+ fn.call(this);
+ } else {
+ // Call the function asynchronously by default for consistency
+ this.setTimeout(fn, 1);
+ }
+ }
+
+ /**
+ * Trigger all the ready listeners for this `Component`.
+ *
+ * @fires Component#ready
+ */
+ triggerReady() {
+ this.isReady_ = true;
+
+ // Ensure ready is triggered asynchronously
+ this.setTimeout(function () {
+ const readyQueue = this.readyQueue_;
+
+ // Reset Ready Queue
+ this.readyQueue_ = [];
+ if (readyQueue && readyQueue.length > 0) {
+ readyQueue.forEach(function (fn) {
+ fn.call(this);
+ }, this);
+ }
+
+ // Allow for using event listeners also
+ /**
+ * Triggered when a `Component` is ready.
+ *
+ * @event Component#ready
+ * @type {Event}
+ */
+ this.trigger('ready');
+ }, 1);
+ }
+
+ /**
+ * Find a single DOM element matching a `selector`. This can be within the `Component`s
+ * `contentEl()` or another custom context.
+ *
+ * @param {string} selector
+ * A valid CSS selector, which will be passed to `querySelector`.
+ *
+ * @param {Element|string} [context=this.contentEl()]
+ * A DOM element within which to query. Can also be a selector string in
+ * which case the first matching element will get used as context. If
+ * missing `this.contentEl()` gets used. If `this.contentEl()` returns
+ * nothing it falls back to `document`.
+ *
+ * @return {Element|null}
+ * the dom element that was found, or null
+ *
+ * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
+ */
+ $(selector, context) {
+ return $(selector, context || this.contentEl());
+ }
+
+ /**
+ * Finds all DOM element matching a `selector`. This can be within the `Component`s
+ * `contentEl()` or another custom context.
+ *
+ * @param {string} selector
+ * A valid CSS selector, which will be passed to `querySelectorAll`.
+ *
+ * @param {Element|string} [context=this.contentEl()]
+ * A DOM element within which to query. Can also be a selector string in
+ * which case the first matching element will get used as context. If
+ * missing `this.contentEl()` gets used. If `this.contentEl()` returns
+ * nothing it falls back to `document`.
+ *
+ * @return {NodeList}
+ * a list of dom elements that were found
+ *
+ * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
+ */
+ $$(selector, context) {
+ return $$(selector, context || this.contentEl());
+ }
+
+ /**
+ * Check if a component's element has a CSS class name.
+ *
+ * @param {string} classToCheck
+ * CSS class name to check.
+ *
+ * @return {boolean}
+ * - True if the `Component` has the class.
+ * - False if the `Component` does not have the class`
+ */
+ hasClass(classToCheck) {
+ return hasClass(this.el_, classToCheck);
+ }
+
+ /**
+ * Add a CSS class name to the `Component`s element.
+ *
+ * @param {...string} classesToAdd
+ * One or more CSS class name to add.
+ */
+ addClass(...classesToAdd) {
+ addClass(this.el_, ...classesToAdd);
+ }
+
+ /**
+ * Remove a CSS class name from the `Component`s element.
+ *
+ * @param {...string} classesToRemove
+ * One or more CSS class name to remove.
+ */
+ removeClass(...classesToRemove) {
+ removeClass(this.el_, ...classesToRemove);
+ }
+
+ /**
+ * Add or remove a CSS class name from the component's element.
+ * - `classToToggle` gets added when {@link Component#hasClass} would return false.
+ * - `classToToggle` gets removed when {@link Component#hasClass} would return true.
+ *
+ * @param {string} classToToggle
+ * The class to add or remove based on (@link Component#hasClass}
+ *
+ * @param {boolean|Dom~predicate} [predicate]
+ * An {@link Dom~predicate} function or a boolean
+ */
+ toggleClass(classToToggle, predicate) {
+ toggleClass(this.el_, classToToggle, predicate);
+ }
+
+ /**
+ * Show the `Component`s element if it is hidden by removing the
+ * 'vjs-hidden' class name from it.
+ */
+ show() {
+ this.removeClass('vjs-hidden');
+ }
+
+ /**
+ * Hide the `Component`s element if it is currently showing by adding the
+ * 'vjs-hidden` class name to it.
+ */
+ hide() {
+ this.addClass('vjs-hidden');
+ }
+
+ /**
+ * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
+ * class name to it. Used during fadeIn/fadeOut.
+ *
+ * @private
+ */
+ lockShowing() {
+ this.addClass('vjs-lock-showing');
+ }
+
+ /**
+ * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
+ * class name from it. Used during fadeIn/fadeOut.
+ *
+ * @private
+ */
+ unlockShowing() {
+ this.removeClass('vjs-lock-showing');
+ }
+
+ /**
+ * Get the value of an attribute on the `Component`s element.
+ *
+ * @param {string} attribute
+ * Name of the attribute to get the value from.
+ *
+ * @return {string|null}
+ * - The value of the attribute that was asked for.
+ * - Can be an empty string on some browsers if the attribute does not exist
+ * or has no value
+ * - Most browsers will return null if the attribute does not exist or has
+ * no value.
+ *
+ * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
+ */
+ getAttribute(attribute) {
+ return getAttribute(this.el_, attribute);
+ }
+
+ /**
+ * Set the value of an attribute on the `Component`'s element
+ *
+ * @param {string} attribute
+ * Name of the attribute to set.
+ *
+ * @param {string} value
+ * Value to set the attribute to.
+ *
+ * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
+ */
+ setAttribute(attribute, value) {
+ setAttribute(this.el_, attribute, value);
+ }
+
+ /**
+ * Remove an attribute from the `Component`s element.
+ *
+ * @param {string} attribute
+ * Name of the attribute to remove.
+ *
+ * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
+ */
+ removeAttribute(attribute) {
+ removeAttribute(this.el_, attribute);
+ }
+
+ /**
+ * Get or set the width of the component based upon the CSS styles.
+ * See {@link Component#dimension} for more detailed information.
+ *
+ * @param {number|string} [num]
+ * The width that you want to set postfixed with '%', 'px' or nothing.
+ *
+ * @param {boolean} [skipListeners]
+ * Skip the componentresize event trigger
+ *
+ * @return {number|undefined}
+ * The width when getting, zero if there is no width
+ */
+ width(num, skipListeners) {
+ return this.dimension('width', num, skipListeners);
+ }
+
+ /**
+ * Get or set the height of the component based upon the CSS styles.
+ * See {@link Component#dimension} for more detailed information.
+ *
+ * @param {number|string} [num]
+ * The height that you want to set postfixed with '%', 'px' or nothing.
+ *
+ * @param {boolean} [skipListeners]
+ * Skip the componentresize event trigger
+ *
+ * @return {number|undefined}
+ * The height when getting, zero if there is no height
+ */
+ height(num, skipListeners) {
+ return this.dimension('height', num, skipListeners);
+ }
+
+ /**
+ * Set both the width and height of the `Component` element at the same time.
+ *
+ * @param {number|string} width
+ * Width to set the `Component`s element to.
+ *
+ * @param {number|string} height
+ * Height to set the `Component`s element to.
+ */
+ dimensions(width, height) {
+ // Skip componentresize listeners on width for optimization
+ this.width(width, true);
+ this.height(height);
+ }
+
+ /**
+ * Get or set width or height of the `Component` element. This is the shared code
+ * for the {@link Component#width} and {@link Component#height}.
+ *
+ * Things to know:
+ * - If the width or height in an number this will return the number postfixed with 'px'.
+ * - If the width/height is a percent this will return the percent postfixed with '%'
+ * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
+ * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
+ * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
+ * for more information
+ * - If you want the computed style of the component, use {@link Component#currentWidth}
+ * and {@link {Component#currentHeight}
+ *
+ * @fires Component#componentresize
+ *
+ * @param {string} widthOrHeight
+ 8 'width' or 'height'
+ *
+ * @param {number|string} [num]
+ 8 New dimension
+ *
+ * @param {boolean} [skipListeners]
+ * Skip componentresize event trigger
+ *
+ * @return {number|undefined}
+ * The dimension when getting or 0 if unset
+ */
+ dimension(widthOrHeight, num, skipListeners) {
+ if (num !== undefined) {
+ // Set to zero if null or literally NaN (NaN !== NaN)
+ if (num === null || num !== num) {
+ num = 0;
+ }
+
+ // Check if using css width/height (% or px) and adjust
+ if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
+ this.el_.style[widthOrHeight] = num;
+ } else if (num === 'auto') {
+ this.el_.style[widthOrHeight] = '';
+ } else {
+ this.el_.style[widthOrHeight] = num + 'px';
+ }
+
+ // skipListeners allows us to avoid triggering the resize event when setting both width and height
+ if (!skipListeners) {
+ /**
+ * Triggered when a component is resized.
+ *
+ * @event Component#componentresize
+ * @type {Event}
+ */
+ this.trigger('componentresize');
+ }
+ return;
+ }
+
+ // Not setting a value, so getting it
+ // Make sure element exists
+ if (!this.el_) {
+ return 0;
+ }
+
+ // Get dimension value from style
+ const val = this.el_.style[widthOrHeight];
+ const pxIndex = val.indexOf('px');
+ if (pxIndex !== -1) {
+ // Return the pixel value with no 'px'
+ return parseInt(val.slice(0, pxIndex), 10);
+ }
+
+ // No px so using % or no style was set, so falling back to offsetWidth/height
+ // If component has display:none, offset will return 0
+ // TODO: handle display:none and no dimension style using px
+ return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);
+ }
+
+ /**
+ * Get the computed width or the height of the component's element.
+ *
+ * Uses `window.getComputedStyle`.
+ *
+ * @param {string} widthOrHeight
+ * A string containing 'width' or 'height'. Whichever one you want to get.
+ *
+ * @return {number}
+ * The dimension that gets asked for or 0 if nothing was set
+ * for that dimension.
+ */
+ currentDimension(widthOrHeight) {
+ let computedWidthOrHeight = 0;
+ if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
+ throw new Error('currentDimension only accepts width or height value');
+ }
+ computedWidthOrHeight = computedStyle(this.el_, widthOrHeight);
+
+ // remove 'px' from variable and parse as integer
+ computedWidthOrHeight = parseFloat(computedWidthOrHeight);
+
+ // if the computed value is still 0, it's possible that the browser is lying
+ // and we want to check the offset values.
+ // This code also runs wherever getComputedStyle doesn't exist.
+ if (computedWidthOrHeight === 0 || isNaN(computedWidthOrHeight)) {
+ const rule = `offset${toTitleCase(widthOrHeight)}`;
+ computedWidthOrHeight = this.el_[rule];
+ }
+ return computedWidthOrHeight;
+ }
+
+ /**
+ * An object that contains width and height values of the `Component`s
+ * computed style. Uses `window.getComputedStyle`.
+ *
+ * @typedef {Object} Component~DimensionObject
+ *
+ * @property {number} width
+ * The width of the `Component`s computed style.
+ *
+ * @property {number} height
+ * The height of the `Component`s computed style.
+ */
+
+ /**
+ * Get an object that contains computed width and height values of the
+ * component's element.
+ *
+ * Uses `window.getComputedStyle`.
+ *
+ * @return {Component~DimensionObject}
+ * The computed dimensions of the component's element.
+ */
+ currentDimensions() {
+ return {
+ width: this.currentDimension('width'),
+ height: this.currentDimension('height')
+ };
+ }
+
+ /**
+ * Get the computed width of the component's element.
+ *
+ * Uses `window.getComputedStyle`.
+ *
+ * @return {number}
+ * The computed width of the component's element.
+ */
+ currentWidth() {
+ return this.currentDimension('width');
+ }
+
+ /**
+ * Get the computed height of the component's element.
+ *
+ * Uses `window.getComputedStyle`.
+ *
+ * @return {number}
+ * The computed height of the component's element.
+ */
+ currentHeight() {
+ return this.currentDimension('height');
+ }
+
+ /**
+ * Set the focus to this component
+ */
+ focus() {
+ this.el_.focus();
+ }
+
+ /**
+ * Remove the focus from this component
+ */
+ blur() {
+ this.el_.blur();
+ }
+
+ /**
+ * When this Component receives a `keydown` event which it does not process,
+ * it passes the event to the Player for handling.
+ *
+ * @param {KeyboardEvent} event
+ * The `keydown` event that caused this function to be called.
+ */
+ handleKeyDown(event) {
+ if (this.player_) {
+ // We only stop propagation here because we want unhandled events to fall
+ // back to the browser. Exclude Tab for focus trapping.
+ if (!keycode.isEventKey(event, 'Tab')) {
+ event.stopPropagation();
+ }
+ this.player_.handleKeyDown(event);
+ }
+ }
+
+ /**
+ * Many components used to have a `handleKeyPress` method, which was poorly
+ * named because it listened to a `keydown` event. This method name now
+ * delegates to `handleKeyDown`. This means anyone calling `handleKeyPress`
+ * will not see their method calls stop working.
+ *
+ * @param {KeyboardEvent} event
+ * The event that caused this function to be called.
+ */
+ handleKeyPress(event) {
+ this.handleKeyDown(event);
+ }
+
+ /**
+ * Emit a 'tap' events when touch event support gets detected. This gets used to
+ * support toggling the controls through a tap on the video. They get enabled
+ * because every sub-component would have extra overhead otherwise.
+ *
+ * @protected
+ * @fires Component#tap
+ * @listens Component#touchstart
+ * @listens Component#touchmove
+ * @listens Component#touchleave
+ * @listens Component#touchcancel
+ * @listens Component#touchend
+ */
+ emitTapEvents() {
+ // Track the start time so we can determine how long the touch lasted
+ let touchStart = 0;
+ let firstTouch = null;
+
+ // Maximum movement allowed during a touch event to still be considered a tap
+ // Other popular libs use anywhere from 2 (hammer.js) to 15,
+ // so 10 seems like a nice, round number.
+ const tapMovementThreshold = 10;
+
+ // The maximum length a touch can be while still being considered a tap
+ const touchTimeThreshold = 200;
+ let couldBeTap;
+ this.on('touchstart', function (event) {
+ // If more than one finger, don't consider treating this as a click
+ if (event.touches.length === 1) {
+ // Copy pageX/pageY from the object
+ firstTouch = {
+ pageX: event.touches[0].pageX,
+ pageY: event.touches[0].pageY
+ };
+ // Record start time so we can detect a tap vs. "touch and hold"
+ touchStart = window.performance.now();
+ // Reset couldBeTap tracking
+ couldBeTap = true;
+ }
+ });
+ this.on('touchmove', function (event) {
+ // If more than one finger, don't consider treating this as a click
+ if (event.touches.length > 1) {
+ couldBeTap = false;
+ } else if (firstTouch) {
+ // Some devices will throw touchmoves for all but the slightest of taps.
+ // So, if we moved only a small distance, this could still be a tap
+ const xdiff = event.touches[0].pageX - firstTouch.pageX;
+ const ydiff = event.touches[0].pageY - firstTouch.pageY;
+ const touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
+ if (touchDistance > tapMovementThreshold) {
+ couldBeTap = false;
+ }
+ }
+ });
+ const noTap = function () {
+ couldBeTap = false;
+ };
+
+ // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
+ this.on('touchleave', noTap);
+ this.on('touchcancel', noTap);
+
+ // When the touch ends, measure how long it took and trigger the appropriate
+ // event
+ this.on('touchend', function (event) {
+ firstTouch = null;
+ // Proceed only if the touchmove/leave/cancel event didn't happen
+ if (couldBeTap === true) {
+ // Measure how long the touch lasted
+ const touchTime = window.performance.now() - touchStart;
+
+ // Make sure the touch was less than the threshold to be considered a tap
+ if (touchTime < touchTimeThreshold) {
+ // Don't let browser turn this into a click
+ event.preventDefault();
+ /**
+ * Triggered when a `Component` is tapped.
+ *
+ * @event Component#tap
+ * @type {MouseEvent}
+ */
+ this.trigger('tap');
+ // It may be good to copy the touchend event object and change the
+ // type to tap, if the other event properties aren't exact after
+ // Events.fixEvent runs (e.g. event.target)
+ }
+ }
+ });
+ }
+
+ /**
+ * This function reports user activity whenever touch events happen. This can get
+ * turned off by any sub-components that wants touch events to act another way.
+ *
+ * Report user touch activity when touch events occur. User activity gets used to
+ * determine when controls should show/hide. It is simple when it comes to mouse
+ * events, because any mouse event should show the controls. So we capture mouse
+ * events that bubble up to the player and report activity when that happens.
+ * With touch events it isn't as easy as `touchstart` and `touchend` toggle player
+ * controls. So touch events can't help us at the player level either.
+ *
+ * User activity gets checked asynchronously. So what could happen is a tap event
+ * on the video turns the controls off. Then the `touchend` event bubbles up to
+ * the player. Which, if it reported user activity, would turn the controls right
+ * back on. We also don't want to completely block touch events from bubbling up.
+ * Furthermore a `touchmove` event and anything other than a tap, should not turn
+ * controls back on.
+ *
+ * @listens Component#touchstart
+ * @listens Component#touchmove
+ * @listens Component#touchend
+ * @listens Component#touchcancel
+ */
+ enableTouchActivity() {
+ // Don't continue if the root player doesn't support reporting user activity
+ if (!this.player() || !this.player().reportUserActivity) {
+ return;
+ }
+
+ // listener for reporting that the user is active
+ const report = bind_(this.player(), this.player().reportUserActivity);
+ let touchHolding;
+ this.on('touchstart', function () {
+ report();
+ // For as long as the they are touching the device or have their mouse down,
+ // we consider them active even if they're not moving their finger or mouse.
+ // So we want to continue to update that they are active
+ this.clearInterval(touchHolding);
+ // report at the same interval as activityCheck
+ touchHolding = this.setInterval(report, 250);
+ });
+ const touchEnd = function (event) {
+ report();
+ // stop the interval that maintains activity if the touch is holding
+ this.clearInterval(touchHolding);
+ };
+ this.on('touchmove', report);
+ this.on('touchend', touchEnd);
+ this.on('touchcancel', touchEnd);
+ }
+
+ /**
+ * A callback that has no parameters and is bound into `Component`s context.
+ *
+ * @callback Component~GenericCallback
+ * @this Component
+ */
+
+ /**
+ * Creates a function that runs after an `x` millisecond timeout. This function is a
+ * wrapper around `window.setTimeout`. There are a few reasons to use this one
+ * instead though:
+ * 1. It gets cleared via {@link Component#clearTimeout} when
+ * {@link Component#dispose} gets called.
+ * 2. The function callback will gets turned into a {@link Component~GenericCallback}
+ *
+ * > Note: You can't use `window.clearTimeout` on the id returned by this function. This
+ * will cause its dispose listener not to get cleaned up! Please use
+ * {@link Component#clearTimeout} or {@link Component#dispose} instead.
+ *
+ * @param {Component~GenericCallback} fn
+ * The function that will be run after `timeout`.
+ *
+ * @param {number} timeout
+ * Timeout in milliseconds to delay before executing the specified function.
+ *
+ * @return {number}
+ * Returns a timeout ID that gets used to identify the timeout. It can also
+ * get used in {@link Component#clearTimeout} to clear the timeout that
+ * was set.
+ *
+ * @listens Component#dispose
+ * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
+ */
+ setTimeout(fn, timeout) {
+ // declare as variables so they are properly available in timeout function
+ // eslint-disable-next-line
+ var timeoutId;
+ fn = bind_(this, fn);
+ this.clearTimersOnDispose_();
+ timeoutId = window.setTimeout(() => {
+ if (this.setTimeoutIds_.has(timeoutId)) {
+ this.setTimeoutIds_.delete(timeoutId);
+ }
+ fn();
+ }, timeout);
+ this.setTimeoutIds_.add(timeoutId);
+ return timeoutId;
+ }
+
+ /**
+ * Clears a timeout that gets created via `window.setTimeout` or
+ * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
+ * use this function instead of `window.clearTimout`. If you don't your dispose
+ * listener will not get cleaned up until {@link Component#dispose}!
+ *
+ * @param {number} timeoutId
+ * The id of the timeout to clear. The return value of
+ * {@link Component#setTimeout} or `window.setTimeout`.
+ *
+ * @return {number}
+ * Returns the timeout id that was cleared.
+ *
+ * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
+ */
+ clearTimeout(timeoutId) {
+ if (this.setTimeoutIds_.has(timeoutId)) {
+ this.setTimeoutIds_.delete(timeoutId);
+ window.clearTimeout(timeoutId);
+ }
+ return timeoutId;
+ }
+
+ /**
+ * Creates a function that gets run every `x` milliseconds. This function is a wrapper
+ * around `window.setInterval`. There are a few reasons to use this one instead though.
+ * 1. It gets cleared via {@link Component#clearInterval} when
+ * {@link Component#dispose} gets called.
+ * 2. The function callback will be a {@link Component~GenericCallback}
+ *
+ * @param {Component~GenericCallback} fn
+ * The function to run every `x` seconds.
+ *
+ * @param {number} interval
+ * Execute the specified function every `x` milliseconds.
+ *
+ * @return {number}
+ * Returns an id that can be used to identify the interval. It can also be be used in
+ * {@link Component#clearInterval} to clear the interval.
+ *
+ * @listens Component#dispose
+ * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
+ */
+ setInterval(fn, interval) {
+ fn = bind_(this, fn);
+ this.clearTimersOnDispose_();
+ const intervalId = window.setInterval(fn, interval);
+ this.setIntervalIds_.add(intervalId);
+ return intervalId;
+ }
+
+ /**
+ * Clears an interval that gets created via `window.setInterval` or
+ * {@link Component#setInterval}. If you set an interval via {@link Component#setInterval}
+ * use this function instead of `window.clearInterval`. If you don't your dispose
+ * listener will not get cleaned up until {@link Component#dispose}!
+ *
+ * @param {number} intervalId
+ * The id of the interval to clear. The return value of
+ * {@link Component#setInterval} or `window.setInterval`.
+ *
+ * @return {number}
+ * Returns the interval id that was cleared.
+ *
+ * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
+ */
+ clearInterval(intervalId) {
+ if (this.setIntervalIds_.has(intervalId)) {
+ this.setIntervalIds_.delete(intervalId);
+ window.clearInterval(intervalId);
+ }
+ return intervalId;
+ }
+
+ /**
+ * Queues up a callback to be passed to requestAnimationFrame (rAF), but
+ * with a few extra bonuses:
+ *
+ * - Supports browsers that do not support rAF by falling back to
+ * {@link Component#setTimeout}.
+ *
+ * - The callback is turned into a {@link Component~GenericCallback} (i.e.
+ * bound to the component).
+ *
+ * - Automatic cancellation of the rAF callback is handled if the component
+ * is disposed before it is called.
+ *
+ * @param {Component~GenericCallback} fn
+ * A function that will be bound to this component and executed just
+ * before the browser's next repaint.
+ *
+ * @return {number}
+ * Returns an rAF ID that gets used to identify the timeout. It can
+ * also be used in {@link Component#cancelAnimationFrame} to cancel
+ * the animation frame callback.
+ *
+ * @listens Component#dispose
+ * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}
+ */
+ requestAnimationFrame(fn) {
+ this.clearTimersOnDispose_();
+
+ // declare as variables so they are properly available in rAF function
+ // eslint-disable-next-line
+ var id;
+ fn = bind_(this, fn);
+ id = window.requestAnimationFrame(() => {
+ if (this.rafIds_.has(id)) {
+ this.rafIds_.delete(id);
+ }
+ fn();
+ });
+ this.rafIds_.add(id);
+ return id;
+ }
+
+ /**
+ * Request an animation frame, but only one named animation
+ * frame will be queued. Another will never be added until
+ * the previous one finishes.
+ *
+ * @param {string} name
+ * The name to give this requestAnimationFrame
+ *
+ * @param {Component~GenericCallback} fn
+ * A function that will be bound to this component and executed just
+ * before the browser's next repaint.
+ */
+ requestNamedAnimationFrame(name, fn) {
+ if (this.namedRafs_.has(name)) {
+ return;
+ }
+ this.clearTimersOnDispose_();
+ fn = bind_(this, fn);
+ const id = this.requestAnimationFrame(() => {
+ fn();
+ if (this.namedRafs_.has(name)) {
+ this.namedRafs_.delete(name);
+ }
+ });
+ this.namedRafs_.set(name, id);
+ return name;
+ }
+
+ /**
+ * Cancels a current named animation frame if it exists.
+ *
+ * @param {string} name
+ * The name of the requestAnimationFrame to cancel.
+ */
+ cancelNamedAnimationFrame(name) {
+ if (!this.namedRafs_.has(name)) {
+ return;
+ }
+ this.cancelAnimationFrame(this.namedRafs_.get(name));
+ this.namedRafs_.delete(name);
+ }
+
+ /**
+ * Cancels a queued callback passed to {@link Component#requestAnimationFrame}
+ * (rAF).
+ *
+ * If you queue an rAF callback via {@link Component#requestAnimationFrame},
+ * use this function instead of `window.cancelAnimationFrame`. If you don't,
+ * your dispose listener will not get cleaned up until {@link Component#dispose}!
+ *
+ * @param {number} id
+ * The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.
+ *
+ * @return {number}
+ * Returns the rAF ID that was cleared.
+ *
+ * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}
+ */
+ cancelAnimationFrame(id) {
+ if (this.rafIds_.has(id)) {
+ this.rafIds_.delete(id);
+ window.cancelAnimationFrame(id);
+ }
+ return id;
+ }
+
+ /**
+ * A function to setup `requestAnimationFrame`, `setTimeout`,
+ * and `setInterval`, clearing on dispose.
+ *
+ * > Previously each timer added and removed dispose listeners on it's own.
+ * For better performance it was decided to batch them all, and use `Set`s
+ * to track outstanding timer ids.
+ *
+ * @private
+ */
+ clearTimersOnDispose_() {
+ if (this.clearingTimersOnDispose_) {
+ return;
+ }
+ this.clearingTimersOnDispose_ = true;
+ this.one('dispose', () => {
+ [['namedRafs_', 'cancelNamedAnimationFrame'], ['rafIds_', 'cancelAnimationFrame'], ['setTimeoutIds_', 'clearTimeout'], ['setIntervalIds_', 'clearInterval']].forEach(([idName, cancelName]) => {
+ // for a `Set` key will actually be the value again
+ // so forEach((val, val) =>` but for maps we want to use
+ // the key.
+ this[idName].forEach((val, key) => this[cancelName](key));
+ });
+ this.clearingTimersOnDispose_ = false;
+ });
+ }
+
+ /**
+ * Register a `Component` with `videojs` given the name and the component.
+ *
+ * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
+ * should be registered using {@link Tech.registerTech} or
+ * {@link videojs:videojs.registerTech}.
+ *
+ * > NOTE: This function can also be seen on videojs as
+ * {@link videojs:videojs.registerComponent}.
+ *
+ * @param {string} name
+ * The name of the `Component` to register.
+ *
+ * @param {Component} ComponentToRegister
+ * The `Component` class to register.
+ *
+ * @return {Component}
+ * The `Component` that was registered.
+ */
+ static registerComponent(name, ComponentToRegister) {
+ if (typeof name !== 'string' || !name) {
+ throw new Error(`Illegal component name, "${name}"; must be a non-empty string.`);
+ }
+ const Tech = Component.getComponent('Tech');
+
+ // We need to make sure this check is only done if Tech has been registered.
+ const isTech = Tech && Tech.isTech(ComponentToRegister);
+ const isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);
+ if (isTech || !isComp) {
+ let reason;
+ if (isTech) {
+ reason = 'techs must be registered using Tech.registerTech()';
+ } else {
+ reason = 'must be a Component subclass';
+ }
+ throw new Error(`Illegal component, "${name}"; ${reason}.`);
+ }
+ name = toTitleCase(name);
+ if (!Component.components_) {
+ Component.components_ = {};
+ }
+ const Player = Component.getComponent('Player');
+ if (name === 'Player' && Player && Player.players) {
+ const players = Player.players;
+ const playerNames = Object.keys(players);
+
+ // If we have players that were disposed, then their name will still be
+ // in Players.players. So, we must loop through and verify that the value
+ // for each item is not null. This allows registration of the Player component
+ // after all players have been disposed or before any were created.
+ if (players && playerNames.length > 0 && playerNames.map(pname => players[pname]).every(Boolean)) {
+ throw new Error('Can not register Player component after player has been created.');
+ }
+ }
+ Component.components_[name] = ComponentToRegister;
+ Component.components_[toLowerCase(name)] = ComponentToRegister;
+ return ComponentToRegister;
+ }
+
+ /**
+ * Get a `Component` based on the name it was registered with.
+ *
+ * @param {string} name
+ * The Name of the component to get.
+ *
+ * @return {typeof Component}
+ * The `Component` that got registered under the given name.
+ */
+ static getComponent(name) {
+ if (!name || !Component.components_) {
+ return;
+ }
+ return Component.components_[name];
+ }
+ }
+ Component.registerComponent('Component', Component);
+
+ /**
+ * @file time.js
+ * @module time
+ */
+
+ /**
+ * Returns the time for the specified index at the start or end
+ * of a TimeRange object.
+ *
+ * @typedef {Function} TimeRangeIndex
+ *
+ * @param {number} [index=0]
+ * The range number to return the time for.
+ *
+ * @return {number}
+ * The time offset at the specified index.
+ *
+ * @deprecated The index argument must be provided.
+ * In the future, leaving it out will throw an error.
+ */
+
+ /**
+ * An object that contains ranges of time, which mimics {@link TimeRanges}.
+ *
+ * @typedef {Object} TimeRange
+ *
+ * @property {number} length
+ * The number of time ranges represented by this object.
+ *
+ * @property {module:time~TimeRangeIndex} start
+ * Returns the time offset at which a specified time range begins.
+ *
+ * @property {module:time~TimeRangeIndex} end
+ * Returns the time offset at which a specified time range ends.
+ *
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
+ */
+
+ /**
+ * Check if any of the time ranges are over the maximum index.
+ *
+ * @private
+ * @param {string} fnName
+ * The function name to use for logging
+ *
+ * @param {number} index
+ * The index to check
+ *
+ * @param {number} maxIndex
+ * The maximum possible index
+ *
+ * @throws {Error} if the timeRanges provided are over the maxIndex
+ */
+ function rangeCheck(fnName, index, maxIndex) {
+ if (typeof index !== 'number' || index < 0 || index > maxIndex) {
+ throw new Error(`Failed to execute '${fnName}' on 'TimeRanges': The index provided (${index}) is non-numeric or out of bounds (0-${maxIndex}).`);
+ }
+ }
+
+ /**
+ * Get the time for the specified index at the start or end
+ * of a TimeRange object.
+ *
+ * @private
+ * @param {string} fnName
+ * The function name to use for logging
+ *
+ * @param {string} valueIndex
+ * The property that should be used to get the time. should be
+ * 'start' or 'end'
+ *
+ * @param {Array} ranges
+ * An array of time ranges
+ *
+ * @param {Array} [rangeIndex=0]
+ * The index to start the search at
+ *
+ * @return {number}
+ * The time that offset at the specified index.
+ *
+ * @deprecated rangeIndex must be set to a value, in the future this will throw an error.
+ * @throws {Error} if rangeIndex is more than the length of ranges
+ */
+ function getRange(fnName, valueIndex, ranges, rangeIndex) {
+ rangeCheck(fnName, rangeIndex, ranges.length - 1);
+ return ranges[rangeIndex][valueIndex];
+ }
+
+ /**
+ * Create a time range object given ranges of time.
+ *
+ * @private
+ * @param {Array} [ranges]
+ * An array of time ranges.
+ *
+ * @return {TimeRange}
+ */
+ function createTimeRangesObj(ranges) {
+ let timeRangesObj;
+ if (ranges === undefined || ranges.length === 0) {
+ timeRangesObj = {
+ length: 0,
+ start() {
+ throw new Error('This TimeRanges object is empty');
+ },
+ end() {
+ throw new Error('This TimeRanges object is empty');
+ }
+ };
+ } else {
+ timeRangesObj = {
+ length: ranges.length,
+ start: getRange.bind(null, 'start', 0, ranges),
+ end: getRange.bind(null, 'end', 1, ranges)
+ };
+ }
+ if (window.Symbol && window.Symbol.iterator) {
+ timeRangesObj[window.Symbol.iterator] = () => (ranges || []).values();
+ }
+ return timeRangesObj;
+ }
+
+ /**
+ * Create a `TimeRange` object which mimics an
+ * {@link https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges|HTML5 TimeRanges instance}.
+ *
+ * @param {number|Array[]} start
+ * The start of a single range (a number) or an array of ranges (an
+ * array of arrays of two numbers each).
+ *
+ * @param {number} end
+ * The end of a single range. Cannot be used with the array form of
+ * the `start` argument.
+ *
+ * @return {TimeRange}
+ */
+ function createTimeRanges(start, end) {
+ if (Array.isArray(start)) {
+ return createTimeRangesObj(start);
+ } else if (start === undefined || end === undefined) {
+ return createTimeRangesObj();
+ }
+ return createTimeRangesObj([[start, end]]);
+ }
+
+ /**
+ * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in
+ * seconds) will force a number of leading zeros to cover the length of the
+ * guide.
+ *
+ * @private
+ * @param {number} seconds
+ * Number of seconds to be turned into a string
+ *
+ * @param {number} guide
+ * Number (in seconds) to model the string after
+ *
+ * @return {string}
+ * Time formatted as H:MM:SS or M:SS
+ */
+ const defaultImplementation = function (seconds, guide) {
+ seconds = seconds < 0 ? 0 : seconds;
+ let s = Math.floor(seconds % 60);
+ let m = Math.floor(seconds / 60 % 60);
+ let h = Math.floor(seconds / 3600);
+ const gm = Math.floor(guide / 60 % 60);
+ const gh = Math.floor(guide / 3600);
+
+ // handle invalid times
+ if (isNaN(seconds) || seconds === Infinity) {
+ // '-' is false for all relational operators (e.g. <, >=) so this setting
+ // will add the minimum number of fields specified by the guide
+ h = m = s = '-';
+ }
+
+ // Check if we need to show hours
+ h = h > 0 || gh > 0 ? h + ':' : '';
+
+ // If hours are showing, we may need to add a leading zero.
+ // Always show at least one digit of minutes.
+ m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':';
+
+ // Check if leading zero is need for seconds
+ s = s < 10 ? '0' + s : s;
+ return h + m + s;
+ };
+
+ // Internal pointer to the current implementation.
+ let implementation = defaultImplementation;
+
+ /**
+ * Replaces the default formatTime implementation with a custom implementation.
+ *
+ * @param {Function} customImplementation
+ * A function which will be used in place of the default formatTime
+ * implementation. Will receive the current time in seconds and the
+ * guide (in seconds) as arguments.
+ */
+ function setFormatTime(customImplementation) {
+ implementation = customImplementation;
+ }
+
+ /**
+ * Resets formatTime to the default implementation.
+ */
+ function resetFormatTime() {
+ implementation = defaultImplementation;
+ }
+
+ /**
+ * Delegates to either the default time formatting function or a custom
+ * function supplied via `setFormatTime`.
+ *
+ * Formats seconds as a time string (H:MM:SS or M:SS). Supplying a
+ * guide (in seconds) will force a number of leading zeros to cover the
+ * length of the guide.
+ *
+ * @example formatTime(125, 600) === "02:05"
+ * @param {number} seconds
+ * Number of seconds to be turned into a string
+ *
+ * @param {number} guide
+ * Number (in seconds) to model the string after
+ *
+ * @return {string}
+ * Time formatted as H:MM:SS or M:SS
+ */
+ function formatTime(seconds, guide = seconds) {
+ return implementation(seconds, guide);
+ }
+
+ var Time = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ createTimeRanges: createTimeRanges,
+ createTimeRange: createTimeRanges,
+ setFormatTime: setFormatTime,
+ resetFormatTime: resetFormatTime,
+ formatTime: formatTime
+ });
+
+ /**
+ * @file buffer.js
+ * @module buffer
+ */
+
+ /**
+ * Compute the percentage of the media that has been buffered.
+ *
+ * @param { import('./time').TimeRange } buffered
+ * The current `TimeRanges` object representing buffered time ranges
+ *
+ * @param {number} duration
+ * Total duration of the media
+ *
+ * @return {number}
+ * Percent buffered of the total duration in decimal form.
+ */
+ function bufferedPercent(buffered, duration) {
+ let bufferedDuration = 0;
+ let start;
+ let end;
+ if (!duration) {
+ return 0;
+ }
+ if (!buffered || !buffered.length) {
+ buffered = createTimeRanges(0, 0);
+ }
+ for (let i = 0; i < buffered.length; i++) {
+ start = buffered.start(i);
+ end = buffered.end(i);
+
+ // buffered end can be bigger than duration by a very small fraction
+ if (end > duration) {
+ end = duration;
+ }
+ bufferedDuration += end - start;
+ }
+ return bufferedDuration / duration;
+ }
+
+ /**
+ * @file media-error.js
+ */
+
+ /**
+ * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
+ *
+ * @param {number|string|Object|MediaError} value
+ * This can be of multiple types:
+ * - number: should be a standard error code
+ * - string: an error message (the code will be 0)
+ * - Object: arbitrary properties
+ * - `MediaError` (native): used to populate a video.js `MediaError` object
+ * - `MediaError` (video.js): will return itself if it's already a
+ * video.js `MediaError` object.
+ *
+ * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
+ * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
+ *
+ * @class MediaError
+ */
+ function MediaError(value) {
+ // Allow redundant calls to this constructor to avoid having `instanceof`
+ // checks peppered around the code.
+ if (value instanceof MediaError) {
+ return value;
+ }
+ if (typeof value === 'number') {
+ this.code = value;
+ } else if (typeof value === 'string') {
+ // default code is zero, so this is a custom error
+ this.message = value;
+ } else if (isObject(value)) {
+ // We assign the `code` property manually because native `MediaError` objects
+ // do not expose it as an own/enumerable property of the object.
+ if (typeof value.code === 'number') {
+ this.code = value.code;
+ }
+ Object.assign(this, value);
+ }
+ if (!this.message) {
+ this.message = MediaError.defaultMessages[this.code] || '';
+ }
+ }
+
+ /**
+ * The error code that refers two one of the defined `MediaError` types
+ *
+ * @type {Number}
+ */
+ MediaError.prototype.code = 0;
+
+ /**
+ * An optional message that to show with the error. Message is not part of the HTML5
+ * video spec but allows for more informative custom errors.
+ *
+ * @type {String}
+ */
+ MediaError.prototype.message = '';
+
+ /**
+ * An optional status code that can be set by plugins to allow even more detail about
+ * the error. For example a plugin might provide a specific HTTP status code and an
+ * error message for that code. Then when the plugin gets that error this class will
+ * know how to display an error message for it. This allows a custom message to show
+ * up on the `Player` error overlay.
+ *
+ * @type {Array}
+ */
+ MediaError.prototype.status = null;
+
+ /**
+ * An object containing an error type, as well as other information regarding the error.
+ *
+ * @typedef {{errorType: string, [key: string]: any}} ErrorMetadata
+ */
+
+ /**
+ * An optional object to give more detail about the error. This can be used to give
+ * a higher level of specificity to an error versus the more generic MediaError codes.
+ * `metadata` expects an `errorType` string that should align with the values from videojs.Error.
+ *
+ * @type {ErrorMetadata}
+ */
+ MediaError.prototype.metadata = null;
+
+ /**
+ * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
+ * specification listed under {@link MediaError} for more information.
+ *
+ * @enum {array}
+ * @readonly
+ * @property {string} 0 - MEDIA_ERR_CUSTOM
+ * @property {string} 1 - MEDIA_ERR_ABORTED
+ * @property {string} 2 - MEDIA_ERR_NETWORK
+ * @property {string} 3 - MEDIA_ERR_DECODE
+ * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
+ * @property {string} 5 - MEDIA_ERR_ENCRYPTED
+ */
+ MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];
+
+ /**
+ * The default `MediaError` messages based on the {@link MediaError.errorTypes}.
+ *
+ * @type {Array}
+ * @constant
+ */
+ MediaError.defaultMessages = {
+ 1: 'You aborted the media playback',
+ 2: 'A network error caused the media download to fail part-way.',
+ 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
+ 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
+ 5: 'The media is encrypted and we do not have the keys to decrypt it.'
+ };
+
+ /**
+ * W3C error code for any custom error.
+ *
+ * @member MediaError#MEDIA_ERR_CUSTOM
+ * @constant {number}
+ * @default 0
+ */
+ MediaError.MEDIA_ERR_CUSTOM = 0;
+
+ /**
+ * W3C error code for any custom error.
+ *
+ * @member MediaError.MEDIA_ERR_CUSTOM
+ * @constant {number}
+ * @default 0
+ */
+ MediaError.prototype.MEDIA_ERR_CUSTOM = 0;
+
+ /**
+ * W3C error code for media error aborted.
+ *
+ * @member MediaError#MEDIA_ERR_ABORTED
+ * @constant {number}
+ * @default 1
+ */
+ MediaError.MEDIA_ERR_ABORTED = 1;
+
+ /**
+ * W3C error code for media error aborted.
+ *
+ * @member MediaError.MEDIA_ERR_ABORTED
+ * @constant {number}
+ * @default 1
+ */
+ MediaError.prototype.MEDIA_ERR_ABORTED = 1;
+
+ /**
+ * W3C error code for any network error.
+ *
+ * @member MediaError#MEDIA_ERR_NETWORK
+ * @constant {number}
+ * @default 2
+ */
+ MediaError.MEDIA_ERR_NETWORK = 2;
+
+ /**
+ * W3C error code for any network error.
+ *
+ * @member MediaError.MEDIA_ERR_NETWORK
+ * @constant {number}
+ * @default 2
+ */
+ MediaError.prototype.MEDIA_ERR_NETWORK = 2;
+
+ /**
+ * W3C error code for any decoding error.
+ *
+ * @member MediaError#MEDIA_ERR_DECODE
+ * @constant {number}
+ * @default 3
+ */
+ MediaError.MEDIA_ERR_DECODE = 3;
+
+ /**
+ * W3C error code for any decoding error.
+ *
+ * @member MediaError.MEDIA_ERR_DECODE
+ * @constant {number}
+ * @default 3
+ */
+ MediaError.prototype.MEDIA_ERR_DECODE = 3;
+
+ /**
+ * W3C error code for any time that a source is not supported.
+ *
+ * @member MediaError#MEDIA_ERR_SRC_NOT_SUPPORTED
+ * @constant {number}
+ * @default 4
+ */
+ MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
+
+ /**
+ * W3C error code for any time that a source is not supported.
+ *
+ * @member MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED
+ * @constant {number}
+ * @default 4
+ */
+ MediaError.prototype.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
+
+ /**
+ * W3C error code for any time that a source is encrypted.
+ *
+ * @member MediaError#MEDIA_ERR_ENCRYPTED
+ * @constant {number}
+ * @default 5
+ */
+ MediaError.MEDIA_ERR_ENCRYPTED = 5;
+
+ /**
+ * W3C error code for any time that a source is encrypted.
+ *
+ * @member MediaError.MEDIA_ERR_ENCRYPTED
+ * @constant {number}
+ * @default 5
+ */
+ MediaError.prototype.MEDIA_ERR_ENCRYPTED = 5;
+
+ var tuple = SafeParseTuple;
+ function SafeParseTuple(obj, reviver) {
+ var json;
+ var error = null;
+ try {
+ json = JSON.parse(obj, reviver);
+ } catch (err) {
+ error = err;
+ }
+ return [error, json];
+ }
+
+ /**
+ * Returns whether an object is `Promise`-like (i.e. has a `then` method).
+ *
+ * @param {Object} value
+ * An object that may or may not be `Promise`-like.
+ *
+ * @return {boolean}
+ * Whether or not the object is `Promise`-like.
+ */
+ function isPromise(value) {
+ return value !== undefined && value !== null && typeof value.then === 'function';
+ }
+
+ /**
+ * Silence a Promise-like object.
+ *
+ * This is useful for avoiding non-harmful, but potentially confusing "uncaught
+ * play promise" rejection error messages.
+ *
+ * @param {Object} value
+ * An object that may or may not be `Promise`-like.
+ */
+ function silencePromise(value) {
+ if (isPromise(value)) {
+ value.then(null, e => {});
+ }
+ }
+
+ /**
+ * @file text-track-list-converter.js Utilities for capturing text track state and
+ * re-creating tracks based on a capture.
+ *
+ * @module text-track-list-converter
+ */
+
+ /**
+ * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
+ * represents the {@link TextTrack}'s state.
+ *
+ * @param {TextTrack} track
+ * The text track to query.
+ *
+ * @return {Object}
+ * A serializable javascript representation of the TextTrack.
+ * @private
+ */
+ const trackToJson_ = function (track) {
+ const ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce((acc, prop, i) => {
+ if (track[prop]) {
+ acc[prop] = track[prop];
+ }
+ return acc;
+ }, {
+ cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
+ return {
+ startTime: cue.startTime,
+ endTime: cue.endTime,
+ text: cue.text,
+ id: cue.id
+ };
+ })
+ });
+ return ret;
+ };
+
+ /**
+ * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
+ * state of all {@link TextTrack}s currently configured. The return array is compatible with
+ * {@link text-track-list-converter:jsonToTextTracks}.
+ *
+ * @param { import('../tech/tech').default } tech
+ * The tech object to query
+ *
+ * @return {Array}
+ * A serializable javascript representation of the {@link Tech}s
+ * {@link TextTrackList}.
+ */
+ const textTracksToJson = function (tech) {
+ const trackEls = tech.$$('track');
+ const trackObjs = Array.prototype.map.call(trackEls, t => t.track);
+ const tracks = Array.prototype.map.call(trackEls, function (trackEl) {
+ const json = trackToJson_(trackEl.track);
+ if (trackEl.src) {
+ json.src = trackEl.src;
+ }
+ return json;
+ });
+ return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
+ return trackObjs.indexOf(track) === -1;
+ }).map(trackToJson_));
+ };
+
+ /**
+ * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
+ * object {@link TextTrack} representations.
+ *
+ * @param {Array} json
+ * An array of `TextTrack` representation objects, like those that would be
+ * produced by `textTracksToJson`.
+ *
+ * @param {Tech} tech
+ * The `Tech` to create the `TextTrack`s on.
+ */
+ const jsonToTextTracks = function (json, tech) {
+ json.forEach(function (track) {
+ const addedTrack = tech.addRemoteTextTrack(track).track;
+ if (!track.src && track.cues) {
+ track.cues.forEach(cue => addedTrack.addCue(cue));
+ }
+ });
+ return tech.textTracks();
+ };
+ var textTrackConverter = {
+ textTracksToJson,
+ jsonToTextTracks,
+ trackToJson_
+ };
+
+ /**
+ * @file modal-dialog.js
+ */
+ const MODAL_CLASS_NAME = 'vjs-modal-dialog';
+
+ /**
+ * The `ModalDialog` displays over the video and its controls, which blocks
+ * interaction with the player until it is closed.
+ *
+ * Modal dialogs include a "Close" button and will close when that button
+ * is activated - or when ESC is pressed anywhere.
+ *
+ * @extends Component
+ */
+ class ModalDialog extends Component {
+ /**
+ * Create an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param { import('./utils/dom').ContentDescriptor} [options.content=undefined]
+ * Provide customized content for this modal.
+ *
+ * @param {string} [options.description]
+ * A text description for the modal, primarily for accessibility.
+ *
+ * @param {boolean} [options.fillAlways=false]
+ * Normally, modals are automatically filled only the first time
+ * they open. This tells the modal to refresh its content
+ * every time it opens.
+ *
+ * @param {string} [options.label]
+ * A text label for the modal, primarily for accessibility.
+ *
+ * @param {boolean} [options.pauseOnOpen=true]
+ * If `true`, playback will will be paused if playing when
+ * the modal opens, and resumed when it closes.
+ *
+ * @param {boolean} [options.temporary=true]
+ * If `true`, the modal can only be opened once; it will be
+ * disposed as soon as it's closed.
+ *
+ * @param {boolean} [options.uncloseable=false]
+ * If `true`, the user will not be able to close the modal
+ * through the UI in the normal ways. Programmatic closing is
+ * still possible.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.handleKeyDown_ = e => this.handleKeyDown(e);
+ this.close_ = e => this.close(e);
+ this.opened_ = this.hasBeenOpened_ = this.hasBeenFilled_ = false;
+ this.closeable(!this.options_.uncloseable);
+ this.content(this.options_.content);
+
+ // Make sure the contentEl is defined AFTER any children are initialized
+ // because we only want the contents of the modal in the contentEl
+ // (not the UI elements like the close button).
+ this.contentEl_ = createEl('div', {
+ className: `${MODAL_CLASS_NAME}-content`
+ }, {
+ role: 'document'
+ });
+ this.descEl_ = createEl('p', {
+ className: `${MODAL_CLASS_NAME}-description vjs-control-text`,
+ id: this.el().getAttribute('aria-describedby')
+ });
+ textContent(this.descEl_, this.description());
+ this.el_.appendChild(this.descEl_);
+ this.el_.appendChild(this.contentEl_);
+ }
+
+ /**
+ * Create the `ModalDialog`'s DOM element
+ *
+ * @return {Element}
+ * The DOM element that gets created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: this.buildCSSClass(),
+ tabIndex: -1
+ }, {
+ 'aria-describedby': `${this.id()}_description`,
+ 'aria-hidden': 'true',
+ 'aria-label': this.label(),
+ 'role': 'dialog',
+ 'aria-live': 'polite'
+ });
+ }
+ dispose() {
+ this.contentEl_ = null;
+ this.descEl_ = null;
+ this.previouslyActiveEl_ = null;
+ super.dispose();
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `${MODAL_CLASS_NAME} vjs-hidden ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * Returns the label string for this modal. Primarily used for accessibility.
+ *
+ * @return {string}
+ * the localized or raw label of this modal.
+ */
+ label() {
+ return this.localize(this.options_.label || 'Modal Window');
+ }
+
+ /**
+ * Returns the description string for this modal. Primarily used for
+ * accessibility.
+ *
+ * @return {string}
+ * The localized or raw description of this modal.
+ */
+ description() {
+ let desc = this.options_.description || this.localize('This is a modal window.');
+
+ // Append a universal closeability message if the modal is closeable.
+ if (this.closeable()) {
+ desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
+ }
+ return desc;
+ }
+
+ /**
+ * Opens the modal.
+ *
+ * @fires ModalDialog#beforemodalopen
+ * @fires ModalDialog#modalopen
+ */
+ open() {
+ if (this.opened_) {
+ if (this.options_.fillAlways) {
+ this.fill();
+ }
+ return;
+ }
+ const player = this.player();
+
+ /**
+ * Fired just before a `ModalDialog` is opened.
+ *
+ * @event ModalDialog#beforemodalopen
+ * @type {Event}
+ */
+ this.trigger('beforemodalopen');
+ this.opened_ = true;
+
+ // Fill content if the modal has never opened before and
+ // never been filled.
+ if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
+ this.fill();
+ }
+
+ // If the player was playing, pause it and take note of its previously
+ // playing state.
+ this.wasPlaying_ = !player.paused();
+ if (this.options_.pauseOnOpen && this.wasPlaying_) {
+ player.pause();
+ }
+ this.on('keydown', this.handleKeyDown_);
+
+ // Hide controls and note if they were enabled.
+ this.hadControls_ = player.controls();
+ player.controls(false);
+ this.show();
+ this.conditionalFocus_();
+ this.el().setAttribute('aria-hidden', 'false');
+
+ /**
+ * Fired just after a `ModalDialog` is opened.
+ *
+ * @event ModalDialog#modalopen
+ * @type {Event}
+ */
+ this.trigger('modalopen');
+ this.hasBeenOpened_ = true;
+ }
+
+ /**
+ * If the `ModalDialog` is currently open or closed.
+ *
+ * @param {boolean} [value]
+ * If given, it will open (`true`) or close (`false`) the modal.
+ *
+ * @return {boolean}
+ * the current open state of the modaldialog
+ */
+ opened(value) {
+ if (typeof value === 'boolean') {
+ this[value ? 'open' : 'close']();
+ }
+ return this.opened_;
+ }
+
+ /**
+ * Closes the modal, does nothing if the `ModalDialog` is
+ * not open.
+ *
+ * @fires ModalDialog#beforemodalclose
+ * @fires ModalDialog#modalclose
+ */
+ close() {
+ if (!this.opened_) {
+ return;
+ }
+ const player = this.player();
+
+ /**
+ * Fired just before a `ModalDialog` is closed.
+ *
+ * @event ModalDialog#beforemodalclose
+ * @type {Event}
+ */
+ this.trigger('beforemodalclose');
+ this.opened_ = false;
+ if (this.wasPlaying_ && this.options_.pauseOnOpen) {
+ player.play();
+ }
+ this.off('keydown', this.handleKeyDown_);
+ if (this.hadControls_) {
+ player.controls(true);
+ }
+ this.hide();
+ this.el().setAttribute('aria-hidden', 'true');
+
+ /**
+ * Fired just after a `ModalDialog` is closed.
+ *
+ * @event ModalDialog#modalclose
+ * @type {Event}
+ */
+ this.trigger('modalclose');
+ this.conditionalBlur_();
+ if (this.options_.temporary) {
+ this.dispose();
+ }
+ }
+
+ /**
+ * Check to see if the `ModalDialog` is closeable via the UI.
+ *
+ * @param {boolean} [value]
+ * If given as a boolean, it will set the `closeable` option.
+ *
+ * @return {boolean}
+ * Returns the final value of the closable option.
+ */
+ closeable(value) {
+ if (typeof value === 'boolean') {
+ const closeable = this.closeable_ = !!value;
+ let close = this.getChild('closeButton');
+
+ // If this is being made closeable and has no close button, add one.
+ if (closeable && !close) {
+ // The close button should be a child of the modal - not its
+ // content element, so temporarily change the content element.
+ const temp = this.contentEl_;
+ this.contentEl_ = this.el_;
+ close = this.addChild('closeButton', {
+ controlText: 'Close Modal Dialog'
+ });
+ this.contentEl_ = temp;
+ this.on(close, 'close', this.close_);
+ }
+
+ // If this is being made uncloseable and has a close button, remove it.
+ if (!closeable && close) {
+ this.off(close, 'close', this.close_);
+ this.removeChild(close);
+ close.dispose();
+ }
+ }
+ return this.closeable_;
+ }
+
+ /**
+ * Fill the modal's content element with the modal's "content" option.
+ * The content element will be emptied before this change takes place.
+ */
+ fill() {
+ this.fillWith(this.content());
+ }
+
+ /**
+ * Fill the modal's content element with arbitrary content.
+ * The content element will be emptied before this change takes place.
+ *
+ * @fires ModalDialog#beforemodalfill
+ * @fires ModalDialog#modalfill
+ *
+ * @param { import('./utils/dom').ContentDescriptor} [content]
+ * The same rules apply to this as apply to the `content` option.
+ */
+ fillWith(content) {
+ const contentEl = this.contentEl();
+ const parentEl = contentEl.parentNode;
+ const nextSiblingEl = contentEl.nextSibling;
+
+ /**
+ * Fired just before a `ModalDialog` is filled with content.
+ *
+ * @event ModalDialog#beforemodalfill
+ * @type {Event}
+ */
+ this.trigger('beforemodalfill');
+ this.hasBeenFilled_ = true;
+
+ // Detach the content element from the DOM before performing
+ // manipulation to avoid modifying the live DOM multiple times.
+ parentEl.removeChild(contentEl);
+ this.empty();
+ insertContent(contentEl, content);
+ /**
+ * Fired just after a `ModalDialog` is filled with content.
+ *
+ * @event ModalDialog#modalfill
+ * @type {Event}
+ */
+ this.trigger('modalfill');
+
+ // Re-inject the re-filled content element.
+ if (nextSiblingEl) {
+ parentEl.insertBefore(contentEl, nextSiblingEl);
+ } else {
+ parentEl.appendChild(contentEl);
+ }
+
+ // make sure that the close button is last in the dialog DOM
+ const closeButton = this.getChild('closeButton');
+ if (closeButton) {
+ parentEl.appendChild(closeButton.el_);
+ }
+ }
+
+ /**
+ * Empties the content element. This happens anytime the modal is filled.
+ *
+ * @fires ModalDialog#beforemodalempty
+ * @fires ModalDialog#modalempty
+ */
+ empty() {
+ /**
+ * Fired just before a `ModalDialog` is emptied.
+ *
+ * @event ModalDialog#beforemodalempty
+ * @type {Event}
+ */
+ this.trigger('beforemodalempty');
+ emptyEl(this.contentEl());
+
+ /**
+ * Fired just after a `ModalDialog` is emptied.
+ *
+ * @event ModalDialog#modalempty
+ * @type {Event}
+ */
+ this.trigger('modalempty');
+ }
+
+ /**
+ * Gets or sets the modal content, which gets normalized before being
+ * rendered into the DOM.
+ *
+ * This does not update the DOM or fill the modal, but it is called during
+ * that process.
+ *
+ * @param { import('./utils/dom').ContentDescriptor} [value]
+ * If defined, sets the internal content value to be used on the
+ * next call(s) to `fill`. This value is normalized before being
+ * inserted. To "clear" the internal content value, pass `null`.
+ *
+ * @return { import('./utils/dom').ContentDescriptor}
+ * The current content of the modal dialog
+ */
+ content(value) {
+ if (typeof value !== 'undefined') {
+ this.content_ = value;
+ }
+ return this.content_;
+ }
+
+ /**
+ * conditionally focus the modal dialog if focus was previously on the player.
+ *
+ * @private
+ */
+ conditionalFocus_() {
+ const activeEl = document.activeElement;
+ const playerEl = this.player_.el_;
+ this.previouslyActiveEl_ = null;
+ if (playerEl.contains(activeEl) || playerEl === activeEl) {
+ this.previouslyActiveEl_ = activeEl;
+ this.focus();
+ }
+ }
+
+ /**
+ * conditionally blur the element and refocus the last focused element
+ *
+ * @private
+ */
+ conditionalBlur_() {
+ if (this.previouslyActiveEl_) {
+ this.previouslyActiveEl_.focus();
+ this.previouslyActiveEl_ = null;
+ }
+ }
+
+ /**
+ * Keydown handler. Attached when modal is focused.
+ *
+ * @listens keydown
+ */
+ handleKeyDown(event) {
+ // Do not allow keydowns to reach out of the modal dialog.
+ event.stopPropagation();
+ if (keycode.isEventKey(event, 'Escape') && this.closeable()) {
+ event.preventDefault();
+ this.close();
+ return;
+ }
+
+ // exit early if it isn't a tab key
+ if (!keycode.isEventKey(event, 'Tab')) {
+ return;
+ }
+ const focusableEls = this.focusableEls_();
+ const activeEl = this.el_.querySelector(':focus');
+ let focusIndex;
+ for (let i = 0; i < focusableEls.length; i++) {
+ if (activeEl === focusableEls[i]) {
+ focusIndex = i;
+ break;
+ }
+ }
+ if (document.activeElement === this.el_) {
+ focusIndex = 0;
+ }
+ if (event.shiftKey && focusIndex === 0) {
+ focusableEls[focusableEls.length - 1].focus();
+ event.preventDefault();
+ } else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {
+ focusableEls[0].focus();
+ event.preventDefault();
+ }
+ }
+
+ /**
+ * get all focusable elements
+ *
+ * @private
+ */
+ focusableEls_() {
+ const allChildren = this.el_.querySelectorAll('*');
+ return Array.prototype.filter.call(allChildren, child => {
+ return (child instanceof window.HTMLAnchorElement || child instanceof window.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window.HTMLInputElement || child instanceof window.HTMLSelectElement || child instanceof window.HTMLTextAreaElement || child instanceof window.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window.HTMLIFrameElement || child instanceof window.HTMLObjectElement || child instanceof window.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');
+ });
+ }
+ }
+
+ /**
+ * Default options for `ModalDialog` default options.
+ *
+ * @type {Object}
+ * @private
+ */
+ ModalDialog.prototype.options_ = {
+ pauseOnOpen: true,
+ temporary: true
+ };
+ Component.registerComponent('ModalDialog', ModalDialog);
+
+ /**
+ * @file track-list.js
+ */
+
+ /**
+ * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
+ * {@link VideoTrackList}
+ *
+ * @extends EventTarget
+ */
+ class TrackList extends EventTarget {
+ /**
+ * Create an instance of this class
+ *
+ * @param { import('./track').default[] } tracks
+ * A list of tracks to initialize the list with.
+ *
+ * @abstract
+ */
+ constructor(tracks = []) {
+ super();
+ this.tracks_ = [];
+
+ /**
+ * @memberof TrackList
+ * @member {number} length
+ * The current number of `Track`s in the this Trackist.
+ * @instance
+ */
+ Object.defineProperty(this, 'length', {
+ get() {
+ return this.tracks_.length;
+ }
+ });
+ for (let i = 0; i < tracks.length; i++) {
+ this.addTrack(tracks[i]);
+ }
+ }
+
+ /**
+ * Add a {@link Track} to the `TrackList`
+ *
+ * @param { import('./track').default } track
+ * The audio, video, or text track to add to the list.
+ *
+ * @fires TrackList#addtrack
+ */
+ addTrack(track) {
+ const index = this.tracks_.length;
+ if (!('' + index in this)) {
+ Object.defineProperty(this, index, {
+ get() {
+ return this.tracks_[index];
+ }
+ });
+ }
+
+ // Do not add duplicate tracks
+ if (this.tracks_.indexOf(track) === -1) {
+ this.tracks_.push(track);
+ /**
+ * Triggered when a track is added to a track list.
+ *
+ * @event TrackList#addtrack
+ * @type {Event}
+ * @property {Track} track
+ * A reference to track that was added.
+ */
+ this.trigger({
+ track,
+ type: 'addtrack',
+ target: this
+ });
+ }
+
+ /**
+ * Triggered when a track label is changed.
+ *
+ * @event TrackList#addtrack
+ * @type {Event}
+ * @property {Track} track
+ * A reference to track that was added.
+ */
+ track.labelchange_ = () => {
+ this.trigger({
+ track,
+ type: 'labelchange',
+ target: this
+ });
+ };
+ if (isEvented(track)) {
+ track.addEventListener('labelchange', track.labelchange_);
+ }
+ }
+
+ /**
+ * Remove a {@link Track} from the `TrackList`
+ *
+ * @param { import('./track').default } rtrack
+ * The audio, video, or text track to remove from the list.
+ *
+ * @fires TrackList#removetrack
+ */
+ removeTrack(rtrack) {
+ let track;
+ for (let i = 0, l = this.length; i < l; i++) {
+ if (this[i] === rtrack) {
+ track = this[i];
+ if (track.off) {
+ track.off();
+ }
+ this.tracks_.splice(i, 1);
+ break;
+ }
+ }
+ if (!track) {
+ return;
+ }
+
+ /**
+ * Triggered when a track is removed from track list.
+ *
+ * @event TrackList#removetrack
+ * @type {Event}
+ * @property {Track} track
+ * A reference to track that was removed.
+ */
+ this.trigger({
+ track,
+ type: 'removetrack',
+ target: this
+ });
+ }
+
+ /**
+ * Get a Track from the TrackList by a tracks id
+ *
+ * @param {string} id - the id of the track to get
+ * @method getTrackById
+ * @return { import('./track').default }
+ * @private
+ */
+ getTrackById(id) {
+ let result = null;
+ for (let i = 0, l = this.length; i < l; i++) {
+ const track = this[i];
+ if (track.id === id) {
+ result = track;
+ break;
+ }
+ }
+ return result;
+ }
+ }
+
+ /**
+ * Triggered when a different track is selected/enabled.
+ *
+ * @event TrackList#change
+ * @type {Event}
+ */
+
+ /**
+ * Events that can be called with on + eventName. See {@link EventHandler}.
+ *
+ * @property {Object} TrackList#allowedEvents_
+ * @protected
+ */
+ TrackList.prototype.allowedEvents_ = {
+ change: 'change',
+ addtrack: 'addtrack',
+ removetrack: 'removetrack',
+ labelchange: 'labelchange'
+ };
+
+ // emulate attribute EventHandler support to allow for feature detection
+ for (const event in TrackList.prototype.allowedEvents_) {
+ TrackList.prototype['on' + event] = null;
+ }
+
+ /**
+ * @file audio-track-list.js
+ */
+
+ /**
+ * Anywhere we call this function we diverge from the spec
+ * as we only support one enabled audiotrack at a time
+ *
+ * @param {AudioTrackList} list
+ * list to work on
+ *
+ * @param { import('./audio-track').default } track
+ * The track to skip
+ *
+ * @private
+ */
+ const disableOthers$1 = function (list, track) {
+ for (let i = 0; i < list.length; i++) {
+ if (!Object.keys(list[i]).length || track.id === list[i].id) {
+ continue;
+ }
+ // another audio track is enabled, disable it
+ list[i].enabled = false;
+ }
+ };
+
+ /**
+ * The current list of {@link AudioTrack} for a media file.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
+ * @extends TrackList
+ */
+ class AudioTrackList extends TrackList {
+ /**
+ * Create an instance of this class.
+ *
+ * @param { import('./audio-track').default[] } [tracks=[]]
+ * A list of `AudioTrack` to instantiate the list with.
+ */
+ constructor(tracks = []) {
+ // make sure only 1 track is enabled
+ // sorted from last index to first index
+ for (let i = tracks.length - 1; i >= 0; i--) {
+ if (tracks[i].enabled) {
+ disableOthers$1(tracks, tracks[i]);
+ break;
+ }
+ }
+ super(tracks);
+ this.changing_ = false;
+ }
+
+ /**
+ * Add an {@link AudioTrack} to the `AudioTrackList`.
+ *
+ * @param { import('./audio-track').default } track
+ * The AudioTrack to add to the list
+ *
+ * @fires TrackList#addtrack
+ */
+ addTrack(track) {
+ if (track.enabled) {
+ disableOthers$1(this, track);
+ }
+ super.addTrack(track);
+ // native tracks don't have this
+ if (!track.addEventListener) {
+ return;
+ }
+ track.enabledChange_ = () => {
+ // when we are disabling other tracks (since we don't support
+ // more than one track at a time) we will set changing_
+ // to true so that we don't trigger additional change events
+ if (this.changing_) {
+ return;
+ }
+ this.changing_ = true;
+ disableOthers$1(this, track);
+ this.changing_ = false;
+ this.trigger('change');
+ };
+
+ /**
+ * @listens AudioTrack#enabledchange
+ * @fires TrackList#change
+ */
+ track.addEventListener('enabledchange', track.enabledChange_);
+ }
+ removeTrack(rtrack) {
+ super.removeTrack(rtrack);
+ if (rtrack.removeEventListener && rtrack.enabledChange_) {
+ rtrack.removeEventListener('enabledchange', rtrack.enabledChange_);
+ rtrack.enabledChange_ = null;
+ }
+ }
+ }
+
+ /**
+ * @file video-track-list.js
+ */
+
+ /**
+ * Un-select all other {@link VideoTrack}s that are selected.
+ *
+ * @param {VideoTrackList} list
+ * list to work on
+ *
+ * @param { import('./video-track').default } track
+ * The track to skip
+ *
+ * @private
+ */
+ const disableOthers = function (list, track) {
+ for (let i = 0; i < list.length; i++) {
+ if (!Object.keys(list[i]).length || track.id === list[i].id) {
+ continue;
+ }
+ // another video track is enabled, disable it
+ list[i].selected = false;
+ }
+ };
+
+ /**
+ * The current list of {@link VideoTrack} for a video.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
+ * @extends TrackList
+ */
+ class VideoTrackList extends TrackList {
+ /**
+ * Create an instance of this class.
+ *
+ * @param {VideoTrack[]} [tracks=[]]
+ * A list of `VideoTrack` to instantiate the list with.
+ */
+ constructor(tracks = []) {
+ // make sure only 1 track is enabled
+ // sorted from last index to first index
+ for (let i = tracks.length - 1; i >= 0; i--) {
+ if (tracks[i].selected) {
+ disableOthers(tracks, tracks[i]);
+ break;
+ }
+ }
+ super(tracks);
+ this.changing_ = false;
+
+ /**
+ * @member {number} VideoTrackList#selectedIndex
+ * The current index of the selected {@link VideoTrack`}.
+ */
+ Object.defineProperty(this, 'selectedIndex', {
+ get() {
+ for (let i = 0; i < this.length; i++) {
+ if (this[i].selected) {
+ return i;
+ }
+ }
+ return -1;
+ },
+ set() {}
+ });
+ }
+
+ /**
+ * Add a {@link VideoTrack} to the `VideoTrackList`.
+ *
+ * @param { import('./video-track').default } track
+ * The VideoTrack to add to the list
+ *
+ * @fires TrackList#addtrack
+ */
+ addTrack(track) {
+ if (track.selected) {
+ disableOthers(this, track);
+ }
+ super.addTrack(track);
+ // native tracks don't have this
+ if (!track.addEventListener) {
+ return;
+ }
+ track.selectedChange_ = () => {
+ if (this.changing_) {
+ return;
+ }
+ this.changing_ = true;
+ disableOthers(this, track);
+ this.changing_ = false;
+ this.trigger('change');
+ };
+
+ /**
+ * @listens VideoTrack#selectedchange
+ * @fires TrackList#change
+ */
+ track.addEventListener('selectedchange', track.selectedChange_);
+ }
+ removeTrack(rtrack) {
+ super.removeTrack(rtrack);
+ if (rtrack.removeEventListener && rtrack.selectedChange_) {
+ rtrack.removeEventListener('selectedchange', rtrack.selectedChange_);
+ rtrack.selectedChange_ = null;
+ }
+ }
+ }
+
+ /**
+ * @file text-track-list.js
+ */
+
+ /**
+ * The current list of {@link TextTrack} for a media file.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
+ * @extends TrackList
+ */
+ class TextTrackList extends TrackList {
+ /**
+ * Add a {@link TextTrack} to the `TextTrackList`
+ *
+ * @param { import('./text-track').default } track
+ * The text track to add to the list.
+ *
+ * @fires TrackList#addtrack
+ */
+ addTrack(track) {
+ super.addTrack(track);
+ if (!this.queueChange_) {
+ this.queueChange_ = () => this.queueTrigger('change');
+ }
+ if (!this.triggerSelectedlanguagechange) {
+ this.triggerSelectedlanguagechange_ = () => this.trigger('selectedlanguagechange');
+ }
+
+ /**
+ * @listens TextTrack#modechange
+ * @fires TrackList#change
+ */
+ track.addEventListener('modechange', this.queueChange_);
+ const nonLanguageTextTrackKind = ['metadata', 'chapters'];
+ if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {
+ track.addEventListener('modechange', this.triggerSelectedlanguagechange_);
+ }
+ }
+ removeTrack(rtrack) {
+ super.removeTrack(rtrack);
+
+ // manually remove the event handlers we added
+ if (rtrack.removeEventListener) {
+ if (this.queueChange_) {
+ rtrack.removeEventListener('modechange', this.queueChange_);
+ }
+ if (this.selectedlanguagechange_) {
+ rtrack.removeEventListener('modechange', this.triggerSelectedlanguagechange_);
+ }
+ }
+ }
+ }
+
+ /**
+ * @file html-track-element-list.js
+ */
+
+ /**
+ * The current list of {@link HtmlTrackElement}s.
+ */
+ class HtmlTrackElementList {
+ /**
+ * Create an instance of this class.
+ *
+ * @param {HtmlTrackElement[]} [tracks=[]]
+ * A list of `HtmlTrackElement` to instantiate the list with.
+ */
+ constructor(trackElements = []) {
+ this.trackElements_ = [];
+
+ /**
+ * @memberof HtmlTrackElementList
+ * @member {number} length
+ * The current number of `Track`s in the this Trackist.
+ * @instance
+ */
+ Object.defineProperty(this, 'length', {
+ get() {
+ return this.trackElements_.length;
+ }
+ });
+ for (let i = 0, length = trackElements.length; i < length; i++) {
+ this.addTrackElement_(trackElements[i]);
+ }
+ }
+
+ /**
+ * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
+ *
+ * @param {HtmlTrackElement} trackElement
+ * The track element to add to the list.
+ *
+ * @private
+ */
+ addTrackElement_(trackElement) {
+ const index = this.trackElements_.length;
+ if (!('' + index in this)) {
+ Object.defineProperty(this, index, {
+ get() {
+ return this.trackElements_[index];
+ }
+ });
+ }
+
+ // Do not add duplicate elements
+ if (this.trackElements_.indexOf(trackElement) === -1) {
+ this.trackElements_.push(trackElement);
+ }
+ }
+
+ /**
+ * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
+ * {@link TextTrack}.
+ *
+ * @param {TextTrack} track
+ * The track associated with a track element.
+ *
+ * @return {HtmlTrackElement|undefined}
+ * The track element that was found or undefined.
+ *
+ * @private
+ */
+ getTrackElementByTrack_(track) {
+ let trackElement_;
+ for (let i = 0, length = this.trackElements_.length; i < length; i++) {
+ if (track === this.trackElements_[i].track) {
+ trackElement_ = this.trackElements_[i];
+ break;
+ }
+ }
+ return trackElement_;
+ }
+
+ /**
+ * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
+ *
+ * @param {HtmlTrackElement} trackElement
+ * The track element to remove from the list.
+ *
+ * @private
+ */
+ removeTrackElement_(trackElement) {
+ for (let i = 0, length = this.trackElements_.length; i < length; i++) {
+ if (trackElement === this.trackElements_[i]) {
+ if (this.trackElements_[i].track && typeof this.trackElements_[i].track.off === 'function') {
+ this.trackElements_[i].track.off();
+ }
+ if (typeof this.trackElements_[i].off === 'function') {
+ this.trackElements_[i].off();
+ }
+ this.trackElements_.splice(i, 1);
+ break;
+ }
+ }
+ }
+ }
+
+ /**
+ * @file text-track-cue-list.js
+ */
+
+ /**
+ * @typedef {Object} TextTrackCueList~TextTrackCue
+ *
+ * @property {string} id
+ * The unique id for this text track cue
+ *
+ * @property {number} startTime
+ * The start time for this text track cue
+ *
+ * @property {number} endTime
+ * The end time for this text track cue
+ *
+ * @property {boolean} pauseOnExit
+ * Pause when the end time is reached if true.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
+ */
+
+ /**
+ * A List of TextTrackCues.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
+ */
+ class TextTrackCueList {
+ /**
+ * Create an instance of this class..
+ *
+ * @param {Array} cues
+ * A list of cues to be initialized with
+ */
+ constructor(cues) {
+ TextTrackCueList.prototype.setCues_.call(this, cues);
+
+ /**
+ * @memberof TextTrackCueList
+ * @member {number} length
+ * The current number of `TextTrackCue`s in the TextTrackCueList.
+ * @instance
+ */
+ Object.defineProperty(this, 'length', {
+ get() {
+ return this.length_;
+ }
+ });
+ }
+
+ /**
+ * A setter for cues in this list. Creates getters
+ * an an index for the cues.
+ *
+ * @param {Array} cues
+ * An array of cues to set
+ *
+ * @private
+ */
+ setCues_(cues) {
+ const oldLength = this.length || 0;
+ let i = 0;
+ const l = cues.length;
+ this.cues_ = cues;
+ this.length_ = cues.length;
+ const defineProp = function (index) {
+ if (!('' + index in this)) {
+ Object.defineProperty(this, '' + index, {
+ get() {
+ return this.cues_[index];
+ }
+ });
+ }
+ };
+ if (oldLength < l) {
+ i = oldLength;
+ for (; i < l; i++) {
+ defineProp.call(this, i);
+ }
+ }
+ }
+
+ /**
+ * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
+ *
+ * @param {string} id
+ * The id of the cue that should be searched for.
+ *
+ * @return {TextTrackCueList~TextTrackCue|null}
+ * A single cue or null if none was found.
+ */
+ getCueById(id) {
+ let result = null;
+ for (let i = 0, l = this.length; i < l; i++) {
+ const cue = this[i];
+ if (cue.id === id) {
+ result = cue;
+ break;
+ }
+ }
+ return result;
+ }
+ }
+
+ /**
+ * @file track-kinds.js
+ */
+
+ /**
+ * All possible `VideoTrackKind`s
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
+ * @typedef VideoTrack~Kind
+ * @enum
+ */
+ const VideoTrackKind = {
+ alternative: 'alternative',
+ captions: 'captions',
+ main: 'main',
+ sign: 'sign',
+ subtitles: 'subtitles',
+ commentary: 'commentary'
+ };
+
+ /**
+ * All possible `AudioTrackKind`s
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
+ * @typedef AudioTrack~Kind
+ * @enum
+ */
+ const AudioTrackKind = {
+ 'alternative': 'alternative',
+ 'descriptions': 'descriptions',
+ 'main': 'main',
+ 'main-desc': 'main-desc',
+ 'translation': 'translation',
+ 'commentary': 'commentary'
+ };
+
+ /**
+ * All possible `TextTrackKind`s
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
+ * @typedef TextTrack~Kind
+ * @enum
+ */
+ const TextTrackKind = {
+ subtitles: 'subtitles',
+ captions: 'captions',
+ descriptions: 'descriptions',
+ chapters: 'chapters',
+ metadata: 'metadata'
+ };
+
+ /**
+ * All possible `TextTrackMode`s
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
+ * @typedef TextTrack~Mode
+ * @enum
+ */
+ const TextTrackMode = {
+ disabled: 'disabled',
+ hidden: 'hidden',
+ showing: 'showing'
+ };
+
+ /**
+ * @file track.js
+ */
+
+ /**
+ * A Track class that contains all of the common functionality for {@link AudioTrack},
+ * {@link VideoTrack}, and {@link TextTrack}.
+ *
+ * > Note: This class should not be used directly
+ *
+ * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
+ * @extends EventTarget
+ * @abstract
+ */
+ class Track extends EventTarget {
+ /**
+ * Create an instance of this class.
+ *
+ * @param {Object} [options={}]
+ * Object of option names and values
+ *
+ * @param {string} [options.kind='']
+ * A valid kind for the track type you are creating.
+ *
+ * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+ * A unique id for this AudioTrack.
+ *
+ * @param {string} [options.label='']
+ * The menu label for this track.
+ *
+ * @param {string} [options.language='']
+ * A valid two character language code.
+ *
+ * @abstract
+ */
+ constructor(options = {}) {
+ super();
+ const trackProps = {
+ id: options.id || 'vjs_track_' + newGUID(),
+ kind: options.kind || '',
+ language: options.language || ''
+ };
+ let label = options.label || '';
+
+ /**
+ * @memberof Track
+ * @member {string} id
+ * The id of this track. Cannot be changed after creation.
+ * @instance
+ *
+ * @readonly
+ */
+
+ /**
+ * @memberof Track
+ * @member {string} kind
+ * The kind of track that this is. Cannot be changed after creation.
+ * @instance
+ *
+ * @readonly
+ */
+
+ /**
+ * @memberof Track
+ * @member {string} language
+ * The two letter language code for this track. Cannot be changed after
+ * creation.
+ * @instance
+ *
+ * @readonly
+ */
+
+ for (const key in trackProps) {
+ Object.defineProperty(this, key, {
+ get() {
+ return trackProps[key];
+ },
+ set() {}
+ });
+ }
+
+ /**
+ * @memberof Track
+ * @member {string} label
+ * The label of this track. Cannot be changed after creation.
+ * @instance
+ *
+ * @fires Track#labelchange
+ */
+ Object.defineProperty(this, 'label', {
+ get() {
+ return label;
+ },
+ set(newLabel) {
+ if (newLabel !== label) {
+ label = newLabel;
+
+ /**
+ * An event that fires when label changes on this track.
+ *
+ * > Note: This is not part of the spec!
+ *
+ * @event Track#labelchange
+ * @type {Event}
+ */
+ this.trigger('labelchange');
+ }
+ }
+ });
+ }
+ }
+
+ /**
+ * @file url.js
+ * @module url
+ */
+
+ /**
+ * @typedef {Object} url:URLObject
+ *
+ * @property {string} protocol
+ * The protocol of the url that was parsed.
+ *
+ * @property {string} hostname
+ * The hostname of the url that was parsed.
+ *
+ * @property {string} port
+ * The port of the url that was parsed.
+ *
+ * @property {string} pathname
+ * The pathname of the url that was parsed.
+ *
+ * @property {string} search
+ * The search query of the url that was parsed.
+ *
+ * @property {string} hash
+ * The hash of the url that was parsed.
+ *
+ * @property {string} host
+ * The host of the url that was parsed.
+ */
+
+ /**
+ * Resolve and parse the elements of a URL.
+ *
+ * @function
+ * @param {String} url
+ * The url to parse
+ *
+ * @return {url:URLObject}
+ * An object of url details
+ */
+ const parseUrl = function (url) {
+ // This entire method can be replace with URL once we are able to drop IE11
+
+ const props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];
+
+ // add the url to an anchor and let the browser parse the URL
+ const a = document.createElement('a');
+ a.href = url;
+
+ // Copy the specific URL properties to a new object
+ // This is also needed for IE because the anchor loses its
+ // properties when it's removed from the dom
+ const details = {};
+ for (let i = 0; i < props.length; i++) {
+ details[props[i]] = a[props[i]];
+ }
+
+ // IE adds the port to the host property unlike everyone else. If
+ // a port identifier is added for standard ports, strip it.
+ if (details.protocol === 'http:') {
+ details.host = details.host.replace(/:80$/, '');
+ }
+ if (details.protocol === 'https:') {
+ details.host = details.host.replace(/:443$/, '');
+ }
+ if (!details.protocol) {
+ details.protocol = window.location.protocol;
+ }
+
+ /* istanbul ignore if */
+ if (!details.host) {
+ details.host = window.location.host;
+ }
+ return details;
+ };
+
+ /**
+ * Get absolute version of relative URL.
+ *
+ * @function
+ * @param {string} url
+ * URL to make absolute
+ *
+ * @return {string}
+ * Absolute URL
+ *
+ * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
+ */
+ const getAbsoluteURL = function (url) {
+ // Check if absolute URL
+ if (!url.match(/^https?:\/\//)) {
+ // Add the url to an anchor and let the browser parse it to convert to an absolute url
+ const a = document.createElement('a');
+ a.href = url;
+ url = a.href;
+ }
+ return url;
+ };
+
+ /**
+ * Returns the extension of the passed file name. It will return an empty string
+ * if passed an invalid path.
+ *
+ * @function
+ * @param {string} path
+ * The fileName path like '/path/to/file.mp4'
+ *
+ * @return {string}
+ * The extension in lower case or an empty string if no
+ * extension could be found.
+ */
+ const getFileExtension = function (path) {
+ if (typeof path === 'string') {
+ const splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/;
+ const pathParts = splitPathRe.exec(path);
+ if (pathParts) {
+ return pathParts.pop().toLowerCase();
+ }
+ }
+ return '';
+ };
+
+ /**
+ * Returns whether the url passed is a cross domain request or not.
+ *
+ * @function
+ * @param {string} url
+ * The url to check.
+ *
+ * @param {Object} [winLoc]
+ * the domain to check the url against, defaults to window.location
+ *
+ * @param {string} [winLoc.protocol]
+ * The window location protocol defaults to window.location.protocol
+ *
+ * @param {string} [winLoc.host]
+ * The window location host defaults to window.location.host
+ *
+ * @return {boolean}
+ * Whether it is a cross domain request or not.
+ */
+ const isCrossOrigin = function (url, winLoc = window.location) {
+ const urlInfo = parseUrl(url);
+
+ // IE8 protocol relative urls will return ':' for protocol
+ const srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol;
+
+ // Check if url is for another domain/origin
+ // IE8 doesn't know location.origin, so we won't rely on it here
+ const crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;
+ return crossOrigin;
+ };
+
+ var Url = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ parseUrl: parseUrl,
+ getAbsoluteURL: getAbsoluteURL,
+ getFileExtension: getFileExtension,
+ isCrossOrigin: isCrossOrigin
+ });
+
+ var win;
+ if (typeof window !== "undefined") {
+ win = window;
+ } else if (typeof commonjsGlobal !== "undefined") {
+ win = commonjsGlobal;
+ } else if (typeof self !== "undefined") {
+ win = self;
+ } else {
+ win = {};
+ }
+ var window_1 = win;
+
+ var _extends_1 = createCommonjsModule(function (module) {
+ function _extends() {
+ module.exports = _extends = Object.assign ? Object.assign.bind() : function (target) {
+ for (var i = 1; i < arguments.length; i++) {
+ var source = arguments[i];
+ for (var key in source) {
+ if (Object.prototype.hasOwnProperty.call(source, key)) {
+ target[key] = source[key];
+ }
+ }
+ }
+ return target;
+ }, module.exports.__esModule = true, module.exports["default"] = module.exports;
+ return _extends.apply(this, arguments);
+ }
+ module.exports = _extends, module.exports.__esModule = true, module.exports["default"] = module.exports;
+ });
+ unwrapExports(_extends_1);
+
+ var isFunction_1 = isFunction;
+ var toString = Object.prototype.toString;
+ function isFunction(fn) {
+ if (!fn) {
+ return false;
+ }
+ var string = toString.call(fn);
+ return string === '[object Function]' || typeof fn === 'function' && string !== '[object RegExp]' || typeof window !== 'undefined' && (
+ // IE8 and below
+ fn === window.setTimeout || fn === window.alert || fn === window.confirm || fn === window.prompt);
+ }
+
+ var httpResponseHandler = function httpResponseHandler(callback, decodeResponseBody) {
+ if (decodeResponseBody === void 0) {
+ decodeResponseBody = false;
+ }
+ return function (err, response, responseBody) {
+ // if the XHR failed, return that error
+ if (err) {
+ callback(err);
+ return;
+ } // if the HTTP status code is 4xx or 5xx, the request also failed
+
+ if (response.statusCode >= 400 && response.statusCode <= 599) {
+ var cause = responseBody;
+ if (decodeResponseBody) {
+ if (window_1.TextDecoder) {
+ var charset = getCharset(response.headers && response.headers['content-type']);
+ try {
+ cause = new TextDecoder(charset).decode(responseBody);
+ } catch (e) {}
+ } else {
+ cause = String.fromCharCode.apply(null, new Uint8Array(responseBody));
+ }
+ }
+ callback({
+ cause: cause
+ });
+ return;
+ } // otherwise, request succeeded
+
+ callback(null, responseBody);
+ };
+ };
+ function getCharset(contentTypeHeader) {
+ if (contentTypeHeader === void 0) {
+ contentTypeHeader = '';
+ }
+ return contentTypeHeader.toLowerCase().split(';').reduce(function (charset, contentType) {
+ var _contentType$split = contentType.split('='),
+ type = _contentType$split[0],
+ value = _contentType$split[1];
+ if (type.trim() === 'charset') {
+ return value.trim();
+ }
+ return charset;
+ }, 'utf-8');
+ }
+ var httpHandler = httpResponseHandler;
+
+ createXHR.httpHandler = httpHandler;
+ /**
+ * @license
+ * slighly modified parse-headers 2.0.2 <https://github.com/kesla/parse-headers/>
+ * Copyright (c) 2014 David Björklund
+ * Available under the MIT license
+ * <https://github.com/kesla/parse-headers/blob/master/LICENCE>
+ */
+
+ var parseHeaders = function parseHeaders(headers) {
+ var result = {};
+ if (!headers) {
+ return result;
+ }
+ headers.trim().split('\n').forEach(function (row) {
+ var index = row.indexOf(':');
+ var key = row.slice(0, index).trim().toLowerCase();
+ var value = row.slice(index + 1).trim();
+ if (typeof result[key] === 'undefined') {
+ result[key] = value;
+ } else if (Array.isArray(result[key])) {
+ result[key].push(value);
+ } else {
+ result[key] = [result[key], value];
+ }
+ });
+ return result;
+ };
+ var lib = createXHR; // Allow use of default import syntax in TypeScript
+
+ var default_1 = createXHR;
+ createXHR.XMLHttpRequest = window_1.XMLHttpRequest || noop;
+ createXHR.XDomainRequest = "withCredentials" in new createXHR.XMLHttpRequest() ? createXHR.XMLHttpRequest : window_1.XDomainRequest;
+ forEachArray(["get", "put", "post", "patch", "head", "delete"], function (method) {
+ createXHR[method === "delete" ? "del" : method] = function (uri, options, callback) {
+ options = initParams(uri, options, callback);
+ options.method = method.toUpperCase();
+ return _createXHR(options);
+ };
+ });
+ function forEachArray(array, iterator) {
+ for (var i = 0; i < array.length; i++) {
+ iterator(array[i]);
+ }
+ }
+ function isEmpty(obj) {
+ for (var i in obj) {
+ if (obj.hasOwnProperty(i)) return false;
+ }
+ return true;
+ }
+ function initParams(uri, options, callback) {
+ var params = uri;
+ if (isFunction_1(options)) {
+ callback = options;
+ if (typeof uri === "string") {
+ params = {
+ uri: uri
+ };
+ }
+ } else {
+ params = _extends_1({}, options, {
+ uri: uri
+ });
+ }
+ params.callback = callback;
+ return params;
+ }
+ function createXHR(uri, options, callback) {
+ options = initParams(uri, options, callback);
+ return _createXHR(options);
+ }
+ function _createXHR(options) {
+ if (typeof options.callback === "undefined") {
+ throw new Error("callback argument missing");
+ }
+ var called = false;
+ var callback = function cbOnce(err, response, body) {
+ if (!called) {
+ called = true;
+ options.callback(err, response, body);
+ }
+ };
+ function readystatechange() {
+ if (xhr.readyState === 4) {
+ setTimeout(loadFunc, 0);
+ }
+ }
+ function getBody() {
+ // Chrome with requestType=blob throws errors arround when even testing access to responseText
+ var body = undefined;
+ if (xhr.response) {
+ body = xhr.response;
+ } else {
+ body = xhr.responseText || getXml(xhr);
+ }
+ if (isJson) {
+ try {
+ body = JSON.parse(body);
+ } catch (e) {}
+ }
+ return body;
+ }
+ function errorFunc(evt) {
+ clearTimeout(timeoutTimer);
+ if (!(evt instanceof Error)) {
+ evt = new Error("" + (evt || "Unknown XMLHttpRequest Error"));
+ }
+ evt.statusCode = 0;
+ return callback(evt, failureResponse);
+ } // will load the data & process the response in a special response object
+
+ function loadFunc() {
+ if (aborted) return;
+ var status;
+ clearTimeout(timeoutTimer);
+ if (options.useXDR && xhr.status === undefined) {
+ //IE8 CORS GET successful response doesn't have a status field, but body is fine
+ status = 200;
+ } else {
+ status = xhr.status === 1223 ? 204 : xhr.status;
+ }
+ var response = failureResponse;
+ var err = null;
+ if (status !== 0) {
+ response = {
+ body: getBody(),
+ statusCode: status,
+ method: method,
+ headers: {},
+ url: uri,
+ rawRequest: xhr
+ };
+ if (xhr.getAllResponseHeaders) {
+ //remember xhr can in fact be XDR for CORS in IE
+ response.headers = parseHeaders(xhr.getAllResponseHeaders());
+ }
+ } else {
+ err = new Error("Internal XMLHttpRequest Error");
+ }
+ return callback(err, response, response.body);
+ }
+ var xhr = options.xhr || null;
+ if (!xhr) {
+ if (options.cors || options.useXDR) {
+ xhr = new createXHR.XDomainRequest();
+ } else {
+ xhr = new createXHR.XMLHttpRequest();
+ }
+ }
+ var key;
+ var aborted;
+ var uri = xhr.url = options.uri || options.url;
+ var method = xhr.method = options.method || "GET";
+ var body = options.body || options.data;
+ var headers = xhr.headers = options.headers || {};
+ var sync = !!options.sync;
+ var isJson = false;
+ var timeoutTimer;
+ var failureResponse = {
+ body: undefined,
+ headers: {},
+ statusCode: 0,
+ method: method,
+ url: uri,
+ rawRequest: xhr
+ };
+ if ("json" in options && options.json !== false) {
+ isJson = true;
+ headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user
+
+ if (method !== "GET" && method !== "HEAD") {
+ headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user
+
+ body = JSON.stringify(options.json === true ? body : options.json);
+ }
+ }
+ xhr.onreadystatechange = readystatechange;
+ xhr.onload = loadFunc;
+ xhr.onerror = errorFunc; // IE9 must have onprogress be set to a unique function.
+
+ xhr.onprogress = function () {// IE must die
+ };
+ xhr.onabort = function () {
+ aborted = true;
+ };
+ xhr.ontimeout = errorFunc;
+ xhr.open(method, uri, !sync, options.username, options.password); //has to be after open
+
+ if (!sync) {
+ xhr.withCredentials = !!options.withCredentials;
+ } // Cannot set timeout with sync request
+ // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
+ // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
+
+ if (!sync && options.timeout > 0) {
+ timeoutTimer = setTimeout(function () {
+ if (aborted) return;
+ aborted = true; //IE9 may still call readystatechange
+
+ xhr.abort("timeout");
+ var e = new Error("XMLHttpRequest timeout");
+ e.code = "ETIMEDOUT";
+ errorFunc(e);
+ }, options.timeout);
+ }
+ if (xhr.setRequestHeader) {
+ for (key in headers) {
+ if (headers.hasOwnProperty(key)) {
+ xhr.setRequestHeader(key, headers[key]);
+ }
+ }
+ } else if (options.headers && !isEmpty(options.headers)) {
+ throw new Error("Headers cannot be set on an XDomainRequest object");
+ }
+ if ("responseType" in options) {
+ xhr.responseType = options.responseType;
+ }
+ if ("beforeSend" in options && typeof options.beforeSend === "function") {
+ options.beforeSend(xhr);
+ } // Microsoft Edge browser sends "undefined" when send is called with undefined value.
+ // XMLHttpRequest spec says to pass null as body to indicate no body
+ // See https://github.com/naugtur/xhr/issues/100.
+
+ xhr.send(body || null);
+ return xhr;
+ }
+ function getXml(xhr) {
+ // xhr.responseXML will throw Exception "InvalidStateError" or "DOMException"
+ // See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/responseXML.
+ try {
+ if (xhr.responseType === "document") {
+ return xhr.responseXML;
+ }
+ var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror";
+ if (xhr.responseType === "" && !firefoxBugTakenEffect) {
+ return xhr.responseXML;
+ }
+ } catch (e) {}
+ return null;
+ }
+ function noop() {}
+ lib.default = default_1;
+
+ /**
+ * @file text-track.js
+ */
+
+ /**
+ * Takes a webvtt file contents and parses it into cues
+ *
+ * @param {string} srcContent
+ * webVTT file contents
+ *
+ * @param {TextTrack} track
+ * TextTrack to add cues to. Cues come from the srcContent.
+ *
+ * @private
+ */
+ const parseCues = function (srcContent, track) {
+ const parser = new window.WebVTT.Parser(window, window.vttjs, window.WebVTT.StringDecoder());
+ const errors = [];
+ parser.oncue = function (cue) {
+ track.addCue(cue);
+ };
+ parser.onparsingerror = function (error) {
+ errors.push(error);
+ };
+ parser.onflush = function () {
+ track.trigger({
+ type: 'loadeddata',
+ target: track
+ });
+ };
+ parser.parse(srcContent);
+ if (errors.length > 0) {
+ if (window.console && window.console.groupCollapsed) {
+ window.console.groupCollapsed(`Text Track parsing errors for ${track.src}`);
+ }
+ errors.forEach(error => log.error(error));
+ if (window.console && window.console.groupEnd) {
+ window.console.groupEnd();
+ }
+ }
+ parser.flush();
+ };
+
+ /**
+ * Load a `TextTrack` from a specified url.
+ *
+ * @param {string} src
+ * Url to load track from.
+ *
+ * @param {TextTrack} track
+ * Track to add cues to. Comes from the content at the end of `url`.
+ *
+ * @private
+ */
+ const loadTrack = function (src, track) {
+ const opts = {
+ uri: src
+ };
+ const crossOrigin = isCrossOrigin(src);
+ if (crossOrigin) {
+ opts.cors = crossOrigin;
+ }
+ const withCredentials = track.tech_.crossOrigin() === 'use-credentials';
+ if (withCredentials) {
+ opts.withCredentials = withCredentials;
+ }
+ lib(opts, bind_(this, function (err, response, responseBody) {
+ if (err) {
+ return log.error(err, response);
+ }
+ track.loaded_ = true;
+
+ // Make sure that vttjs has loaded, otherwise, wait till it finished loading
+ // NOTE: this is only used for the alt/video.novtt.js build
+ if (typeof window.WebVTT !== 'function') {
+ if (track.tech_) {
+ // to prevent use before define eslint error, we define loadHandler
+ // as a let here
+ track.tech_.any(['vttjsloaded', 'vttjserror'], event => {
+ if (event.type === 'vttjserror') {
+ log.error(`vttjs failed to load, stopping trying to process ${track.src}`);
+ return;
+ }
+ return parseCues(responseBody, track);
+ });
+ }
+ } else {
+ parseCues(responseBody, track);
+ }
+ }));
+ };
+
+ /**
+ * A representation of a single `TextTrack`.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
+ * @extends Track
+ */
+ class TextTrack extends Track {
+ /**
+ * Create an instance of this class.
+ *
+ * @param {Object} options={}
+ * Object of option names and values
+ *
+ * @param { import('../tech/tech').default } options.tech
+ * A reference to the tech that owns this TextTrack.
+ *
+ * @param {TextTrack~Kind} [options.kind='subtitles']
+ * A valid text track kind.
+ *
+ * @param {TextTrack~Mode} [options.mode='disabled']
+ * A valid text track mode.
+ *
+ * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+ * A unique id for this TextTrack.
+ *
+ * @param {string} [options.label='']
+ * The menu label for this track.
+ *
+ * @param {string} [options.language='']
+ * A valid two character language code.
+ *
+ * @param {string} [options.srclang='']
+ * A valid two character language code. An alternative, but deprioritized
+ * version of `options.language`
+ *
+ * @param {string} [options.src]
+ * A url to TextTrack cues.
+ *
+ * @param {boolean} [options.default]
+ * If this track should default to on or off.
+ */
+ constructor(options = {}) {
+ if (!options.tech) {
+ throw new Error('A tech was not provided.');
+ }
+ const settings = merge(options, {
+ kind: TextTrackKind[options.kind] || 'subtitles',
+ language: options.language || options.srclang || ''
+ });
+ let mode = TextTrackMode[settings.mode] || 'disabled';
+ const default_ = settings.default;
+ if (settings.kind === 'metadata' || settings.kind === 'chapters') {
+ mode = 'hidden';
+ }
+ super(settings);
+ this.tech_ = settings.tech;
+ this.cues_ = [];
+ this.activeCues_ = [];
+ this.preload_ = this.tech_.preloadTextTracks !== false;
+ const cues = new TextTrackCueList(this.cues_);
+ const activeCues = new TextTrackCueList(this.activeCues_);
+ let changed = false;
+ this.timeupdateHandler = bind_(this, function (event = {}) {
+ if (this.tech_.isDisposed()) {
+ return;
+ }
+ if (!this.tech_.isReady_) {
+ if (event.type !== 'timeupdate') {
+ this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler);
+ }
+ return;
+ }
+
+ // Accessing this.activeCues for the side-effects of updating itself
+ // due to its nature as a getter function. Do not remove or cues will
+ // stop updating!
+ // Use the setter to prevent deletion from uglify (pure_getters rule)
+ this.activeCues = this.activeCues;
+ if (changed) {
+ this.trigger('cuechange');
+ changed = false;
+ }
+ if (event.type !== 'timeupdate') {
+ this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler);
+ }
+ });
+ const disposeHandler = () => {
+ this.stopTracking();
+ };
+ this.tech_.one('dispose', disposeHandler);
+ if (mode !== 'disabled') {
+ this.startTracking();
+ }
+ Object.defineProperties(this, {
+ /**
+ * @memberof TextTrack
+ * @member {boolean} default
+ * If this track was set to be on or off by default. Cannot be changed after
+ * creation.
+ * @instance
+ *
+ * @readonly
+ */
+ default: {
+ get() {
+ return default_;
+ },
+ set() {}
+ },
+ /**
+ * @memberof TextTrack
+ * @member {string} mode
+ * Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
+ * not be set if setting to an invalid mode.
+ * @instance
+ *
+ * @fires TextTrack#modechange
+ */
+ mode: {
+ get() {
+ return mode;
+ },
+ set(newMode) {
+ if (!TextTrackMode[newMode]) {
+ return;
+ }
+ if (mode === newMode) {
+ return;
+ }
+ mode = newMode;
+ if (!this.preload_ && mode !== 'disabled' && this.cues.length === 0) {
+ // On-demand load.
+ loadTrack(this.src, this);
+ }
+ this.stopTracking();
+ if (mode !== 'disabled') {
+ this.startTracking();
+ }
+ /**
+ * An event that fires when mode changes on this track. This allows
+ * the TextTrackList that holds this track to act accordingly.
+ *
+ * > Note: This is not part of the spec!
+ *
+ * @event TextTrack#modechange
+ * @type {Event}
+ */
+ this.trigger('modechange');
+ }
+ },
+ /**
+ * @memberof TextTrack
+ * @member {TextTrackCueList} cues
+ * The text track cue list for this TextTrack.
+ * @instance
+ */
+ cues: {
+ get() {
+ if (!this.loaded_) {
+ return null;
+ }
+ return cues;
+ },
+ set() {}
+ },
+ /**
+ * @memberof TextTrack
+ * @member {TextTrackCueList} activeCues
+ * The list text track cues that are currently active for this TextTrack.
+ * @instance
+ */
+ activeCues: {
+ get() {
+ if (!this.loaded_) {
+ return null;
+ }
+
+ // nothing to do
+ if (this.cues.length === 0) {
+ return activeCues;
+ }
+ const ct = this.tech_.currentTime();
+ const active = [];
+ for (let i = 0, l = this.cues.length; i < l; i++) {
+ const cue = this.cues[i];
+ if (cue.startTime <= ct && cue.endTime >= ct) {
+ active.push(cue);
+ }
+ }
+ changed = false;
+ if (active.length !== this.activeCues_.length) {
+ changed = true;
+ } else {
+ for (let i = 0; i < active.length; i++) {
+ if (this.activeCues_.indexOf(active[i]) === -1) {
+ changed = true;
+ }
+ }
+ }
+ this.activeCues_ = active;
+ activeCues.setCues_(this.activeCues_);
+ return activeCues;
+ },
+ // /!\ Keep this setter empty (see the timeupdate handler above)
+ set() {}
+ }
+ });
+ if (settings.src) {
+ this.src = settings.src;
+ if (!this.preload_) {
+ // Tracks will load on-demand.
+ // Act like we're loaded for other purposes.
+ this.loaded_ = true;
+ }
+ if (this.preload_ || settings.kind !== 'subtitles' && settings.kind !== 'captions') {
+ loadTrack(this.src, this);
+ }
+ } else {
+ this.loaded_ = true;
+ }
+ }
+ startTracking() {
+ // More precise cues based on requestVideoFrameCallback with a requestAnimationFram fallback
+ this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler);
+ // Also listen to timeupdate in case rVFC/rAF stops (window in background, audio in video el)
+ this.tech_.on('timeupdate', this.timeupdateHandler);
+ }
+ stopTracking() {
+ if (this.rvf_) {
+ this.tech_.cancelVideoFrameCallback(this.rvf_);
+ this.rvf_ = undefined;
+ }
+ this.tech_.off('timeupdate', this.timeupdateHandler);
+ }
+
+ /**
+ * Add a cue to the internal list of cues.
+ *
+ * @param {TextTrack~Cue} cue
+ * The cue to add to our internal list
+ */
+ addCue(originalCue) {
+ let cue = originalCue;
+
+ // Testing if the cue is a VTTCue in a way that survives minification
+ if (!('getCueAsHTML' in cue)) {
+ cue = new window.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);
+ for (const prop in originalCue) {
+ if (!(prop in cue)) {
+ cue[prop] = originalCue[prop];
+ }
+ }
+
+ // make sure that `id` is copied over
+ cue.id = originalCue.id;
+ cue.originalCue_ = originalCue;
+ }
+ const tracks = this.tech_.textTracks();
+ for (let i = 0; i < tracks.length; i++) {
+ if (tracks[i] !== this) {
+ tracks[i].removeCue(cue);
+ }
+ }
+ this.cues_.push(cue);
+ this.cues.setCues_(this.cues_);
+ }
+
+ /**
+ * Remove a cue from our internal list
+ *
+ * @param {TextTrack~Cue} removeCue
+ * The cue to remove from our internal list
+ */
+ removeCue(removeCue) {
+ let i = this.cues_.length;
+ while (i--) {
+ const cue = this.cues_[i];
+ if (cue === removeCue || cue.originalCue_ && cue.originalCue_ === removeCue) {
+ this.cues_.splice(i, 1);
+ this.cues.setCues_(this.cues_);
+ break;
+ }
+ }
+ }
+ }
+
+ /**
+ * cuechange - One or more cues in the track have become active or stopped being active.
+ * @protected
+ */
+ TextTrack.prototype.allowedEvents_ = {
+ cuechange: 'cuechange'
+ };
+
+ /**
+ * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
+ * only one `AudioTrack` in the list will be enabled at a time.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
+ * @extends Track
+ */
+ class AudioTrack extends Track {
+ /**
+ * Create an instance of this class.
+ *
+ * @param {Object} [options={}]
+ * Object of option names and values
+ *
+ * @param {AudioTrack~Kind} [options.kind='']
+ * A valid audio track kind
+ *
+ * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+ * A unique id for this AudioTrack.
+ *
+ * @param {string} [options.label='']
+ * The menu label for this track.
+ *
+ * @param {string} [options.language='']
+ * A valid two character language code.
+ *
+ * @param {boolean} [options.enabled]
+ * If this track is the one that is currently playing. If this track is part of
+ * an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
+ */
+ constructor(options = {}) {
+ const settings = merge(options, {
+ kind: AudioTrackKind[options.kind] || ''
+ });
+ super(settings);
+ let enabled = false;
+
+ /**
+ * @memberof AudioTrack
+ * @member {boolean} enabled
+ * If this `AudioTrack` is enabled or not. When setting this will
+ * fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
+ * @instance
+ *
+ * @fires VideoTrack#selectedchange
+ */
+ Object.defineProperty(this, 'enabled', {
+ get() {
+ return enabled;
+ },
+ set(newEnabled) {
+ // an invalid or unchanged value
+ if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
+ return;
+ }
+ enabled = newEnabled;
+
+ /**
+ * An event that fires when enabled changes on this track. This allows
+ * the AudioTrackList that holds this track to act accordingly.
+ *
+ * > Note: This is not part of the spec! Native tracks will do
+ * this internally without an event.
+ *
+ * @event AudioTrack#enabledchange
+ * @type {Event}
+ */
+ this.trigger('enabledchange');
+ }
+ });
+
+ // if the user sets this track to selected then
+ // set selected to that true value otherwise
+ // we keep it false
+ if (settings.enabled) {
+ this.enabled = settings.enabled;
+ }
+ this.loaded_ = true;
+ }
+ }
+
+ /**
+ * A representation of a single `VideoTrack`.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
+ * @extends Track
+ */
+ class VideoTrack extends Track {
+ /**
+ * Create an instance of this class.
+ *
+ * @param {Object} [options={}]
+ * Object of option names and values
+ *
+ * @param {string} [options.kind='']
+ * A valid {@link VideoTrack~Kind}
+ *
+ * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+ * A unique id for this AudioTrack.
+ *
+ * @param {string} [options.label='']
+ * The menu label for this track.
+ *
+ * @param {string} [options.language='']
+ * A valid two character language code.
+ *
+ * @param {boolean} [options.selected]
+ * If this track is the one that is currently playing.
+ */
+ constructor(options = {}) {
+ const settings = merge(options, {
+ kind: VideoTrackKind[options.kind] || ''
+ });
+ super(settings);
+ let selected = false;
+
+ /**
+ * @memberof VideoTrack
+ * @member {boolean} selected
+ * If this `VideoTrack` is selected or not. When setting this will
+ * fire {@link VideoTrack#selectedchange} if the state of selected changed.
+ * @instance
+ *
+ * @fires VideoTrack#selectedchange
+ */
+ Object.defineProperty(this, 'selected', {
+ get() {
+ return selected;
+ },
+ set(newSelected) {
+ // an invalid or unchanged value
+ if (typeof newSelected !== 'boolean' || newSelected === selected) {
+ return;
+ }
+ selected = newSelected;
+
+ /**
+ * An event that fires when selected changes on this track. This allows
+ * the VideoTrackList that holds this track to act accordingly.
+ *
+ * > Note: This is not part of the spec! Native tracks will do
+ * this internally without an event.
+ *
+ * @event VideoTrack#selectedchange
+ * @type {Event}
+ */
+ this.trigger('selectedchange');
+ }
+ });
+
+ // if the user sets this track to selected then
+ // set selected to that true value otherwise
+ // we keep it false
+ if (settings.selected) {
+ this.selected = settings.selected;
+ }
+ }
+ }
+
+ /**
+ * @file html-track-element.js
+ */
+
+ /**
+ * A single track represented in the DOM.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
+ * @extends EventTarget
+ */
+ class HTMLTrackElement extends EventTarget {
+ /**
+ * Create an instance of this class.
+ *
+ * @param {Object} options={}
+ * Object of option names and values
+ *
+ * @param { import('../tech/tech').default } options.tech
+ * A reference to the tech that owns this HTMLTrackElement.
+ *
+ * @param {TextTrack~Kind} [options.kind='subtitles']
+ * A valid text track kind.
+ *
+ * @param {TextTrack~Mode} [options.mode='disabled']
+ * A valid text track mode.
+ *
+ * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+ * A unique id for this TextTrack.
+ *
+ * @param {string} [options.label='']
+ * The menu label for this track.
+ *
+ * @param {string} [options.language='']
+ * A valid two character language code.
+ *
+ * @param {string} [options.srclang='']
+ * A valid two character language code. An alternative, but deprioritized
+ * version of `options.language`
+ *
+ * @param {string} [options.src]
+ * A url to TextTrack cues.
+ *
+ * @param {boolean} [options.default]
+ * If this track should default to on or off.
+ */
+ constructor(options = {}) {
+ super();
+ let readyState;
+ const track = new TextTrack(options);
+ this.kind = track.kind;
+ this.src = track.src;
+ this.srclang = track.language;
+ this.label = track.label;
+ this.default = track.default;
+ Object.defineProperties(this, {
+ /**
+ * @memberof HTMLTrackElement
+ * @member {HTMLTrackElement~ReadyState} readyState
+ * The current ready state of the track element.
+ * @instance
+ */
+ readyState: {
+ get() {
+ return readyState;
+ }
+ },
+ /**
+ * @memberof HTMLTrackElement
+ * @member {TextTrack} track
+ * The underlying TextTrack object.
+ * @instance
+ *
+ */
+ track: {
+ get() {
+ return track;
+ }
+ }
+ });
+ readyState = HTMLTrackElement.NONE;
+
+ /**
+ * @listens TextTrack#loadeddata
+ * @fires HTMLTrackElement#load
+ */
+ track.addEventListener('loadeddata', () => {
+ readyState = HTMLTrackElement.LOADED;
+ this.trigger({
+ type: 'load',
+ target: this
+ });
+ });
+ }
+ }
+
+ /**
+ * @protected
+ */
+ HTMLTrackElement.prototype.allowedEvents_ = {
+ load: 'load'
+ };
+
+ /**
+ * The text track not loaded state.
+ *
+ * @type {number}
+ * @static
+ */
+ HTMLTrackElement.NONE = 0;
+
+ /**
+ * The text track loading state.
+ *
+ * @type {number}
+ * @static
+ */
+ HTMLTrackElement.LOADING = 1;
+
+ /**
+ * The text track loaded state.
+ *
+ * @type {number}
+ * @static
+ */
+ HTMLTrackElement.LOADED = 2;
+
+ /**
+ * The text track failed to load state.
+ *
+ * @type {number}
+ * @static
+ */
+ HTMLTrackElement.ERROR = 3;
+
+ /*
+ * This file contains all track properties that are used in
+ * player.js, tech.js, html5.js and possibly other techs in the future.
+ */
+
+ const NORMAL = {
+ audio: {
+ ListClass: AudioTrackList,
+ TrackClass: AudioTrack,
+ capitalName: 'Audio'
+ },
+ video: {
+ ListClass: VideoTrackList,
+ TrackClass: VideoTrack,
+ capitalName: 'Video'
+ },
+ text: {
+ ListClass: TextTrackList,
+ TrackClass: TextTrack,
+ capitalName: 'Text'
+ }
+ };
+ Object.keys(NORMAL).forEach(function (type) {
+ NORMAL[type].getterName = `${type}Tracks`;
+ NORMAL[type].privateName = `${type}Tracks_`;
+ });
+ const REMOTE = {
+ remoteText: {
+ ListClass: TextTrackList,
+ TrackClass: TextTrack,
+ capitalName: 'RemoteText',
+ getterName: 'remoteTextTracks',
+ privateName: 'remoteTextTracks_'
+ },
+ remoteTextEl: {
+ ListClass: HtmlTrackElementList,
+ TrackClass: HTMLTrackElement,
+ capitalName: 'RemoteTextTrackEls',
+ getterName: 'remoteTextTrackEls',
+ privateName: 'remoteTextTrackEls_'
+ }
+ };
+ const ALL = Object.assign({}, NORMAL, REMOTE);
+ REMOTE.names = Object.keys(REMOTE);
+ NORMAL.names = Object.keys(NORMAL);
+ ALL.names = [].concat(REMOTE.names).concat(NORMAL.names);
+
+ var vtt = {};
+
+ /**
+ * @file tech.js
+ */
+
+ /**
+ * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
+ * that just contains the src url alone.
+ * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`
+ * `var SourceString = 'http://example.com/some-video.mp4';`
+ *
+ * @typedef {Object|string} SourceObject
+ *
+ * @property {string} src
+ * The url to the source
+ *
+ * @property {string} type
+ * The mime type of the source
+ */
+
+ /**
+ * A function used by {@link Tech} to create a new {@link TextTrack}.
+ *
+ * @private
+ *
+ * @param {Tech} self
+ * An instance of the Tech class.
+ *
+ * @param {string} kind
+ * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+ *
+ * @param {string} [label]
+ * Label to identify the text track
+ *
+ * @param {string} [language]
+ * Two letter language abbreviation
+ *
+ * @param {Object} [options={}]
+ * An object with additional text track options
+ *
+ * @return {TextTrack}
+ * The text track that was created.
+ */
+ function createTrackHelper(self, kind, label, language, options = {}) {
+ const tracks = self.textTracks();
+ options.kind = kind;
+ if (label) {
+ options.label = label;
+ }
+ if (language) {
+ options.language = language;
+ }
+ options.tech = self;
+ const track = new ALL.text.TrackClass(options);
+ tracks.addTrack(track);
+ return track;
+ }
+
+ /**
+ * This is the base class for media playback technology controllers, such as
+ * {@link HTML5}
+ *
+ * @extends Component
+ */
+ class Tech extends Component {
+ /**
+ * Create an instance of this Tech.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {Function} [ready]
+ * Callback function to call when the `HTML5` Tech is ready.
+ */
+ constructor(options = {}, ready = function () {}) {
+ // we don't want the tech to report user activity automatically.
+ // This is done manually in addControlsListeners
+ options.reportTouchActivity = false;
+ super(null, options, ready);
+ this.onDurationChange_ = e => this.onDurationChange(e);
+ this.trackProgress_ = e => this.trackProgress(e);
+ this.trackCurrentTime_ = e => this.trackCurrentTime(e);
+ this.stopTrackingCurrentTime_ = e => this.stopTrackingCurrentTime(e);
+ this.disposeSourceHandler_ = e => this.disposeSourceHandler(e);
+ this.queuedHanders_ = new Set();
+
+ // keep track of whether the current source has played at all to
+ // implement a very limited played()
+ this.hasStarted_ = false;
+ this.on('playing', function () {
+ this.hasStarted_ = true;
+ });
+ this.on('loadstart', function () {
+ this.hasStarted_ = false;
+ });
+ ALL.names.forEach(name => {
+ const props = ALL[name];
+ if (options && options[props.getterName]) {
+ this[props.privateName] = options[props.getterName];
+ }
+ });
+
+ // Manually track progress in cases where the browser/tech doesn't report it.
+ if (!this.featuresProgressEvents) {
+ this.manualProgressOn();
+ }
+
+ // Manually track timeupdates in cases where the browser/tech doesn't report it.
+ if (!this.featuresTimeupdateEvents) {
+ this.manualTimeUpdatesOn();
+ }
+ ['Text', 'Audio', 'Video'].forEach(track => {
+ if (options[`native${track}Tracks`] === false) {
+ this[`featuresNative${track}Tracks`] = false;
+ }
+ });
+ if (options.nativeCaptions === false || options.nativeTextTracks === false) {
+ this.featuresNativeTextTracks = false;
+ } else if (options.nativeCaptions === true || options.nativeTextTracks === true) {
+ this.featuresNativeTextTracks = true;
+ }
+ if (!this.featuresNativeTextTracks) {
+ this.emulateTextTracks();
+ }
+ this.preloadTextTracks = options.preloadTextTracks !== false;
+ this.autoRemoteTextTracks_ = new ALL.text.ListClass();
+ this.initTrackListeners();
+
+ // Turn on component tap events only if not using native controls
+ if (!options.nativeControlsForTouch) {
+ this.emitTapEvents();
+ }
+ if (this.constructor) {
+ this.name_ = this.constructor.name || 'Unknown Tech';
+ }
+ }
+
+ /**
+ * A special function to trigger source set in a way that will allow player
+ * to re-trigger if the player or tech are not ready yet.
+ *
+ * @fires Tech#sourceset
+ * @param {string} src The source string at the time of the source changing.
+ */
+ triggerSourceset(src) {
+ if (!this.isReady_) {
+ // on initial ready we have to trigger source set
+ // 1ms after ready so that player can watch for it.
+ this.one('ready', () => this.setTimeout(() => this.triggerSourceset(src), 1));
+ }
+
+ /**
+ * Fired when the source is set on the tech causing the media element
+ * to reload.
+ *
+ * @see {@link Player#event:sourceset}
+ * @event Tech#sourceset
+ * @type {Event}
+ */
+ this.trigger({
+ src,
+ type: 'sourceset'
+ });
+ }
+
+ /* Fallbacks for unsupported event types
+ ================================================================================ */
+
+ /**
+ * Polyfill the `progress` event for browsers that don't support it natively.
+ *
+ * @see {@link Tech#trackProgress}
+ */
+ manualProgressOn() {
+ this.on('durationchange', this.onDurationChange_);
+ this.manualProgress = true;
+
+ // Trigger progress watching when a source begins loading
+ this.one('ready', this.trackProgress_);
+ }
+
+ /**
+ * Turn off the polyfill for `progress` events that was created in
+ * {@link Tech#manualProgressOn}
+ */
+ manualProgressOff() {
+ this.manualProgress = false;
+ this.stopTrackingProgress();
+ this.off('durationchange', this.onDurationChange_);
+ }
+
+ /**
+ * This is used to trigger a `progress` event when the buffered percent changes. It
+ * sets an interval function that will be called every 500 milliseconds to check if the
+ * buffer end percent has changed.
+ *
+ * > This function is called by {@link Tech#manualProgressOn}
+ *
+ * @param {Event} event
+ * The `ready` event that caused this to run.
+ *
+ * @listens Tech#ready
+ * @fires Tech#progress
+ */
+ trackProgress(event) {
+ this.stopTrackingProgress();
+ this.progressInterval = this.setInterval(bind_(this, function () {
+ // Don't trigger unless buffered amount is greater than last time
+
+ const numBufferedPercent = this.bufferedPercent();
+ if (this.bufferedPercent_ !== numBufferedPercent) {
+ /**
+ * See {@link Player#progress}
+ *
+ * @event Tech#progress
+ * @type {Event}
+ */
+ this.trigger('progress');
+ }
+ this.bufferedPercent_ = numBufferedPercent;
+ if (numBufferedPercent === 1) {
+ this.stopTrackingProgress();
+ }
+ }), 500);
+ }
+
+ /**
+ * Update our internal duration on a `durationchange` event by calling
+ * {@link Tech#duration}.
+ *
+ * @param {Event} event
+ * The `durationchange` event that caused this to run.
+ *
+ * @listens Tech#durationchange
+ */
+ onDurationChange(event) {
+ this.duration_ = this.duration();
+ }
+
+ /**
+ * Get and create a `TimeRange` object for buffering.
+ *
+ * @return { import('../utils/time').TimeRange }
+ * The time range object that was created.
+ */
+ buffered() {
+ return createTimeRanges(0, 0);
+ }
+
+ /**
+ * Get the percentage of the current video that is currently buffered.
+ *
+ * @return {number}
+ * A number from 0 to 1 that represents the decimal percentage of the
+ * video that is buffered.
+ *
+ */
+ bufferedPercent() {
+ return bufferedPercent(this.buffered(), this.duration_);
+ }
+
+ /**
+ * Turn off the polyfill for `progress` events that was created in
+ * {@link Tech#manualProgressOn}
+ * Stop manually tracking progress events by clearing the interval that was set in
+ * {@link Tech#trackProgress}.
+ */
+ stopTrackingProgress() {
+ this.clearInterval(this.progressInterval);
+ }
+
+ /**
+ * Polyfill the `timeupdate` event for browsers that don't support it.
+ *
+ * @see {@link Tech#trackCurrentTime}
+ */
+ manualTimeUpdatesOn() {
+ this.manualTimeUpdates = true;
+ this.on('play', this.trackCurrentTime_);
+ this.on('pause', this.stopTrackingCurrentTime_);
+ }
+
+ /**
+ * Turn off the polyfill for `timeupdate` events that was created in
+ * {@link Tech#manualTimeUpdatesOn}
+ */
+ manualTimeUpdatesOff() {
+ this.manualTimeUpdates = false;
+ this.stopTrackingCurrentTime();
+ this.off('play', this.trackCurrentTime_);
+ this.off('pause', this.stopTrackingCurrentTime_);
+ }
+
+ /**
+ * Sets up an interval function to track current time and trigger `timeupdate` every
+ * 250 milliseconds.
+ *
+ * @listens Tech#play
+ * @triggers Tech#timeupdate
+ */
+ trackCurrentTime() {
+ if (this.currentTimeInterval) {
+ this.stopTrackingCurrentTime();
+ }
+ this.currentTimeInterval = this.setInterval(function () {
+ /**
+ * Triggered at an interval of 250ms to indicated that time is passing in the video.
+ *
+ * @event Tech#timeupdate
+ * @type {Event}
+ */
+ this.trigger({
+ type: 'timeupdate',
+ target: this,
+ manuallyTriggered: true
+ });
+
+ // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
+ }, 250);
+ }
+
+ /**
+ * Stop the interval function created in {@link Tech#trackCurrentTime} so that the
+ * `timeupdate` event is no longer triggered.
+ *
+ * @listens {Tech#pause}
+ */
+ stopTrackingCurrentTime() {
+ this.clearInterval(this.currentTimeInterval);
+
+ // #1002 - if the video ends right before the next timeupdate would happen,
+ // the progress bar won't make it all the way to the end
+ this.trigger({
+ type: 'timeupdate',
+ target: this,
+ manuallyTriggered: true
+ });
+ }
+
+ /**
+ * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
+ * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
+ *
+ * @fires Component#dispose
+ */
+ dispose() {
+ // clear out all tracks because we can't reuse them between techs
+ this.clearTracks(NORMAL.names);
+
+ // Turn off any manual progress or timeupdate tracking
+ if (this.manualProgress) {
+ this.manualProgressOff();
+ }
+ if (this.manualTimeUpdates) {
+ this.manualTimeUpdatesOff();
+ }
+ super.dispose();
+ }
+
+ /**
+ * Clear out a single `TrackList` or an array of `TrackLists` given their names.
+ *
+ * > Note: Techs without source handlers should call this between sources for `video`
+ * & `audio` tracks. You don't want to use them between tracks!
+ *
+ * @param {string[]|string} types
+ * TrackList names to clear, valid names are `video`, `audio`, and
+ * `text`.
+ */
+ clearTracks(types) {
+ types = [].concat(types);
+ // clear out all tracks because we can't reuse them between techs
+ types.forEach(type => {
+ const list = this[`${type}Tracks`]() || [];
+ let i = list.length;
+ while (i--) {
+ const track = list[i];
+ if (type === 'text') {
+ this.removeRemoteTextTrack(track);
+ }
+ list.removeTrack(track);
+ }
+ });
+ }
+
+ /**
+ * Remove any TextTracks added via addRemoteTextTrack that are
+ * flagged for automatic garbage collection
+ */
+ cleanupAutoTextTracks() {
+ const list = this.autoRemoteTextTracks_ || [];
+ let i = list.length;
+ while (i--) {
+ const track = list[i];
+ this.removeRemoteTextTrack(track);
+ }
+ }
+
+ /**
+ * Reset the tech, which will removes all sources and reset the internal readyState.
+ *
+ * @abstract
+ */
+ reset() {}
+
+ /**
+ * Get the value of `crossOrigin` from the tech.
+ *
+ * @abstract
+ *
+ * @see {Html5#crossOrigin}
+ */
+ crossOrigin() {}
+
+ /**
+ * Set the value of `crossOrigin` on the tech.
+ *
+ * @abstract
+ *
+ * @param {string} crossOrigin the crossOrigin value
+ * @see {Html5#setCrossOrigin}
+ */
+ setCrossOrigin() {}
+
+ /**
+ * Get or set an error on the Tech.
+ *
+ * @param {MediaError} [err]
+ * Error to set on the Tech
+ *
+ * @return {MediaError|null}
+ * The current error object on the tech, or null if there isn't one.
+ */
+ error(err) {
+ if (err !== undefined) {
+ this.error_ = new MediaError(err);
+ this.trigger('error');
+ }
+ return this.error_;
+ }
+
+ /**
+ * Returns the `TimeRange`s that have been played through for the current source.
+ *
+ * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
+ * It only checks whether the source has played at all or not.
+ *
+ * @return { import('../utils/time').TimeRange }
+ * - A single time range if this video has played
+ * - An empty set of ranges if not.
+ */
+ played() {
+ if (this.hasStarted_) {
+ return createTimeRanges(0, 0);
+ }
+ return createTimeRanges();
+ }
+
+ /**
+ * Start playback
+ *
+ * @abstract
+ *
+ * @see {Html5#play}
+ */
+ play() {}
+
+ /**
+ * Set whether we are scrubbing or not
+ *
+ * @abstract
+ * @param {boolean} _isScrubbing
+ * - true for we are currently scrubbing
+ * - false for we are no longer scrubbing
+ *
+ * @see {Html5#setScrubbing}
+ */
+ setScrubbing(_isScrubbing) {}
+
+ /**
+ * Get whether we are scrubbing or not
+ *
+ * @abstract
+ *
+ * @see {Html5#scrubbing}
+ */
+ scrubbing() {}
+
+ /**
+ * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
+ * previously called.
+ *
+ * @param {number} _seconds
+ * Set the current time of the media to this.
+ * @fires Tech#timeupdate
+ */
+ setCurrentTime(_seconds) {
+ // improve the accuracy of manual timeupdates
+ if (this.manualTimeUpdates) {
+ /**
+ * A manual `timeupdate` event.
+ *
+ * @event Tech#timeupdate
+ * @type {Event}
+ */
+ this.trigger({
+ type: 'timeupdate',
+ target: this,
+ manuallyTriggered: true
+ });
+ }
+ }
+
+ /**
+ * Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and
+ * {@link TextTrackList} events.
+ *
+ * This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`.
+ *
+ * @fires Tech#audiotrackchange
+ * @fires Tech#videotrackchange
+ * @fires Tech#texttrackchange
+ */
+ initTrackListeners() {
+ /**
+ * Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
+ *
+ * @event Tech#audiotrackchange
+ * @type {Event}
+ */
+
+ /**
+ * Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
+ *
+ * @event Tech#videotrackchange
+ * @type {Event}
+ */
+
+ /**
+ * Triggered when tracks are added or removed on the Tech {@link TextTrackList}
+ *
+ * @event Tech#texttrackchange
+ * @type {Event}
+ */
+ NORMAL.names.forEach(name => {
+ const props = NORMAL[name];
+ const trackListChanges = () => {
+ this.trigger(`${name}trackchange`);
+ };
+ const tracks = this[props.getterName]();
+ tracks.addEventListener('removetrack', trackListChanges);
+ tracks.addEventListener('addtrack', trackListChanges);
+ this.on('dispose', () => {
+ tracks.removeEventListener('removetrack', trackListChanges);
+ tracks.removeEventListener('addtrack', trackListChanges);
+ });
+ });
+ }
+
+ /**
+ * Emulate TextTracks using vtt.js if necessary
+ *
+ * @fires Tech#vttjsloaded
+ * @fires Tech#vttjserror
+ */
+ addWebVttScript_() {
+ if (window.WebVTT) {
+ return;
+ }
+
+ // Initially, Tech.el_ is a child of a dummy-div wait until the Component system
+ // signals that the Tech is ready at which point Tech.el_ is part of the DOM
+ // before inserting the WebVTT script
+ if (document.body.contains(this.el())) {
+ // load via require if available and vtt.js script location was not passed in
+ // as an option. novtt builds will turn the above require call into an empty object
+ // which will cause this if check to always fail.
+ if (!this.options_['vtt.js'] && isPlain(vtt) && Object.keys(vtt).length > 0) {
+ this.trigger('vttjsloaded');
+ return;
+ }
+
+ // load vtt.js via the script location option or the cdn of no location was
+ // passed in
+ const script = document.createElement('script');
+ script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js';
+ script.onload = () => {
+ /**
+ * Fired when vtt.js is loaded.
+ *
+ * @event Tech#vttjsloaded
+ * @type {Event}
+ */
+ this.trigger('vttjsloaded');
+ };
+ script.onerror = () => {
+ /**
+ * Fired when vtt.js was not loaded due to an error
+ *
+ * @event Tech#vttjsloaded
+ * @type {Event}
+ */
+ this.trigger('vttjserror');
+ };
+ this.on('dispose', () => {
+ script.onload = null;
+ script.onerror = null;
+ });
+ // but have not loaded yet and we set it to true before the inject so that
+ // we don't overwrite the injected window.WebVTT if it loads right away
+ window.WebVTT = true;
+ this.el().parentNode.appendChild(script);
+ } else {
+ this.ready(this.addWebVttScript_);
+ }
+ }
+
+ /**
+ * Emulate texttracks
+ *
+ */
+ emulateTextTracks() {
+ const tracks = this.textTracks();
+ const remoteTracks = this.remoteTextTracks();
+ const handleAddTrack = e => tracks.addTrack(e.track);
+ const handleRemoveTrack = e => tracks.removeTrack(e.track);
+ remoteTracks.on('addtrack', handleAddTrack);
+ remoteTracks.on('removetrack', handleRemoveTrack);
+ this.addWebVttScript_();
+ const updateDisplay = () => this.trigger('texttrackchange');
+ const textTracksChanges = () => {
+ updateDisplay();
+ for (let i = 0; i < tracks.length; i++) {
+ const track = tracks[i];
+ track.removeEventListener('cuechange', updateDisplay);
+ if (track.mode === 'showing') {
+ track.addEventListener('cuechange', updateDisplay);
+ }
+ }
+ };
+ textTracksChanges();
+ tracks.addEventListener('change', textTracksChanges);
+ tracks.addEventListener('addtrack', textTracksChanges);
+ tracks.addEventListener('removetrack', textTracksChanges);
+ this.on('dispose', function () {
+ remoteTracks.off('addtrack', handleAddTrack);
+ remoteTracks.off('removetrack', handleRemoveTrack);
+ tracks.removeEventListener('change', textTracksChanges);
+ tracks.removeEventListener('addtrack', textTracksChanges);
+ tracks.removeEventListener('removetrack', textTracksChanges);
+ for (let i = 0; i < tracks.length; i++) {
+ const track = tracks[i];
+ track.removeEventListener('cuechange', updateDisplay);
+ }
+ });
+ }
+
+ /**
+ * Create and returns a remote {@link TextTrack} object.
+ *
+ * @param {string} kind
+ * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+ *
+ * @param {string} [label]
+ * Label to identify the text track
+ *
+ * @param {string} [language]
+ * Two letter language abbreviation
+ *
+ * @return {TextTrack}
+ * The TextTrack that gets created.
+ */
+ addTextTrack(kind, label, language) {
+ if (!kind) {
+ throw new Error('TextTrack kind is required but was not provided');
+ }
+ return createTrackHelper(this, kind, label, language);
+ }
+
+ /**
+ * Create an emulated TextTrack for use by addRemoteTextTrack
+ *
+ * This is intended to be overridden by classes that inherit from
+ * Tech in order to create native or custom TextTracks.
+ *
+ * @param {Object} options
+ * The object should contain the options to initialize the TextTrack with.
+ *
+ * @param {string} [options.kind]
+ * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
+ *
+ * @param {string} [options.label].
+ * Label to identify the text track
+ *
+ * @param {string} [options.language]
+ * Two letter language abbreviation.
+ *
+ * @return {HTMLTrackElement}
+ * The track element that gets created.
+ */
+ createRemoteTextTrack(options) {
+ const track = merge(options, {
+ tech: this
+ });
+ return new REMOTE.remoteTextEl.TrackClass(track);
+ }
+
+ /**
+ * Creates a remote text track object and returns an html track element.
+ *
+ * > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
+ *
+ * @param {Object} options
+ * See {@link Tech#createRemoteTextTrack} for more detailed properties.
+ *
+ * @param {boolean} [manualCleanup=false]
+ * - When false: the TextTrack will be automatically removed from the video
+ * element whenever the source changes
+ * - When True: The TextTrack will have to be cleaned up manually
+ *
+ * @return {HTMLTrackElement}
+ * An Html Track Element.
+ *
+ */
+ addRemoteTextTrack(options = {}, manualCleanup) {
+ const htmlTrackElement = this.createRemoteTextTrack(options);
+ if (typeof manualCleanup !== 'boolean') {
+ manualCleanup = false;
+ }
+
+ // store HTMLTrackElement and TextTrack to remote list
+ this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
+ this.remoteTextTracks().addTrack(htmlTrackElement.track);
+ if (manualCleanup === false) {
+ // create the TextTrackList if it doesn't exist
+ this.ready(() => this.autoRemoteTextTracks_.addTrack(htmlTrackElement.track));
+ }
+ return htmlTrackElement;
+ }
+
+ /**
+ * Remove a remote text track from the remote `TextTrackList`.
+ *
+ * @param {TextTrack} track
+ * `TextTrack` to remove from the `TextTrackList`
+ */
+ removeRemoteTextTrack(track) {
+ const trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);
+
+ // remove HTMLTrackElement and TextTrack from remote list
+ this.remoteTextTrackEls().removeTrackElement_(trackElement);
+ this.remoteTextTracks().removeTrack(track);
+ this.autoRemoteTextTracks_.removeTrack(track);
+ }
+
+ /**
+ * Gets available media playback quality metrics as specified by the W3C's Media
+ * Playback Quality API.
+ *
+ * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
+ *
+ * @return {Object}
+ * An object with supported media playback quality metrics
+ *
+ * @abstract
+ */
+ getVideoPlaybackQuality() {
+ return {};
+ }
+
+ /**
+ * Attempt to create a floating video window always on top of other windows
+ * so that users may continue consuming media while they interact with other
+ * content sites, or applications on their device.
+ *
+ * @see [Spec]{@link https://wicg.github.io/picture-in-picture}
+ *
+ * @return {Promise|undefined}
+ * A promise with a Picture-in-Picture window if the browser supports
+ * Promises (or one was passed in as an option). It returns undefined
+ * otherwise.
+ *
+ * @abstract
+ */
+ requestPictureInPicture() {
+ return Promise.reject();
+ }
+
+ /**
+ * A method to check for the value of the 'disablePictureInPicture' <video> property.
+ * Defaults to true, as it should be considered disabled if the tech does not support pip
+ *
+ * @abstract
+ */
+ disablePictureInPicture() {
+ return true;
+ }
+
+ /**
+ * A method to set or unset the 'disablePictureInPicture' <video> property.
+ *
+ * @abstract
+ */
+ setDisablePictureInPicture() {}
+
+ /**
+ * A fallback implementation of requestVideoFrameCallback using requestAnimationFrame
+ *
+ * @param {function} cb
+ * @return {number} request id
+ */
+ requestVideoFrameCallback(cb) {
+ const id = newGUID();
+ if (!this.isReady_ || this.paused()) {
+ this.queuedHanders_.add(id);
+ this.one('playing', () => {
+ if (this.queuedHanders_.has(id)) {
+ this.queuedHanders_.delete(id);
+ cb();
+ }
+ });
+ } else {
+ this.requestNamedAnimationFrame(id, cb);
+ }
+ return id;
+ }
+
+ /**
+ * A fallback implementation of cancelVideoFrameCallback
+ *
+ * @param {number} id id of callback to be cancelled
+ */
+ cancelVideoFrameCallback(id) {
+ if (this.queuedHanders_.has(id)) {
+ this.queuedHanders_.delete(id);
+ } else {
+ this.cancelNamedAnimationFrame(id);
+ }
+ }
+
+ /**
+ * A method to set a poster from a `Tech`.
+ *
+ * @abstract
+ */
+ setPoster() {}
+
+ /**
+ * A method to check for the presence of the 'playsinline' <video> attribute.
+ *
+ * @abstract
+ */
+ playsinline() {}
+
+ /**
+ * A method to set or unset the 'playsinline' <video> attribute.
+ *
+ * @abstract
+ */
+ setPlaysinline() {}
+
+ /**
+ * Attempt to force override of native audio tracks.
+ *
+ * @param {boolean} override - If set to true native audio will be overridden,
+ * otherwise native audio will potentially be used.
+ *
+ * @abstract
+ */
+ overrideNativeAudioTracks(override) {}
+
+ /**
+ * Attempt to force override of native video tracks.
+ *
+ * @param {boolean} override - If set to true native video will be overridden,
+ * otherwise native video will potentially be used.
+ *
+ * @abstract
+ */
+ overrideNativeVideoTracks(override) {}
+
+ /**
+ * Check if the tech can support the given mime-type.
+ *
+ * The base tech does not support any type, but source handlers might
+ * overwrite this.
+ *
+ * @param {string} _type
+ * The mimetype to check for support
+ *
+ * @return {string}
+ * 'probably', 'maybe', or empty string
+ *
+ * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
+ *
+ * @abstract
+ */
+ canPlayType(_type) {
+ return '';
+ }
+
+ /**
+ * Check if the type is supported by this tech.
+ *
+ * The base tech does not support any type, but source handlers might
+ * overwrite this.
+ *
+ * @param {string} _type
+ * The media type to check
+ * @return {string} Returns the native video element's response
+ */
+ static canPlayType(_type) {
+ return '';
+ }
+
+ /**
+ * Check if the tech can support the given source
+ *
+ * @param {Object} srcObj
+ * The source object
+ * @param {Object} options
+ * The options passed to the tech
+ * @return {string} 'probably', 'maybe', or '' (empty string)
+ */
+ static canPlaySource(srcObj, options) {
+ return Tech.canPlayType(srcObj.type);
+ }
+
+ /*
+ * Return whether the argument is a Tech or not.
+ * Can be passed either a Class like `Html5` or a instance like `player.tech_`
+ *
+ * @param {Object} component
+ * The item to check
+ *
+ * @return {boolean}
+ * Whether it is a tech or not
+ * - True if it is a tech
+ * - False if it is not
+ */
+ static isTech(component) {
+ return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
+ }
+
+ /**
+ * Registers a `Tech` into a shared list for videojs.
+ *
+ * @param {string} name
+ * Name of the `Tech` to register.
+ *
+ * @param {Object} tech
+ * The `Tech` class to register.
+ */
+ static registerTech(name, tech) {
+ if (!Tech.techs_) {
+ Tech.techs_ = {};
+ }
+ if (!Tech.isTech(tech)) {
+ throw new Error(`Tech ${name} must be a Tech`);
+ }
+ if (!Tech.canPlayType) {
+ throw new Error('Techs must have a static canPlayType method on them');
+ }
+ if (!Tech.canPlaySource) {
+ throw new Error('Techs must have a static canPlaySource method on them');
+ }
+ name = toTitleCase(name);
+ Tech.techs_[name] = tech;
+ Tech.techs_[toLowerCase(name)] = tech;
+ if (name !== 'Tech') {
+ // camel case the techName for use in techOrder
+ Tech.defaultTechOrder_.push(name);
+ }
+ return tech;
+ }
+
+ /**
+ * Get a `Tech` from the shared list by name.
+ *
+ * @param {string} name
+ * `camelCase` or `TitleCase` name of the Tech to get
+ *
+ * @return {Tech|undefined}
+ * The `Tech` or undefined if there was no tech with the name requested.
+ */
+ static getTech(name) {
+ if (!name) {
+ return;
+ }
+ if (Tech.techs_ && Tech.techs_[name]) {
+ return Tech.techs_[name];
+ }
+ name = toTitleCase(name);
+ if (window && window.videojs && window.videojs[name]) {
+ log.warn(`The ${name} tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)`);
+ return window.videojs[name];
+ }
+ }
+ }
+
+ /**
+ * Get the {@link VideoTrackList}
+ *
+ * @returns {VideoTrackList}
+ * @method Tech.prototype.videoTracks
+ */
+
+ /**
+ * Get the {@link AudioTrackList}
+ *
+ * @returns {AudioTrackList}
+ * @method Tech.prototype.audioTracks
+ */
+
+ /**
+ * Get the {@link TextTrackList}
+ *
+ * @returns {TextTrackList}
+ * @method Tech.prototype.textTracks
+ */
+
+ /**
+ * Get the remote element {@link TextTrackList}
+ *
+ * @returns {TextTrackList}
+ * @method Tech.prototype.remoteTextTracks
+ */
+
+ /**
+ * Get the remote element {@link HtmlTrackElementList}
+ *
+ * @returns {HtmlTrackElementList}
+ * @method Tech.prototype.remoteTextTrackEls
+ */
+
+ ALL.names.forEach(function (name) {
+ const props = ALL[name];
+ Tech.prototype[props.getterName] = function () {
+ this[props.privateName] = this[props.privateName] || new props.ListClass();
+ return this[props.privateName];
+ };
+ });
+
+ /**
+ * List of associated text tracks
+ *
+ * @type {TextTrackList}
+ * @private
+ * @property Tech#textTracks_
+ */
+
+ /**
+ * List of associated audio tracks.
+ *
+ * @type {AudioTrackList}
+ * @private
+ * @property Tech#audioTracks_
+ */
+
+ /**
+ * List of associated video tracks.
+ *
+ * @type {VideoTrackList}
+ * @private
+ * @property Tech#videoTracks_
+ */
+
+ /**
+ * Boolean indicating whether the `Tech` supports volume control.
+ *
+ * @type {boolean}
+ * @default
+ */
+ Tech.prototype.featuresVolumeControl = true;
+
+ /**
+ * Boolean indicating whether the `Tech` supports muting volume.
+ *
+ * @type {boolean}
+ * @default
+ */
+ Tech.prototype.featuresMuteControl = true;
+
+ /**
+ * Boolean indicating whether the `Tech` supports fullscreen resize control.
+ * Resizing plugins using request fullscreen reloads the plugin
+ *
+ * @type {boolean}
+ * @default
+ */
+ Tech.prototype.featuresFullscreenResize = false;
+
+ /**
+ * Boolean indicating whether the `Tech` supports changing the speed at which the video
+ * plays. Examples:
+ * - Set player to play 2x (twice) as fast
+ * - Set player to play 0.5x (half) as fast
+ *
+ * @type {boolean}
+ * @default
+ */
+ Tech.prototype.featuresPlaybackRate = false;
+
+ /**
+ * Boolean indicating whether the `Tech` supports the `progress` event.
+ * This will be used to determine if {@link Tech#manualProgressOn} should be called.
+ *
+ * @type {boolean}
+ * @default
+ */
+ Tech.prototype.featuresProgressEvents = false;
+
+ /**
+ * Boolean indicating whether the `Tech` supports the `sourceset` event.
+ *
+ * A tech should set this to `true` and then use {@link Tech#triggerSourceset}
+ * to trigger a {@link Tech#event:sourceset} at the earliest time after getting
+ * a new source.
+ *
+ * @type {boolean}
+ * @default
+ */
+ Tech.prototype.featuresSourceset = false;
+
+ /**
+ * Boolean indicating whether the `Tech` supports the `timeupdate` event.
+ * This will be used to determine if {@link Tech#manualTimeUpdates} should be called.
+ *
+ * @type {boolean}
+ * @default
+ */
+ Tech.prototype.featuresTimeupdateEvents = false;
+
+ /**
+ * Boolean indicating whether the `Tech` supports the native `TextTrack`s.
+ * This will help us integrate with native `TextTrack`s if the browser supports them.
+ *
+ * @type {boolean}
+ * @default
+ */
+ Tech.prototype.featuresNativeTextTracks = false;
+
+ /**
+ * Boolean indicating whether the `Tech` supports `requestVideoFrameCallback`.
+ *
+ * @type {boolean}
+ * @default
+ */
+ Tech.prototype.featuresVideoFrameCallback = false;
+
+ /**
+ * A functional mixin for techs that want to use the Source Handler pattern.
+ * Source handlers are scripts for handling specific formats.
+ * The source handler pattern is used for adaptive formats (HLS, DASH) that
+ * manually load video data and feed it into a Source Buffer (Media Source Extensions)
+ * Example: `Tech.withSourceHandlers.call(MyTech);`
+ *
+ * @param {Tech} _Tech
+ * The tech to add source handler functions to.
+ *
+ * @mixes Tech~SourceHandlerAdditions
+ */
+ Tech.withSourceHandlers = function (_Tech) {
+ /**
+ * Register a source handler
+ *
+ * @param {Function} handler
+ * The source handler class
+ *
+ * @param {number} [index]
+ * Register it at the following index
+ */
+ _Tech.registerSourceHandler = function (handler, index) {
+ let handlers = _Tech.sourceHandlers;
+ if (!handlers) {
+ handlers = _Tech.sourceHandlers = [];
+ }
+ if (index === undefined) {
+ // add to the end of the list
+ index = handlers.length;
+ }
+ handlers.splice(index, 0, handler);
+ };
+
+ /**
+ * Check if the tech can support the given type. Also checks the
+ * Techs sourceHandlers.
+ *
+ * @param {string} type
+ * The mimetype to check.
+ *
+ * @return {string}
+ * 'probably', 'maybe', or '' (empty string)
+ */
+ _Tech.canPlayType = function (type) {
+ const handlers = _Tech.sourceHandlers || [];
+ let can;
+ for (let i = 0; i < handlers.length; i++) {
+ can = handlers[i].canPlayType(type);
+ if (can) {
+ return can;
+ }
+ }
+ return '';
+ };
+
+ /**
+ * Returns the first source handler that supports the source.
+ *
+ * TODO: Answer question: should 'probably' be prioritized over 'maybe'
+ *
+ * @param {SourceObject} source
+ * The source object
+ *
+ * @param {Object} options
+ * The options passed to the tech
+ *
+ * @return {SourceHandler|null}
+ * The first source handler that supports the source or null if
+ * no SourceHandler supports the source
+ */
+ _Tech.selectSourceHandler = function (source, options) {
+ const handlers = _Tech.sourceHandlers || [];
+ let can;
+ for (let i = 0; i < handlers.length; i++) {
+ can = handlers[i].canHandleSource(source, options);
+ if (can) {
+ return handlers[i];
+ }
+ }
+ return null;
+ };
+
+ /**
+ * Check if the tech can support the given source.
+ *
+ * @param {SourceObject} srcObj
+ * The source object
+ *
+ * @param {Object} options
+ * The options passed to the tech
+ *
+ * @return {string}
+ * 'probably', 'maybe', or '' (empty string)
+ */
+ _Tech.canPlaySource = function (srcObj, options) {
+ const sh = _Tech.selectSourceHandler(srcObj, options);
+ if (sh) {
+ return sh.canHandleSource(srcObj, options);
+ }
+ return '';
+ };
+
+ /**
+ * When using a source handler, prefer its implementation of
+ * any function normally provided by the tech.
+ */
+ const deferrable = ['seekable', 'seeking', 'duration'];
+
+ /**
+ * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
+ * function if it exists, with a fallback to the Techs seekable function.
+ *
+ * @method _Tech.seekable
+ */
+
+ /**
+ * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
+ * function if it exists, otherwise it will fallback to the techs duration function.
+ *
+ * @method _Tech.duration
+ */
+
+ deferrable.forEach(function (fnName) {
+ const originalFn = this[fnName];
+ if (typeof originalFn !== 'function') {
+ return;
+ }
+ this[fnName] = function () {
+ if (this.sourceHandler_ && this.sourceHandler_[fnName]) {
+ return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
+ }
+ return originalFn.apply(this, arguments);
+ };
+ }, _Tech.prototype);
+
+ /**
+ * Create a function for setting the source using a source object
+ * and source handlers.
+ * Should never be called unless a source handler was found.
+ *
+ * @param {SourceObject} source
+ * A source object with src and type keys
+ */
+ _Tech.prototype.setSource = function (source) {
+ let sh = _Tech.selectSourceHandler(source, this.options_);
+ if (!sh) {
+ // Fall back to a native source handler when unsupported sources are
+ // deliberately set
+ if (_Tech.nativeSourceHandler) {
+ sh = _Tech.nativeSourceHandler;
+ } else {
+ log.error('No source handler found for the current source.');
+ }
+ }
+
+ // Dispose any existing source handler
+ this.disposeSourceHandler();
+ this.off('dispose', this.disposeSourceHandler_);
+ if (sh !== _Tech.nativeSourceHandler) {
+ this.currentSource_ = source;
+ }
+ this.sourceHandler_ = sh.handleSource(source, this, this.options_);
+ this.one('dispose', this.disposeSourceHandler_);
+ };
+
+ /**
+ * Clean up any existing SourceHandlers and listeners when the Tech is disposed.
+ *
+ * @listens Tech#dispose
+ */
+ _Tech.prototype.disposeSourceHandler = function () {
+ // if we have a source and get another one
+ // then we are loading something new
+ // than clear all of our current tracks
+ if (this.currentSource_) {
+ this.clearTracks(['audio', 'video']);
+ this.currentSource_ = null;
+ }
+
+ // always clean up auto-text tracks
+ this.cleanupAutoTextTracks();
+ if (this.sourceHandler_) {
+ if (this.sourceHandler_.dispose) {
+ this.sourceHandler_.dispose();
+ }
+ this.sourceHandler_ = null;
+ }
+ };
+ };
+
+ // The base Tech class needs to be registered as a Component. It is the only
+ // Tech that can be registered as a Component.
+ Component.registerComponent('Tech', Tech);
+ Tech.registerTech('Tech', Tech);
+
+ /**
+ * A list of techs that should be added to techOrder on Players
+ *
+ * @private
+ */
+ Tech.defaultTechOrder_ = [];
+
+ /**
+ * @file middleware.js
+ * @module middleware
+ */
+ const middlewares = {};
+ const middlewareInstances = {};
+ const TERMINATOR = {};
+
+ /**
+ * A middleware object is a plain JavaScript object that has methods that
+ * match the {@link Tech} methods found in the lists of allowed
+ * {@link module:middleware.allowedGetters|getters},
+ * {@link module:middleware.allowedSetters|setters}, and
+ * {@link module:middleware.allowedMediators|mediators}.
+ *
+ * @typedef {Object} MiddlewareObject
+ */
+
+ /**
+ * A middleware factory function that should return a
+ * {@link module:middleware~MiddlewareObject|MiddlewareObject}.
+ *
+ * This factory will be called for each player when needed, with the player
+ * passed in as an argument.
+ *
+ * @callback MiddlewareFactory
+ * @param { import('../player').default } player
+ * A Video.js player.
+ */
+
+ /**
+ * Define a middleware that the player should use by way of a factory function
+ * that returns a middleware object.
+ *
+ * @param {string} type
+ * The MIME type to match or `"*"` for all MIME types.
+ *
+ * @param {MiddlewareFactory} middleware
+ * A middleware factory function that will be executed for
+ * matching types.
+ */
+ function use(type, middleware) {
+ middlewares[type] = middlewares[type] || [];
+ middlewares[type].push(middleware);
+ }
+
+ /**
+ * Asynchronously sets a source using middleware by recursing through any
+ * matching middlewares and calling `setSource` on each, passing along the
+ * previous returned value each time.
+ *
+ * @param { import('../player').default } player
+ * A {@link Player} instance.
+ *
+ * @param {Tech~SourceObject} src
+ * A source object.
+ *
+ * @param {Function}
+ * The next middleware to run.
+ */
+ function setSource(player, src, next) {
+ player.setTimeout(() => setSourceHelper(src, middlewares[src.type], next, player), 1);
+ }
+
+ /**
+ * When the tech is set, passes the tech to each middleware's `setTech` method.
+ *
+ * @param {Object[]} middleware
+ * An array of middleware instances.
+ *
+ * @param { import('../tech/tech').default } tech
+ * A Video.js tech.
+ */
+ function setTech(middleware, tech) {
+ middleware.forEach(mw => mw.setTech && mw.setTech(tech));
+ }
+
+ /**
+ * Calls a getter on the tech first, through each middleware
+ * from right to left to the player.
+ *
+ * @param {Object[]} middleware
+ * An array of middleware instances.
+ *
+ * @param { import('../tech/tech').default } tech
+ * The current tech.
+ *
+ * @param {string} method
+ * A method name.
+ *
+ * @return {*}
+ * The final value from the tech after middleware has intercepted it.
+ */
+ function get(middleware, tech, method) {
+ return middleware.reduceRight(middlewareIterator(method), tech[method]());
+ }
+
+ /**
+ * Takes the argument given to the player and calls the setter method on each
+ * middleware from left to right to the tech.
+ *
+ * @param {Object[]} middleware
+ * An array of middleware instances.
+ *
+ * @param { import('../tech/tech').default } tech
+ * The current tech.
+ *
+ * @param {string} method
+ * A method name.
+ *
+ * @param {*} arg
+ * The value to set on the tech.
+ *
+ * @return {*}
+ * The return value of the `method` of the `tech`.
+ */
+ function set(middleware, tech, method, arg) {
+ return tech[method](middleware.reduce(middlewareIterator(method), arg));
+ }
+
+ /**
+ * Takes the argument given to the player and calls the `call` version of the
+ * method on each middleware from left to right.
+ *
+ * Then, call the passed in method on the tech and return the result unchanged
+ * back to the player, through middleware, this time from right to left.
+ *
+ * @param {Object[]} middleware
+ * An array of middleware instances.
+ *
+ * @param { import('../tech/tech').default } tech
+ * The current tech.
+ *
+ * @param {string} method
+ * A method name.
+ *
+ * @param {*} arg
+ * The value to set on the tech.
+ *
+ * @return {*}
+ * The return value of the `method` of the `tech`, regardless of the
+ * return values of middlewares.
+ */
+ function mediate(middleware, tech, method, arg = null) {
+ const callMethod = 'call' + toTitleCase(method);
+ const middlewareValue = middleware.reduce(middlewareIterator(callMethod), arg);
+ const terminated = middlewareValue === TERMINATOR;
+ // deprecated. The `null` return value should instead return TERMINATOR to
+ // prevent confusion if a techs method actually returns null.
+ const returnValue = terminated ? null : tech[method](middlewareValue);
+ executeRight(middleware, method, returnValue, terminated);
+ return returnValue;
+ }
+
+ /**
+ * Enumeration of allowed getters where the keys are method names.
+ *
+ * @type {Object}
+ */
+ const allowedGetters = {
+ buffered: 1,
+ currentTime: 1,
+ duration: 1,
+ muted: 1,
+ played: 1,
+ paused: 1,
+ seekable: 1,
+ volume: 1,
+ ended: 1
+ };
+
+ /**
+ * Enumeration of allowed setters where the keys are method names.
+ *
+ * @type {Object}
+ */
+ const allowedSetters = {
+ setCurrentTime: 1,
+ setMuted: 1,
+ setVolume: 1
+ };
+
+ /**
+ * Enumeration of allowed mediators where the keys are method names.
+ *
+ * @type {Object}
+ */
+ const allowedMediators = {
+ play: 1,
+ pause: 1
+ };
+ function middlewareIterator(method) {
+ return (value, mw) => {
+ // if the previous middleware terminated, pass along the termination
+ if (value === TERMINATOR) {
+ return TERMINATOR;
+ }
+ if (mw[method]) {
+ return mw[method](value);
+ }
+ return value;
+ };
+ }
+ function executeRight(mws, method, value, terminated) {
+ for (let i = mws.length - 1; i >= 0; i--) {
+ const mw = mws[i];
+ if (mw[method]) {
+ mw[method](terminated, value);
+ }
+ }
+ }
+
+ /**
+ * Clear the middleware cache for a player.
+ *
+ * @param { import('../player').default } player
+ * A {@link Player} instance.
+ */
+ function clearCacheForPlayer(player) {
+ middlewareInstances[player.id()] = null;
+ }
+
+ /**
+ * {
+ * [playerId]: [[mwFactory, mwInstance], ...]
+ * }
+ *
+ * @private
+ */
+ function getOrCreateFactory(player, mwFactory) {
+ const mws = middlewareInstances[player.id()];
+ let mw = null;
+ if (mws === undefined || mws === null) {
+ mw = mwFactory(player);
+ middlewareInstances[player.id()] = [[mwFactory, mw]];
+ return mw;
+ }
+ for (let i = 0; i < mws.length; i++) {
+ const [mwf, mwi] = mws[i];
+ if (mwf !== mwFactory) {
+ continue;
+ }
+ mw = mwi;
+ }
+ if (mw === null) {
+ mw = mwFactory(player);
+ mws.push([mwFactory, mw]);
+ }
+ return mw;
+ }
+ function setSourceHelper(src = {}, middleware = [], next, player, acc = [], lastRun = false) {
+ const [mwFactory, ...mwrest] = middleware;
+
+ // if mwFactory is a string, then we're at a fork in the road
+ if (typeof mwFactory === 'string') {
+ setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun);
+
+ // if we have an mwFactory, call it with the player to get the mw,
+ // then call the mw's setSource method
+ } else if (mwFactory) {
+ const mw = getOrCreateFactory(player, mwFactory);
+
+ // if setSource isn't present, implicitly select this middleware
+ if (!mw.setSource) {
+ acc.push(mw);
+ return setSourceHelper(src, mwrest, next, player, acc, lastRun);
+ }
+ mw.setSource(Object.assign({}, src), function (err, _src) {
+ // something happened, try the next middleware on the current level
+ // make sure to use the old src
+ if (err) {
+ return setSourceHelper(src, mwrest, next, player, acc, lastRun);
+ }
+
+ // we've succeeded, now we need to go deeper
+ acc.push(mw);
+
+ // if it's the same type, continue down the current chain
+ // otherwise, we want to go down the new chain
+ setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun);
+ });
+ } else if (mwrest.length) {
+ setSourceHelper(src, mwrest, next, player, acc, lastRun);
+ } else if (lastRun) {
+ next(src, acc);
+ } else {
+ setSourceHelper(src, middlewares['*'], next, player, acc, true);
+ }
+ }
+
+ /**
+ * Mimetypes
+ *
+ * @see https://www.iana.org/assignments/media-types/media-types.xhtml
+ * @typedef Mimetypes~Kind
+ * @enum
+ */
+ const MimetypesKind = {
+ opus: 'video/ogg',
+ ogv: 'video/ogg',
+ mp4: 'video/mp4',
+ mov: 'video/mp4',
+ m4v: 'video/mp4',
+ mkv: 'video/x-matroska',
+ m4a: 'audio/mp4',
+ mp3: 'audio/mpeg',
+ aac: 'audio/aac',
+ caf: 'audio/x-caf',
+ flac: 'audio/flac',
+ oga: 'audio/ogg',
+ wav: 'audio/wav',
+ m3u8: 'application/x-mpegURL',
+ mpd: 'application/dash+xml',
+ jpg: 'image/jpeg',
+ jpeg: 'image/jpeg',
+ gif: 'image/gif',
+ png: 'image/png',
+ svg: 'image/svg+xml',
+ webp: 'image/webp'
+ };
+
+ /**
+ * Get the mimetype of a given src url if possible
+ *
+ * @param {string} src
+ * The url to the src
+ *
+ * @return {string}
+ * return the mimetype if it was known or empty string otherwise
+ */
+ const getMimetype = function (src = '') {
+ const ext = getFileExtension(src);
+ const mimetype = MimetypesKind[ext.toLowerCase()];
+ return mimetype || '';
+ };
+
+ /**
+ * Find the mime type of a given source string if possible. Uses the player
+ * source cache.
+ *
+ * @param { import('../player').default } player
+ * The player object
+ *
+ * @param {string} src
+ * The source string
+ *
+ * @return {string}
+ * The type that was found
+ */
+ const findMimetype = (player, src) => {
+ if (!src) {
+ return '';
+ }
+
+ // 1. check for the type in the `source` cache
+ if (player.cache_.source.src === src && player.cache_.source.type) {
+ return player.cache_.source.type;
+ }
+
+ // 2. see if we have this source in our `currentSources` cache
+ const matchingSources = player.cache_.sources.filter(s => s.src === src);
+ if (matchingSources.length) {
+ return matchingSources[0].type;
+ }
+
+ // 3. look for the src url in source elements and use the type there
+ const sources = player.$$('source');
+ for (let i = 0; i < sources.length; i++) {
+ const s = sources[i];
+ if (s.type && s.src && s.src === src) {
+ return s.type;
+ }
+ }
+
+ // 4. finally fallback to our list of mime types based on src url extension
+ return getMimetype(src);
+ };
+
+ /**
+ * @module filter-source
+ */
+
+ /**
+ * Filter out single bad source objects or multiple source objects in an
+ * array. Also flattens nested source object arrays into a 1 dimensional
+ * array of source objects.
+ *
+ * @param {Tech~SourceObject|Tech~SourceObject[]} src
+ * The src object to filter
+ *
+ * @return {Tech~SourceObject[]}
+ * An array of sourceobjects containing only valid sources
+ *
+ * @private
+ */
+ const filterSource = function (src) {
+ // traverse array
+ if (Array.isArray(src)) {
+ let newsrc = [];
+ src.forEach(function (srcobj) {
+ srcobj = filterSource(srcobj);
+ if (Array.isArray(srcobj)) {
+ newsrc = newsrc.concat(srcobj);
+ } else if (isObject(srcobj)) {
+ newsrc.push(srcobj);
+ }
+ });
+ src = newsrc;
+ } else if (typeof src === 'string' && src.trim()) {
+ // convert string into object
+ src = [fixSource({
+ src
+ })];
+ } else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) {
+ // src is already valid
+ src = [fixSource(src)];
+ } else {
+ // invalid source, turn it into an empty array
+ src = [];
+ }
+ return src;
+ };
+
+ /**
+ * Checks src mimetype, adding it when possible
+ *
+ * @param {Tech~SourceObject} src
+ * The src object to check
+ * @return {Tech~SourceObject}
+ * src Object with known type
+ */
+ function fixSource(src) {
+ if (!src.type) {
+ const mimetype = getMimetype(src.src);
+ if (mimetype) {
+ src.type = mimetype;
+ }
+ }
+ return src;
+ }
+
+ var icons = "<svg xmlns=\"http://www.w3.org/2000/svg\">\n <defs>\n <symbol viewBox=\"0 0 48 48\" id=\"vjs-icon-play\">\n <path d=\"M16 10v28l22-14z\"></path>\n </symbol>\n <symbol viewBox=\"0 0 48 48\" id=\"vjs-icon-pause\">\n <path d=\"M12 38h8V10h-8v28zm16-28v28h8V10h-8z\"></path>\n </symbol>\n <symbol viewBox=\"0 0 48 48\" id=\"vjs-icon-audio\">\n <path d=\"M24 2C14.06 2 6 10.06 6 20v14c0 3.31 2.69 6 6 6h6V24h-8v-4c0-7.73 6.27-14 14-14s14 6.27 14 14v4h-8v16h6c3.31 0 6-2.69 6-6V20c0-9.94-8.06-18-18-18z\"></path>\n </symbol>\n <symbol viewBox=\"0 0 48 48\" id=\"vjs-icon-captions\">\n <path d=\"M38 8H10c-2.21 0-4 1.79-4 4v24c0 2.21 1.79 4 4 4h28c2.21 0 4-1.79 4-4V12c0-2.21-1.79-4-4-4zM22 22h-3v-1h-4v6h4v-1h3v2a2 2 0 0 1-2 2h-6a2 2 0 0 1-2-2v-8a2 2 0 0 1 2-2h6a2 2 0 0 1 2 2v2zm14 0h-3v-1h-4v6h4v-1h3v2a2 2 0 0 1-2 2h-6a2 2 0 0 1-2-2v-8a2 2 0 0 1 2-2h6a2 2 0 0 1 2 2v2z\"></path>\n </symbol>\n <symbol viewBox=\"0 0 48 48\" id=\"vjs-icon-subtitles\">\n <path d=\"M40 8H8c-2.21 0-4 1.79-4 4v24c0 2.21 1.79 4 4 4h32c2.21 0 4-1.79 4-4V12c0-2.21-1.79-4-4-4zM8 24h8v4H8v-4zm20 12H8v-4h20v4zm12 0h-8v-4h8v4zm0-8H20v-4h20v4z\"></path>\n </symbol>\n <symbol viewBox=\"0 0 48 48\" id=\"vjs-icon-fullscreen-enter\">\n <path d=\"M14 28h-4v10h10v-4h-6v-6zm-4-8h4v-6h6v-4H10v10zm24 14h-6v4h10V28h-4v6zm-6-24v4h6v6h4V10H28z\"></path>\n </symbol>\n <symbol viewBox=\"0 0 48 48\" id=\"vjs-icon-fullscreen-exit\">\n <path d=\"M10 32h6v6h4V28H10v4zm6-16h-6v4h10V10h-4v6zm12 22h4v-6h6v-4H28v10zm4-22v-6h-4v10h10v-4h-6z\"></path>\n </symbol>\n <symbol viewBox=\"0 0 48 48\" id=\"vjs-icon-play-circle\">\n <path d=\"M20 33l12-9-12-9v18zm4-29C12.95 4 4 12.95 4 24s8.95 20 20 20 20-8.95 20-20S35.05 4 24 4zm0 36c-8.82 0-16-7.18-16-16S15.18 8 24 8s16 7.18 16 16-7.18 16-16 16z\"></path>\n </symbol>\n <symbol viewBox=\"0 0 48 48\" id=\"vjs-icon-volume-mute\">\n <path d=\"M33 24c0-3.53-2.04-6.58-5-8.05v4.42l4.91 4.91c.06-.42.09-.85.09-1.28zm5 0c0 1.88-.41 3.65-1.08 5.28l3.03 3.03C41.25 29.82 42 27 42 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+
+ /**
+ * @file loader.js
+ */
+
+ /**
+ * The `MediaLoader` is the `Component` that decides which playback technology to load
+ * when a player is initialized.
+ *
+ * @extends Component
+ */
+ class MediaLoader extends Component {
+ /**
+ * Create an instance of this class.
+ *
+ * @param { import('../player').default } player
+ * The `Player` that this class should attach to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {Function} [ready]
+ * The function that is run when this component is ready.
+ */
+ constructor(player, options, ready) {
+ // MediaLoader has no element
+ const options_ = merge({
+ createEl: false
+ }, options);
+ super(player, options_, ready);
+
+ // If there are no sources when the player is initialized,
+ // load the first supported playback technology.
+
+ if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
+ for (let i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
+ const techName = toTitleCase(j[i]);
+ let tech = Tech.getTech(techName);
+
+ // Support old behavior of techs being registered as components.
+ // Remove once that deprecated behavior is removed.
+ if (!techName) {
+ tech = Component.getComponent(techName);
+ }
+
+ // Check if the browser supports this technology
+ if (tech && tech.isSupported()) {
+ player.loadTech_(techName);
+ break;
+ }
+ }
+ } else {
+ // Loop through playback technologies (e.g. HTML5) and check for support.
+ // Then load the best source.
+ // A few assumptions here:
+ // All playback technologies respect preload false.
+ player.src(options.playerOptions.sources);
+ }
+ }
+ }
+ Component.registerComponent('MediaLoader', MediaLoader);
+
+ /**
+ * @file clickable-component.js
+ */
+
+ /**
+ * Component which is clickable or keyboard actionable, but is not a
+ * native HTML button.
+ *
+ * @extends Component
+ */
+ class ClickableComponent extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of component options.
+ *
+ * @param {function} [options.clickHandler]
+ * The function to call when the button is clicked / activated
+ *
+ * @param {string} [options.controlText]
+ * The text to set on the button
+ *
+ * @param {string} [options.className]
+ * A class or space separated list of classes to add the component
+ *
+ */
+ constructor(player, options) {
+ super(player, options);
+ if (this.options_.controlText) {
+ this.controlText(this.options_.controlText);
+ }
+ this.handleMouseOver_ = e => this.handleMouseOver(e);
+ this.handleMouseOut_ = e => this.handleMouseOut(e);
+ this.handleClick_ = e => this.handleClick(e);
+ this.handleKeyDown_ = e => this.handleKeyDown(e);
+ this.emitTapEvents();
+ this.enable();
+ }
+
+ /**
+ * Create the `ClickableComponent`s DOM element.
+ *
+ * @param {string} [tag=div]
+ * The element's node type.
+ *
+ * @param {Object} [props={}]
+ * An object of properties that should be set on the element.
+ *
+ * @param {Object} [attributes={}]
+ * An object of attributes that should be set on the element.
+ *
+ * @return {Element}
+ * The element that gets created.
+ */
+ createEl(tag = 'div', props = {}, attributes = {}) {
+ props = Object.assign({
+ className: this.buildCSSClass(),
+ tabIndex: 0
+ }, props);
+ if (tag === 'button') {
+ log.error(`Creating a ClickableComponent with an HTML element of ${tag} is not supported; use a Button instead.`);
+ }
+
+ // Add ARIA attributes for clickable element which is not a native HTML button
+ attributes = Object.assign({
+ role: 'button'
+ }, attributes);
+ this.tabIndex_ = props.tabIndex;
+ const el = createEl(tag, props, attributes);
+ if (!this.player_.options_.experimentalSvgIcons) {
+ el.appendChild(createEl('span', {
+ className: 'vjs-icon-placeholder'
+ }, {
+ 'aria-hidden': true
+ }));
+ }
+ this.createControlTextEl(el);
+ return el;
+ }
+ dispose() {
+ // remove controlTextEl_ on dispose
+ this.controlTextEl_ = null;
+ super.dispose();
+ }
+
+ /**
+ * Create a control text element on this `ClickableComponent`
+ *
+ * @param {Element} [el]
+ * Parent element for the control text.
+ *
+ * @return {Element}
+ * The control text element that gets created.
+ */
+ createControlTextEl(el) {
+ this.controlTextEl_ = createEl('span', {
+ className: 'vjs-control-text'
+ }, {
+ // let the screen reader user know that the text of the element may change
+ 'aria-live': 'polite'
+ });
+ if (el) {
+ el.appendChild(this.controlTextEl_);
+ }
+ this.controlText(this.controlText_, el);
+ return this.controlTextEl_;
+ }
+
+ /**
+ * Get or set the localize text to use for the controls on the `ClickableComponent`.
+ *
+ * @param {string} [text]
+ * Control text for element.
+ *
+ * @param {Element} [el=this.el()]
+ * Element to set the title on.
+ *
+ * @return {string}
+ * - The control text when getting
+ */
+ controlText(text, el = this.el()) {
+ if (text === undefined) {
+ return this.controlText_ || 'Need Text';
+ }
+ const localizedText = this.localize(text);
+
+ /** @protected */
+ this.controlText_ = text;
+ textContent(this.controlTextEl_, localizedText);
+ if (!this.nonIconControl && !this.player_.options_.noUITitleAttributes) {
+ // Set title attribute if only an icon is shown
+ el.setAttribute('title', localizedText);
+ }
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-control vjs-button ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * Enable this `ClickableComponent`
+ */
+ enable() {
+ if (!this.enabled_) {
+ this.enabled_ = true;
+ this.removeClass('vjs-disabled');
+ this.el_.setAttribute('aria-disabled', 'false');
+ if (typeof this.tabIndex_ !== 'undefined') {
+ this.el_.setAttribute('tabIndex', this.tabIndex_);
+ }
+ this.on(['tap', 'click'], this.handleClick_);
+ this.on('keydown', this.handleKeyDown_);
+ }
+ }
+
+ /**
+ * Disable this `ClickableComponent`
+ */
+ disable() {
+ this.enabled_ = false;
+ this.addClass('vjs-disabled');
+ this.el_.setAttribute('aria-disabled', 'true');
+ if (typeof this.tabIndex_ !== 'undefined') {
+ this.el_.removeAttribute('tabIndex');
+ }
+ this.off('mouseover', this.handleMouseOver_);
+ this.off('mouseout', this.handleMouseOut_);
+ this.off(['tap', 'click'], this.handleClick_);
+ this.off('keydown', this.handleKeyDown_);
+ }
+
+ /**
+ * Handles language change in ClickableComponent for the player in components
+ *
+ *
+ */
+ handleLanguagechange() {
+ this.controlText(this.controlText_);
+ }
+
+ /**
+ * Event handler that is called when a `ClickableComponent` receives a
+ * `click` or `tap` event.
+ *
+ * @param {Event} event
+ * The `tap` or `click` event that caused this function to be called.
+ *
+ * @listens tap
+ * @listens click
+ * @abstract
+ */
+ handleClick(event) {
+ if (this.options_.clickHandler) {
+ this.options_.clickHandler.call(this, arguments);
+ }
+ }
+
+ /**
+ * Event handler that is called when a `ClickableComponent` receives a
+ * `keydown` event.
+ *
+ * By default, if the key is Space or Enter, it will trigger a `click` event.
+ *
+ * @param {KeyboardEvent} event
+ * The `keydown` event that caused this function to be called.
+ *
+ * @listens keydown
+ */
+ handleKeyDown(event) {
+ // Support Space or Enter key operation to fire a click event. Also,
+ // prevent the event from propagating through the DOM and triggering
+ // Player hotkeys.
+ if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
+ event.preventDefault();
+ event.stopPropagation();
+ this.trigger('click');
+ } else {
+ // Pass keypress handling up for unsupported keys
+ super.handleKeyDown(event);
+ }
+ }
+ }
+ Component.registerComponent('ClickableComponent', ClickableComponent);
+
+ /**
+ * @file poster-image.js
+ */
+
+ /**
+ * A `ClickableComponent` that handles showing the poster image for the player.
+ *
+ * @extends ClickableComponent
+ */
+ class PosterImage extends ClickableComponent {
+ /**
+ * Create an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should attach to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.update();
+ this.update_ = e => this.update(e);
+ player.on('posterchange', this.update_);
+ }
+
+ /**
+ * Clean up and dispose of the `PosterImage`.
+ */
+ dispose() {
+ this.player().off('posterchange', this.update_);
+ super.dispose();
+ }
+
+ /**
+ * Create the `PosterImage`s DOM element.
+ *
+ * @return {Element}
+ * The element that gets created.
+ */
+ createEl() {
+ // The el is an empty div to keep position in the DOM
+ // A picture and img el will be inserted when a source is set
+ return createEl('div', {
+ className: 'vjs-poster'
+ });
+ }
+
+ /**
+ * Get or set the `PosterImage`'s crossOrigin option.
+ *
+ * @param {string|null} [value]
+ * The value to set the crossOrigin to. If an argument is
+ * given, must be one of `'anonymous'` or `'use-credentials'`, or 'null'.
+ *
+ * @return {string|null}
+ * - The current crossOrigin value of the `Player` when getting.
+ * - undefined when setting
+ */
+ crossOrigin(value) {
+ // `null` can be set to unset a value
+ if (typeof value === 'undefined') {
+ if (this.$('img')) {
+ // If the poster's element exists, give its value
+ return this.$('img').crossOrigin;
+ } else if (this.player_.tech_ && this.player_.tech_.isReady_) {
+ // If not but the tech is ready, query the tech
+ return this.player_.crossOrigin();
+ }
+ // Otherwise check options as the poster is usually set before the state of crossorigin
+ // can be retrieved by the getter
+ return this.player_.options_.crossOrigin || this.player_.options_.crossorigin || null;
+ }
+ if (value !== null && value !== 'anonymous' && value !== 'use-credentials') {
+ this.player_.log.warn(`crossOrigin must be null, "anonymous" or "use-credentials", given "${value}"`);
+ return;
+ }
+ if (this.$('img')) {
+ this.$('img').crossOrigin = value;
+ }
+ return;
+ }
+
+ /**
+ * An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
+ *
+ * @listens Player#posterchange
+ *
+ * @param {Event} [event]
+ * The `Player#posterchange` event that triggered this function.
+ */
+ update(event) {
+ const url = this.player().poster();
+ this.setSrc(url);
+
+ // If there's no poster source we should display:none on this component
+ // so it's not still clickable or right-clickable
+ if (url) {
+ this.show();
+ } else {
+ this.hide();
+ }
+ }
+
+ /**
+ * Set the source of the `PosterImage` depending on the display method. (Re)creates
+ * the inner picture and img elementss when needed.
+ *
+ * @param {string} [url]
+ * The URL to the source for the `PosterImage`. If not specified or falsy,
+ * any source and ant inner picture/img are removed.
+ */
+ setSrc(url) {
+ if (!url) {
+ this.el_.textContent = '';
+ return;
+ }
+ if (!this.$('img')) {
+ this.el_.appendChild(createEl('picture', {
+ className: 'vjs-poster',
+ // Don't want poster to be tabbable.
+ tabIndex: -1
+ }, {}, createEl('img', {
+ loading: 'lazy',
+ crossOrigin: this.crossOrigin()
+ }, {
+ alt: ''
+ })));
+ }
+ this.$('img').src = url;
+ }
+
+ /**
+ * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
+ * {@link ClickableComponent#handleClick} for instances where this will be triggered.
+ *
+ * @listens tap
+ * @listens click
+ * @listens keydown
+ *
+ * @param {Event} event
+ + The `click`, `tap` or `keydown` event that caused this function to be called.
+ */
+ handleClick(event) {
+ // We don't want a click to trigger playback when controls are disabled
+ if (!this.player_.controls()) {
+ return;
+ }
+ if (this.player_.tech(true)) {
+ this.player_.tech(true).focus();
+ }
+ if (this.player_.paused()) {
+ silencePromise(this.player_.play());
+ } else {
+ this.player_.pause();
+ }
+ }
+ }
+
+ /**
+ * Get or set the `PosterImage`'s crossorigin option. For the HTML5 player, this
+ * sets the `crossOrigin` property on the `<img>` tag to control the CORS
+ * behavior.
+ *
+ * @param {string|null} [value]
+ * The value to set the `PosterImages`'s crossorigin to. If an argument is
+ * given, must be one of `anonymous` or `use-credentials`.
+ *
+ * @return {string|null|undefined}
+ * - The current crossorigin value of the `Player` when getting.
+ * - undefined when setting
+ */
+ PosterImage.prototype.crossorigin = PosterImage.prototype.crossOrigin;
+ Component.registerComponent('PosterImage', PosterImage);
+
+ /**
+ * @file text-track-display.js
+ */
+ const darkGray = '#222';
+ const lightGray = '#ccc';
+ const fontMap = {
+ monospace: 'monospace',
+ sansSerif: 'sans-serif',
+ serif: 'serif',
+ monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
+ monospaceSerif: '"Courier New", monospace',
+ proportionalSansSerif: 'sans-serif',
+ proportionalSerif: 'serif',
+ casual: '"Comic Sans MS", Impact, fantasy',
+ script: '"Monotype Corsiva", cursive',
+ smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
+ };
+
+ /**
+ * Construct an rgba color from a given hex color code.
+ *
+ * @param {number} color
+ * Hex number for color, like #f0e or #f604e2.
+ *
+ * @param {number} opacity
+ * Value for opacity, 0.0 - 1.0.
+ *
+ * @return {string}
+ * The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
+ */
+ function constructColor(color, opacity) {
+ let hex;
+ if (color.length === 4) {
+ // color looks like "#f0e"
+ hex = color[1] + color[1] + color[2] + color[2] + color[3] + color[3];
+ } else if (color.length === 7) {
+ // color looks like "#f604e2"
+ hex = color.slice(1);
+ } else {
+ throw new Error('Invalid color code provided, ' + color + '; must be formatted as e.g. #f0e or #f604e2.');
+ }
+ return 'rgba(' + parseInt(hex.slice(0, 2), 16) + ',' + parseInt(hex.slice(2, 4), 16) + ',' + parseInt(hex.slice(4, 6), 16) + ',' + opacity + ')';
+ }
+
+ /**
+ * Try to update the style of a DOM element. Some style changes will throw an error,
+ * particularly in IE8. Those should be noops.
+ *
+ * @param {Element} el
+ * The DOM element to be styled.
+ *
+ * @param {string} style
+ * The CSS property on the element that should be styled.
+ *
+ * @param {string} rule
+ * The style rule that should be applied to the property.
+ *
+ * @private
+ */
+ function tryUpdateStyle(el, style, rule) {
+ try {
+ el.style[style] = rule;
+ } catch (e) {
+ // Satisfies linter.
+ return;
+ }
+ }
+
+ /**
+ * Converts the CSS top/right/bottom/left property numeric value to string in pixels.
+ *
+ * @param {number} position
+ * The CSS top/right/bottom/left property value.
+ *
+ * @return {string}
+ * The CSS property value that was created, like '10px'.
+ *
+ * @private
+ */
+ function getCSSPositionValue(position) {
+ return position ? `${position}px` : '';
+ }
+
+ /**
+ * The component for displaying text track cues.
+ *
+ * @extends Component
+ */
+ class TextTrackDisplay extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {Function} [ready]
+ * The function to call when `TextTrackDisplay` is ready.
+ */
+ constructor(player, options, ready) {
+ super(player, options, ready);
+ const updateDisplayTextHandler = e => this.updateDisplay(e);
+ const updateDisplayHandler = e => {
+ this.updateDisplayOverlay();
+ this.updateDisplay(e);
+ };
+ player.on('loadstart', e => this.toggleDisplay(e));
+ player.on('texttrackchange', updateDisplayTextHandler);
+ player.on('loadedmetadata', e => {
+ this.updateDisplayOverlay();
+ this.preselectTrack(e);
+ });
+
+ // This used to be called during player init, but was causing an error
+ // if a track should show by default and the display hadn't loaded yet.
+ // Should probably be moved to an external track loader when we support
+ // tracks that don't need a display.
+ player.ready(bind_(this, function () {
+ if (player.tech_ && player.tech_.featuresNativeTextTracks) {
+ this.hide();
+ return;
+ }
+ player.on('fullscreenchange', updateDisplayHandler);
+ player.on('playerresize', updateDisplayHandler);
+ const screenOrientation = window.screen.orientation || window;
+ const changeOrientationEvent = window.screen.orientation ? 'change' : 'orientationchange';
+ screenOrientation.addEventListener(changeOrientationEvent, updateDisplayHandler);
+ player.on('dispose', () => screenOrientation.removeEventListener(changeOrientationEvent, updateDisplayHandler));
+ const tracks = this.options_.playerOptions.tracks || [];
+ for (let i = 0; i < tracks.length; i++) {
+ this.player_.addRemoteTextTrack(tracks[i], true);
+ }
+ this.preselectTrack();
+ }));
+ }
+
+ /**
+ * Preselect a track following this precedence:
+ * - matches the previously selected {@link TextTrack}'s language and kind
+ * - matches the previously selected {@link TextTrack}'s language only
+ * - is the first default captions track
+ * - is the first default descriptions track
+ *
+ * @listens Player#loadstart
+ */
+ preselectTrack() {
+ const modes = {
+ captions: 1,
+ subtitles: 1
+ };
+ const trackList = this.player_.textTracks();
+ const userPref = this.player_.cache_.selectedLanguage;
+ let firstDesc;
+ let firstCaptions;
+ let preferredTrack;
+ for (let i = 0; i < trackList.length; i++) {
+ const track = trackList[i];
+ if (userPref && userPref.enabled && userPref.language && userPref.language === track.language && track.kind in modes) {
+ // Always choose the track that matches both language and kind
+ if (track.kind === userPref.kind) {
+ preferredTrack = track;
+ // or choose the first track that matches language
+ } else if (!preferredTrack) {
+ preferredTrack = track;
+ }
+
+ // clear everything if offTextTrackMenuItem was clicked
+ } else if (userPref && !userPref.enabled) {
+ preferredTrack = null;
+ firstDesc = null;
+ firstCaptions = null;
+ } else if (track.default) {
+ if (track.kind === 'descriptions' && !firstDesc) {
+ firstDesc = track;
+ } else if (track.kind in modes && !firstCaptions) {
+ firstCaptions = track;
+ }
+ }
+ }
+
+ // The preferredTrack matches the user preference and takes
+ // precedence over all the other tracks.
+ // So, display the preferredTrack before the first default track
+ // and the subtitles/captions track before the descriptions track
+ if (preferredTrack) {
+ preferredTrack.mode = 'showing';
+ } else if (firstCaptions) {
+ firstCaptions.mode = 'showing';
+ } else if (firstDesc) {
+ firstDesc.mode = 'showing';
+ }
+ }
+
+ /**
+ * Turn display of {@link TextTrack}'s from the current state into the other state.
+ * There are only two states:
+ * - 'shown'
+ * - 'hidden'
+ *
+ * @listens Player#loadstart
+ */
+ toggleDisplay() {
+ if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
+ this.hide();
+ } else {
+ this.show();
+ }
+ }
+
+ /**
+ * Create the {@link Component}'s DOM element.
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: 'vjs-text-track-display'
+ }, {
+ 'translate': 'yes',
+ 'aria-live': 'off',
+ 'aria-atomic': 'true'
+ });
+ }
+
+ /**
+ * Clear all displayed {@link TextTrack}s.
+ */
+ clearDisplay() {
+ if (typeof window.WebVTT === 'function') {
+ window.WebVTT.processCues(window, [], this.el_);
+ }
+ }
+
+ /**
+ * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
+ * a {@link Player#fullscreenchange} is fired.
+ *
+ * @listens Player#texttrackchange
+ * @listens Player#fullscreenchange
+ */
+ updateDisplay() {
+ const tracks = this.player_.textTracks();
+ const allowMultipleShowingTracks = this.options_.allowMultipleShowingTracks;
+ this.clearDisplay();
+ if (allowMultipleShowingTracks) {
+ const showingTracks = [];
+ for (let i = 0; i < tracks.length; ++i) {
+ const track = tracks[i];
+ if (track.mode !== 'showing') {
+ continue;
+ }
+ showingTracks.push(track);
+ }
+ this.updateForTrack(showingTracks);
+ return;
+ }
+
+ // Track display prioritization model: if multiple tracks are 'showing',
+ // display the first 'subtitles' or 'captions' track which is 'showing',
+ // otherwise display the first 'descriptions' track which is 'showing'
+
+ let descriptionsTrack = null;
+ let captionsSubtitlesTrack = null;
+ let i = tracks.length;
+ while (i--) {
+ const track = tracks[i];
+ if (track.mode === 'showing') {
+ if (track.kind === 'descriptions') {
+ descriptionsTrack = track;
+ } else {
+ captionsSubtitlesTrack = track;
+ }
+ }
+ }
+ if (captionsSubtitlesTrack) {
+ if (this.getAttribute('aria-live') !== 'off') {
+ this.setAttribute('aria-live', 'off');
+ }
+ this.updateForTrack(captionsSubtitlesTrack);
+ } else if (descriptionsTrack) {
+ if (this.getAttribute('aria-live') !== 'assertive') {
+ this.setAttribute('aria-live', 'assertive');
+ }
+ this.updateForTrack(descriptionsTrack);
+ }
+ }
+
+ /**
+ * Updates the displayed TextTrack to be sure it overlays the video when a either
+ * a {@link Player#texttrackchange} or a {@link Player#fullscreenchange} is fired.
+ */
+ updateDisplayOverlay() {
+ // inset-inline and inset-block are not supprted on old chrome, but these are
+ // only likely to be used on TV devices
+ if (!this.player_.videoHeight() || !window.CSS.supports('inset-inline: 10px')) {
+ return;
+ }
+ const playerWidth = this.player_.currentWidth();
+ const playerHeight = this.player_.currentHeight();
+ const playerAspectRatio = playerWidth / playerHeight;
+ const videoAspectRatio = this.player_.videoWidth() / this.player_.videoHeight();
+ let insetInlineMatch = 0;
+ let insetBlockMatch = 0;
+ if (Math.abs(playerAspectRatio - videoAspectRatio) > 0.1) {
+ if (playerAspectRatio > videoAspectRatio) {
+ insetInlineMatch = Math.round((playerWidth - playerHeight * videoAspectRatio) / 2);
+ } else {
+ insetBlockMatch = Math.round((playerHeight - playerWidth / videoAspectRatio) / 2);
+ }
+ }
+ tryUpdateStyle(this.el_, 'insetInline', getCSSPositionValue(insetInlineMatch));
+ tryUpdateStyle(this.el_, 'insetBlock', getCSSPositionValue(insetBlockMatch));
+ }
+
+ /**
+ * Style {@Link TextTrack} activeCues according to {@Link TextTrackSettings}.
+ *
+ * @param {TextTrack} track
+ * Text track object containing active cues to style.
+ */
+ updateDisplayState(track) {
+ const overrides = this.player_.textTrackSettings.getValues();
+ const cues = track.activeCues;
+ let i = cues.length;
+ while (i--) {
+ const cue = cues[i];
+ if (!cue) {
+ continue;
+ }
+ const cueDiv = cue.displayState;
+ if (overrides.color) {
+ cueDiv.firstChild.style.color = overrides.color;
+ }
+ if (overrides.textOpacity) {
+ tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
+ }
+ if (overrides.backgroundColor) {
+ cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
+ }
+ if (overrides.backgroundOpacity) {
+ tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
+ }
+ if (overrides.windowColor) {
+ if (overrides.windowOpacity) {
+ tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
+ } else {
+ cueDiv.style.backgroundColor = overrides.windowColor;
+ }
+ }
+ if (overrides.edgeStyle) {
+ if (overrides.edgeStyle === 'dropshadow') {
+ cueDiv.firstChild.style.textShadow = `2px 2px 3px ${darkGray}, 2px 2px 4px ${darkGray}, 2px 2px 5px ${darkGray}`;
+ } else if (overrides.edgeStyle === 'raised') {
+ cueDiv.firstChild.style.textShadow = `1px 1px ${darkGray}, 2px 2px ${darkGray}, 3px 3px ${darkGray}`;
+ } else if (overrides.edgeStyle === 'depressed') {
+ cueDiv.firstChild.style.textShadow = `1px 1px ${lightGray}, 0 1px ${lightGray}, -1px -1px ${darkGray}, 0 -1px ${darkGray}`;
+ } else if (overrides.edgeStyle === 'uniform') {
+ cueDiv.firstChild.style.textShadow = `0 0 4px ${darkGray}, 0 0 4px ${darkGray}, 0 0 4px ${darkGray}, 0 0 4px ${darkGray}`;
+ }
+ }
+ if (overrides.fontPercent && overrides.fontPercent !== 1) {
+ const fontSize = window.parseFloat(cueDiv.style.fontSize);
+ cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
+ cueDiv.style.height = 'auto';
+ cueDiv.style.top = 'auto';
+ }
+ if (overrides.fontFamily && overrides.fontFamily !== 'default') {
+ if (overrides.fontFamily === 'small-caps') {
+ cueDiv.firstChild.style.fontVariant = 'small-caps';
+ } else {
+ cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
+ }
+ }
+ }
+ }
+
+ /**
+ * Add an {@link TextTrack} to to the {@link Tech}s {@link TextTrackList}.
+ *
+ * @param {TextTrack|TextTrack[]} tracks
+ * Text track object or text track array to be added to the list.
+ */
+ updateForTrack(tracks) {
+ if (!Array.isArray(tracks)) {
+ tracks = [tracks];
+ }
+ if (typeof window.WebVTT !== 'function' || tracks.every(track => {
+ return !track.activeCues;
+ })) {
+ return;
+ }
+ const cues = [];
+
+ // push all active track cues
+ for (let i = 0; i < tracks.length; ++i) {
+ const track = tracks[i];
+ for (let j = 0; j < track.activeCues.length; ++j) {
+ cues.push(track.activeCues[j]);
+ }
+ }
+
+ // removes all cues before it processes new ones
+ window.WebVTT.processCues(window, cues, this.el_);
+
+ // add unique class to each language text track & add settings styling if necessary
+ for (let i = 0; i < tracks.length; ++i) {
+ const track = tracks[i];
+ for (let j = 0; j < track.activeCues.length; ++j) {
+ const cueEl = track.activeCues[j].displayState;
+ addClass(cueEl, 'vjs-text-track-cue', 'vjs-text-track-cue-' + (track.language ? track.language : i));
+ if (track.language) {
+ setAttribute(cueEl, 'lang', track.language);
+ }
+ }
+ if (this.player_.textTrackSettings) {
+ this.updateDisplayState(track);
+ }
+ }
+ }
+ }
+ Component.registerComponent('TextTrackDisplay', TextTrackDisplay);
+
+ /**
+ * @file loading-spinner.js
+ */
+
+ /**
+ * A loading spinner for use during waiting/loading events.
+ *
+ * @extends Component
+ */
+ class LoadingSpinner extends Component {
+ /**
+ * Create the `LoadingSpinner`s DOM element.
+ *
+ * @return {Element}
+ * The dom element that gets created.
+ */
+ createEl() {
+ const isAudio = this.player_.isAudio();
+ const playerType = this.localize(isAudio ? 'Audio Player' : 'Video Player');
+ const controlText = createEl('span', {
+ className: 'vjs-control-text',
+ textContent: this.localize('{1} is loading.', [playerType])
+ });
+ const el = super.createEl('div', {
+ className: 'vjs-loading-spinner',
+ dir: 'ltr'
+ });
+ el.appendChild(controlText);
+ return el;
+ }
+
+ /**
+ * Update control text on languagechange
+ */
+ handleLanguagechange() {
+ this.$('.vjs-control-text').textContent = this.localize('{1} is loading.', [this.player_.isAudio() ? 'Audio Player' : 'Video Player']);
+ }
+ }
+ Component.registerComponent('LoadingSpinner', LoadingSpinner);
+
+ /**
+ * @file button.js
+ */
+
+ /**
+ * Base class for all buttons.
+ *
+ * @extends ClickableComponent
+ */
+ class Button extends ClickableComponent {
+ /**
+ * Create the `Button`s DOM element.
+ *
+ * @param {string} [tag="button"]
+ * The element's node type. This argument is IGNORED: no matter what
+ * is passed, it will always create a `button` element.
+ *
+ * @param {Object} [props={}]
+ * An object of properties that should be set on the element.
+ *
+ * @param {Object} [attributes={}]
+ * An object of attributes that should be set on the element.
+ *
+ * @return {Element}
+ * The element that gets created.
+ */
+ createEl(tag, props = {}, attributes = {}) {
+ tag = 'button';
+ props = Object.assign({
+ className: this.buildCSSClass()
+ }, props);
+
+ // Add attributes for button element
+ attributes = Object.assign({
+ // Necessary since the default button type is "submit"
+ type: 'button'
+ }, attributes);
+ const el = createEl(tag, props, attributes);
+ if (!this.player_.options_.experimentalSvgIcons) {
+ el.appendChild(createEl('span', {
+ className: 'vjs-icon-placeholder'
+ }, {
+ 'aria-hidden': true
+ }));
+ }
+ this.createControlTextEl(el);
+ return el;
+ }
+
+ /**
+ * Add a child `Component` inside of this `Button`.
+ *
+ * @param {string|Component} child
+ * The name or instance of a child to add.
+ *
+ * @param {Object} [options={}]
+ * The key/value store of options that will get passed to children of
+ * the child.
+ *
+ * @return {Component}
+ * The `Component` that gets added as a child. When using a string the
+ * `Component` will get created by this process.
+ *
+ * @deprecated since version 5
+ */
+ addChild(child, options = {}) {
+ const className = this.constructor.name;
+ log.warn(`Adding an actionable (user controllable) child to a Button (${className}) is not supported; use a ClickableComponent instead.`);
+
+ // Avoid the error message generated by ClickableComponent's addChild method
+ return Component.prototype.addChild.call(this, child, options);
+ }
+
+ /**
+ * Enable the `Button` element so that it can be activated or clicked. Use this with
+ * {@link Button#disable}.
+ */
+ enable() {
+ super.enable();
+ this.el_.removeAttribute('disabled');
+ }
+
+ /**
+ * Disable the `Button` element so that it cannot be activated or clicked. Use this with
+ * {@link Button#enable}.
+ */
+ disable() {
+ super.disable();
+ this.el_.setAttribute('disabled', 'disabled');
+ }
+
+ /**
+ * This gets called when a `Button` has focus and `keydown` is triggered via a key
+ * press.
+ *
+ * @param {KeyboardEvent} event
+ * The event that caused this function to get called.
+ *
+ * @listens keydown
+ */
+ handleKeyDown(event) {
+ // Ignore Space or Enter key operation, which is handled by the browser for
+ // a button - though not for its super class, ClickableComponent. Also,
+ // prevent the event from propagating through the DOM and triggering Player
+ // hotkeys. We do not preventDefault here because we _want_ the browser to
+ // handle it.
+ if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
+ event.stopPropagation();
+ return;
+ }
+
+ // Pass keypress handling up for unsupported keys
+ super.handleKeyDown(event);
+ }
+ }
+ Component.registerComponent('Button', Button);
+
+ /**
+ * @file big-play-button.js
+ */
+
+ /**
+ * The initial play button that shows before the video has played. The hiding of the
+ * `BigPlayButton` get done via CSS and `Player` states.
+ *
+ * @extends Button
+ */
+ class BigPlayButton extends Button {
+ constructor(player, options) {
+ super(player, options);
+ this.mouseused_ = false;
+ this.setIcon('play');
+ this.on('mousedown', e => this.handleMouseDown(e));
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object. Always returns 'vjs-big-play-button'.
+ */
+ buildCSSClass() {
+ return 'vjs-big-play-button';
+ }
+
+ /**
+ * This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent}
+ * for more detailed information on what a click can be.
+ *
+ * @param {KeyboardEvent|MouseEvent|TouchEvent} event
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ const playPromise = this.player_.play();
+
+ // exit early if clicked via the mouse
+ if (this.mouseused_ && 'clientX' in event && 'clientY' in event) {
+ silencePromise(playPromise);
+ if (this.player_.tech(true)) {
+ this.player_.tech(true).focus();
+ }
+ return;
+ }
+ const cb = this.player_.getChild('controlBar');
+ const playToggle = cb && cb.getChild('playToggle');
+ if (!playToggle) {
+ this.player_.tech(true).focus();
+ return;
+ }
+ const playFocus = () => playToggle.focus();
+ if (isPromise(playPromise)) {
+ playPromise.then(playFocus, () => {});
+ } else {
+ this.setTimeout(playFocus, 1);
+ }
+ }
+
+ /**
+ * Event handler that is called when a `BigPlayButton` receives a
+ * `keydown` event.
+ *
+ * @param {KeyboardEvent} event
+ * The `keydown` event that caused this function to be called.
+ *
+ * @listens keydown
+ */
+ handleKeyDown(event) {
+ this.mouseused_ = false;
+ super.handleKeyDown(event);
+ }
+
+ /**
+ * Handle `mousedown` events on the `BigPlayButton`.
+ *
+ * @param {MouseEvent} event
+ * `mousedown` or `touchstart` event that triggered this function
+ *
+ * @listens mousedown
+ */
+ handleMouseDown(event) {
+ this.mouseused_ = true;
+ }
+ }
+
+ /**
+ * The text that should display over the `BigPlayButton`s controls. Added to for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ BigPlayButton.prototype.controlText_ = 'Play Video';
+ Component.registerComponent('BigPlayButton', BigPlayButton);
+
+ /**
+ * @file close-button.js
+ */
+
+ /**
+ * The `CloseButton` is a `{@link Button}` that fires a `close` event when
+ * it gets clicked.
+ *
+ * @extends Button
+ */
+ class CloseButton extends Button {
+ /**
+ * Creates an instance of the this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.setIcon('cancel');
+ this.controlText(options && options.controlText || this.localize('Close'));
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-close-button ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * This gets called when a `CloseButton` gets clicked. See
+ * {@link ClickableComponent#handleClick} for more information on when
+ * this will be triggered
+ *
+ * @param {Event} event
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ * @fires CloseButton#close
+ */
+ handleClick(event) {
+ /**
+ * Triggered when the a `CloseButton` is clicked.
+ *
+ * @event CloseButton#close
+ * @type {Event}
+ *
+ * @property {boolean} [bubbles=false]
+ * set to false so that the close event does not
+ * bubble up to parents if there is no listener
+ */
+ this.trigger({
+ type: 'close',
+ bubbles: false
+ });
+ }
+ /**
+ * Event handler that is called when a `CloseButton` receives a
+ * `keydown` event.
+ *
+ * By default, if the key is Esc, it will trigger a `click` event.
+ *
+ * @param {KeyboardEvent} event
+ * The `keydown` event that caused this function to be called.
+ *
+ * @listens keydown
+ */
+ handleKeyDown(event) {
+ // Esc button will trigger `click` event
+ if (keycode.isEventKey(event, 'Esc')) {
+ event.preventDefault();
+ event.stopPropagation();
+ this.trigger('click');
+ } else {
+ // Pass keypress handling up for unsupported keys
+ super.handleKeyDown(event);
+ }
+ }
+ }
+ Component.registerComponent('CloseButton', CloseButton);
+
+ /**
+ * @file play-toggle.js
+ */
+
+ /**
+ * Button to toggle between play and pause.
+ *
+ * @extends Button
+ */
+ class PlayToggle extends Button {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options={}]
+ * The key/value store of player options.
+ */
+ constructor(player, options = {}) {
+ super(player, options);
+
+ // show or hide replay icon
+ options.replay = options.replay === undefined || options.replay;
+ this.setIcon('play');
+ this.on(player, 'play', e => this.handlePlay(e));
+ this.on(player, 'pause', e => this.handlePause(e));
+ if (options.replay) {
+ this.on(player, 'ended', e => this.handleEnded(e));
+ }
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-play-control ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * This gets called when an `PlayToggle` is "clicked". See
+ * {@link ClickableComponent} for more detailed information on what a click can be.
+ *
+ * @param {Event} [event]
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ if (this.player_.paused()) {
+ silencePromise(this.player_.play());
+ } else {
+ this.player_.pause();
+ }
+ }
+
+ /**
+ * This gets called once after the video has ended and the user seeks so that
+ * we can change the replay button back to a play button.
+ *
+ * @param {Event} [event]
+ * The event that caused this function to run.
+ *
+ * @listens Player#seeked
+ */
+ handleSeeked(event) {
+ this.removeClass('vjs-ended');
+ if (this.player_.paused()) {
+ this.handlePause(event);
+ } else {
+ this.handlePlay(event);
+ }
+ }
+
+ /**
+ * Add the vjs-playing class to the element so it can change appearance.
+ *
+ * @param {Event} [event]
+ * The event that caused this function to run.
+ *
+ * @listens Player#play
+ */
+ handlePlay(event) {
+ this.removeClass('vjs-ended', 'vjs-paused');
+ this.addClass('vjs-playing');
+ // change the button text to "Pause"
+ this.setIcon('pause');
+ this.controlText('Pause');
+ }
+
+ /**
+ * Add the vjs-paused class to the element so it can change appearance.
+ *
+ * @param {Event} [event]
+ * The event that caused this function to run.
+ *
+ * @listens Player#pause
+ */
+ handlePause(event) {
+ this.removeClass('vjs-playing');
+ this.addClass('vjs-paused');
+ // change the button text to "Play"
+ this.setIcon('play');
+ this.controlText('Play');
+ }
+
+ /**
+ * Add the vjs-ended class to the element so it can change appearance
+ *
+ * @param {Event} [event]
+ * The event that caused this function to run.
+ *
+ * @listens Player#ended
+ */
+ handleEnded(event) {
+ this.removeClass('vjs-playing');
+ this.addClass('vjs-ended');
+ // change the button text to "Replay"
+ this.setIcon('replay');
+ this.controlText('Replay');
+
+ // on the next seek remove the replay button
+ this.one(this.player_, 'seeked', e => this.handleSeeked(e));
+ }
+ }
+
+ /**
+ * The text that should display over the `PlayToggle`s controls. Added for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ PlayToggle.prototype.controlText_ = 'Play';
+ Component.registerComponent('PlayToggle', PlayToggle);
+
+ /**
+ * @file time-display.js
+ */
+
+ /**
+ * Displays time information about the video
+ *
+ * @extends Component
+ */
+ class TimeDisplay extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.on(player, ['timeupdate', 'ended', 'seeking'], e => this.update(e));
+ this.updateTextNode_();
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ const className = this.buildCSSClass();
+ const el = super.createEl('div', {
+ className: `${className} vjs-time-control vjs-control`
+ });
+ const span = createEl('span', {
+ className: 'vjs-control-text',
+ textContent: `${this.localize(this.labelText_)}\u00a0`
+ }, {
+ role: 'presentation'
+ });
+ el.appendChild(span);
+ this.contentEl_ = createEl('span', {
+ className: `${className}-display`
+ }, {
+ // span elements have no implicit role, but some screen readers (notably VoiceOver)
+ // treat them as a break between items in the DOM when using arrow keys
+ // (or left-to-right swipes on iOS) to read contents of a page. Using
+ // role='presentation' causes VoiceOver to NOT treat this span as a break.
+ role: 'presentation'
+ });
+ el.appendChild(this.contentEl_);
+ return el;
+ }
+ dispose() {
+ this.contentEl_ = null;
+ this.textNode_ = null;
+ super.dispose();
+ }
+
+ /**
+ * Updates the displayed time according to the `updateContent` function which is defined in the child class.
+ *
+ * @param {Event} [event]
+ * The `timeupdate`, `ended` or `seeking` (if enableSmoothSeeking is true) event that caused this function to be called.
+ */
+ update(event) {
+ if (!this.player_.options_.enableSmoothSeeking && event.type === 'seeking') {
+ return;
+ }
+ this.updateContent(event);
+ }
+
+ /**
+ * Updates the time display text node with a new time
+ *
+ * @param {number} [time=0] the time to update to
+ *
+ * @private
+ */
+ updateTextNode_(time = 0) {
+ time = formatTime(time);
+ if (this.formattedTime_ === time) {
+ return;
+ }
+ this.formattedTime_ = time;
+ this.requestNamedAnimationFrame('TimeDisplay#updateTextNode_', () => {
+ if (!this.contentEl_) {
+ return;
+ }
+ let oldNode = this.textNode_;
+ if (oldNode && this.contentEl_.firstChild !== oldNode) {
+ oldNode = null;
+ log.warn('TimeDisplay#updateTextnode_: Prevented replacement of text node element since it was no longer a child of this node. Appending a new node instead.');
+ }
+ this.textNode_ = document.createTextNode(this.formattedTime_);
+ if (!this.textNode_) {
+ return;
+ }
+ if (oldNode) {
+ this.contentEl_.replaceChild(this.textNode_, oldNode);
+ } else {
+ this.contentEl_.appendChild(this.textNode_);
+ }
+ });
+ }
+
+ /**
+ * To be filled out in the child class, should update the displayed time
+ * in accordance with the fact that the current time has changed.
+ *
+ * @param {Event} [event]
+ * The `timeupdate` event that caused this to run.
+ *
+ * @listens Player#timeupdate
+ */
+ updateContent(event) {}
+ }
+
+ /**
+ * The text that is added to the `TimeDisplay` for screen reader users.
+ *
+ * @type {string}
+ * @private
+ */
+ TimeDisplay.prototype.labelText_ = 'Time';
+
+ /**
+ * The text that should display over the `TimeDisplay`s controls. Added to for localization.
+ *
+ * @type {string}
+ * @protected
+ *
+ * @deprecated in v7; controlText_ is not used in non-active display Components
+ */
+ TimeDisplay.prototype.controlText_ = 'Time';
+ Component.registerComponent('TimeDisplay', TimeDisplay);
+
+ /**
+ * @file current-time-display.js
+ */
+
+ /**
+ * Displays the current time
+ *
+ * @extends Component
+ */
+ class CurrentTimeDisplay extends TimeDisplay {
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return 'vjs-current-time';
+ }
+
+ /**
+ * Update current time display
+ *
+ * @param {Event} [event]
+ * The `timeupdate` event that caused this function to run.
+ *
+ * @listens Player#timeupdate
+ */
+ updateContent(event) {
+ // Allows for smooth scrubbing, when player can't keep up.
+ let time;
+ if (this.player_.ended()) {
+ time = this.player_.duration();
+ } else {
+ time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+ }
+ this.updateTextNode_(time);
+ }
+ }
+
+ /**
+ * The text that is added to the `CurrentTimeDisplay` for screen reader users.
+ *
+ * @type {string}
+ * @private
+ */
+ CurrentTimeDisplay.prototype.labelText_ = 'Current Time';
+
+ /**
+ * The text that should display over the `CurrentTimeDisplay`s controls. Added to for localization.
+ *
+ * @type {string}
+ * @protected
+ *
+ * @deprecated in v7; controlText_ is not used in non-active display Components
+ */
+ CurrentTimeDisplay.prototype.controlText_ = 'Current Time';
+ Component.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
+
+ /**
+ * @file duration-display.js
+ */
+
+ /**
+ * Displays the duration
+ *
+ * @extends Component
+ */
+ class DurationDisplay extends TimeDisplay {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ const updateContent = e => this.updateContent(e);
+
+ // we do not want to/need to throttle duration changes,
+ // as they should always display the changed duration as
+ // it has changed
+ this.on(player, 'durationchange', updateContent);
+
+ // Listen to loadstart because the player duration is reset when a new media element is loaded,
+ // but the durationchange on the user agent will not fire.
+ // @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}
+ this.on(player, 'loadstart', updateContent);
+
+ // Also listen for timeupdate (in the parent) and loadedmetadata because removing those
+ // listeners could have broken dependent applications/libraries. These
+ // can likely be removed for 7.0.
+ this.on(player, 'loadedmetadata', updateContent);
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return 'vjs-duration';
+ }
+
+ /**
+ * Update duration time display.
+ *
+ * @param {Event} [event]
+ * The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
+ * this function to be called.
+ *
+ * @listens Player#durationchange
+ * @listens Player#timeupdate
+ * @listens Player#loadedmetadata
+ */
+ updateContent(event) {
+ const duration = this.player_.duration();
+ this.updateTextNode_(duration);
+ }
+ }
+
+ /**
+ * The text that is added to the `DurationDisplay` for screen reader users.
+ *
+ * @type {string}
+ * @private
+ */
+ DurationDisplay.prototype.labelText_ = 'Duration';
+
+ /**
+ * The text that should display over the `DurationDisplay`s controls. Added to for localization.
+ *
+ * @type {string}
+ * @protected
+ *
+ * @deprecated in v7; controlText_ is not used in non-active display Components
+ */
+ DurationDisplay.prototype.controlText_ = 'Duration';
+ Component.registerComponent('DurationDisplay', DurationDisplay);
+
+ /**
+ * @file time-divider.js
+ */
+
+ /**
+ * The separator between the current time and duration.
+ * Can be hidden if it's not needed in the design.
+ *
+ * @extends Component
+ */
+ class TimeDivider extends Component {
+ /**
+ * Create the component's DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ const el = super.createEl('div', {
+ className: 'vjs-time-control vjs-time-divider'
+ }, {
+ // this element and its contents can be hidden from assistive techs since
+ // it is made extraneous by the announcement of the control text
+ // for the current time and duration displays
+ 'aria-hidden': true
+ });
+ const div = super.createEl('div');
+ const span = super.createEl('span', {
+ textContent: '/'
+ });
+ div.appendChild(span);
+ el.appendChild(div);
+ return el;
+ }
+ }
+ Component.registerComponent('TimeDivider', TimeDivider);
+
+ /**
+ * @file remaining-time-display.js
+ */
+
+ /**
+ * Displays the time left in the video
+ *
+ * @extends Component
+ */
+ class RemainingTimeDisplay extends TimeDisplay {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.on(player, 'durationchange', e => this.updateContent(e));
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return 'vjs-remaining-time';
+ }
+
+ /**
+ * Create the `Component`'s DOM element with the "minus" character prepend to the time
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ const el = super.createEl();
+ if (this.options_.displayNegative !== false) {
+ el.insertBefore(createEl('span', {}, {
+ 'aria-hidden': true
+ }, '-'), this.contentEl_);
+ }
+ return el;
+ }
+
+ /**
+ * Update remaining time display.
+ *
+ * @param {Event} [event]
+ * The `timeupdate` or `durationchange` event that caused this to run.
+ *
+ * @listens Player#timeupdate
+ * @listens Player#durationchange
+ */
+ updateContent(event) {
+ if (typeof this.player_.duration() !== 'number') {
+ return;
+ }
+ let time;
+
+ // @deprecated We should only use remainingTimeDisplay
+ // as of video.js 7
+ if (this.player_.ended()) {
+ time = 0;
+ } else if (this.player_.remainingTimeDisplay) {
+ time = this.player_.remainingTimeDisplay();
+ } else {
+ time = this.player_.remainingTime();
+ }
+ this.updateTextNode_(time);
+ }
+ }
+
+ /**
+ * The text that is added to the `RemainingTimeDisplay` for screen reader users.
+ *
+ * @type {string}
+ * @private
+ */
+ RemainingTimeDisplay.prototype.labelText_ = 'Remaining Time';
+
+ /**
+ * The text that should display over the `RemainingTimeDisplay`s controls. Added to for localization.
+ *
+ * @type {string}
+ * @protected
+ *
+ * @deprecated in v7; controlText_ is not used in non-active display Components
+ */
+ RemainingTimeDisplay.prototype.controlText_ = 'Remaining Time';
+ Component.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
+
+ /**
+ * @file live-display.js
+ */
+
+ // TODO - Future make it click to snap to live
+
+ /**
+ * Displays the live indicator when duration is Infinity.
+ *
+ * @extends Component
+ */
+ class LiveDisplay extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.updateShowing();
+ this.on(this.player(), 'durationchange', e => this.updateShowing(e));
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ const el = super.createEl('div', {
+ className: 'vjs-live-control vjs-control'
+ });
+ this.contentEl_ = createEl('div', {
+ className: 'vjs-live-display'
+ }, {
+ 'aria-live': 'off'
+ });
+ this.contentEl_.appendChild(createEl('span', {
+ className: 'vjs-control-text',
+ textContent: `${this.localize('Stream Type')}\u00a0`
+ }));
+ this.contentEl_.appendChild(document.createTextNode(this.localize('LIVE')));
+ el.appendChild(this.contentEl_);
+ return el;
+ }
+ dispose() {
+ this.contentEl_ = null;
+ super.dispose();
+ }
+
+ /**
+ * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
+ * it accordingly
+ *
+ * @param {Event} [event]
+ * The {@link Player#durationchange} event that caused this function to run.
+ *
+ * @listens Player#durationchange
+ */
+ updateShowing(event) {
+ if (this.player().duration() === Infinity) {
+ this.show();
+ } else {
+ this.hide();
+ }
+ }
+ }
+ Component.registerComponent('LiveDisplay', LiveDisplay);
+
+ /**
+ * @file seek-to-live.js
+ */
+
+ /**
+ * Displays the live indicator when duration is Infinity.
+ *
+ * @extends Component
+ */
+ class SeekToLive extends Button {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.updateLiveEdgeStatus();
+ if (this.player_.liveTracker) {
+ this.updateLiveEdgeStatusHandler_ = e => this.updateLiveEdgeStatus(e);
+ this.on(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatusHandler_);
+ }
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ const el = super.createEl('button', {
+ className: 'vjs-seek-to-live-control vjs-control'
+ });
+ this.setIcon('circle', el);
+ this.textEl_ = createEl('span', {
+ className: 'vjs-seek-to-live-text',
+ textContent: this.localize('LIVE')
+ }, {
+ 'aria-hidden': 'true'
+ });
+ el.appendChild(this.textEl_);
+ return el;
+ }
+
+ /**
+ * Update the state of this button if we are at the live edge
+ * or not
+ */
+ updateLiveEdgeStatus() {
+ // default to live edge
+ if (!this.player_.liveTracker || this.player_.liveTracker.atLiveEdge()) {
+ this.setAttribute('aria-disabled', true);
+ this.addClass('vjs-at-live-edge');
+ this.controlText('Seek to live, currently playing live');
+ } else {
+ this.setAttribute('aria-disabled', false);
+ this.removeClass('vjs-at-live-edge');
+ this.controlText('Seek to live, currently behind live');
+ }
+ }
+
+ /**
+ * On click bring us as near to the live point as possible.
+ * This requires that we wait for the next `live-seekable-change`
+ * event which will happen every segment length seconds.
+ */
+ handleClick() {
+ this.player_.liveTracker.seekToLiveEdge();
+ }
+
+ /**
+ * Dispose of the element and stop tracking
+ */
+ dispose() {
+ if (this.player_.liveTracker) {
+ this.off(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatusHandler_);
+ }
+ this.textEl_ = null;
+ super.dispose();
+ }
+ }
+ /**
+ * The text that should display over the `SeekToLive`s control. Added for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ SeekToLive.prototype.controlText_ = 'Seek to live, currently playing live';
+ Component.registerComponent('SeekToLive', SeekToLive);
+
+ /**
+ * @file num.js
+ * @module num
+ */
+
+ /**
+ * Keep a number between a min and a max value
+ *
+ * @param {number} number
+ * The number to clamp
+ *
+ * @param {number} min
+ * The minimum value
+ * @param {number} max
+ * The maximum value
+ *
+ * @return {number}
+ * the clamped number
+ */
+ function clamp(number, min, max) {
+ number = Number(number);
+ return Math.min(max, Math.max(min, isNaN(number) ? min : number));
+ }
+
+ var Num = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ clamp: clamp
+ });
+
+ /**
+ * @file slider.js
+ */
+
+ /**
+ * The base functionality for a slider. Can be vertical or horizontal.
+ * For instance the volume bar or the seek bar on a video is a slider.
+ *
+ * @extends Component
+ */
+ class Slider extends Component {
+ /**
+ * Create an instance of this class
+ *
+ * @param { import('../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.handleMouseDown_ = e => this.handleMouseDown(e);
+ this.handleMouseUp_ = e => this.handleMouseUp(e);
+ this.handleKeyDown_ = e => this.handleKeyDown(e);
+ this.handleClick_ = e => this.handleClick(e);
+ this.handleMouseMove_ = e => this.handleMouseMove(e);
+ this.update_ = e => this.update(e);
+
+ // Set property names to bar to match with the child Slider class is looking for
+ this.bar = this.getChild(this.options_.barName);
+
+ // Set a horizontal or vertical class on the slider depending on the slider type
+ this.vertical(!!this.options_.vertical);
+ this.enable();
+ }
+
+ /**
+ * Are controls are currently enabled for this slider or not.
+ *
+ * @return {boolean}
+ * true if controls are enabled, false otherwise
+ */
+ enabled() {
+ return this.enabled_;
+ }
+
+ /**
+ * Enable controls for this slider if they are disabled
+ */
+ enable() {
+ if (this.enabled()) {
+ return;
+ }
+ this.on('mousedown', this.handleMouseDown_);
+ this.on('touchstart', this.handleMouseDown_);
+ this.on('keydown', this.handleKeyDown_);
+ this.on('click', this.handleClick_);
+
+ // TODO: deprecated, controlsvisible does not seem to be fired
+ this.on(this.player_, 'controlsvisible', this.update);
+ if (this.playerEvent) {
+ this.on(this.player_, this.playerEvent, this.update);
+ }
+ this.removeClass('disabled');
+ this.setAttribute('tabindex', 0);
+ this.enabled_ = true;
+ }
+
+ /**
+ * Disable controls for this slider if they are enabled
+ */
+ disable() {
+ if (!this.enabled()) {
+ return;
+ }
+ const doc = this.bar.el_.ownerDocument;
+ this.off('mousedown', this.handleMouseDown_);
+ this.off('touchstart', this.handleMouseDown_);
+ this.off('keydown', this.handleKeyDown_);
+ this.off('click', this.handleClick_);
+ this.off(this.player_, 'controlsvisible', this.update_);
+ this.off(doc, 'mousemove', this.handleMouseMove_);
+ this.off(doc, 'mouseup', this.handleMouseUp_);
+ this.off(doc, 'touchmove', this.handleMouseMove_);
+ this.off(doc, 'touchend', this.handleMouseUp_);
+ this.removeAttribute('tabindex');
+ this.addClass('disabled');
+ if (this.playerEvent) {
+ this.off(this.player_, this.playerEvent, this.update);
+ }
+ this.enabled_ = false;
+ }
+
+ /**
+ * Create the `Slider`s DOM element.
+ *
+ * @param {string} type
+ * Type of element to create.
+ *
+ * @param {Object} [props={}]
+ * List of properties in Object form.
+ *
+ * @param {Object} [attributes={}]
+ * list of attributes in Object form.
+ *
+ * @return {Element}
+ * The element that gets created.
+ */
+ createEl(type, props = {}, attributes = {}) {
+ // Add the slider element class to all sub classes
+ props.className = props.className + ' vjs-slider';
+ props = Object.assign({
+ tabIndex: 0
+ }, props);
+ attributes = Object.assign({
+ 'role': 'slider',
+ 'aria-valuenow': 0,
+ 'aria-valuemin': 0,
+ 'aria-valuemax': 100
+ }, attributes);
+ return super.createEl(type, props, attributes);
+ }
+
+ /**
+ * Handle `mousedown` or `touchstart` events on the `Slider`.
+ *
+ * @param {MouseEvent} event
+ * `mousedown` or `touchstart` event that triggered this function
+ *
+ * @listens mousedown
+ * @listens touchstart
+ * @fires Slider#slideractive
+ */
+ handleMouseDown(event) {
+ const doc = this.bar.el_.ownerDocument;
+ if (event.type === 'mousedown') {
+ event.preventDefault();
+ }
+ // Do not call preventDefault() on touchstart in Chrome
+ // to avoid console warnings. Use a 'touch-action: none' style
+ // instead to prevent unintended scrolling.
+ // https://developers.google.com/web/updates/2017/01/scrolling-intervention
+ if (event.type === 'touchstart' && !IS_CHROME) {
+ event.preventDefault();
+ }
+ blockTextSelection();
+ this.addClass('vjs-sliding');
+ /**
+ * Triggered when the slider is in an active state
+ *
+ * @event Slider#slideractive
+ * @type {MouseEvent}
+ */
+ this.trigger('slideractive');
+ this.on(doc, 'mousemove', this.handleMouseMove_);
+ this.on(doc, 'mouseup', this.handleMouseUp_);
+ this.on(doc, 'touchmove', this.handleMouseMove_);
+ this.on(doc, 'touchend', this.handleMouseUp_);
+ this.handleMouseMove(event, true);
+ }
+
+ /**
+ * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
+ * The `mousemove` and `touchmove` events will only only trigger this function during
+ * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
+ * {@link Slider#handleMouseUp}.
+ *
+ * @param {MouseEvent} event
+ * `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
+ * this function
+ * @param {boolean} mouseDown this is a flag that should be set to true if `handleMouseMove` is called directly. It allows us to skip things that should not happen if coming from mouse down but should happen on regular mouse move handler. Defaults to false.
+ *
+ * @listens mousemove
+ * @listens touchmove
+ */
+ handleMouseMove(event) {}
+
+ /**
+ * Handle `mouseup` or `touchend` events on the `Slider`.
+ *
+ * @param {MouseEvent} event
+ * `mouseup` or `touchend` event that triggered this function.
+ *
+ * @listens touchend
+ * @listens mouseup
+ * @fires Slider#sliderinactive
+ */
+ handleMouseUp(event) {
+ const doc = this.bar.el_.ownerDocument;
+ unblockTextSelection();
+ this.removeClass('vjs-sliding');
+ /**
+ * Triggered when the slider is no longer in an active state.
+ *
+ * @event Slider#sliderinactive
+ * @type {Event}
+ */
+ this.trigger('sliderinactive');
+ this.off(doc, 'mousemove', this.handleMouseMove_);
+ this.off(doc, 'mouseup', this.handleMouseUp_);
+ this.off(doc, 'touchmove', this.handleMouseMove_);
+ this.off(doc, 'touchend', this.handleMouseUp_);
+ this.update();
+ }
+
+ /**
+ * Update the progress bar of the `Slider`.
+ *
+ * @return {number}
+ * The percentage of progress the progress bar represents as a
+ * number from 0 to 1.
+ */
+ update() {
+ // In VolumeBar init we have a setTimeout for update that pops and update
+ // to the end of the execution stack. The player is destroyed before then
+ // update will cause an error
+ // If there's no bar...
+ if (!this.el_ || !this.bar) {
+ return;
+ }
+
+ // clamp progress between 0 and 1
+ // and only round to four decimal places, as we round to two below
+ const progress = this.getProgress();
+ if (progress === this.progress_) {
+ return progress;
+ }
+ this.progress_ = progress;
+ this.requestNamedAnimationFrame('Slider#update', () => {
+ // Set the new bar width or height
+ const sizeKey = this.vertical() ? 'height' : 'width';
+
+ // Convert to a percentage for css value
+ this.bar.el().style[sizeKey] = (progress * 100).toFixed(2) + '%';
+ });
+ return progress;
+ }
+
+ /**
+ * Get the percentage of the bar that should be filled
+ * but clamped and rounded.
+ *
+ * @return {number}
+ * percentage filled that the slider is
+ */
+ getProgress() {
+ return Number(clamp(this.getPercent(), 0, 1).toFixed(4));
+ }
+
+ /**
+ * Calculate distance for slider
+ *
+ * @param {Event} event
+ * The event that caused this function to run.
+ *
+ * @return {number}
+ * The current position of the Slider.
+ * - position.x for vertical `Slider`s
+ * - position.y for horizontal `Slider`s
+ */
+ calculateDistance(event) {
+ const position = getPointerPosition(this.el_, event);
+ if (this.vertical()) {
+ return position.y;
+ }
+ return position.x;
+ }
+
+ /**
+ * Handle a `keydown` event on the `Slider`. Watches for left, right, up, and down
+ * arrow keys. This function will only be called when the slider has focus. See
+ * {@link Slider#handleFocus} and {@link Slider#handleBlur}.
+ *
+ * @param {KeyboardEvent} event
+ * the `keydown` event that caused this function to run.
+ *
+ * @listens keydown
+ */
+ handleKeyDown(event) {
+ // Left and Down Arrows
+ if (keycode.isEventKey(event, 'Left') || keycode.isEventKey(event, 'Down')) {
+ event.preventDefault();
+ event.stopPropagation();
+ this.stepBack();
+
+ // Up and Right Arrows
+ } else if (keycode.isEventKey(event, 'Right') || keycode.isEventKey(event, 'Up')) {
+ event.preventDefault();
+ event.stopPropagation();
+ this.stepForward();
+ } else {
+ // Pass keydown handling up for unsupported keys
+ super.handleKeyDown(event);
+ }
+ }
+
+ /**
+ * Listener for click events on slider, used to prevent clicks
+ * from bubbling up to parent elements like button menus.
+ *
+ * @param {Object} event
+ * Event that caused this object to run
+ */
+ handleClick(event) {
+ event.stopPropagation();
+ event.preventDefault();
+ }
+
+ /**
+ * Get/set if slider is horizontal for vertical
+ *
+ * @param {boolean} [bool]
+ * - true if slider is vertical,
+ * - false is horizontal
+ *
+ * @return {boolean}
+ * - true if slider is vertical, and getting
+ * - false if the slider is horizontal, and getting
+ */
+ vertical(bool) {
+ if (bool === undefined) {
+ return this.vertical_ || false;
+ }
+ this.vertical_ = !!bool;
+ if (this.vertical_) {
+ this.addClass('vjs-slider-vertical');
+ } else {
+ this.addClass('vjs-slider-horizontal');
+ }
+ }
+ }
+ Component.registerComponent('Slider', Slider);
+
+ /**
+ * @file load-progress-bar.js
+ */
+
+ // get the percent width of a time compared to the total end
+ const percentify = (time, end) => clamp(time / end * 100, 0, 100).toFixed(2) + '%';
+
+ /**
+ * Shows loading progress
+ *
+ * @extends Component
+ */
+ class LoadProgressBar extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.partEls_ = [];
+ this.on(player, 'progress', e => this.update(e));
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ const el = super.createEl('div', {
+ className: 'vjs-load-progress'
+ });
+ const wrapper = createEl('span', {
+ className: 'vjs-control-text'
+ });
+ const loadedText = createEl('span', {
+ textContent: this.localize('Loaded')
+ });
+ const separator = document.createTextNode(': ');
+ this.percentageEl_ = createEl('span', {
+ className: 'vjs-control-text-loaded-percentage',
+ textContent: '0%'
+ });
+ el.appendChild(wrapper);
+ wrapper.appendChild(loadedText);
+ wrapper.appendChild(separator);
+ wrapper.appendChild(this.percentageEl_);
+ return el;
+ }
+ dispose() {
+ this.partEls_ = null;
+ this.percentageEl_ = null;
+ super.dispose();
+ }
+
+ /**
+ * Update progress bar
+ *
+ * @param {Event} [event]
+ * The `progress` event that caused this function to run.
+ *
+ * @listens Player#progress
+ */
+ update(event) {
+ this.requestNamedAnimationFrame('LoadProgressBar#update', () => {
+ const liveTracker = this.player_.liveTracker;
+ const buffered = this.player_.buffered();
+ const duration = liveTracker && liveTracker.isLive() ? liveTracker.seekableEnd() : this.player_.duration();
+ const bufferedEnd = this.player_.bufferedEnd();
+ const children = this.partEls_;
+ const percent = percentify(bufferedEnd, duration);
+ if (this.percent_ !== percent) {
+ // update the width of the progress bar
+ this.el_.style.width = percent;
+ // update the control-text
+ textContent(this.percentageEl_, percent);
+ this.percent_ = percent;
+ }
+
+ // add child elements to represent the individual buffered time ranges
+ for (let i = 0; i < buffered.length; i++) {
+ const start = buffered.start(i);
+ const end = buffered.end(i);
+ let part = children[i];
+ if (!part) {
+ part = this.el_.appendChild(createEl());
+ children[i] = part;
+ }
+
+ // only update if changed
+ if (part.dataset.start === start && part.dataset.end === end) {
+ continue;
+ }
+ part.dataset.start = start;
+ part.dataset.end = end;
+
+ // set the percent based on the width of the progress bar (bufferedEnd)
+ part.style.left = percentify(start, bufferedEnd);
+ part.style.width = percentify(end - start, bufferedEnd);
+ }
+
+ // remove unused buffered range elements
+ for (let i = children.length; i > buffered.length; i--) {
+ this.el_.removeChild(children[i - 1]);
+ }
+ children.length = buffered.length;
+ });
+ }
+ }
+ Component.registerComponent('LoadProgressBar', LoadProgressBar);
+
+ /**
+ * @file time-tooltip.js
+ */
+
+ /**
+ * Time tooltips display a time above the progress bar.
+ *
+ * @extends Component
+ */
+ class TimeTooltip extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The {@link Player} that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.update = throttle(bind_(this, this.update), UPDATE_REFRESH_INTERVAL);
+ }
+
+ /**
+ * Create the time tooltip DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: 'vjs-time-tooltip'
+ }, {
+ 'aria-hidden': 'true'
+ });
+ }
+
+ /**
+ * Updates the position of the time tooltip relative to the `SeekBar`.
+ *
+ * @param {Object} seekBarRect
+ * The `ClientRect` for the {@link SeekBar} element.
+ *
+ * @param {number} seekBarPoint
+ * A number from 0 to 1, representing a horizontal reference point
+ * from the left edge of the {@link SeekBar}
+ */
+ update(seekBarRect, seekBarPoint, content) {
+ const tooltipRect = findPosition(this.el_);
+ const playerRect = getBoundingClientRect(this.player_.el());
+ const seekBarPointPx = seekBarRect.width * seekBarPoint;
+
+ // do nothing if either rect isn't available
+ // for example, if the player isn't in the DOM for testing
+ if (!playerRect || !tooltipRect) {
+ return;
+ }
+
+ // This is the space left of the `seekBarPoint` available within the bounds
+ // of the player. We calculate any gap between the left edge of the player
+ // and the left edge of the `SeekBar` and add the number of pixels in the
+ // `SeekBar` before hitting the `seekBarPoint`
+ let spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx;
+
+ // This is the space right of the `seekBarPoint` available within the bounds
+ // of the player. We calculate the number of pixels from the `seekBarPoint`
+ // to the right edge of the `SeekBar` and add to that any gap between the
+ // right edge of the `SeekBar` and the player.
+ let spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right);
+
+ // spaceRightOfPoint is always NaN for mouse time display
+ // because the seekbarRect does not have a right property. This causes
+ // the mouse tool tip to be truncated when it's close to the right edge of the player.
+ // In such cases, we ignore the `playerRect.right - seekBarRect.right` value when calculating.
+ // For the sake of consistency, we ignore seekBarRect.left - playerRect.left for the left edge.
+ if (!spaceRightOfPoint) {
+ spaceRightOfPoint = seekBarRect.width - seekBarPointPx;
+ spaceLeftOfPoint = seekBarPointPx;
+ }
+ // This is the number of pixels by which the tooltip will need to be pulled
+ // further to the right to center it over the `seekBarPoint`.
+ let pullTooltipBy = tooltipRect.width / 2;
+
+ // Adjust the `pullTooltipBy` distance to the left or right depending on
+ // the results of the space calculations above.
+ if (spaceLeftOfPoint < pullTooltipBy) {
+ pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
+ } else if (spaceRightOfPoint < pullTooltipBy) {
+ pullTooltipBy = spaceRightOfPoint;
+ }
+
+ // Due to the imprecision of decimal/ratio based calculations and varying
+ // rounding behaviors, there are cases where the spacing adjustment is off
+ // by a pixel or two. This adds insurance to these calculations.
+ if (pullTooltipBy < 0) {
+ pullTooltipBy = 0;
+ } else if (pullTooltipBy > tooltipRect.width) {
+ pullTooltipBy = tooltipRect.width;
+ }
+
+ // prevent small width fluctuations within 0.4px from
+ // changing the value below.
+ // This really helps for live to prevent the play
+ // progress time tooltip from jittering
+ pullTooltipBy = Math.round(pullTooltipBy);
+ this.el_.style.right = `-${pullTooltipBy}px`;
+ this.write(content);
+ }
+
+ /**
+ * Write the time to the tooltip DOM element.
+ *
+ * @param {string} content
+ * The formatted time for the tooltip.
+ */
+ write(content) {
+ textContent(this.el_, content);
+ }
+
+ /**
+ * Updates the position of the time tooltip relative to the `SeekBar`.
+ *
+ * @param {Object} seekBarRect
+ * The `ClientRect` for the {@link SeekBar} element.
+ *
+ * @param {number} seekBarPoint
+ * A number from 0 to 1, representing a horizontal reference point
+ * from the left edge of the {@link SeekBar}
+ *
+ * @param {number} time
+ * The time to update the tooltip to, not used during live playback
+ *
+ * @param {Function} cb
+ * A function that will be called during the request animation frame
+ * for tooltips that need to do additional animations from the default
+ */
+ updateTime(seekBarRect, seekBarPoint, time, cb) {
+ this.requestNamedAnimationFrame('TimeTooltip#updateTime', () => {
+ let content;
+ const duration = this.player_.duration();
+ if (this.player_.liveTracker && this.player_.liveTracker.isLive()) {
+ const liveWindow = this.player_.liveTracker.liveWindow();
+ const secondsBehind = liveWindow - seekBarPoint * liveWindow;
+ content = (secondsBehind < 1 ? '' : '-') + formatTime(secondsBehind, liveWindow);
+ } else {
+ content = formatTime(time, duration);
+ }
+ this.update(seekBarRect, seekBarPoint, content);
+ if (cb) {
+ cb();
+ }
+ });
+ }
+ }
+ Component.registerComponent('TimeTooltip', TimeTooltip);
+
+ /**
+ * @file play-progress-bar.js
+ */
+
+ /**
+ * Used by {@link SeekBar} to display media playback progress as part of the
+ * {@link ProgressControl}.
+ *
+ * @extends Component
+ */
+ class PlayProgressBar extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The {@link Player} that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.setIcon('circle');
+ this.update = throttle(bind_(this, this.update), UPDATE_REFRESH_INTERVAL);
+ }
+
+ /**
+ * Create the the DOM element for this class.
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: 'vjs-play-progress vjs-slider-bar'
+ }, {
+ 'aria-hidden': 'true'
+ });
+ }
+
+ /**
+ * Enqueues updates to its own DOM as well as the DOM of its
+ * {@link TimeTooltip} child.
+ *
+ * @param {Object} seekBarRect
+ * The `ClientRect` for the {@link SeekBar} element.
+ *
+ * @param {number} seekBarPoint
+ * A number from 0 to 1, representing a horizontal reference point
+ * from the left edge of the {@link SeekBar}
+ */
+ update(seekBarRect, seekBarPoint) {
+ const timeTooltip = this.getChild('timeTooltip');
+ if (!timeTooltip) {
+ return;
+ }
+ const time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+ timeTooltip.updateTime(seekBarRect, seekBarPoint, time);
+ }
+ }
+
+ /**
+ * Default options for {@link PlayProgressBar}.
+ *
+ * @type {Object}
+ * @private
+ */
+ PlayProgressBar.prototype.options_ = {
+ children: []
+ };
+
+ // Time tooltips should not be added to a player on mobile devices
+ if (!IS_IOS && !IS_ANDROID) {
+ PlayProgressBar.prototype.options_.children.push('timeTooltip');
+ }
+ Component.registerComponent('PlayProgressBar', PlayProgressBar);
+
+ /**
+ * @file mouse-time-display.js
+ */
+
+ /**
+ * The {@link MouseTimeDisplay} component tracks mouse movement over the
+ * {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip}
+ * indicating the time which is represented by a given point in the
+ * {@link ProgressControl}.
+ *
+ * @extends Component
+ */
+ class MouseTimeDisplay extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The {@link Player} that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.update = throttle(bind_(this, this.update), UPDATE_REFRESH_INTERVAL);
+ }
+
+ /**
+ * Create the DOM element for this class.
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: 'vjs-mouse-display'
+ });
+ }
+
+ /**
+ * Enqueues updates to its own DOM as well as the DOM of its
+ * {@link TimeTooltip} child.
+ *
+ * @param {Object} seekBarRect
+ * The `ClientRect` for the {@link SeekBar} element.
+ *
+ * @param {number} seekBarPoint
+ * A number from 0 to 1, representing a horizontal reference point
+ * from the left edge of the {@link SeekBar}
+ */
+ update(seekBarRect, seekBarPoint) {
+ const time = seekBarPoint * this.player_.duration();
+ this.getChild('timeTooltip').updateTime(seekBarRect, seekBarPoint, time, () => {
+ this.el_.style.left = `${seekBarRect.width * seekBarPoint}px`;
+ });
+ }
+ }
+
+ /**
+ * Default options for `MouseTimeDisplay`
+ *
+ * @type {Object}
+ * @private
+ */
+ MouseTimeDisplay.prototype.options_ = {
+ children: ['timeTooltip']
+ };
+ Component.registerComponent('MouseTimeDisplay', MouseTimeDisplay);
+
+ /**
+ * @file seek-bar.js
+ */
+
+ // The number of seconds the `step*` functions move the timeline.
+ const STEP_SECONDS = 5;
+
+ // The multiplier of STEP_SECONDS that PgUp/PgDown move the timeline.
+ const PAGE_KEY_MULTIPLIER = 12;
+
+ /**
+ * Seek bar and container for the progress bars. Uses {@link PlayProgressBar}
+ * as its `bar`.
+ *
+ * @extends Slider
+ */
+ class SeekBar extends Slider {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.setEventHandlers_();
+ }
+
+ /**
+ * Sets the event handlers
+ *
+ * @private
+ */
+ setEventHandlers_() {
+ this.update_ = bind_(this, this.update);
+ this.update = throttle(this.update_, UPDATE_REFRESH_INTERVAL);
+ this.on(this.player_, ['ended', 'durationchange', 'timeupdate'], this.update);
+ if (this.player_.liveTracker) {
+ this.on(this.player_.liveTracker, 'liveedgechange', this.update);
+ }
+
+ // when playing, let's ensure we smoothly update the play progress bar
+ // via an interval
+ this.updateInterval = null;
+ this.enableIntervalHandler_ = e => this.enableInterval_(e);
+ this.disableIntervalHandler_ = e => this.disableInterval_(e);
+ this.on(this.player_, ['playing'], this.enableIntervalHandler_);
+ this.on(this.player_, ['ended', 'pause', 'waiting'], this.disableIntervalHandler_);
+
+ // we don't need to update the play progress if the document is hidden,
+ // also, this causes the CPU to spike and eventually crash the page on IE11.
+ if ('hidden' in document && 'visibilityState' in document) {
+ this.on(document, 'visibilitychange', this.toggleVisibility_);
+ }
+ }
+ toggleVisibility_(e) {
+ if (document.visibilityState === 'hidden') {
+ this.cancelNamedAnimationFrame('SeekBar#update');
+ this.cancelNamedAnimationFrame('Slider#update');
+ this.disableInterval_(e);
+ } else {
+ if (!this.player_.ended() && !this.player_.paused()) {
+ this.enableInterval_();
+ }
+
+ // we just switched back to the page and someone may be looking, so, update ASAP
+ this.update();
+ }
+ }
+ enableInterval_() {
+ if (this.updateInterval) {
+ return;
+ }
+ this.updateInterval = this.setInterval(this.update, UPDATE_REFRESH_INTERVAL);
+ }
+ disableInterval_(e) {
+ if (this.player_.liveTracker && this.player_.liveTracker.isLive() && e && e.type !== 'ended') {
+ return;
+ }
+ if (!this.updateInterval) {
+ return;
+ }
+ this.clearInterval(this.updateInterval);
+ this.updateInterval = null;
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: 'vjs-progress-holder'
+ }, {
+ 'aria-label': this.localize('Progress Bar')
+ });
+ }
+
+ /**
+ * This function updates the play progress bar and accessibility
+ * attributes to whatever is passed in.
+ *
+ * @param {Event} [event]
+ * The `timeupdate` or `ended` event that caused this to run.
+ *
+ * @listens Player#timeupdate
+ *
+ * @return {number}
+ * The current percent at a number from 0-1
+ */
+ update(event) {
+ // ignore updates while the tab is hidden
+ if (document.visibilityState === 'hidden') {
+ return;
+ }
+ const percent = super.update();
+ this.requestNamedAnimationFrame('SeekBar#update', () => {
+ const currentTime = this.player_.ended() ? this.player_.duration() : this.getCurrentTime_();
+ const liveTracker = this.player_.liveTracker;
+ let duration = this.player_.duration();
+ if (liveTracker && liveTracker.isLive()) {
+ duration = this.player_.liveTracker.liveCurrentTime();
+ }
+ if (this.percent_ !== percent) {
+ // machine readable value of progress bar (percentage complete)
+ this.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2));
+ this.percent_ = percent;
+ }
+ if (this.currentTime_ !== currentTime || this.duration_ !== duration) {
+ // human readable value of progress bar (time complete)
+ this.el_.setAttribute('aria-valuetext', this.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(currentTime, duration), formatTime(duration, duration)], '{1} of {2}'));
+ this.currentTime_ = currentTime;
+ this.duration_ = duration;
+ }
+
+ // update the progress bar time tooltip with the current time
+ if (this.bar) {
+ this.bar.update(getBoundingClientRect(this.el()), this.getProgress());
+ }
+ });
+ return percent;
+ }
+
+ /**
+ * Prevent liveThreshold from causing seeks to seem like they
+ * are not happening from a user perspective.
+ *
+ * @param {number} ct
+ * current time to seek to
+ */
+ userSeek_(ct) {
+ if (this.player_.liveTracker && this.player_.liveTracker.isLive()) {
+ this.player_.liveTracker.nextSeekedFromUser();
+ }
+ this.player_.currentTime(ct);
+ }
+
+ /**
+ * Get the value of current time but allows for smooth scrubbing,
+ * when player can't keep up.
+ *
+ * @return {number}
+ * The current time value to display
+ *
+ * @private
+ */
+ getCurrentTime_() {
+ return this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+ }
+
+ /**
+ * Get the percentage of media played so far.
+ *
+ * @return {number}
+ * The percentage of media played so far (0 to 1).
+ */
+ getPercent() {
+ const currentTime = this.getCurrentTime_();
+ let percent;
+ const liveTracker = this.player_.liveTracker;
+ if (liveTracker && liveTracker.isLive()) {
+ percent = (currentTime - liveTracker.seekableStart()) / liveTracker.liveWindow();
+
+ // prevent the percent from changing at the live edge
+ if (liveTracker.atLiveEdge()) {
+ percent = 1;
+ }
+ } else {
+ percent = currentTime / this.player_.duration();
+ }
+ return percent;
+ }
+
+ /**
+ * Handle mouse down on seek bar
+ *
+ * @param {MouseEvent} event
+ * The `mousedown` event that caused this to run.
+ *
+ * @listens mousedown
+ */
+ handleMouseDown(event) {
+ if (!isSingleLeftClick(event)) {
+ return;
+ }
+
+ // Stop event propagation to prevent double fire in progress-control.js
+ event.stopPropagation();
+ this.videoWasPlaying = !this.player_.paused();
+ this.player_.pause();
+ super.handleMouseDown(event);
+ }
+
+ /**
+ * Handle mouse move on seek bar
+ *
+ * @param {MouseEvent} event
+ * The `mousemove` event that caused this to run.
+ * @param {boolean} mouseDown this is a flag that should be set to true if `handleMouseMove` is called directly. It allows us to skip things that should not happen if coming from mouse down but should happen on regular mouse move handler. Defaults to false
+ *
+ * @listens mousemove
+ */
+ handleMouseMove(event, mouseDown = false) {
+ if (!isSingleLeftClick(event) || isNaN(this.player_.duration())) {
+ return;
+ }
+ if (!mouseDown && !this.player_.scrubbing()) {
+ this.player_.scrubbing(true);
+ }
+ let newTime;
+ const distance = this.calculateDistance(event);
+ const liveTracker = this.player_.liveTracker;
+ if (!liveTracker || !liveTracker.isLive()) {
+ newTime = distance * this.player_.duration();
+
+ // Don't let video end while scrubbing.
+ if (newTime === this.player_.duration()) {
+ newTime = newTime - 0.1;
+ }
+ } else {
+ if (distance >= 0.99) {
+ liveTracker.seekToLiveEdge();
+ return;
+ }
+ const seekableStart = liveTracker.seekableStart();
+ const seekableEnd = liveTracker.liveCurrentTime();
+ newTime = seekableStart + distance * liveTracker.liveWindow();
+
+ // Don't let video end while scrubbing.
+ if (newTime >= seekableEnd) {
+ newTime = seekableEnd;
+ }
+
+ // Compensate for precision differences so that currentTime is not less
+ // than seekable start
+ if (newTime <= seekableStart) {
+ newTime = seekableStart + 0.1;
+ }
+
+ // On android seekableEnd can be Infinity sometimes,
+ // this will cause newTime to be Infinity, which is
+ // not a valid currentTime.
+ if (newTime === Infinity) {
+ return;
+ }
+ }
+
+ // Set new time (tell player to seek to new time)
+ this.userSeek_(newTime);
+ if (this.player_.options_.enableSmoothSeeking) {
+ this.update();
+ }
+ }
+ enable() {
+ super.enable();
+ const mouseTimeDisplay = this.getChild('mouseTimeDisplay');
+ if (!mouseTimeDisplay) {
+ return;
+ }
+ mouseTimeDisplay.show();
+ }
+ disable() {
+ super.disable();
+ const mouseTimeDisplay = this.getChild('mouseTimeDisplay');
+ if (!mouseTimeDisplay) {
+ return;
+ }
+ mouseTimeDisplay.hide();
+ }
+
+ /**
+ * Handle mouse up on seek bar
+ *
+ * @param {MouseEvent} event
+ * The `mouseup` event that caused this to run.
+ *
+ * @listens mouseup
+ */
+ handleMouseUp(event) {
+ super.handleMouseUp(event);
+
+ // Stop event propagation to prevent double fire in progress-control.js
+ if (event) {
+ event.stopPropagation();
+ }
+ this.player_.scrubbing(false);
+
+ /**
+ * Trigger timeupdate because we're done seeking and the time has changed.
+ * This is particularly useful for if the player is paused to time the time displays.
+ *
+ * @event Tech#timeupdate
+ * @type {Event}
+ */
+ this.player_.trigger({
+ type: 'timeupdate',
+ target: this,
+ manuallyTriggered: true
+ });
+ if (this.videoWasPlaying) {
+ silencePromise(this.player_.play());
+ } else {
+ // We're done seeking and the time has changed.
+ // If the player is paused, make sure we display the correct time on the seek bar.
+ this.update_();
+ }
+ }
+
+ /**
+ * Move more quickly fast forward for keyboard-only users
+ */
+ stepForward() {
+ this.userSeek_(this.player_.currentTime() + STEP_SECONDS);
+ }
+
+ /**
+ * Move more quickly rewind for keyboard-only users
+ */
+ stepBack() {
+ this.userSeek_(this.player_.currentTime() - STEP_SECONDS);
+ }
+
+ /**
+ * Toggles the playback state of the player
+ * This gets called when enter or space is used on the seekbar
+ *
+ * @param {KeyboardEvent} event
+ * The `keydown` event that caused this function to be called
+ *
+ */
+ handleAction(event) {
+ if (this.player_.paused()) {
+ this.player_.play();
+ } else {
+ this.player_.pause();
+ }
+ }
+
+ /**
+ * Called when this SeekBar has focus and a key gets pressed down.
+ * Supports the following keys:
+ *
+ * Space or Enter key fire a click event
+ * Home key moves to start of the timeline
+ * End key moves to end of the timeline
+ * Digit "0" through "9" keys move to 0%, 10% ... 80%, 90% of the timeline
+ * PageDown key moves back a larger step than ArrowDown
+ * PageUp key moves forward a large step
+ *
+ * @param {KeyboardEvent} event
+ * The `keydown` event that caused this function to be called.
+ *
+ * @listens keydown
+ */
+ handleKeyDown(event) {
+ const liveTracker = this.player_.liveTracker;
+ if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
+ event.preventDefault();
+ event.stopPropagation();
+ this.handleAction(event);
+ } else if (keycode.isEventKey(event, 'Home')) {
+ event.preventDefault();
+ event.stopPropagation();
+ this.userSeek_(0);
+ } else if (keycode.isEventKey(event, 'End')) {
+ event.preventDefault();
+ event.stopPropagation();
+ if (liveTracker && liveTracker.isLive()) {
+ this.userSeek_(liveTracker.liveCurrentTime());
+ } else {
+ this.userSeek_(this.player_.duration());
+ }
+ } else if (/^[0-9]$/.test(keycode(event))) {
+ event.preventDefault();
+ event.stopPropagation();
+ const gotoFraction = (keycode.codes[keycode(event)] - keycode.codes['0']) * 10.0 / 100.0;
+ if (liveTracker && liveTracker.isLive()) {
+ this.userSeek_(liveTracker.seekableStart() + liveTracker.liveWindow() * gotoFraction);
+ } else {
+ this.userSeek_(this.player_.duration() * gotoFraction);
+ }
+ } else if (keycode.isEventKey(event, 'PgDn')) {
+ event.preventDefault();
+ event.stopPropagation();
+ this.userSeek_(this.player_.currentTime() - STEP_SECONDS * PAGE_KEY_MULTIPLIER);
+ } else if (keycode.isEventKey(event, 'PgUp')) {
+ event.preventDefault();
+ event.stopPropagation();
+ this.userSeek_(this.player_.currentTime() + STEP_SECONDS * PAGE_KEY_MULTIPLIER);
+ } else {
+ // Pass keydown handling up for unsupported keys
+ super.handleKeyDown(event);
+ }
+ }
+ dispose() {
+ this.disableInterval_();
+ this.off(this.player_, ['ended', 'durationchange', 'timeupdate'], this.update);
+ if (this.player_.liveTracker) {
+ this.off(this.player_.liveTracker, 'liveedgechange', this.update);
+ }
+ this.off(this.player_, ['playing'], this.enableIntervalHandler_);
+ this.off(this.player_, ['ended', 'pause', 'waiting'], this.disableIntervalHandler_);
+
+ // we don't need to update the play progress if the document is hidden,
+ // also, this causes the CPU to spike and eventually crash the page on IE11.
+ if ('hidden' in document && 'visibilityState' in document) {
+ this.off(document, 'visibilitychange', this.toggleVisibility_);
+ }
+ super.dispose();
+ }
+ }
+
+ /**
+ * Default options for the `SeekBar`
+ *
+ * @type {Object}
+ * @private
+ */
+ SeekBar.prototype.options_ = {
+ children: ['loadProgressBar', 'playProgressBar'],
+ barName: 'playProgressBar'
+ };
+
+ // MouseTimeDisplay tooltips should not be added to a player on mobile devices
+ if (!IS_IOS && !IS_ANDROID) {
+ SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay');
+ }
+ Component.registerComponent('SeekBar', SeekBar);
+
+ /**
+ * @file progress-control.js
+ */
+
+ /**
+ * The Progress Control component contains the seek bar, load progress,
+ * and play progress.
+ *
+ * @extends Component
+ */
+ class ProgressControl extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.handleMouseMove = throttle(bind_(this, this.handleMouseMove), UPDATE_REFRESH_INTERVAL);
+ this.throttledHandleMouseSeek = throttle(bind_(this, this.handleMouseSeek), UPDATE_REFRESH_INTERVAL);
+ this.handleMouseUpHandler_ = e => this.handleMouseUp(e);
+ this.handleMouseDownHandler_ = e => this.handleMouseDown(e);
+ this.enable();
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: 'vjs-progress-control vjs-control'
+ });
+ }
+
+ /**
+ * When the mouse moves over the `ProgressControl`, the pointer position
+ * gets passed down to the `MouseTimeDisplay` component.
+ *
+ * @param {Event} event
+ * The `mousemove` event that caused this function to run.
+ *
+ * @listen mousemove
+ */
+ handleMouseMove(event) {
+ const seekBar = this.getChild('seekBar');
+ if (!seekBar) {
+ return;
+ }
+ const playProgressBar = seekBar.getChild('playProgressBar');
+ const mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay');
+ if (!playProgressBar && !mouseTimeDisplay) {
+ return;
+ }
+ const seekBarEl = seekBar.el();
+ const seekBarRect = findPosition(seekBarEl);
+ let seekBarPoint = getPointerPosition(seekBarEl, event).x;
+
+ // The default skin has a gap on either side of the `SeekBar`. This means
+ // that it's possible to trigger this behavior outside the boundaries of
+ // the `SeekBar`. This ensures we stay within it at all times.
+ seekBarPoint = clamp(seekBarPoint, 0, 1);
+ if (mouseTimeDisplay) {
+ mouseTimeDisplay.update(seekBarRect, seekBarPoint);
+ }
+ if (playProgressBar) {
+ playProgressBar.update(seekBarRect, seekBar.getProgress());
+ }
+ }
+
+ /**
+ * A throttled version of the {@link ProgressControl#handleMouseSeek} listener.
+ *
+ * @method ProgressControl#throttledHandleMouseSeek
+ * @param {Event} event
+ * The `mousemove` event that caused this function to run.
+ *
+ * @listen mousemove
+ * @listen touchmove
+ */
+
+ /**
+ * Handle `mousemove` or `touchmove` events on the `ProgressControl`.
+ *
+ * @param {Event} event
+ * `mousedown` or `touchstart` event that triggered this function
+ *
+ * @listens mousemove
+ * @listens touchmove
+ */
+ handleMouseSeek(event) {
+ const seekBar = this.getChild('seekBar');
+ if (seekBar) {
+ seekBar.handleMouseMove(event);
+ }
+ }
+
+ /**
+ * Are controls are currently enabled for this progress control.
+ *
+ * @return {boolean}
+ * true if controls are enabled, false otherwise
+ */
+ enabled() {
+ return this.enabled_;
+ }
+
+ /**
+ * Disable all controls on the progress control and its children
+ */
+ disable() {
+ this.children().forEach(child => child.disable && child.disable());
+ if (!this.enabled()) {
+ return;
+ }
+ this.off(['mousedown', 'touchstart'], this.handleMouseDownHandler_);
+ this.off(this.el_, 'mousemove', this.handleMouseMove);
+ this.removeListenersAddedOnMousedownAndTouchstart();
+ this.addClass('disabled');
+ this.enabled_ = false;
+
+ // Restore normal playback state if controls are disabled while scrubbing
+ if (this.player_.scrubbing()) {
+ const seekBar = this.getChild('seekBar');
+ this.player_.scrubbing(false);
+ if (seekBar.videoWasPlaying) {
+ silencePromise(this.player_.play());
+ }
+ }
+ }
+
+ /**
+ * Enable all controls on the progress control and its children
+ */
+ enable() {
+ this.children().forEach(child => child.enable && child.enable());
+ if (this.enabled()) {
+ return;
+ }
+ this.on(['mousedown', 'touchstart'], this.handleMouseDownHandler_);
+ this.on(this.el_, 'mousemove', this.handleMouseMove);
+ this.removeClass('disabled');
+ this.enabled_ = true;
+ }
+
+ /**
+ * Cleanup listeners after the user finishes interacting with the progress controls
+ */
+ removeListenersAddedOnMousedownAndTouchstart() {
+ const doc = this.el_.ownerDocument;
+ this.off(doc, 'mousemove', this.throttledHandleMouseSeek);
+ this.off(doc, 'touchmove', this.throttledHandleMouseSeek);
+ this.off(doc, 'mouseup', this.handleMouseUpHandler_);
+ this.off(doc, 'touchend', this.handleMouseUpHandler_);
+ }
+
+ /**
+ * Handle `mousedown` or `touchstart` events on the `ProgressControl`.
+ *
+ * @param {Event} event
+ * `mousedown` or `touchstart` event that triggered this function
+ *
+ * @listens mousedown
+ * @listens touchstart
+ */
+ handleMouseDown(event) {
+ const doc = this.el_.ownerDocument;
+ const seekBar = this.getChild('seekBar');
+ if (seekBar) {
+ seekBar.handleMouseDown(event);
+ }
+ this.on(doc, 'mousemove', this.throttledHandleMouseSeek);
+ this.on(doc, 'touchmove', this.throttledHandleMouseSeek);
+ this.on(doc, 'mouseup', this.handleMouseUpHandler_);
+ this.on(doc, 'touchend', this.handleMouseUpHandler_);
+ }
+
+ /**
+ * Handle `mouseup` or `touchend` events on the `ProgressControl`.
+ *
+ * @param {Event} event
+ * `mouseup` or `touchend` event that triggered this function.
+ *
+ * @listens touchend
+ * @listens mouseup
+ */
+ handleMouseUp(event) {
+ const seekBar = this.getChild('seekBar');
+ if (seekBar) {
+ seekBar.handleMouseUp(event);
+ }
+ this.removeListenersAddedOnMousedownAndTouchstart();
+ }
+ }
+
+ /**
+ * Default options for `ProgressControl`
+ *
+ * @type {Object}
+ * @private
+ */
+ ProgressControl.prototype.options_ = {
+ children: ['seekBar']
+ };
+ Component.registerComponent('ProgressControl', ProgressControl);
+
+ /**
+ * @file picture-in-picture-toggle.js
+ */
+
+ /**
+ * Toggle Picture-in-Picture mode
+ *
+ * @extends Button
+ */
+ class PictureInPictureToggle extends Button {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @listens Player#enterpictureinpicture
+ * @listens Player#leavepictureinpicture
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.setIcon('picture-in-picture-enter');
+ this.on(player, ['enterpictureinpicture', 'leavepictureinpicture'], e => this.handlePictureInPictureChange(e));
+ this.on(player, ['disablepictureinpicturechanged', 'loadedmetadata'], e => this.handlePictureInPictureEnabledChange(e));
+ this.on(player, ['loadedmetadata', 'audioonlymodechange', 'audiopostermodechange'], () => this.handlePictureInPictureAudioModeChange());
+
+ // TODO: Deactivate button on player emptied event.
+ this.disable();
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-picture-in-picture-control vjs-hidden ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * Displays or hides the button depending on the audio mode detection.
+ * Exits picture-in-picture if it is enabled when switching to audio mode.
+ */
+ handlePictureInPictureAudioModeChange() {
+ // This audio detection will not detect HLS or DASH audio-only streams because there was no reliable way to detect them at the time
+ const isSourceAudio = this.player_.currentType().substring(0, 5) === 'audio';
+ const isAudioMode = isSourceAudio || this.player_.audioPosterMode() || this.player_.audioOnlyMode();
+ if (!isAudioMode) {
+ this.show();
+ return;
+ }
+ if (this.player_.isInPictureInPicture()) {
+ this.player_.exitPictureInPicture();
+ }
+ this.hide();
+ }
+
+ /**
+ * Enables or disables button based on availability of a Picture-In-Picture mode.
+ *
+ * Enabled if
+ * - `player.options().enableDocumentPictureInPicture` is true and
+ * window.documentPictureInPicture is available; or
+ * - `player.disablePictureInPicture()` is false and
+ * element.requestPictureInPicture is available
+ */
+ handlePictureInPictureEnabledChange() {
+ if (document.pictureInPictureEnabled && this.player_.disablePictureInPicture() === false || this.player_.options_.enableDocumentPictureInPicture && 'documentPictureInPicture' in window) {
+ this.enable();
+ } else {
+ this.disable();
+ }
+ }
+
+ /**
+ * Handles enterpictureinpicture and leavepictureinpicture on the player and change control text accordingly.
+ *
+ * @param {Event} [event]
+ * The {@link Player#enterpictureinpicture} or {@link Player#leavepictureinpicture} event that caused this function to be
+ * called.
+ *
+ * @listens Player#enterpictureinpicture
+ * @listens Player#leavepictureinpicture
+ */
+ handlePictureInPictureChange(event) {
+ if (this.player_.isInPictureInPicture()) {
+ this.setIcon('picture-in-picture-exit');
+ this.controlText('Exit Picture-in-Picture');
+ } else {
+ this.setIcon('picture-in-picture-enter');
+ this.controlText('Picture-in-Picture');
+ }
+ this.handlePictureInPictureEnabledChange();
+ }
+
+ /**
+ * This gets called when an `PictureInPictureToggle` is "clicked". See
+ * {@link ClickableComponent} for more detailed information on what a click can be.
+ *
+ * @param {Event} [event]
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ if (!this.player_.isInPictureInPicture()) {
+ this.player_.requestPictureInPicture();
+ } else {
+ this.player_.exitPictureInPicture();
+ }
+ }
+
+ /**
+ * Show the `Component`s element if it is hidden by removing the
+ * 'vjs-hidden' class name from it only in browsers that support the Picture-in-Picture API.
+ */
+ show() {
+ // Does not allow to display the pictureInPictureToggle in browsers that do not support the Picture-in-Picture API, e.g. Firefox.
+ if (typeof document.exitPictureInPicture !== 'function') {
+ return;
+ }
+ super.show();
+ }
+ }
+
+ /**
+ * The text that should display over the `PictureInPictureToggle`s controls. Added for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ PictureInPictureToggle.prototype.controlText_ = 'Picture-in-Picture';
+ Component.registerComponent('PictureInPictureToggle', PictureInPictureToggle);
+
+ /**
+ * @file fullscreen-toggle.js
+ */
+
+ /**
+ * Toggle fullscreen video
+ *
+ * @extends Button
+ */
+ class FullscreenToggle extends Button {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.setIcon('fullscreen-enter');
+ this.on(player, 'fullscreenchange', e => this.handleFullscreenChange(e));
+ if (document[player.fsApi_.fullscreenEnabled] === false) {
+ this.disable();
+ }
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-fullscreen-control ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * Handles fullscreenchange on the player and change control text accordingly.
+ *
+ * @param {Event} [event]
+ * The {@link Player#fullscreenchange} event that caused this function to be
+ * called.
+ *
+ * @listens Player#fullscreenchange
+ */
+ handleFullscreenChange(event) {
+ if (this.player_.isFullscreen()) {
+ this.controlText('Exit Fullscreen');
+ this.setIcon('fullscreen-exit');
+ } else {
+ this.controlText('Fullscreen');
+ this.setIcon('fullscreen-enter');
+ }
+ }
+
+ /**
+ * This gets called when an `FullscreenToggle` is "clicked". See
+ * {@link ClickableComponent} for more detailed information on what a click can be.
+ *
+ * @param {Event} [event]
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ if (!this.player_.isFullscreen()) {
+ this.player_.requestFullscreen();
+ } else {
+ this.player_.exitFullscreen();
+ }
+ }
+ }
+
+ /**
+ * The text that should display over the `FullscreenToggle`s controls. Added for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ FullscreenToggle.prototype.controlText_ = 'Fullscreen';
+ Component.registerComponent('FullscreenToggle', FullscreenToggle);
+
+ /**
+ * Check if volume control is supported and if it isn't hide the
+ * `Component` that was passed using the `vjs-hidden` class.
+ *
+ * @param { import('../../component').default } self
+ * The component that should be hidden if volume is unsupported
+ *
+ * @param { import('../../player').default } player
+ * A reference to the player
+ *
+ * @private
+ */
+ const checkVolumeSupport = function (self, player) {
+ // hide volume controls when they're not supported by the current tech
+ if (player.tech_ && !player.tech_.featuresVolumeControl) {
+ self.addClass('vjs-hidden');
+ }
+ self.on(player, 'loadstart', function () {
+ if (!player.tech_.featuresVolumeControl) {
+ self.addClass('vjs-hidden');
+ } else {
+ self.removeClass('vjs-hidden');
+ }
+ });
+ };
+
+ /**
+ * @file volume-level.js
+ */
+
+ /**
+ * Shows volume level
+ *
+ * @extends Component
+ */
+ class VolumeLevel extends Component {
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ const el = super.createEl('div', {
+ className: 'vjs-volume-level'
+ });
+ this.setIcon('circle', el);
+ el.appendChild(super.createEl('span', {
+ className: 'vjs-control-text'
+ }));
+ return el;
+ }
+ }
+ Component.registerComponent('VolumeLevel', VolumeLevel);
+
+ /**
+ * @file volume-level-tooltip.js
+ */
+
+ /**
+ * Volume level tooltips display a volume above or side by side the volume bar.
+ *
+ * @extends Component
+ */
+ class VolumeLevelTooltip extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The {@link Player} that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.update = throttle(bind_(this, this.update), UPDATE_REFRESH_INTERVAL);
+ }
+
+ /**
+ * Create the volume tooltip DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: 'vjs-volume-tooltip'
+ }, {
+ 'aria-hidden': 'true'
+ });
+ }
+
+ /**
+ * Updates the position of the tooltip relative to the `VolumeBar` and
+ * its content text.
+ *
+ * @param {Object} rangeBarRect
+ * The `ClientRect` for the {@link VolumeBar} element.
+ *
+ * @param {number} rangeBarPoint
+ * A number from 0 to 1, representing a horizontal/vertical reference point
+ * from the left edge of the {@link VolumeBar}
+ *
+ * @param {boolean} vertical
+ * Referees to the Volume control position
+ * in the control bar{@link VolumeControl}
+ *
+ */
+ update(rangeBarRect, rangeBarPoint, vertical, content) {
+ if (!vertical) {
+ const tooltipRect = getBoundingClientRect(this.el_);
+ const playerRect = getBoundingClientRect(this.player_.el());
+ const volumeBarPointPx = rangeBarRect.width * rangeBarPoint;
+ if (!playerRect || !tooltipRect) {
+ return;
+ }
+ const spaceLeftOfPoint = rangeBarRect.left - playerRect.left + volumeBarPointPx;
+ const spaceRightOfPoint = rangeBarRect.width - volumeBarPointPx + (playerRect.right - rangeBarRect.right);
+ let pullTooltipBy = tooltipRect.width / 2;
+ if (spaceLeftOfPoint < pullTooltipBy) {
+ pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
+ } else if (spaceRightOfPoint < pullTooltipBy) {
+ pullTooltipBy = spaceRightOfPoint;
+ }
+ if (pullTooltipBy < 0) {
+ pullTooltipBy = 0;
+ } else if (pullTooltipBy > tooltipRect.width) {
+ pullTooltipBy = tooltipRect.width;
+ }
+ this.el_.style.right = `-${pullTooltipBy}px`;
+ }
+ this.write(`${content}%`);
+ }
+
+ /**
+ * Write the volume to the tooltip DOM element.
+ *
+ * @param {string} content
+ * The formatted volume for the tooltip.
+ */
+ write(content) {
+ textContent(this.el_, content);
+ }
+
+ /**
+ * Updates the position of the volume tooltip relative to the `VolumeBar`.
+ *
+ * @param {Object} rangeBarRect
+ * The `ClientRect` for the {@link VolumeBar} element.
+ *
+ * @param {number} rangeBarPoint
+ * A number from 0 to 1, representing a horizontal/vertical reference point
+ * from the left edge of the {@link VolumeBar}
+ *
+ * @param {boolean} vertical
+ * Referees to the Volume control position
+ * in the control bar{@link VolumeControl}
+ *
+ * @param {number} volume
+ * The volume level to update the tooltip to
+ *
+ * @param {Function} cb
+ * A function that will be called during the request animation frame
+ * for tooltips that need to do additional animations from the default
+ */
+ updateVolume(rangeBarRect, rangeBarPoint, vertical, volume, cb) {
+ this.requestNamedAnimationFrame('VolumeLevelTooltip#updateVolume', () => {
+ this.update(rangeBarRect, rangeBarPoint, vertical, volume.toFixed(0));
+ if (cb) {
+ cb();
+ }
+ });
+ }
+ }
+ Component.registerComponent('VolumeLevelTooltip', VolumeLevelTooltip);
+
+ /**
+ * @file mouse-volume-level-display.js
+ */
+
+ /**
+ * The {@link MouseVolumeLevelDisplay} component tracks mouse movement over the
+ * {@link VolumeControl}. It displays an indicator and a {@link VolumeLevelTooltip}
+ * indicating the volume level which is represented by a given point in the
+ * {@link VolumeBar}.
+ *
+ * @extends Component
+ */
+ class MouseVolumeLevelDisplay extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The {@link Player} that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.update = throttle(bind_(this, this.update), UPDATE_REFRESH_INTERVAL);
+ }
+
+ /**
+ * Create the DOM element for this class.
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: 'vjs-mouse-display'
+ });
+ }
+
+ /**
+ * Enquires updates to its own DOM as well as the DOM of its
+ * {@link VolumeLevelTooltip} child.
+ *
+ * @param {Object} rangeBarRect
+ * The `ClientRect` for the {@link VolumeBar} element.
+ *
+ * @param {number} rangeBarPoint
+ * A number from 0 to 1, representing a horizontal/vertical reference point
+ * from the left edge of the {@link VolumeBar}
+ *
+ * @param {boolean} vertical
+ * Referees to the Volume control position
+ * in the control bar{@link VolumeControl}
+ *
+ */
+ update(rangeBarRect, rangeBarPoint, vertical) {
+ const volume = 100 * rangeBarPoint;
+ this.getChild('volumeLevelTooltip').updateVolume(rangeBarRect, rangeBarPoint, vertical, volume, () => {
+ if (vertical) {
+ this.el_.style.bottom = `${rangeBarRect.height * rangeBarPoint}px`;
+ } else {
+ this.el_.style.left = `${rangeBarRect.width * rangeBarPoint}px`;
+ }
+ });
+ }
+ }
+
+ /**
+ * Default options for `MouseVolumeLevelDisplay`
+ *
+ * @type {Object}
+ * @private
+ */
+ MouseVolumeLevelDisplay.prototype.options_ = {
+ children: ['volumeLevelTooltip']
+ };
+ Component.registerComponent('MouseVolumeLevelDisplay', MouseVolumeLevelDisplay);
+
+ /**
+ * @file volume-bar.js
+ */
+
+ /**
+ * The bar that contains the volume level and can be clicked on to adjust the level
+ *
+ * @extends Slider
+ */
+ class VolumeBar extends Slider {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.on('slideractive', e => this.updateLastVolume_(e));
+ this.on(player, 'volumechange', e => this.updateARIAAttributes(e));
+ player.ready(() => this.updateARIAAttributes());
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: 'vjs-volume-bar vjs-slider-bar'
+ }, {
+ 'aria-label': this.localize('Volume Level'),
+ 'aria-live': 'polite'
+ });
+ }
+
+ /**
+ * Handle mouse down on volume bar
+ *
+ * @param {Event} event
+ * The `mousedown` event that caused this to run.
+ *
+ * @listens mousedown
+ */
+ handleMouseDown(event) {
+ if (!isSingleLeftClick(event)) {
+ return;
+ }
+ super.handleMouseDown(event);
+ }
+
+ /**
+ * Handle movement events on the {@link VolumeMenuButton}.
+ *
+ * @param {Event} event
+ * The event that caused this function to run.
+ *
+ * @listens mousemove
+ */
+ handleMouseMove(event) {
+ const mouseVolumeLevelDisplay = this.getChild('mouseVolumeLevelDisplay');
+ if (mouseVolumeLevelDisplay) {
+ const volumeBarEl = this.el();
+ const volumeBarRect = getBoundingClientRect(volumeBarEl);
+ const vertical = this.vertical();
+ let volumeBarPoint = getPointerPosition(volumeBarEl, event);
+ volumeBarPoint = vertical ? volumeBarPoint.y : volumeBarPoint.x;
+ // The default skin has a gap on either side of the `VolumeBar`. This means
+ // that it's possible to trigger this behavior outside the boundaries of
+ // the `VolumeBar`. This ensures we stay within it at all times.
+ volumeBarPoint = clamp(volumeBarPoint, 0, 1);
+ mouseVolumeLevelDisplay.update(volumeBarRect, volumeBarPoint, vertical);
+ }
+ if (!isSingleLeftClick(event)) {
+ return;
+ }
+ this.checkMuted();
+ this.player_.volume(this.calculateDistance(event));
+ }
+
+ /**
+ * If the player is muted unmute it.
+ */
+ checkMuted() {
+ if (this.player_.muted()) {
+ this.player_.muted(false);
+ }
+ }
+
+ /**
+ * Get percent of volume level
+ *
+ * @return {number}
+ * Volume level percent as a decimal number.
+ */
+ getPercent() {
+ if (this.player_.muted()) {
+ return 0;
+ }
+ return this.player_.volume();
+ }
+
+ /**
+ * Increase volume level for keyboard users
+ */
+ stepForward() {
+ this.checkMuted();
+ this.player_.volume(this.player_.volume() + 0.1);
+ }
+
+ /**
+ * Decrease volume level for keyboard users
+ */
+ stepBack() {
+ this.checkMuted();
+ this.player_.volume(this.player_.volume() - 0.1);
+ }
+
+ /**
+ * Update ARIA accessibility attributes
+ *
+ * @param {Event} [event]
+ * The `volumechange` event that caused this function to run.
+ *
+ * @listens Player#volumechange
+ */
+ updateARIAAttributes(event) {
+ const ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_();
+ this.el_.setAttribute('aria-valuenow', ariaValue);
+ this.el_.setAttribute('aria-valuetext', ariaValue + '%');
+ }
+
+ /**
+ * Returns the current value of the player volume as a percentage
+ *
+ * @private
+ */
+ volumeAsPercentage_() {
+ return Math.round(this.player_.volume() * 100);
+ }
+
+ /**
+ * When user starts dragging the VolumeBar, store the volume and listen for
+ * the end of the drag. When the drag ends, if the volume was set to zero,
+ * set lastVolume to the stored volume.
+ *
+ * @listens slideractive
+ * @private
+ */
+ updateLastVolume_() {
+ const volumeBeforeDrag = this.player_.volume();
+ this.one('sliderinactive', () => {
+ if (this.player_.volume() === 0) {
+ this.player_.lastVolume_(volumeBeforeDrag);
+ }
+ });
+ }
+ }
+
+ /**
+ * Default options for the `VolumeBar`
+ *
+ * @type {Object}
+ * @private
+ */
+ VolumeBar.prototype.options_ = {
+ children: ['volumeLevel'],
+ barName: 'volumeLevel'
+ };
+
+ // MouseVolumeLevelDisplay tooltip should not be added to a player on mobile devices
+ if (!IS_IOS && !IS_ANDROID) {
+ VolumeBar.prototype.options_.children.splice(0, 0, 'mouseVolumeLevelDisplay');
+ }
+
+ /**
+ * Call the update event for this Slider when this event happens on the player.
+ *
+ * @type {string}
+ */
+ VolumeBar.prototype.playerEvent = 'volumechange';
+ Component.registerComponent('VolumeBar', VolumeBar);
+
+ /**
+ * @file volume-control.js
+ */
+
+ /**
+ * The component for controlling the volume level
+ *
+ * @extends Component
+ */
+ class VolumeControl extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options={}]
+ * The key/value store of player options.
+ */
+ constructor(player, options = {}) {
+ options.vertical = options.vertical || false;
+
+ // Pass the vertical option down to the VolumeBar if
+ // the VolumeBar is turned on.
+ if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) {
+ options.volumeBar = options.volumeBar || {};
+ options.volumeBar.vertical = options.vertical;
+ }
+ super(player, options);
+
+ // hide this control if volume support is missing
+ checkVolumeSupport(this, player);
+ this.throttledHandleMouseMove = throttle(bind_(this, this.handleMouseMove), UPDATE_REFRESH_INTERVAL);
+ this.handleMouseUpHandler_ = e => this.handleMouseUp(e);
+ this.on('mousedown', e => this.handleMouseDown(e));
+ this.on('touchstart', e => this.handleMouseDown(e));
+ this.on('mousemove', e => this.handleMouseMove(e));
+
+ // while the slider is active (the mouse has been pressed down and
+ // is dragging) or in focus we do not want to hide the VolumeBar
+ this.on(this.volumeBar, ['focus', 'slideractive'], () => {
+ this.volumeBar.addClass('vjs-slider-active');
+ this.addClass('vjs-slider-active');
+ this.trigger('slideractive');
+ });
+ this.on(this.volumeBar, ['blur', 'sliderinactive'], () => {
+ this.volumeBar.removeClass('vjs-slider-active');
+ this.removeClass('vjs-slider-active');
+ this.trigger('sliderinactive');
+ });
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ let orientationClass = 'vjs-volume-horizontal';
+ if (this.options_.vertical) {
+ orientationClass = 'vjs-volume-vertical';
+ }
+ return super.createEl('div', {
+ className: `vjs-volume-control vjs-control ${orientationClass}`
+ });
+ }
+
+ /**
+ * Handle `mousedown` or `touchstart` events on the `VolumeControl`.
+ *
+ * @param {Event} event
+ * `mousedown` or `touchstart` event that triggered this function
+ *
+ * @listens mousedown
+ * @listens touchstart
+ */
+ handleMouseDown(event) {
+ const doc = this.el_.ownerDocument;
+ this.on(doc, 'mousemove', this.throttledHandleMouseMove);
+ this.on(doc, 'touchmove', this.throttledHandleMouseMove);
+ this.on(doc, 'mouseup', this.handleMouseUpHandler_);
+ this.on(doc, 'touchend', this.handleMouseUpHandler_);
+ }
+
+ /**
+ * Handle `mouseup` or `touchend` events on the `VolumeControl`.
+ *
+ * @param {Event} event
+ * `mouseup` or `touchend` event that triggered this function.
+ *
+ * @listens touchend
+ * @listens mouseup
+ */
+ handleMouseUp(event) {
+ const doc = this.el_.ownerDocument;
+ this.off(doc, 'mousemove', this.throttledHandleMouseMove);
+ this.off(doc, 'touchmove', this.throttledHandleMouseMove);
+ this.off(doc, 'mouseup', this.handleMouseUpHandler_);
+ this.off(doc, 'touchend', this.handleMouseUpHandler_);
+ }
+
+ /**
+ * Handle `mousedown` or `touchstart` events on the `VolumeControl`.
+ *
+ * @param {Event} event
+ * `mousedown` or `touchstart` event that triggered this function
+ *
+ * @listens mousedown
+ * @listens touchstart
+ */
+ handleMouseMove(event) {
+ this.volumeBar.handleMouseMove(event);
+ }
+ }
+
+ /**
+ * Default options for the `VolumeControl`
+ *
+ * @type {Object}
+ * @private
+ */
+ VolumeControl.prototype.options_ = {
+ children: ['volumeBar']
+ };
+ Component.registerComponent('VolumeControl', VolumeControl);
+
+ /**
+ * Check if muting volume is supported and if it isn't hide the mute toggle
+ * button.
+ *
+ * @param { import('../../component').default } self
+ * A reference to the mute toggle button
+ *
+ * @param { import('../../player').default } player
+ * A reference to the player
+ *
+ * @private
+ */
+ const checkMuteSupport = function (self, player) {
+ // hide mute toggle button if it's not supported by the current tech
+ if (player.tech_ && !player.tech_.featuresMuteControl) {
+ self.addClass('vjs-hidden');
+ }
+ self.on(player, 'loadstart', function () {
+ if (!player.tech_.featuresMuteControl) {
+ self.addClass('vjs-hidden');
+ } else {
+ self.removeClass('vjs-hidden');
+ }
+ });
+ };
+
+ /**
+ * @file mute-toggle.js
+ */
+
+ /**
+ * A button component for muting the audio.
+ *
+ * @extends Button
+ */
+ class MuteToggle extends Button {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+
+ // hide this control if volume support is missing
+ checkMuteSupport(this, player);
+ this.on(player, ['loadstart', 'volumechange'], e => this.update(e));
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-mute-control ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * This gets called when an `MuteToggle` is "clicked". See
+ * {@link ClickableComponent} for more detailed information on what a click can be.
+ *
+ * @param {Event} [event]
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ const vol = this.player_.volume();
+ const lastVolume = this.player_.lastVolume_();
+ if (vol === 0) {
+ const volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume;
+ this.player_.volume(volumeToSet);
+ this.player_.muted(false);
+ } else {
+ this.player_.muted(this.player_.muted() ? false : true);
+ }
+ }
+
+ /**
+ * Update the `MuteToggle` button based on the state of `volume` and `muted`
+ * on the player.
+ *
+ * @param {Event} [event]
+ * The {@link Player#loadstart} event if this function was called
+ * through an event.
+ *
+ * @listens Player#loadstart
+ * @listens Player#volumechange
+ */
+ update(event) {
+ this.updateIcon_();
+ this.updateControlText_();
+ }
+
+ /**
+ * Update the appearance of the `MuteToggle` icon.
+ *
+ * Possible states (given `level` variable below):
+ * - 0: crossed out
+ * - 1: zero bars of volume
+ * - 2: one bar of volume
+ * - 3: two bars of volume
+ *
+ * @private
+ */
+ updateIcon_() {
+ const vol = this.player_.volume();
+ let level = 3;
+ this.setIcon('volume-high');
+
+ // in iOS when a player is loaded with muted attribute
+ // and volume is changed with a native mute button
+ // we want to make sure muted state is updated
+ if (IS_IOS && this.player_.tech_ && this.player_.tech_.el_) {
+ this.player_.muted(this.player_.tech_.el_.muted);
+ }
+ if (vol === 0 || this.player_.muted()) {
+ this.setIcon('volume-mute');
+ level = 0;
+ } else if (vol < 0.33) {
+ this.setIcon('volume-low');
+ level = 1;
+ } else if (vol < 0.67) {
+ this.setIcon('volume-medium');
+ level = 2;
+ }
+ removeClass(this.el_, [0, 1, 2, 3].reduce((str, i) => str + `${i ? ' ' : ''}vjs-vol-${i}`, ''));
+ addClass(this.el_, `vjs-vol-${level}`);
+ }
+
+ /**
+ * If `muted` has changed on the player, update the control text
+ * (`title` attribute on `vjs-mute-control` element and content of
+ * `vjs-control-text` element).
+ *
+ * @private
+ */
+ updateControlText_() {
+ const soundOff = this.player_.muted() || this.player_.volume() === 0;
+ const text = soundOff ? 'Unmute' : 'Mute';
+ if (this.controlText() !== text) {
+ this.controlText(text);
+ }
+ }
+ }
+
+ /**
+ * The text that should display over the `MuteToggle`s controls. Added for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ MuteToggle.prototype.controlText_ = 'Mute';
+ Component.registerComponent('MuteToggle', MuteToggle);
+
+ /**
+ * @file volume-control.js
+ */
+
+ /**
+ * A Component to contain the MuteToggle and VolumeControl so that
+ * they can work together.
+ *
+ * @extends Component
+ */
+ class VolumePanel extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options={}]
+ * The key/value store of player options.
+ */
+ constructor(player, options = {}) {
+ if (typeof options.inline !== 'undefined') {
+ options.inline = options.inline;
+ } else {
+ options.inline = true;
+ }
+
+ // pass the inline option down to the VolumeControl as vertical if
+ // the VolumeControl is on.
+ if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) {
+ options.volumeControl = options.volumeControl || {};
+ options.volumeControl.vertical = !options.inline;
+ }
+ super(player, options);
+
+ // this handler is used by mouse handler methods below
+ this.handleKeyPressHandler_ = e => this.handleKeyPress(e);
+ this.on(player, ['loadstart'], e => this.volumePanelState_(e));
+ this.on(this.muteToggle, 'keyup', e => this.handleKeyPress(e));
+ this.on(this.volumeControl, 'keyup', e => this.handleVolumeControlKeyUp(e));
+ this.on('keydown', e => this.handleKeyPress(e));
+ this.on('mouseover', e => this.handleMouseOver(e));
+ this.on('mouseout', e => this.handleMouseOut(e));
+
+ // while the slider is active (the mouse has been pressed down and
+ // is dragging) we do not want to hide the VolumeBar
+ this.on(this.volumeControl, ['slideractive'], this.sliderActive_);
+ this.on(this.volumeControl, ['sliderinactive'], this.sliderInactive_);
+ }
+
+ /**
+ * Add vjs-slider-active class to the VolumePanel
+ *
+ * @listens VolumeControl#slideractive
+ * @private
+ */
+ sliderActive_() {
+ this.addClass('vjs-slider-active');
+ }
+
+ /**
+ * Removes vjs-slider-active class to the VolumePanel
+ *
+ * @listens VolumeControl#sliderinactive
+ * @private
+ */
+ sliderInactive_() {
+ this.removeClass('vjs-slider-active');
+ }
+
+ /**
+ * Adds vjs-hidden or vjs-mute-toggle-only to the VolumePanel
+ * depending on MuteToggle and VolumeControl state
+ *
+ * @listens Player#loadstart
+ * @private
+ */
+ volumePanelState_() {
+ // hide volume panel if neither volume control or mute toggle
+ // are displayed
+ if (this.volumeControl.hasClass('vjs-hidden') && this.muteToggle.hasClass('vjs-hidden')) {
+ this.addClass('vjs-hidden');
+ }
+
+ // if only mute toggle is visible we don't want
+ // volume panel expanding when hovered or active
+ if (this.volumeControl.hasClass('vjs-hidden') && !this.muteToggle.hasClass('vjs-hidden')) {
+ this.addClass('vjs-mute-toggle-only');
+ }
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ let orientationClass = 'vjs-volume-panel-horizontal';
+ if (!this.options_.inline) {
+ orientationClass = 'vjs-volume-panel-vertical';
+ }
+ return super.createEl('div', {
+ className: `vjs-volume-panel vjs-control ${orientationClass}`
+ });
+ }
+
+ /**
+ * Dispose of the `volume-panel` and all child components.
+ */
+ dispose() {
+ this.handleMouseOut();
+ super.dispose();
+ }
+
+ /**
+ * Handles `keyup` events on the `VolumeControl`, looking for ESC, which closes
+ * the volume panel and sets focus on `MuteToggle`.
+ *
+ * @param {Event} event
+ * The `keyup` event that caused this function to be called.
+ *
+ * @listens keyup
+ */
+ handleVolumeControlKeyUp(event) {
+ if (keycode.isEventKey(event, 'Esc')) {
+ this.muteToggle.focus();
+ }
+ }
+
+ /**
+ * This gets called when a `VolumePanel` gains hover via a `mouseover` event.
+ * Turns on listening for `mouseover` event. When they happen it
+ * calls `this.handleMouseOver`.
+ *
+ * @param {Event} event
+ * The `mouseover` event that caused this function to be called.
+ *
+ * @listens mouseover
+ */
+ handleMouseOver(event) {
+ this.addClass('vjs-hover');
+ on(document, 'keyup', this.handleKeyPressHandler_);
+ }
+
+ /**
+ * This gets called when a `VolumePanel` gains hover via a `mouseout` event.
+ * Turns on listening for `mouseout` event. When they happen it
+ * calls `this.handleMouseOut`.
+ *
+ * @param {Event} event
+ * The `mouseout` event that caused this function to be called.
+ *
+ * @listens mouseout
+ */
+ handleMouseOut(event) {
+ this.removeClass('vjs-hover');
+ off(document, 'keyup', this.handleKeyPressHandler_);
+ }
+
+ /**
+ * Handles `keyup` event on the document or `keydown` event on the `VolumePanel`,
+ * looking for ESC, which hides the `VolumeControl`.
+ *
+ * @param {Event} event
+ * The keypress that triggered this event.
+ *
+ * @listens keydown | keyup
+ */
+ handleKeyPress(event) {
+ if (keycode.isEventKey(event, 'Esc')) {
+ this.handleMouseOut();
+ }
+ }
+ }
+
+ /**
+ * Default options for the `VolumeControl`
+ *
+ * @type {Object}
+ * @private
+ */
+ VolumePanel.prototype.options_ = {
+ children: ['muteToggle', 'volumeControl']
+ };
+ Component.registerComponent('VolumePanel', VolumePanel);
+
+ /**
+ * Button to skip forward a configurable amount of time
+ * through a video. Renders in the control bar.
+ *
+ * e.g. options: {controlBar: {skipButtons: forward: 5}}
+ *
+ * @extends Button
+ */
+ class SkipForward extends Button {
+ constructor(player, options) {
+ super(player, options);
+ this.validOptions = [5, 10, 30];
+ this.skipTime = this.getSkipForwardTime();
+ if (this.skipTime && this.validOptions.includes(this.skipTime)) {
+ this.setIcon(`forward-${this.skipTime}`);
+ this.controlText(this.localize('Skip forward {1} seconds', [this.skipTime.toLocaleString(player.language())]));
+ this.show();
+ } else {
+ this.hide();
+ }
+ }
+ getSkipForwardTime() {
+ const playerOptions = this.options_.playerOptions;
+ return playerOptions.controlBar && playerOptions.controlBar.skipButtons && playerOptions.controlBar.skipButtons.forward;
+ }
+ buildCSSClass() {
+ return `vjs-skip-forward-${this.getSkipForwardTime()} ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * On click, skips forward in the duration/seekable range by a configurable amount of seconds.
+ * If the time left in the duration/seekable range is less than the configured 'skip forward' time,
+ * skips to end of duration/seekable range.
+ *
+ * Handle a click on a `SkipForward` button
+ *
+ * @param {EventTarget~Event} event
+ * The `click` event that caused this function
+ * to be called
+ */
+ handleClick(event) {
+ if (isNaN(this.player_.duration())) {
+ return;
+ }
+ const currentVideoTime = this.player_.currentTime();
+ const liveTracker = this.player_.liveTracker;
+ const duration = liveTracker && liveTracker.isLive() ? liveTracker.seekableEnd() : this.player_.duration();
+ let newTime;
+ if (currentVideoTime + this.skipTime <= duration) {
+ newTime = currentVideoTime + this.skipTime;
+ } else {
+ newTime = duration;
+ }
+ this.player_.currentTime(newTime);
+ }
+
+ /**
+ * Update control text on languagechange
+ */
+ handleLanguagechange() {
+ this.controlText(this.localize('Skip forward {1} seconds', [this.skipTime]));
+ }
+ }
+ SkipForward.prototype.controlText_ = 'Skip Forward';
+ Component.registerComponent('SkipForward', SkipForward);
+
+ /**
+ * Button to skip backward a configurable amount of time
+ * through a video. Renders in the control bar.
+ *
+ * * e.g. options: {controlBar: {skipButtons: backward: 5}}
+ *
+ * @extends Button
+ */
+ class SkipBackward extends Button {
+ constructor(player, options) {
+ super(player, options);
+ this.validOptions = [5, 10, 30];
+ this.skipTime = this.getSkipBackwardTime();
+ if (this.skipTime && this.validOptions.includes(this.skipTime)) {
+ this.setIcon(`replay-${this.skipTime}`);
+ this.controlText(this.localize('Skip backward {1} seconds', [this.skipTime.toLocaleString(player.language())]));
+ this.show();
+ } else {
+ this.hide();
+ }
+ }
+ getSkipBackwardTime() {
+ const playerOptions = this.options_.playerOptions;
+ return playerOptions.controlBar && playerOptions.controlBar.skipButtons && playerOptions.controlBar.skipButtons.backward;
+ }
+ buildCSSClass() {
+ return `vjs-skip-backward-${this.getSkipBackwardTime()} ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * On click, skips backward in the video by a configurable amount of seconds.
+ * If the current time in the video is less than the configured 'skip backward' time,
+ * skips to beginning of video or seekable range.
+ *
+ * Handle a click on a `SkipBackward` button
+ *
+ * @param {EventTarget~Event} event
+ * The `click` event that caused this function
+ * to be called
+ */
+ handleClick(event) {
+ const currentVideoTime = this.player_.currentTime();
+ const liveTracker = this.player_.liveTracker;
+ const seekableStart = liveTracker && liveTracker.isLive() && liveTracker.seekableStart();
+ let newTime;
+ if (seekableStart && currentVideoTime - this.skipTime <= seekableStart) {
+ newTime = seekableStart;
+ } else if (currentVideoTime >= this.skipTime) {
+ newTime = currentVideoTime - this.skipTime;
+ } else {
+ newTime = 0;
+ }
+ this.player_.currentTime(newTime);
+ }
+
+ /**
+ * Update control text on languagechange
+ */
+ handleLanguagechange() {
+ this.controlText(this.localize('Skip backward {1} seconds', [this.skipTime]));
+ }
+ }
+ SkipBackward.prototype.controlText_ = 'Skip Backward';
+ Component.registerComponent('SkipBackward', SkipBackward);
+
+ /**
+ * @file menu.js
+ */
+
+ /**
+ * The Menu component is used to build popup menus, including subtitle and
+ * captions selection menus.
+ *
+ * @extends Component
+ */
+ class Menu extends Component {
+ /**
+ * Create an instance of this class.
+ *
+ * @param { import('../player').default } player
+ * the player that this component should attach to
+ *
+ * @param {Object} [options]
+ * Object of option names and values
+ *
+ */
+ constructor(player, options) {
+ super(player, options);
+ if (options) {
+ this.menuButton_ = options.menuButton;
+ }
+ this.focusedChild_ = -1;
+ this.on('keydown', e => this.handleKeyDown(e));
+
+ // All the menu item instances share the same blur handler provided by the menu container.
+ this.boundHandleBlur_ = e => this.handleBlur(e);
+ this.boundHandleTapClick_ = e => this.handleTapClick(e);
+ }
+
+ /**
+ * Add event listeners to the {@link MenuItem}.
+ *
+ * @param {Object} component
+ * The instance of the `MenuItem` to add listeners to.
+ *
+ */
+ addEventListenerForItem(component) {
+ if (!(component instanceof Component)) {
+ return;
+ }
+ this.on(component, 'blur', this.boundHandleBlur_);
+ this.on(component, ['tap', 'click'], this.boundHandleTapClick_);
+ }
+
+ /**
+ * Remove event listeners from the {@link MenuItem}.
+ *
+ * @param {Object} component
+ * The instance of the `MenuItem` to remove listeners.
+ *
+ */
+ removeEventListenerForItem(component) {
+ if (!(component instanceof Component)) {
+ return;
+ }
+ this.off(component, 'blur', this.boundHandleBlur_);
+ this.off(component, ['tap', 'click'], this.boundHandleTapClick_);
+ }
+
+ /**
+ * This method will be called indirectly when the component has been added
+ * before the component adds to the new menu instance by `addItem`.
+ * In this case, the original menu instance will remove the component
+ * by calling `removeChild`.
+ *
+ * @param {Object} component
+ * The instance of the `MenuItem`
+ */
+ removeChild(component) {
+ if (typeof component === 'string') {
+ component = this.getChild(component);
+ }
+ this.removeEventListenerForItem(component);
+ super.removeChild(component);
+ }
+
+ /**
+ * Add a {@link MenuItem} to the menu.
+ *
+ * @param {Object|string} component
+ * The name or instance of the `MenuItem` to add.
+ *
+ */
+ addItem(component) {
+ const childComponent = this.addChild(component);
+ if (childComponent) {
+ this.addEventListenerForItem(childComponent);
+ }
+ }
+
+ /**
+ * Create the `Menu`s DOM element.
+ *
+ * @return {Element}
+ * the element that was created
+ */
+ createEl() {
+ const contentElType = this.options_.contentElType || 'ul';
+ this.contentEl_ = createEl(contentElType, {
+ className: 'vjs-menu-content'
+ });
+ this.contentEl_.setAttribute('role', 'menu');
+ const el = super.createEl('div', {
+ append: this.contentEl_,
+ className: 'vjs-menu'
+ });
+ el.appendChild(this.contentEl_);
+
+ // Prevent clicks from bubbling up. Needed for Menu Buttons,
+ // where a click on the parent is significant
+ on(el, 'click', function (event) {
+ event.preventDefault();
+ event.stopImmediatePropagation();
+ });
+ return el;
+ }
+ dispose() {
+ this.contentEl_ = null;
+ this.boundHandleBlur_ = null;
+ this.boundHandleTapClick_ = null;
+ super.dispose();
+ }
+
+ /**
+ * Called when a `MenuItem` loses focus.
+ *
+ * @param {Event} event
+ * The `blur` event that caused this function to be called.
+ *
+ * @listens blur
+ */
+ handleBlur(event) {
+ const relatedTarget = event.relatedTarget || document.activeElement;
+
+ // Close menu popup when a user clicks outside the menu
+ if (!this.children().some(element => {
+ return element.el() === relatedTarget;
+ })) {
+ const btn = this.menuButton_;
+ if (btn && btn.buttonPressed_ && relatedTarget !== btn.el().firstChild) {
+ btn.unpressButton();
+ }
+ }
+ }
+
+ /**
+ * Called when a `MenuItem` gets clicked or tapped.
+ *
+ * @param {Event} event
+ * The `click` or `tap` event that caused this function to be called.
+ *
+ * @listens click,tap
+ */
+ handleTapClick(event) {
+ // Unpress the associated MenuButton, and move focus back to it
+ if (this.menuButton_) {
+ this.menuButton_.unpressButton();
+ const childComponents = this.children();
+ if (!Array.isArray(childComponents)) {
+ return;
+ }
+ const foundComponent = childComponents.filter(component => component.el() === event.target)[0];
+ if (!foundComponent) {
+ return;
+ }
+
+ // don't focus menu button if item is a caption settings item
+ // because focus will move elsewhere
+ if (foundComponent.name() !== 'CaptionSettingsMenuItem') {
+ this.menuButton_.focus();
+ }
+ }
+ }
+
+ /**
+ * Handle a `keydown` event on this menu. This listener is added in the constructor.
+ *
+ * @param {KeyboardEvent} event
+ * A `keydown` event that happened on the menu.
+ *
+ * @listens keydown
+ */
+ handleKeyDown(event) {
+ // Left and Down Arrows
+ if (keycode.isEventKey(event, 'Left') || keycode.isEventKey(event, 'Down')) {
+ event.preventDefault();
+ event.stopPropagation();
+ this.stepForward();
+
+ // Up and Right Arrows
+ } else if (keycode.isEventKey(event, 'Right') || keycode.isEventKey(event, 'Up')) {
+ event.preventDefault();
+ event.stopPropagation();
+ this.stepBack();
+ }
+ }
+
+ /**
+ * Move to next (lower) menu item for keyboard users.
+ */
+ stepForward() {
+ let stepChild = 0;
+ if (this.focusedChild_ !== undefined) {
+ stepChild = this.focusedChild_ + 1;
+ }
+ this.focus(stepChild);
+ }
+
+ /**
+ * Move to previous (higher) menu item for keyboard users.
+ */
+ stepBack() {
+ let stepChild = 0;
+ if (this.focusedChild_ !== undefined) {
+ stepChild = this.focusedChild_ - 1;
+ }
+ this.focus(stepChild);
+ }
+
+ /**
+ * Set focus on a {@link MenuItem} in the `Menu`.
+ *
+ * @param {Object|string} [item=0]
+ * Index of child item set focus on.
+ */
+ focus(item = 0) {
+ const children = this.children().slice();
+ const haveTitle = children.length && children[0].hasClass('vjs-menu-title');
+ if (haveTitle) {
+ children.shift();
+ }
+ if (children.length > 0) {
+ if (item < 0) {
+ item = 0;
+ } else if (item >= children.length) {
+ item = children.length - 1;
+ }
+ this.focusedChild_ = item;
+ children[item].el_.focus();
+ }
+ }
+ }
+ Component.registerComponent('Menu', Menu);
+
+ /**
+ * @file menu-button.js
+ */
+
+ /**
+ * A `MenuButton` class for any popup {@link Menu}.
+ *
+ * @extends Component
+ */
+ class MenuButton extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options={}]
+ * The key/value store of player options.
+ */
+ constructor(player, options = {}) {
+ super(player, options);
+ this.menuButton_ = new Button(player, options);
+ this.menuButton_.controlText(this.controlText_);
+ this.menuButton_.el_.setAttribute('aria-haspopup', 'true');
+
+ // Add buildCSSClass values to the button, not the wrapper
+ const buttonClass = Button.prototype.buildCSSClass();
+ this.menuButton_.el_.className = this.buildCSSClass() + ' ' + buttonClass;
+ this.menuButton_.removeClass('vjs-control');
+ this.addChild(this.menuButton_);
+ this.update();
+ this.enabled_ = true;
+ const handleClick = e => this.handleClick(e);
+ this.handleMenuKeyUp_ = e => this.handleMenuKeyUp(e);
+ this.on(this.menuButton_, 'tap', handleClick);
+ this.on(this.menuButton_, 'click', handleClick);
+ this.on(this.menuButton_, 'keydown', e => this.handleKeyDown(e));
+ this.on(this.menuButton_, 'mouseenter', () => {
+ this.addClass('vjs-hover');
+ this.menu.show();
+ on(document, 'keyup', this.handleMenuKeyUp_);
+ });
+ this.on('mouseleave', e => this.handleMouseLeave(e));
+ this.on('keydown', e => this.handleSubmenuKeyDown(e));
+ }
+
+ /**
+ * Update the menu based on the current state of its items.
+ */
+ update() {
+ const menu = this.createMenu();
+ if (this.menu) {
+ this.menu.dispose();
+ this.removeChild(this.menu);
+ }
+ this.menu = menu;
+ this.addChild(menu);
+
+ /**
+ * Track the state of the menu button
+ *
+ * @type {Boolean}
+ * @private
+ */
+ this.buttonPressed_ = false;
+ this.menuButton_.el_.setAttribute('aria-expanded', 'false');
+ if (this.items && this.items.length <= this.hideThreshold_) {
+ this.hide();
+ this.menu.contentEl_.removeAttribute('role');
+ } else {
+ this.show();
+ this.menu.contentEl_.setAttribute('role', 'menu');
+ }
+ }
+
+ /**
+ * Create the menu and add all items to it.
+ *
+ * @return {Menu}
+ * The constructed menu
+ */
+ createMenu() {
+ const menu = new Menu(this.player_, {
+ menuButton: this
+ });
+
+ /**
+ * Hide the menu if the number of items is less than or equal to this threshold. This defaults
+ * to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list
+ * it here because every time we run `createMenu` we need to reset the value.
+ *
+ * @protected
+ * @type {Number}
+ */
+ this.hideThreshold_ = 0;
+
+ // Add a title list item to the top
+ if (this.options_.title) {
+ const titleEl = createEl('li', {
+ className: 'vjs-menu-title',
+ textContent: toTitleCase(this.options_.title),
+ tabIndex: -1
+ });
+ const titleComponent = new Component(this.player_, {
+ el: titleEl
+ });
+ menu.addItem(titleComponent);
+ }
+ this.items = this.createItems();
+ if (this.items) {
+ // Add menu items to the menu
+ for (let i = 0; i < this.items.length; i++) {
+ menu.addItem(this.items[i]);
+ }
+ }
+ return menu;
+ }
+
+ /**
+ * Create the list of menu items. Specific to each subclass.
+ *
+ * @abstract
+ */
+ createItems() {}
+
+ /**
+ * Create the `MenuButtons`s DOM element.
+ *
+ * @return {Element}
+ * The element that gets created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: this.buildWrapperCSSClass()
+ }, {});
+ }
+
+ /**
+ * Overwrites the `setIcon` method from `Component`.
+ * In this case, we want the icon to be appended to the menuButton.
+ *
+ * @param {string} name
+ * The icon name to be added.
+ */
+ setIcon(name) {
+ super.setIcon(name, this.menuButton_.el_);
+ }
+
+ /**
+ * Allow sub components to stack CSS class names for the wrapper element
+ *
+ * @return {string}
+ * The constructed wrapper DOM `className`
+ */
+ buildWrapperCSSClass() {
+ let menuButtonClass = 'vjs-menu-button';
+
+ // If the inline option is passed, we want to use different styles altogether.
+ if (this.options_.inline === true) {
+ menuButtonClass += '-inline';
+ } else {
+ menuButtonClass += '-popup';
+ }
+
+ // TODO: Fix the CSS so that this isn't necessary
+ const buttonClass = Button.prototype.buildCSSClass();
+ return `vjs-menu-button ${menuButtonClass} ${buttonClass} ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ let menuButtonClass = 'vjs-menu-button';
+
+ // If the inline option is passed, we want to use different styles altogether.
+ if (this.options_.inline === true) {
+ menuButtonClass += '-inline';
+ } else {
+ menuButtonClass += '-popup';
+ }
+ return `vjs-menu-button ${menuButtonClass} ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * Get or set the localized control text that will be used for accessibility.
+ *
+ * > NOTE: This will come from the internal `menuButton_` element.
+ *
+ * @param {string} [text]
+ * Control text for element.
+ *
+ * @param {Element} [el=this.menuButton_.el()]
+ * Element to set the title on.
+ *
+ * @return {string}
+ * - The control text when getting
+ */
+ controlText(text, el = this.menuButton_.el()) {
+ return this.menuButton_.controlText(text, el);
+ }
+
+ /**
+ * Dispose of the `menu-button` and all child components.
+ */
+ dispose() {
+ this.handleMouseLeave();
+ super.dispose();
+ }
+
+ /**
+ * Handle a click on a `MenuButton`.
+ * See {@link ClickableComponent#handleClick} for instances where this is called.
+ *
+ * @param {Event} event
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ if (this.buttonPressed_) {
+ this.unpressButton();
+ } else {
+ this.pressButton();
+ }
+ }
+
+ /**
+ * Handle `mouseleave` for `MenuButton`.
+ *
+ * @param {Event} event
+ * The `mouseleave` event that caused this function to be called.
+ *
+ * @listens mouseleave
+ */
+ handleMouseLeave(event) {
+ this.removeClass('vjs-hover');
+ off(document, 'keyup', this.handleMenuKeyUp_);
+ }
+
+ /**
+ * Set the focus to the actual button, not to this element
+ */
+ focus() {
+ this.menuButton_.focus();
+ }
+
+ /**
+ * Remove the focus from the actual button, not this element
+ */
+ blur() {
+ this.menuButton_.blur();
+ }
+
+ /**
+ * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
+ * {@link ClickableComponent#handleKeyDown} for instances where this is called.
+ *
+ * @param {Event} event
+ * The `keydown` event that caused this function to be called.
+ *
+ * @listens keydown
+ */
+ handleKeyDown(event) {
+ // Escape or Tab unpress the 'button'
+ if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
+ if (this.buttonPressed_) {
+ this.unpressButton();
+ }
+
+ // Don't preventDefault for Tab key - we still want to lose focus
+ if (!keycode.isEventKey(event, 'Tab')) {
+ event.preventDefault();
+ // Set focus back to the menu button's button
+ this.menuButton_.focus();
+ }
+ // Up Arrow or Down Arrow also 'press' the button to open the menu
+ } else if (keycode.isEventKey(event, 'Up') || keycode.isEventKey(event, 'Down')) {
+ if (!this.buttonPressed_) {
+ event.preventDefault();
+ this.pressButton();
+ }
+ }
+ }
+
+ /**
+ * Handle a `keyup` event on a `MenuButton`. The listener for this is added in
+ * the constructor.
+ *
+ * @param {Event} event
+ * Key press event
+ *
+ * @listens keyup
+ */
+ handleMenuKeyUp(event) {
+ // Escape hides popup menu
+ if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
+ this.removeClass('vjs-hover');
+ }
+ }
+
+ /**
+ * This method name now delegates to `handleSubmenuKeyDown`. This means
+ * anyone calling `handleSubmenuKeyPress` will not see their method calls
+ * stop working.
+ *
+ * @param {Event} event
+ * The event that caused this function to be called.
+ */
+ handleSubmenuKeyPress(event) {
+ this.handleSubmenuKeyDown(event);
+ }
+
+ /**
+ * Handle a `keydown` event on a sub-menu. The listener for this is added in
+ * the constructor.
+ *
+ * @param {Event} event
+ * Key press event
+ *
+ * @listens keydown
+ */
+ handleSubmenuKeyDown(event) {
+ // Escape or Tab unpress the 'button'
+ if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
+ if (this.buttonPressed_) {
+ this.unpressButton();
+ }
+ // Don't preventDefault for Tab key - we still want to lose focus
+ if (!keycode.isEventKey(event, 'Tab')) {
+ event.preventDefault();
+ // Set focus back to the menu button's button
+ this.menuButton_.focus();
+ }
+ }
+ }
+
+ /**
+ * Put the current `MenuButton` into a pressed state.
+ */
+ pressButton() {
+ if (this.enabled_) {
+ this.buttonPressed_ = true;
+ this.menu.show();
+ this.menu.lockShowing();
+ this.menuButton_.el_.setAttribute('aria-expanded', 'true');
+
+ // set the focus into the submenu, except on iOS where it is resulting in
+ // undesired scrolling behavior when the player is in an iframe
+ if (IS_IOS && isInFrame()) {
+ // Return early so that the menu isn't focused
+ return;
+ }
+ this.menu.focus();
+ }
+ }
+
+ /**
+ * Take the current `MenuButton` out of a pressed state.
+ */
+ unpressButton() {
+ if (this.enabled_) {
+ this.buttonPressed_ = false;
+ this.menu.unlockShowing();
+ this.menu.hide();
+ this.menuButton_.el_.setAttribute('aria-expanded', 'false');
+ }
+ }
+
+ /**
+ * Disable the `MenuButton`. Don't allow it to be clicked.
+ */
+ disable() {
+ this.unpressButton();
+ this.enabled_ = false;
+ this.addClass('vjs-disabled');
+ this.menuButton_.disable();
+ }
+
+ /**
+ * Enable the `MenuButton`. Allow it to be clicked.
+ */
+ enable() {
+ this.enabled_ = true;
+ this.removeClass('vjs-disabled');
+ this.menuButton_.enable();
+ }
+ }
+ Component.registerComponent('MenuButton', MenuButton);
+
+ /**
+ * @file track-button.js
+ */
+
+ /**
+ * The base class for buttons that toggle specific track types (e.g. subtitles).
+ *
+ * @extends MenuButton
+ */
+ class TrackButton extends MenuButton {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ const tracks = options.tracks;
+ super(player, options);
+ if (this.items.length <= 1) {
+ this.hide();
+ }
+ if (!tracks) {
+ return;
+ }
+ const updateHandler = bind_(this, this.update);
+ tracks.addEventListener('removetrack', updateHandler);
+ tracks.addEventListener('addtrack', updateHandler);
+ tracks.addEventListener('labelchange', updateHandler);
+ this.player_.on('ready', updateHandler);
+ this.player_.on('dispose', function () {
+ tracks.removeEventListener('removetrack', updateHandler);
+ tracks.removeEventListener('addtrack', updateHandler);
+ tracks.removeEventListener('labelchange', updateHandler);
+ });
+ }
+ }
+ Component.registerComponent('TrackButton', TrackButton);
+
+ /**
+ * @file menu-keys.js
+ */
+
+ /**
+ * All keys used for operation of a menu (`MenuButton`, `Menu`, and `MenuItem`)
+ * Note that 'Enter' and 'Space' are not included here (otherwise they would
+ * prevent the `MenuButton` and `MenuItem` from being keyboard-clickable)
+ *
+ * @typedef MenuKeys
+ * @array
+ */
+ const MenuKeys = ['Tab', 'Esc', 'Up', 'Down', 'Right', 'Left'];
+
+ /**
+ * @file menu-item.js
+ */
+
+ /**
+ * The component for a menu item. `<li>`
+ *
+ * @extends ClickableComponent
+ */
+ class MenuItem extends ClickableComponent {
+ /**
+ * Creates an instance of the this class.
+ *
+ * @param { import('../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options={}]
+ * The key/value store of player options.
+ *
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.selectable = options.selectable;
+ this.isSelected_ = options.selected || false;
+ this.multiSelectable = options.multiSelectable;
+ this.selected(this.isSelected_);
+ if (this.selectable) {
+ if (this.multiSelectable) {
+ this.el_.setAttribute('role', 'menuitemcheckbox');
+ } else {
+ this.el_.setAttribute('role', 'menuitemradio');
+ }
+ } else {
+ this.el_.setAttribute('role', 'menuitem');
+ }
+ }
+
+ /**
+ * Create the `MenuItem's DOM element
+ *
+ * @param {string} [type=li]
+ * Element's node type, not actually used, always set to `li`.
+ *
+ * @param {Object} [props={}]
+ * An object of properties that should be set on the element
+ *
+ * @param {Object} [attrs={}]
+ * An object of attributes that should be set on the element
+ *
+ * @return {Element}
+ * The element that gets created.
+ */
+ createEl(type, props, attrs) {
+ // The control is textual, not just an icon
+ this.nonIconControl = true;
+ const el = super.createEl('li', Object.assign({
+ className: 'vjs-menu-item',
+ tabIndex: -1
+ }, props), attrs);
+
+ // swap icon with menu item text.
+ const menuItemEl = createEl('span', {
+ className: 'vjs-menu-item-text',
+ textContent: this.localize(this.options_.label)
+ });
+
+ // If using SVG icons, the element with vjs-icon-placeholder will be added separately.
+ if (this.player_.options_.experimentalSvgIcons) {
+ el.appendChild(menuItemEl);
+ } else {
+ el.replaceChild(menuItemEl, el.querySelector('.vjs-icon-placeholder'));
+ }
+ return el;
+ }
+
+ /**
+ * Ignore keys which are used by the menu, but pass any other ones up. See
+ * {@link ClickableComponent#handleKeyDown} for instances where this is called.
+ *
+ * @param {KeyboardEvent} event
+ * The `keydown` event that caused this function to be called.
+ *
+ * @listens keydown
+ */
+ handleKeyDown(event) {
+ if (!MenuKeys.some(key => keycode.isEventKey(event, key))) {
+ // Pass keydown handling up for unused keys
+ super.handleKeyDown(event);
+ }
+ }
+
+ /**
+ * Any click on a `MenuItem` puts it into the selected state.
+ * See {@link ClickableComponent#handleClick} for instances where this is called.
+ *
+ * @param {Event} event
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ this.selected(true);
+ }
+
+ /**
+ * Set the state for this menu item as selected or not.
+ *
+ * @param {boolean} selected
+ * if the menu item is selected or not
+ */
+ selected(selected) {
+ if (this.selectable) {
+ if (selected) {
+ this.addClass('vjs-selected');
+ this.el_.setAttribute('aria-checked', 'true');
+ // aria-checked isn't fully supported by browsers/screen readers,
+ // so indicate selected state to screen reader in the control text.
+ this.controlText(', selected');
+ this.isSelected_ = true;
+ } else {
+ this.removeClass('vjs-selected');
+ this.el_.setAttribute('aria-checked', 'false');
+ // Indicate un-selected state to screen reader
+ this.controlText('');
+ this.isSelected_ = false;
+ }
+ }
+ }
+ }
+ Component.registerComponent('MenuItem', MenuItem);
+
+ /**
+ * @file text-track-menu-item.js
+ */
+
+ /**
+ * The specific menu item type for selecting a language within a text track kind
+ *
+ * @extends MenuItem
+ */
+ class TextTrackMenuItem extends MenuItem {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ const track = options.track;
+ const tracks = player.textTracks();
+
+ // Modify options for parent MenuItem class's init.
+ options.label = track.label || track.language || 'Unknown';
+ options.selected = track.mode === 'showing';
+ super(player, options);
+ this.track = track;
+ // Determine the relevant kind(s) of tracks for this component and filter
+ // out empty kinds.
+ this.kinds = (options.kinds || [options.kind || this.track.kind]).filter(Boolean);
+ const changeHandler = (...args) => {
+ this.handleTracksChange.apply(this, args);
+ };
+ const selectedLanguageChangeHandler = (...args) => {
+ this.handleSelectedLanguageChange.apply(this, args);
+ };
+ player.on(['loadstart', 'texttrackchange'], changeHandler);
+ tracks.addEventListener('change', changeHandler);
+ tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
+ this.on('dispose', function () {
+ player.off(['loadstart', 'texttrackchange'], changeHandler);
+ tracks.removeEventListener('change', changeHandler);
+ tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
+ });
+
+ // iOS7 doesn't dispatch change events to TextTrackLists when an
+ // associated track's mode changes. Without something like
+ // Object.observe() (also not present on iOS7), it's not
+ // possible to detect changes to the mode attribute and polyfill
+ // the change event. As a poor substitute, we manually dispatch
+ // change events whenever the controls modify the mode.
+ if (tracks.onchange === undefined) {
+ let event;
+ this.on(['tap', 'click'], function () {
+ if (typeof window.Event !== 'object') {
+ // Android 2.3 throws an Illegal Constructor error for window.Event
+ try {
+ event = new window.Event('change');
+ } catch (err) {
+ // continue regardless of error
+ }
+ }
+ if (!event) {
+ event = document.createEvent('Event');
+ event.initEvent('change', true, true);
+ }
+ tracks.dispatchEvent(event);
+ });
+ }
+
+ // set the default state based on current tracks
+ this.handleTracksChange();
+ }
+
+ /**
+ * This gets called when an `TextTrackMenuItem` is "clicked". See
+ * {@link ClickableComponent} for more detailed information on what a click can be.
+ *
+ * @param {Event} event
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ const referenceTrack = this.track;
+ const tracks = this.player_.textTracks();
+ super.handleClick(event);
+ if (!tracks) {
+ return;
+ }
+ for (let i = 0; i < tracks.length; i++) {
+ const track = tracks[i];
+
+ // If the track from the text tracks list is not of the right kind,
+ // skip it. We do not want to affect tracks of incompatible kind(s).
+ if (this.kinds.indexOf(track.kind) === -1) {
+ continue;
+ }
+
+ // If this text track is the component's track and it is not showing,
+ // set it to showing.
+ if (track === referenceTrack) {
+ if (track.mode !== 'showing') {
+ track.mode = 'showing';
+ }
+
+ // If this text track is not the component's track and it is not
+ // disabled, set it to disabled.
+ } else if (track.mode !== 'disabled') {
+ track.mode = 'disabled';
+ }
+ }
+ }
+
+ /**
+ * Handle text track list change
+ *
+ * @param {Event} event
+ * The `change` event that caused this function to be called.
+ *
+ * @listens TextTrackList#change
+ */
+ handleTracksChange(event) {
+ const shouldBeSelected = this.track.mode === 'showing';
+
+ // Prevent redundant selected() calls because they may cause
+ // screen readers to read the appended control text unnecessarily
+ if (shouldBeSelected !== this.isSelected_) {
+ this.selected(shouldBeSelected);
+ }
+ }
+ handleSelectedLanguageChange(event) {
+ if (this.track.mode === 'showing') {
+ const selectedLanguage = this.player_.cache_.selectedLanguage;
+
+ // Don't replace the kind of track across the same language
+ if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) {
+ return;
+ }
+ this.player_.cache_.selectedLanguage = {
+ enabled: true,
+ language: this.track.language,
+ kind: this.track.kind
+ };
+ }
+ }
+ dispose() {
+ // remove reference to track object on dispose
+ this.track = null;
+ super.dispose();
+ }
+ }
+ Component.registerComponent('TextTrackMenuItem', TextTrackMenuItem);
+
+ /**
+ * @file off-text-track-menu-item.js
+ */
+
+ /**
+ * A special menu item for turning off a specific type of text track
+ *
+ * @extends TextTrackMenuItem
+ */
+ class OffTextTrackMenuItem extends TextTrackMenuItem {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ // Create pseudo track info
+ // Requires options['kind']
+ options.track = {
+ player,
+ // it is no longer necessary to store `kind` or `kinds` on the track itself
+ // since they are now stored in the `kinds` property of all instances of
+ // TextTrackMenuItem, but this will remain for backwards compatibility
+ kind: options.kind,
+ kinds: options.kinds,
+ default: false,
+ mode: 'disabled'
+ };
+ if (!options.kinds) {
+ options.kinds = [options.kind];
+ }
+ if (options.label) {
+ options.track.label = options.label;
+ } else {
+ options.track.label = options.kinds.join(' and ') + ' off';
+ }
+
+ // MenuItem is selectable
+ options.selectable = true;
+ // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
+ options.multiSelectable = false;
+ super(player, options);
+ }
+
+ /**
+ * Handle text track change
+ *
+ * @param {Event} event
+ * The event that caused this function to run
+ */
+ handleTracksChange(event) {
+ const tracks = this.player().textTracks();
+ let shouldBeSelected = true;
+ for (let i = 0, l = tracks.length; i < l; i++) {
+ const track = tracks[i];
+ if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') {
+ shouldBeSelected = false;
+ break;
+ }
+ }
+
+ // Prevent redundant selected() calls because they may cause
+ // screen readers to read the appended control text unnecessarily
+ if (shouldBeSelected !== this.isSelected_) {
+ this.selected(shouldBeSelected);
+ }
+ }
+ handleSelectedLanguageChange(event) {
+ const tracks = this.player().textTracks();
+ let allHidden = true;
+ for (let i = 0, l = tracks.length; i < l; i++) {
+ const track = tracks[i];
+ if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') {
+ allHidden = false;
+ break;
+ }
+ }
+ if (allHidden) {
+ this.player_.cache_.selectedLanguage = {
+ enabled: false
+ };
+ }
+ }
+
+ /**
+ * Update control text and label on languagechange
+ */
+ handleLanguagechange() {
+ this.$('.vjs-menu-item-text').textContent = this.player_.localize(this.options_.label);
+ super.handleLanguagechange();
+ }
+ }
+ Component.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
+
+ /**
+ * @file text-track-button.js
+ */
+
+ /**
+ * The base class for buttons that toggle specific text track types (e.g. subtitles)
+ *
+ * @extends MenuButton
+ */
+ class TextTrackButton extends TrackButton {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options={}]
+ * The key/value store of player options.
+ */
+ constructor(player, options = {}) {
+ options.tracks = player.textTracks();
+ super(player, options);
+ }
+
+ /**
+ * Create a menu item for each text track
+ *
+ * @param {TextTrackMenuItem[]} [items=[]]
+ * Existing array of items to use during creation
+ *
+ * @return {TextTrackMenuItem[]}
+ * Array of menu items that were created
+ */
+ createItems(items = [], TrackMenuItem = TextTrackMenuItem) {
+ // Label is an override for the [track] off label
+ // USed to localise captions/subtitles
+ let label;
+ if (this.label_) {
+ label = `${this.label_} off`;
+ }
+ // Add an OFF menu item to turn all tracks off
+ items.push(new OffTextTrackMenuItem(this.player_, {
+ kinds: this.kinds_,
+ kind: this.kind_,
+ label
+ }));
+ this.hideThreshold_ += 1;
+ const tracks = this.player_.textTracks();
+ if (!Array.isArray(this.kinds_)) {
+ this.kinds_ = [this.kind_];
+ }
+ for (let i = 0; i < tracks.length; i++) {
+ const track = tracks[i];
+
+ // only add tracks that are of an appropriate kind and have a label
+ if (this.kinds_.indexOf(track.kind) > -1) {
+ const item = new TrackMenuItem(this.player_, {
+ track,
+ kinds: this.kinds_,
+ kind: this.kind_,
+ // MenuItem is selectable
+ selectable: true,
+ // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
+ multiSelectable: false
+ });
+ item.addClass(`vjs-${track.kind}-menu-item`);
+ items.push(item);
+ }
+ }
+ return items;
+ }
+ }
+ Component.registerComponent('TextTrackButton', TextTrackButton);
+
+ /**
+ * @file chapters-track-menu-item.js
+ */
+
+ /**
+ * The chapter track menu item
+ *
+ * @extends MenuItem
+ */
+ class ChaptersTrackMenuItem extends MenuItem {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ const track = options.track;
+ const cue = options.cue;
+ const currentTime = player.currentTime();
+
+ // Modify options for parent MenuItem class's init.
+ options.selectable = true;
+ options.multiSelectable = false;
+ options.label = cue.text;
+ options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;
+ super(player, options);
+ this.track = track;
+ this.cue = cue;
+ }
+
+ /**
+ * This gets called when an `ChaptersTrackMenuItem` is "clicked". See
+ * {@link ClickableComponent} for more detailed information on what a click can be.
+ *
+ * @param {Event} [event]
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ super.handleClick();
+ this.player_.currentTime(this.cue.startTime);
+ }
+ }
+ Component.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
+
+ /**
+ * @file chapters-button.js
+ */
+
+ /**
+ * The button component for toggling and selecting chapters
+ * Chapters act much differently than other text tracks
+ * Cues are navigation vs. other tracks of alternative languages
+ *
+ * @extends TextTrackButton
+ */
+ class ChaptersButton extends TextTrackButton {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {Function} [ready]
+ * The function to call when this function is ready.
+ */
+ constructor(player, options, ready) {
+ super(player, options, ready);
+ this.setIcon('chapters');
+ this.selectCurrentItem_ = () => {
+ this.items.forEach(item => {
+ item.selected(this.track_.activeCues[0] === item.cue);
+ });
+ };
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-chapters-button ${super.buildCSSClass()}`;
+ }
+ buildWrapperCSSClass() {
+ return `vjs-chapters-button ${super.buildWrapperCSSClass()}`;
+ }
+
+ /**
+ * Update the menu based on the current state of its items.
+ *
+ * @param {Event} [event]
+ * An event that triggered this function to run.
+ *
+ * @listens TextTrackList#addtrack
+ * @listens TextTrackList#removetrack
+ * @listens TextTrackList#change
+ */
+ update(event) {
+ if (event && event.track && event.track.kind !== 'chapters') {
+ return;
+ }
+ const track = this.findChaptersTrack();
+ if (track !== this.track_) {
+ this.setTrack(track);
+ super.update();
+ } else if (!this.items || track && track.cues && track.cues.length !== this.items.length) {
+ // Update the menu initially or if the number of cues has changed since set
+ super.update();
+ }
+ }
+
+ /**
+ * Set the currently selected track for the chapters button.
+ *
+ * @param {TextTrack} track
+ * The new track to select. Nothing will change if this is the currently selected
+ * track.
+ */
+ setTrack(track) {
+ if (this.track_ === track) {
+ return;
+ }
+ if (!this.updateHandler_) {
+ this.updateHandler_ = this.update.bind(this);
+ }
+
+ // here this.track_ refers to the old track instance
+ if (this.track_) {
+ const remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
+ if (remoteTextTrackEl) {
+ remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
+ }
+ this.track_.removeEventListener('cuechange', this.selectCurrentItem_);
+ this.track_ = null;
+ }
+ this.track_ = track;
+
+ // here this.track_ refers to the new track instance
+ if (this.track_) {
+ this.track_.mode = 'hidden';
+ const remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
+ if (remoteTextTrackEl) {
+ remoteTextTrackEl.addEventListener('load', this.updateHandler_);
+ }
+ this.track_.addEventListener('cuechange', this.selectCurrentItem_);
+ }
+ }
+
+ /**
+ * Find the track object that is currently in use by this ChaptersButton
+ *
+ * @return {TextTrack|undefined}
+ * The current track or undefined if none was found.
+ */
+ findChaptersTrack() {
+ const tracks = this.player_.textTracks() || [];
+ for (let i = tracks.length - 1; i >= 0; i--) {
+ // We will always choose the last track as our chaptersTrack
+ const track = tracks[i];
+ if (track.kind === this.kind_) {
+ return track;
+ }
+ }
+ }
+
+ /**
+ * Get the caption for the ChaptersButton based on the track label. This will also
+ * use the current tracks localized kind as a fallback if a label does not exist.
+ *
+ * @return {string}
+ * The tracks current label or the localized track kind.
+ */
+ getMenuCaption() {
+ if (this.track_ && this.track_.label) {
+ return this.track_.label;
+ }
+ return this.localize(toTitleCase(this.kind_));
+ }
+
+ /**
+ * Create menu from chapter track
+ *
+ * @return { import('../../menu/menu').default }
+ * New menu for the chapter buttons
+ */
+ createMenu() {
+ this.options_.title = this.getMenuCaption();
+ return super.createMenu();
+ }
+
+ /**
+ * Create a menu item for each text track
+ *
+ * @return { import('./text-track-menu-item').default[] }
+ * Array of menu items
+ */
+ createItems() {
+ const items = [];
+ if (!this.track_) {
+ return items;
+ }
+ const cues = this.track_.cues;
+ if (!cues) {
+ return items;
+ }
+ for (let i = 0, l = cues.length; i < l; i++) {
+ const cue = cues[i];
+ const mi = new ChaptersTrackMenuItem(this.player_, {
+ track: this.track_,
+ cue
+ });
+ items.push(mi);
+ }
+ return items;
+ }
+ }
+
+ /**
+ * `kind` of TextTrack to look for to associate it with this menu.
+ *
+ * @type {string}
+ * @private
+ */
+ ChaptersButton.prototype.kind_ = 'chapters';
+
+ /**
+ * The text that should display over the `ChaptersButton`s controls. Added for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ ChaptersButton.prototype.controlText_ = 'Chapters';
+ Component.registerComponent('ChaptersButton', ChaptersButton);
+
+ /**
+ * @file descriptions-button.js
+ */
+
+ /**
+ * The button component for toggling and selecting descriptions
+ *
+ * @extends TextTrackButton
+ */
+ class DescriptionsButton extends TextTrackButton {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {Function} [ready]
+ * The function to call when this component is ready.
+ */
+ constructor(player, options, ready) {
+ super(player, options, ready);
+ this.setIcon('audio-description');
+ const tracks = player.textTracks();
+ const changeHandler = bind_(this, this.handleTracksChange);
+ tracks.addEventListener('change', changeHandler);
+ this.on('dispose', function () {
+ tracks.removeEventListener('change', changeHandler);
+ });
+ }
+
+ /**
+ * Handle text track change
+ *
+ * @param {Event} event
+ * The event that caused this function to run
+ *
+ * @listens TextTrackList#change
+ */
+ handleTracksChange(event) {
+ const tracks = this.player().textTracks();
+ let disabled = false;
+
+ // Check whether a track of a different kind is showing
+ for (let i = 0, l = tracks.length; i < l; i++) {
+ const track = tracks[i];
+ if (track.kind !== this.kind_ && track.mode === 'showing') {
+ disabled = true;
+ break;
+ }
+ }
+
+ // If another track is showing, disable this menu button
+ if (disabled) {
+ this.disable();
+ } else {
+ this.enable();
+ }
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-descriptions-button ${super.buildCSSClass()}`;
+ }
+ buildWrapperCSSClass() {
+ return `vjs-descriptions-button ${super.buildWrapperCSSClass()}`;
+ }
+ }
+
+ /**
+ * `kind` of TextTrack to look for to associate it with this menu.
+ *
+ * @type {string}
+ * @private
+ */
+ DescriptionsButton.prototype.kind_ = 'descriptions';
+
+ /**
+ * The text that should display over the `DescriptionsButton`s controls. Added for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ DescriptionsButton.prototype.controlText_ = 'Descriptions';
+ Component.registerComponent('DescriptionsButton', DescriptionsButton);
+
+ /**
+ * @file subtitles-button.js
+ */
+
+ /**
+ * The button component for toggling and selecting subtitles
+ *
+ * @extends TextTrackButton
+ */
+ class SubtitlesButton extends TextTrackButton {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {Function} [ready]
+ * The function to call when this component is ready.
+ */
+ constructor(player, options, ready) {
+ super(player, options, ready);
+ this.setIcon('subtitles');
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-subtitles-button ${super.buildCSSClass()}`;
+ }
+ buildWrapperCSSClass() {
+ return `vjs-subtitles-button ${super.buildWrapperCSSClass()}`;
+ }
+ }
+
+ /**
+ * `kind` of TextTrack to look for to associate it with this menu.
+ *
+ * @type {string}
+ * @private
+ */
+ SubtitlesButton.prototype.kind_ = 'subtitles';
+
+ /**
+ * The text that should display over the `SubtitlesButton`s controls. Added for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ SubtitlesButton.prototype.controlText_ = 'Subtitles';
+ Component.registerComponent('SubtitlesButton', SubtitlesButton);
+
+ /**
+ * @file caption-settings-menu-item.js
+ */
+
+ /**
+ * The menu item for caption track settings menu
+ *
+ * @extends TextTrackMenuItem
+ */
+ class CaptionSettingsMenuItem extends TextTrackMenuItem {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ options.track = {
+ player,
+ kind: options.kind,
+ label: options.kind + ' settings',
+ selectable: false,
+ default: false,
+ mode: 'disabled'
+ };
+
+ // CaptionSettingsMenuItem has no concept of 'selected'
+ options.selectable = false;
+ options.name = 'CaptionSettingsMenuItem';
+ super(player, options);
+ this.addClass('vjs-texttrack-settings');
+ this.controlText(', opens ' + options.kind + ' settings dialog');
+ }
+
+ /**
+ * This gets called when an `CaptionSettingsMenuItem` is "clicked". See
+ * {@link ClickableComponent} for more detailed information on what a click can be.
+ *
+ * @param {Event} [event]
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ this.player().getChild('textTrackSettings').open();
+ }
+
+ /**
+ * Update control text and label on languagechange
+ */
+ handleLanguagechange() {
+ this.$('.vjs-menu-item-text').textContent = this.player_.localize(this.options_.kind + ' settings');
+ super.handleLanguagechange();
+ }
+ }
+ Component.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
+
+ /**
+ * @file captions-button.js
+ */
+
+ /**
+ * The button component for toggling and selecting captions
+ *
+ * @extends TextTrackButton
+ */
+ class CaptionsButton extends TextTrackButton {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {Function} [ready]
+ * The function to call when this component is ready.
+ */
+ constructor(player, options, ready) {
+ super(player, options, ready);
+ this.setIcon('captions');
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-captions-button ${super.buildCSSClass()}`;
+ }
+ buildWrapperCSSClass() {
+ return `vjs-captions-button ${super.buildWrapperCSSClass()}`;
+ }
+
+ /**
+ * Create caption menu items
+ *
+ * @return {CaptionSettingsMenuItem[]}
+ * The array of current menu items.
+ */
+ createItems() {
+ const items = [];
+ if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
+ items.push(new CaptionSettingsMenuItem(this.player_, {
+ kind: this.kind_
+ }));
+ this.hideThreshold_ += 1;
+ }
+ return super.createItems(items);
+ }
+ }
+
+ /**
+ * `kind` of TextTrack to look for to associate it with this menu.
+ *
+ * @type {string}
+ * @private
+ */
+ CaptionsButton.prototype.kind_ = 'captions';
+
+ /**
+ * The text that should display over the `CaptionsButton`s controls. Added for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ CaptionsButton.prototype.controlText_ = 'Captions';
+ Component.registerComponent('CaptionsButton', CaptionsButton);
+
+ /**
+ * @file subs-caps-menu-item.js
+ */
+
+ /**
+ * SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles
+ * in the SubsCapsMenu.
+ *
+ * @extends TextTrackMenuItem
+ */
+ class SubsCapsMenuItem extends TextTrackMenuItem {
+ createEl(type, props, attrs) {
+ const el = super.createEl(type, props, attrs);
+ const parentSpan = el.querySelector('.vjs-menu-item-text');
+ if (this.options_.track.kind === 'captions') {
+ if (this.player_.options_.experimentalSvgIcons) {
+ this.setIcon('captions', el);
+ } else {
+ parentSpan.appendChild(createEl('span', {
+ className: 'vjs-icon-placeholder'
+ }, {
+ 'aria-hidden': true
+ }));
+ }
+ parentSpan.appendChild(createEl('span', {
+ className: 'vjs-control-text',
+ // space added as the text will visually flow with the
+ // label
+ textContent: ` ${this.localize('Captions')}`
+ }));
+ }
+ return el;
+ }
+ }
+ Component.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem);
+
+ /**
+ * @file sub-caps-button.js
+ */
+
+ /**
+ * The button component for toggling and selecting captions and/or subtitles
+ *
+ * @extends TextTrackButton
+ */
+ class SubsCapsButton extends TextTrackButton {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {Function} [ready]
+ * The function to call when this component is ready.
+ */
+ constructor(player, options = {}) {
+ super(player, options);
+
+ // Although North America uses "captions" in most cases for
+ // "captions and subtitles" other locales use "subtitles"
+ this.label_ = 'subtitles';
+ this.setIcon('subtitles');
+ if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(this.player_.language_) > -1) {
+ this.label_ = 'captions';
+ this.setIcon('captions');
+ }
+ this.menuButton_.controlText(toTitleCase(this.label_));
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-subs-caps-button ${super.buildCSSClass()}`;
+ }
+ buildWrapperCSSClass() {
+ return `vjs-subs-caps-button ${super.buildWrapperCSSClass()}`;
+ }
+
+ /**
+ * Create caption/subtitles menu items
+ *
+ * @return {CaptionSettingsMenuItem[]}
+ * The array of current menu items.
+ */
+ createItems() {
+ let items = [];
+ if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
+ items.push(new CaptionSettingsMenuItem(this.player_, {
+ kind: this.label_
+ }));
+ this.hideThreshold_ += 1;
+ }
+ items = super.createItems(items, SubsCapsMenuItem);
+ return items;
+ }
+ }
+
+ /**
+ * `kind`s of TextTrack to look for to associate it with this menu.
+ *
+ * @type {array}
+ * @private
+ */
+ SubsCapsButton.prototype.kinds_ = ['captions', 'subtitles'];
+
+ /**
+ * The text that should display over the `SubsCapsButton`s controls.
+ *
+ *
+ * @type {string}
+ * @protected
+ */
+ SubsCapsButton.prototype.controlText_ = 'Subtitles';
+ Component.registerComponent('SubsCapsButton', SubsCapsButton);
+
+ /**
+ * @file audio-track-menu-item.js
+ */
+
+ /**
+ * An {@link AudioTrack} {@link MenuItem}
+ *
+ * @extends MenuItem
+ */
+ class AudioTrackMenuItem extends MenuItem {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ const track = options.track;
+ const tracks = player.audioTracks();
+
+ // Modify options for parent MenuItem class's init.
+ options.label = track.label || track.language || 'Unknown';
+ options.selected = track.enabled;
+ super(player, options);
+ this.track = track;
+ this.addClass(`vjs-${track.kind}-menu-item`);
+ const changeHandler = (...args) => {
+ this.handleTracksChange.apply(this, args);
+ };
+ tracks.addEventListener('change', changeHandler);
+ this.on('dispose', () => {
+ tracks.removeEventListener('change', changeHandler);
+ });
+ }
+ createEl(type, props, attrs) {
+ const el = super.createEl(type, props, attrs);
+ const parentSpan = el.querySelector('.vjs-menu-item-text');
+ if (['main-desc', 'description'].indexOf(this.options_.track.kind) >= 0) {
+ parentSpan.appendChild(createEl('span', {
+ className: 'vjs-icon-placeholder'
+ }, {
+ 'aria-hidden': true
+ }));
+ parentSpan.appendChild(createEl('span', {
+ className: 'vjs-control-text',
+ textContent: ' ' + this.localize('Descriptions')
+ }));
+ }
+ return el;
+ }
+
+ /**
+ * This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
+ * for more detailed information on what a click can be.
+ *
+ * @param {Event} [event]
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ super.handleClick(event);
+
+ // the audio track list will automatically toggle other tracks
+ // off for us.
+ this.track.enabled = true;
+
+ // when native audio tracks are used, we want to make sure that other tracks are turned off
+ if (this.player_.tech_.featuresNativeAudioTracks) {
+ const tracks = this.player_.audioTracks();
+ for (let i = 0; i < tracks.length; i++) {
+ const track = tracks[i];
+
+ // skip the current track since we enabled it above
+ if (track === this.track) {
+ continue;
+ }
+ track.enabled = track === this.track;
+ }
+ }
+ }
+
+ /**
+ * Handle any {@link AudioTrack} change.
+ *
+ * @param {Event} [event]
+ * The {@link AudioTrackList#change} event that caused this to run.
+ *
+ * @listens AudioTrackList#change
+ */
+ handleTracksChange(event) {
+ this.selected(this.track.enabled);
+ }
+ }
+ Component.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
+
+ /**
+ * @file audio-track-button.js
+ */
+
+ /**
+ * The base class for buttons that toggle specific {@link AudioTrack} types.
+ *
+ * @extends TrackButton
+ */
+ class AudioTrackButton extends TrackButton {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param {Player} player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options={}]
+ * The key/value store of player options.
+ */
+ constructor(player, options = {}) {
+ options.tracks = player.audioTracks();
+ super(player, options);
+ this.setIcon('audio');
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-audio-button ${super.buildCSSClass()}`;
+ }
+ buildWrapperCSSClass() {
+ return `vjs-audio-button ${super.buildWrapperCSSClass()}`;
+ }
+
+ /**
+ * Create a menu item for each audio track
+ *
+ * @param {AudioTrackMenuItem[]} [items=[]]
+ * An array of existing menu items to use.
+ *
+ * @return {AudioTrackMenuItem[]}
+ * An array of menu items
+ */
+ createItems(items = []) {
+ // if there's only one audio track, there no point in showing it
+ this.hideThreshold_ = 1;
+ const tracks = this.player_.audioTracks();
+ for (let i = 0; i < tracks.length; i++) {
+ const track = tracks[i];
+ items.push(new AudioTrackMenuItem(this.player_, {
+ track,
+ // MenuItem is selectable
+ selectable: true,
+ // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
+ multiSelectable: false
+ }));
+ }
+ return items;
+ }
+ }
+
+ /**
+ * The text that should display over the `AudioTrackButton`s controls. Added for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ AudioTrackButton.prototype.controlText_ = 'Audio Track';
+ Component.registerComponent('AudioTrackButton', AudioTrackButton);
+
+ /**
+ * @file playback-rate-menu-item.js
+ */
+
+ /**
+ * The specific menu item type for selecting a playback rate.
+ *
+ * @extends MenuItem
+ */
+ class PlaybackRateMenuItem extends MenuItem {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ const label = options.rate;
+ const rate = parseFloat(label, 10);
+
+ // Modify options for parent MenuItem class's init.
+ options.label = label;
+ options.selected = rate === player.playbackRate();
+ options.selectable = true;
+ options.multiSelectable = false;
+ super(player, options);
+ this.label = label;
+ this.rate = rate;
+ this.on(player, 'ratechange', e => this.update(e));
+ }
+
+ /**
+ * This gets called when an `PlaybackRateMenuItem` is "clicked". See
+ * {@link ClickableComponent} for more detailed information on what a click can be.
+ *
+ * @param {Event} [event]
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+ handleClick(event) {
+ super.handleClick();
+ this.player().playbackRate(this.rate);
+ }
+
+ /**
+ * Update the PlaybackRateMenuItem when the playbackrate changes.
+ *
+ * @param {Event} [event]
+ * The `ratechange` event that caused this function to run.
+ *
+ * @listens Player#ratechange
+ */
+ update(event) {
+ this.selected(this.player().playbackRate() === this.rate);
+ }
+ }
+
+ /**
+ * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+ PlaybackRateMenuItem.prototype.contentElType = 'button';
+ Component.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
+
+ /**
+ * @file playback-rate-menu-button.js
+ */
+
+ /**
+ * The component for controlling the playback rate.
+ *
+ * @extends MenuButton
+ */
+ class PlaybackRateMenuButton extends MenuButton {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.menuButton_.el_.setAttribute('aria-describedby', this.labelElId_);
+ this.updateVisibility();
+ this.updateLabel();
+ this.on(player, 'loadstart', e => this.updateVisibility(e));
+ this.on(player, 'ratechange', e => this.updateLabel(e));
+ this.on(player, 'playbackrateschange', e => this.handlePlaybackRateschange(e));
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ const el = super.createEl();
+ this.labelElId_ = 'vjs-playback-rate-value-label-' + this.id_;
+ this.labelEl_ = createEl('div', {
+ className: 'vjs-playback-rate-value',
+ id: this.labelElId_,
+ textContent: '1x'
+ });
+ el.appendChild(this.labelEl_);
+ return el;
+ }
+ dispose() {
+ this.labelEl_ = null;
+ super.dispose();
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-playback-rate ${super.buildCSSClass()}`;
+ }
+ buildWrapperCSSClass() {
+ return `vjs-playback-rate ${super.buildWrapperCSSClass()}`;
+ }
+
+ /**
+ * Create the list of menu items. Specific to each subclass.
+ *
+ */
+ createItems() {
+ const rates = this.playbackRates();
+ const items = [];
+ for (let i = rates.length - 1; i >= 0; i--) {
+ items.push(new PlaybackRateMenuItem(this.player(), {
+ rate: rates[i] + 'x'
+ }));
+ }
+ return items;
+ }
+
+ /**
+ * On playbackrateschange, update the menu to account for the new items.
+ *
+ * @listens Player#playbackrateschange
+ */
+ handlePlaybackRateschange(event) {
+ this.update();
+ }
+
+ /**
+ * Get possible playback rates
+ *
+ * @return {Array}
+ * All possible playback rates
+ */
+ playbackRates() {
+ const player = this.player();
+ return player.playbackRates && player.playbackRates() || [];
+ }
+
+ /**
+ * Get whether playback rates is supported by the tech
+ * and an array of playback rates exists
+ *
+ * @return {boolean}
+ * Whether changing playback rate is supported
+ */
+ playbackRateSupported() {
+ return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
+ }
+
+ /**
+ * Hide playback rate controls when they're no playback rate options to select
+ *
+ * @param {Event} [event]
+ * The event that caused this function to run.
+ *
+ * @listens Player#loadstart
+ */
+ updateVisibility(event) {
+ if (this.playbackRateSupported()) {
+ this.removeClass('vjs-hidden');
+ } else {
+ this.addClass('vjs-hidden');
+ }
+ }
+
+ /**
+ * Update button label when rate changed
+ *
+ * @param {Event} [event]
+ * The event that caused this function to run.
+ *
+ * @listens Player#ratechange
+ */
+ updateLabel(event) {
+ if (this.playbackRateSupported()) {
+ this.labelEl_.textContent = this.player().playbackRate() + 'x';
+ }
+ }
+ }
+
+ /**
+ * The text that should display over the `PlaybackRateMenuButton`s controls.
+ *
+ * Added for localization.
+ *
+ * @type {string}
+ * @protected
+ */
+ PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';
+ Component.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
+
+ /**
+ * @file spacer.js
+ */
+
+ /**
+ * Just an empty spacer element that can be used as an append point for plugins, etc.
+ * Also can be used to create space between elements when necessary.
+ *
+ * @extends Component
+ */
+ class Spacer extends Component {
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-spacer ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl(tag = 'div', props = {}, attributes = {}) {
+ if (!props.className) {
+ props.className = this.buildCSSClass();
+ }
+ return super.createEl(tag, props, attributes);
+ }
+ }
+ Component.registerComponent('Spacer', Spacer);
+
+ /**
+ * @file custom-control-spacer.js
+ */
+
+ /**
+ * Spacer specifically meant to be used as an insertion point for new plugins, etc.
+ *
+ * @extends Spacer
+ */
+ class CustomControlSpacer extends Spacer {
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+ buildCSSClass() {
+ return `vjs-custom-control-spacer ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: this.buildCSSClass(),
+ // No-flex/table-cell mode requires there be some content
+ // in the cell to fill the remaining space of the table.
+ textContent: '\u00a0'
+ });
+ }
+ }
+ Component.registerComponent('CustomControlSpacer', CustomControlSpacer);
+
+ /**
+ * @file control-bar.js
+ */
+
+ /**
+ * Container of main controls.
+ *
+ * @extends Component
+ */
+ class ControlBar extends Component {
+ /**
+ * Create the `Component`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ return super.createEl('div', {
+ className: 'vjs-control-bar',
+ dir: 'ltr'
+ });
+ }
+ }
+
+ /**
+ * Default options for `ControlBar`
+ *
+ * @type {Object}
+ * @private
+ */
+ ControlBar.prototype.options_ = {
+ children: ['playToggle', 'skipBackward', 'skipForward', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'seekToLive', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'pictureInPictureToggle', 'fullscreenToggle']
+ };
+ Component.registerComponent('ControlBar', ControlBar);
+
+ /**
+ * @file error-display.js
+ */
+
+ /**
+ * A display that indicates an error has occurred. This means that the video
+ * is unplayable.
+ *
+ * @extends ModalDialog
+ */
+ class ErrorDisplay extends ModalDialog {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ super(player, options);
+ this.on(player, 'error', e => {
+ this.open(e);
+ });
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ *
+ * @deprecated Since version 5.
+ */
+ buildCSSClass() {
+ return `vjs-error-display ${super.buildCSSClass()}`;
+ }
+
+ /**
+ * Gets the localized error message based on the `Player`s error.
+ *
+ * @return {string}
+ * The `Player`s error message localized or an empty string.
+ */
+ content() {
+ const error = this.player().error();
+ return error ? this.localize(error.message) : '';
+ }
+ }
+
+ /**
+ * The default options for an `ErrorDisplay`.
+ *
+ * @private
+ */
+ ErrorDisplay.prototype.options_ = Object.assign({}, ModalDialog.prototype.options_, {
+ pauseOnOpen: false,
+ fillAlways: true,
+ temporary: false,
+ uncloseable: true
+ });
+ Component.registerComponent('ErrorDisplay', ErrorDisplay);
+
+ /**
+ * @file text-track-settings.js
+ */
+ const LOCAL_STORAGE_KEY = 'vjs-text-track-settings';
+ const COLOR_BLACK = ['#000', 'Black'];
+ const COLOR_BLUE = ['#00F', 'Blue'];
+ const COLOR_CYAN = ['#0FF', 'Cyan'];
+ const COLOR_GREEN = ['#0F0', 'Green'];
+ const COLOR_MAGENTA = ['#F0F', 'Magenta'];
+ const COLOR_RED = ['#F00', 'Red'];
+ const COLOR_WHITE = ['#FFF', 'White'];
+ const COLOR_YELLOW = ['#FF0', 'Yellow'];
+ const OPACITY_OPAQUE = ['1', 'Opaque'];
+ const OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
+ const OPACITY_TRANS = ['0', 'Transparent'];
+
+ // Configuration for the various <select> elements in the DOM of this component.
+ //
+ // Possible keys include:
+ //
+ // `default`:
+ // The default option index. Only needs to be provided if not zero.
+ // `parser`:
+ // A function which is used to parse the value from the selected option in
+ // a customized way.
+ // `selector`:
+ // The selector used to find the associated <select> element.
+ const selectConfigs = {
+ backgroundColor: {
+ selector: '.vjs-bg-color > select',
+ id: 'captions-background-color-%s',
+ label: 'Color',
+ options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
+ },
+ backgroundOpacity: {
+ selector: '.vjs-bg-opacity > select',
+ id: 'captions-background-opacity-%s',
+ label: 'Opacity',
+ options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]
+ },
+ color: {
+ selector: '.vjs-text-color > select',
+ id: 'captions-foreground-color-%s',
+ label: 'Color',
+ options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
+ },
+ edgeStyle: {
+ selector: '.vjs-edge-style > select',
+ id: '%s',
+ label: 'Text Edge Style',
+ options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Drop shadow']]
+ },
+ fontFamily: {
+ selector: '.vjs-font-family > select',
+ id: 'captions-font-family-%s',
+ label: 'Font Family',
+ options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]
+ },
+ fontPercent: {
+ selector: '.vjs-font-percent > select',
+ id: 'captions-font-size-%s',
+ label: 'Font Size',
+ options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],
+ default: 2,
+ parser: v => v === '1.00' ? null : Number(v)
+ },
+ textOpacity: {
+ selector: '.vjs-text-opacity > select',
+ id: 'captions-foreground-opacity-%s',
+ label: 'Opacity',
+ options: [OPACITY_OPAQUE, OPACITY_SEMI]
+ },
+ // Options for this object are defined below.
+ windowColor: {
+ selector: '.vjs-window-color > select',
+ id: 'captions-window-color-%s',
+ label: 'Color'
+ },
+ // Options for this object are defined below.
+ windowOpacity: {
+ selector: '.vjs-window-opacity > select',
+ id: 'captions-window-opacity-%s',
+ label: 'Opacity',
+ options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]
+ }
+ };
+ selectConfigs.windowColor.options = selectConfigs.backgroundColor.options;
+
+ /**
+ * Get the actual value of an option.
+ *
+ * @param {string} value
+ * The value to get
+ *
+ * @param {Function} [parser]
+ * Optional function to adjust the value.
+ *
+ * @return {*}
+ * - Will be `undefined` if no value exists
+ * - Will be `undefined` if the given value is "none".
+ * - Will be the actual value otherwise.
+ *
+ * @private
+ */
+ function parseOptionValue(value, parser) {
+ if (parser) {
+ value = parser(value);
+ }
+ if (value && value !== 'none') {
+ return value;
+ }
+ }
+
+ /**
+ * Gets the value of the selected <option> element within a <select> element.
+ *
+ * @param {Element} el
+ * the element to look in
+ *
+ * @param {Function} [parser]
+ * Optional function to adjust the value.
+ *
+ * @return {*}
+ * - Will be `undefined` if no value exists
+ * - Will be `undefined` if the given value is "none".
+ * - Will be the actual value otherwise.
+ *
+ * @private
+ */
+ function getSelectedOptionValue(el, parser) {
+ const value = el.options[el.options.selectedIndex].value;
+ return parseOptionValue(value, parser);
+ }
+
+ /**
+ * Sets the selected <option> element within a <select> element based on a
+ * given value.
+ *
+ * @param {Element} el
+ * The element to look in.
+ *
+ * @param {string} value
+ * the property to look on.
+ *
+ * @param {Function} [parser]
+ * Optional function to adjust the value before comparing.
+ *
+ * @private
+ */
+ function setSelectedOption(el, value, parser) {
+ if (!value) {
+ return;
+ }
+ for (let i = 0; i < el.options.length; i++) {
+ if (parseOptionValue(el.options[i].value, parser) === value) {
+ el.selectedIndex = i;
+ break;
+ }
+ }
+ }
+
+ /**
+ * Manipulate Text Tracks settings.
+ *
+ * @extends ModalDialog
+ */
+ class TextTrackSettings extends ModalDialog {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('../player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ constructor(player, options) {
+ options.temporary = false;
+ super(player, options);
+ this.updateDisplay = this.updateDisplay.bind(this);
+
+ // fill the modal and pretend we have opened it
+ this.fill();
+ this.hasBeenOpened_ = this.hasBeenFilled_ = true;
+ this.endDialog = createEl('p', {
+ className: 'vjs-control-text',
+ textContent: this.localize('End of dialog window.')
+ });
+ this.el().appendChild(this.endDialog);
+ this.setDefaults();
+
+ // Grab `persistTextTrackSettings` from the player options if not passed in child options
+ if (options.persistTextTrackSettings === undefined) {
+ this.options_.persistTextTrackSettings = this.options_.playerOptions.persistTextTrackSettings;
+ }
+ this.on(this.$('.vjs-done-button'), 'click', () => {
+ this.saveSettings();
+ this.close();
+ });
+ this.on(this.$('.vjs-default-button'), 'click', () => {
+ this.setDefaults();
+ this.updateDisplay();
+ });
+ each(selectConfigs, config => {
+ this.on(this.$(config.selector), 'change', this.updateDisplay);
+ });
+ if (this.options_.persistTextTrackSettings) {
+ this.restoreSettings();
+ }
+ }
+ dispose() {
+ this.endDialog = null;
+ super.dispose();
+ }
+
+ /**
+ * Create a <select> element with configured options.
+ *
+ * @param {string} key
+ * Configuration key to use during creation.
+ *
+ * @param {string} [legendId]
+ * Id of associated <legend>.
+ *
+ * @param {string} [type=label]
+ * Type of labelling element, `label` or `legend`
+ *
+ * @return {string}
+ * An HTML string.
+ *
+ * @private
+ */
+ createElSelect_(key, legendId = '', type = 'label') {
+ const config = selectConfigs[key];
+ const id = config.id.replace('%s', this.id_);
+ const selectLabelledbyIds = [legendId, id].join(' ').trim();
+ const guid = `vjs_select_${newGUID()}`;
+ return [`<${type} id="${id}"${type === 'label' ? ` for="${guid}" class="vjs-label"` : ''}>`, this.localize(config.label), `</${type}>`, `<select aria-labelledby="${selectLabelledbyIds}" id="${guid}">`].concat(config.options.map(o => {
+ const optionId = id + '-' + o[1].replace(/\W+/g, '');
+ return [`<option id="${optionId}" value="${o[0]}" `, `aria-labelledby="${selectLabelledbyIds} ${optionId}">`, this.localize(o[1]), '</option>'].join('');
+ })).concat('</select>').join('');
+ }
+
+ /**
+ * Create foreground color element for the component
+ *
+ * @return {string}
+ * An HTML string.
+ *
+ * @private
+ */
+ createElFgColor_() {
+ const legendId = `captions-text-legend-${this.id_}`;
+ return ['<fieldset class="vjs-fg vjs-track-setting">', `<legend id="${legendId}">`, this.localize('Text'), '</legend>', '<span class="vjs-text-color">', this.createElSelect_('color', legendId), '</span>', '<span class="vjs-text-opacity vjs-opacity">', this.createElSelect_('textOpacity', legendId), '</span>', '</fieldset>'].join('');
+ }
+
+ /**
+ * Create background color element for the component
+ *
+ * @return {string}
+ * An HTML string.
+ *
+ * @private
+ */
+ createElBgColor_() {
+ const legendId = `captions-background-${this.id_}`;
+ return ['<fieldset class="vjs-bg vjs-track-setting">', `<legend id="${legendId}">`, this.localize('Text Background'), '</legend>', '<span class="vjs-bg-color">', this.createElSelect_('backgroundColor', legendId), '</span>', '<span class="vjs-bg-opacity vjs-opacity">', this.createElSelect_('backgroundOpacity', legendId), '</span>', '</fieldset>'].join('');
+ }
+
+ /**
+ * Create window color element for the component
+ *
+ * @return {string}
+ * An HTML string.
+ *
+ * @private
+ */
+ createElWinColor_() {
+ const legendId = `captions-window-${this.id_}`;
+ return ['<fieldset class="vjs-window vjs-track-setting">', `<legend id="${legendId}">`, this.localize('Caption Area Background'), '</legend>', '<span class="vjs-window-color">', this.createElSelect_('windowColor', legendId), '</span>', '<span class="vjs-window-opacity vjs-opacity">', this.createElSelect_('windowOpacity', legendId), '</span>', '</fieldset>'].join('');
+ }
+
+ /**
+ * Create color elements for the component
+ *
+ * @return {Element}
+ * The element that was created
+ *
+ * @private
+ */
+ createElColors_() {
+ return createEl('div', {
+ className: 'vjs-track-settings-colors',
+ innerHTML: [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()].join('')
+ });
+ }
+
+ /**
+ * Create font elements for the component
+ *
+ * @return {Element}
+ * The element that was created.
+ *
+ * @private
+ */
+ createElFont_() {
+ return createEl('div', {
+ className: 'vjs-track-settings-font',
+ innerHTML: ['<fieldset class="vjs-font-percent vjs-track-setting">', this.createElSelect_('fontPercent', '', 'legend'), '</fieldset>', '<fieldset class="vjs-edge-style vjs-track-setting">', this.createElSelect_('edgeStyle', '', 'legend'), '</fieldset>', '<fieldset class="vjs-font-family vjs-track-setting">', this.createElSelect_('fontFamily', '', 'legend'), '</fieldset>'].join('')
+ });
+ }
+
+ /**
+ * Create controls for the component
+ *
+ * @return {Element}
+ * The element that was created.
+ *
+ * @private
+ */
+ createElControls_() {
+ const defaultsDescription = this.localize('restore all settings to the default values');
+ return createEl('div', {
+ className: 'vjs-track-settings-controls',
+ innerHTML: [`<button type="button" class="vjs-default-button" title="${defaultsDescription}">`, this.localize('Reset'), `<span class="vjs-control-text"> ${defaultsDescription}</span>`, '</button>', `<button type="button" class="vjs-done-button">${this.localize('Done')}</button>`].join('')
+ });
+ }
+ content() {
+ return [this.createElColors_(), this.createElFont_(), this.createElControls_()];
+ }
+ label() {
+ return this.localize('Caption Settings Dialog');
+ }
+ description() {
+ return this.localize('Beginning of dialog window. Escape will cancel and close the window.');
+ }
+ buildCSSClass() {
+ return super.buildCSSClass() + ' vjs-text-track-settings';
+ }
+
+ /**
+ * Gets an object of text track settings (or null).
+ *
+ * @return {Object}
+ * An object with config values parsed from the DOM or localStorage.
+ */
+ getValues() {
+ return reduce(selectConfigs, (accum, config, key) => {
+ const value = getSelectedOptionValue(this.$(config.selector), config.parser);
+ if (value !== undefined) {
+ accum[key] = value;
+ }
+ return accum;
+ }, {});
+ }
+
+ /**
+ * Sets text track settings from an object of values.
+ *
+ * @param {Object} values
+ * An object with config values parsed from the DOM or localStorage.
+ */
+ setValues(values) {
+ each(selectConfigs, (config, key) => {
+ setSelectedOption(this.$(config.selector), values[key], config.parser);
+ });
+ }
+
+ /**
+ * Sets all `<select>` elements to their default values.
+ */
+ setDefaults() {
+ each(selectConfigs, config => {
+ const index = config.hasOwnProperty('default') ? config.default : 0;
+ this.$(config.selector).selectedIndex = index;
+ });
+ }
+
+ /**
+ * Restore texttrack settings from localStorage
+ */
+ restoreSettings() {
+ let values;
+ try {
+ values = JSON.parse(window.localStorage.getItem(LOCAL_STORAGE_KEY));
+ } catch (err) {
+ log.warn(err);
+ }
+ if (values) {
+ this.setValues(values);
+ }
+ }
+
+ /**
+ * Save text track settings to localStorage
+ */
+ saveSettings() {
+ if (!this.options_.persistTextTrackSettings) {
+ return;
+ }
+ const values = this.getValues();
+ try {
+ if (Object.keys(values).length) {
+ window.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));
+ } else {
+ window.localStorage.removeItem(LOCAL_STORAGE_KEY);
+ }
+ } catch (err) {
+ log.warn(err);
+ }
+ }
+
+ /**
+ * Update display of text track settings
+ */
+ updateDisplay() {
+ const ttDisplay = this.player_.getChild('textTrackDisplay');
+ if (ttDisplay) {
+ ttDisplay.updateDisplay();
+ }
+ }
+
+ /**
+ * conditionally blur the element and refocus the captions button
+ *
+ * @private
+ */
+ conditionalBlur_() {
+ this.previouslyActiveEl_ = null;
+ const cb = this.player_.controlBar;
+ const subsCapsBtn = cb && cb.subsCapsButton;
+ const ccBtn = cb && cb.captionsButton;
+ if (subsCapsBtn) {
+ subsCapsBtn.focus();
+ } else if (ccBtn) {
+ ccBtn.focus();
+ }
+ }
+
+ /**
+ * Repopulate dialog with new localizations on languagechange
+ */
+ handleLanguagechange() {
+ this.fill();
+ }
+ }
+ Component.registerComponent('TextTrackSettings', TextTrackSettings);
+
+ /**
+ * @file resize-manager.js
+ */
+
+ /**
+ * A Resize Manager. It is in charge of triggering `playerresize` on the player in the right conditions.
+ *
+ * It'll either create an iframe and use a debounced resize handler on it or use the new {@link https://wicg.github.io/ResizeObserver/|ResizeObserver}.
+ *
+ * If the ResizeObserver is available natively, it will be used. A polyfill can be passed in as an option.
+ * If a `playerresize` event is not needed, the ResizeManager component can be removed from the player, see the example below.
+ *
+ * @example <caption>How to disable the resize manager</caption>
+ * const player = videojs('#vid', {
+ * resizeManager: false
+ * });
+ *
+ * @see {@link https://wicg.github.io/ResizeObserver/|ResizeObserver specification}
+ *
+ * @extends Component
+ */
+ class ResizeManager extends Component {
+ /**
+ * Create the ResizeManager.
+ *
+ * @param {Object} player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of ResizeManager options.
+ *
+ * @param {Object} [options.ResizeObserver]
+ * A polyfill for ResizeObserver can be passed in here.
+ * If this is set to null it will ignore the native ResizeObserver and fall back to the iframe fallback.
+ */
+ constructor(player, options) {
+ let RESIZE_OBSERVER_AVAILABLE = options.ResizeObserver || window.ResizeObserver;
+
+ // if `null` was passed, we want to disable the ResizeObserver
+ if (options.ResizeObserver === null) {
+ RESIZE_OBSERVER_AVAILABLE = false;
+ }
+
+ // Only create an element when ResizeObserver isn't available
+ const options_ = merge({
+ createEl: !RESIZE_OBSERVER_AVAILABLE,
+ reportTouchActivity: false
+ }, options);
+ super(player, options_);
+ this.ResizeObserver = options.ResizeObserver || window.ResizeObserver;
+ this.loadListener_ = null;
+ this.resizeObserver_ = null;
+ this.debouncedHandler_ = debounce(() => {
+ this.resizeHandler();
+ }, 100, false, this);
+ if (RESIZE_OBSERVER_AVAILABLE) {
+ this.resizeObserver_ = new this.ResizeObserver(this.debouncedHandler_);
+ this.resizeObserver_.observe(player.el());
+ } else {
+ this.loadListener_ = () => {
+ if (!this.el_ || !this.el_.contentWindow) {
+ return;
+ }
+ const debouncedHandler_ = this.debouncedHandler_;
+ let unloadListener_ = this.unloadListener_ = function () {
+ off(this, 'resize', debouncedHandler_);
+ off(this, 'unload', unloadListener_);
+ unloadListener_ = null;
+ };
+
+ // safari and edge can unload the iframe before resizemanager dispose
+ // we have to dispose of event handlers correctly before that happens
+ on(this.el_.contentWindow, 'unload', unloadListener_);
+ on(this.el_.contentWindow, 'resize', debouncedHandler_);
+ };
+ this.one('load', this.loadListener_);
+ }
+ }
+ createEl() {
+ return super.createEl('iframe', {
+ className: 'vjs-resize-manager',
+ tabIndex: -1,
+ title: this.localize('No content')
+ }, {
+ 'aria-hidden': 'true'
+ });
+ }
+
+ /**
+ * Called when a resize is triggered on the iframe or a resize is observed via the ResizeObserver
+ *
+ * @fires Player#playerresize
+ */
+ resizeHandler() {
+ /**
+ * Called when the player size has changed
+ *
+ * @event Player#playerresize
+ * @type {Event}
+ */
+ // make sure player is still around to trigger
+ // prevents this from causing an error after dispose
+ if (!this.player_ || !this.player_.trigger) {
+ return;
+ }
+ this.player_.trigger('playerresize');
+ }
+ dispose() {
+ if (this.debouncedHandler_) {
+ this.debouncedHandler_.cancel();
+ }
+ if (this.resizeObserver_) {
+ if (this.player_.el()) {
+ this.resizeObserver_.unobserve(this.player_.el());
+ }
+ this.resizeObserver_.disconnect();
+ }
+ if (this.loadListener_) {
+ this.off('load', this.loadListener_);
+ }
+ if (this.el_ && this.el_.contentWindow && this.unloadListener_) {
+ this.unloadListener_.call(this.el_.contentWindow);
+ }
+ this.ResizeObserver = null;
+ this.resizeObserver = null;
+ this.debouncedHandler_ = null;
+ this.loadListener_ = null;
+ super.dispose();
+ }
+ }
+ Component.registerComponent('ResizeManager', ResizeManager);
+
+ const defaults = {
+ trackingThreshold: 20,
+ liveTolerance: 15
+ };
+
+ /*
+ track when we are at the live edge, and other helpers for live playback */
+
+ /**
+ * A class for checking live current time and determining when the player
+ * is at or behind the live edge.
+ */
+ class LiveTracker extends Component {
+ /**
+ * Creates an instance of this class.
+ *
+ * @param { import('./player').default } player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {number} [options.trackingThreshold=20]
+ * Number of seconds of live window (seekableEnd - seekableStart) that
+ * media needs to have before the liveui will be shown.
+ *
+ * @param {number} [options.liveTolerance=15]
+ * Number of seconds behind live that we have to be
+ * before we will be considered non-live. Note that this will only
+ * be used when playing at the live edge. This allows large seekable end
+ * changes to not effect whether we are live or not.
+ */
+ constructor(player, options) {
+ // LiveTracker does not need an element
+ const options_ = merge(defaults, options, {
+ createEl: false
+ });
+ super(player, options_);
+ this.trackLiveHandler_ = () => this.trackLive_();
+ this.handlePlay_ = e => this.handlePlay(e);
+ this.handleFirstTimeupdate_ = e => this.handleFirstTimeupdate(e);
+ this.handleSeeked_ = e => this.handleSeeked(e);
+ this.seekToLiveEdge_ = e => this.seekToLiveEdge(e);
+ this.reset_();
+ this.on(this.player_, 'durationchange', e => this.handleDurationchange(e));
+ // we should try to toggle tracking on canplay as native playback engines, like Safari
+ // may not have the proper values for things like seekableEnd until then
+ this.on(this.player_, 'canplay', () => this.toggleTracking());
+ }
+
+ /**
+ * all the functionality for tracking when seek end changes
+ * and for tracking how far past seek end we should be
+ */
+ trackLive_() {
+ const seekable = this.player_.seekable();
+
+ // skip undefined seekable
+ if (!seekable || !seekable.length) {
+ return;
+ }
+ const newTime = Number(window.performance.now().toFixed(4));
+ const deltaTime = this.lastTime_ === -1 ? 0 : (newTime - this.lastTime_) / 1000;
+ this.lastTime_ = newTime;
+ this.pastSeekEnd_ = this.pastSeekEnd() + deltaTime;
+ const liveCurrentTime = this.liveCurrentTime();
+ const currentTime = this.player_.currentTime();
+
+ // we are behind live if any are true
+ // 1. the player is paused
+ // 2. the user seeked to a location 2 seconds away from live
+ // 3. the difference between live and current time is greater
+ // liveTolerance which defaults to 15s
+ let isBehind = this.player_.paused() || this.seekedBehindLive_ || Math.abs(liveCurrentTime - currentTime) > this.options_.liveTolerance;
+
+ // we cannot be behind if
+ // 1. until we have not seen a timeupdate yet
+ // 2. liveCurrentTime is Infinity, which happens on Android and Native Safari
+ if (!this.timeupdateSeen_ || liveCurrentTime === Infinity) {
+ isBehind = false;
+ }
+ if (isBehind !== this.behindLiveEdge_) {
+ this.behindLiveEdge_ = isBehind;
+ this.trigger('liveedgechange');
+ }
+ }
+
+ /**
+ * handle a durationchange event on the player
+ * and start/stop tracking accordingly.
+ */
+ handleDurationchange() {
+ this.toggleTracking();
+ }
+
+ /**
+ * start/stop tracking
+ */
+ toggleTracking() {
+ if (this.player_.duration() === Infinity && this.liveWindow() >= this.options_.trackingThreshold) {
+ if (this.player_.options_.liveui) {
+ this.player_.addClass('vjs-liveui');
+ }
+ this.startTracking();
+ } else {
+ this.player_.removeClass('vjs-liveui');
+ this.stopTracking();
+ }
+ }
+
+ /**
+ * start tracking live playback
+ */
+ startTracking() {
+ if (this.isTracking()) {
+ return;
+ }
+
+ // If we haven't seen a timeupdate, we need to check whether playback
+ // began before this component started tracking. This can happen commonly
+ // when using autoplay.
+ if (!this.timeupdateSeen_) {
+ this.timeupdateSeen_ = this.player_.hasStarted();
+ }
+ this.trackingInterval_ = this.setInterval(this.trackLiveHandler_, UPDATE_REFRESH_INTERVAL);
+ this.trackLive_();
+ this.on(this.player_, ['play', 'pause'], this.trackLiveHandler_);
+ if (!this.timeupdateSeen_) {
+ this.one(this.player_, 'play', this.handlePlay_);
+ this.one(this.player_, 'timeupdate', this.handleFirstTimeupdate_);
+ } else {
+ this.on(this.player_, 'seeked', this.handleSeeked_);
+ }
+ }
+
+ /**
+ * handle the first timeupdate on the player if it wasn't already playing
+ * when live tracker started tracking.
+ */
+ handleFirstTimeupdate() {
+ this.timeupdateSeen_ = true;
+ this.on(this.player_, 'seeked', this.handleSeeked_);
+ }
+
+ /**
+ * Keep track of what time a seek starts, and listen for seeked
+ * to find where a seek ends.
+ */
+ handleSeeked() {
+ const timeDiff = Math.abs(this.liveCurrentTime() - this.player_.currentTime());
+ this.seekedBehindLive_ = this.nextSeekedFromUser_ && timeDiff > 2;
+ this.nextSeekedFromUser_ = false;
+ this.trackLive_();
+ }
+
+ /**
+ * handle the first play on the player, and make sure that we seek
+ * right to the live edge.
+ */
+ handlePlay() {
+ this.one(this.player_, 'timeupdate', this.seekToLiveEdge_);
+ }
+
+ /**
+ * Stop tracking, and set all internal variables to
+ * their initial value.
+ */
+ reset_() {
+ this.lastTime_ = -1;
+ this.pastSeekEnd_ = 0;
+ this.lastSeekEnd_ = -1;
+ this.behindLiveEdge_ = true;
+ this.timeupdateSeen_ = false;
+ this.seekedBehindLive_ = false;
+ this.nextSeekedFromUser_ = false;
+ this.clearInterval(this.trackingInterval_);
+ this.trackingInterval_ = null;
+ this.off(this.player_, ['play', 'pause'], this.trackLiveHandler_);
+ this.off(this.player_, 'seeked', this.handleSeeked_);
+ this.off(this.player_, 'play', this.handlePlay_);
+ this.off(this.player_, 'timeupdate', this.handleFirstTimeupdate_);
+ this.off(this.player_, 'timeupdate', this.seekToLiveEdge_);
+ }
+
+ /**
+ * The next seeked event is from the user. Meaning that any seek
+ * > 2s behind live will be considered behind live for real and
+ * liveTolerance will be ignored.
+ */
+ nextSeekedFromUser() {
+ this.nextSeekedFromUser_ = true;
+ }
+
+ /**
+ * stop tracking live playback
+ */
+ stopTracking() {
+ if (!this.isTracking()) {
+ return;
+ }
+ this.reset_();
+ this.trigger('liveedgechange');
+ }
+
+ /**
+ * A helper to get the player seekable end
+ * so that we don't have to null check everywhere
+ *
+ * @return {number}
+ * The furthest seekable end or Infinity.
+ */
+ seekableEnd() {
+ const seekable = this.player_.seekable();
+ const seekableEnds = [];
+ let i = seekable ? seekable.length : 0;
+ while (i--) {
+ seekableEnds.push(seekable.end(i));
+ }
+
+ // grab the furthest seekable end after sorting, or if there are none
+ // default to Infinity
+ return seekableEnds.length ? seekableEnds.sort()[seekableEnds.length - 1] : Infinity;
+ }
+
+ /**
+ * A helper to get the player seekable start
+ * so that we don't have to null check everywhere
+ *
+ * @return {number}
+ * The earliest seekable start or 0.
+ */
+ seekableStart() {
+ const seekable = this.player_.seekable();
+ const seekableStarts = [];
+ let i = seekable ? seekable.length : 0;
+ while (i--) {
+ seekableStarts.push(seekable.start(i));
+ }
+
+ // grab the first seekable start after sorting, or if there are none
+ // default to 0
+ return seekableStarts.length ? seekableStarts.sort()[0] : 0;
+ }
+
+ /**
+ * Get the live time window aka
+ * the amount of time between seekable start and
+ * live current time.
+ *
+ * @return {number}
+ * The amount of seconds that are seekable in
+ * the live video.
+ */
+ liveWindow() {
+ const liveCurrentTime = this.liveCurrentTime();
+
+ // if liveCurrenTime is Infinity then we don't have a liveWindow at all
+ if (liveCurrentTime === Infinity) {
+ return 0;
+ }
+ return liveCurrentTime - this.seekableStart();
+ }
+
+ /**
+ * Determines if the player is live, only checks if this component
+ * is tracking live playback or not
+ *
+ * @return {boolean}
+ * Whether liveTracker is tracking
+ */
+ isLive() {
+ return this.isTracking();
+ }
+
+ /**
+ * Determines if currentTime is at the live edge and won't fall behind
+ * on each seekableendchange
+ *
+ * @return {boolean}
+ * Whether playback is at the live edge
+ */
+ atLiveEdge() {
+ return !this.behindLiveEdge();
+ }
+
+ /**
+ * get what we expect the live current time to be
+ *
+ * @return {number}
+ * The expected live current time
+ */
+ liveCurrentTime() {
+ return this.pastSeekEnd() + this.seekableEnd();
+ }
+
+ /**
+ * The number of seconds that have occurred after seekable end
+ * changed. This will be reset to 0 once seekable end changes.
+ *
+ * @return {number}
+ * Seconds past the current seekable end
+ */
+ pastSeekEnd() {
+ const seekableEnd = this.seekableEnd();
+ if (this.lastSeekEnd_ !== -1 && seekableEnd !== this.lastSeekEnd_) {
+ this.pastSeekEnd_ = 0;
+ }
+ this.lastSeekEnd_ = seekableEnd;
+ return this.pastSeekEnd_;
+ }
+
+ /**
+ * If we are currently behind the live edge, aka currentTime will be
+ * behind on a seekableendchange
+ *
+ * @return {boolean}
+ * If we are behind the live edge
+ */
+ behindLiveEdge() {
+ return this.behindLiveEdge_;
+ }
+
+ /**
+ * Whether live tracker is currently tracking or not.
+ */
+ isTracking() {
+ return typeof this.trackingInterval_ === 'number';
+ }
+
+ /**
+ * Seek to the live edge if we are behind the live edge
+ */
+ seekToLiveEdge() {
+ this.seekedBehindLive_ = false;
+ if (this.atLiveEdge()) {
+ return;
+ }
+ this.nextSeekedFromUser_ = false;
+ this.player_.currentTime(this.liveCurrentTime());
+ }
+
+ /**
+ * Dispose of liveTracker
+ */
+ dispose() {
+ this.stopTracking();
+ super.dispose();
+ }
+ }
+ Component.registerComponent('LiveTracker', LiveTracker);
+
+ /**
+ * Displays an element over the player which contains an optional title and
+ * description for the current content.
+ *
+ * Much of the code for this component originated in the now obsolete
+ * videojs-dock plugin: https://github.com/brightcove/videojs-dock/
+ *
+ * @extends Component
+ */
+ class TitleBar extends Component {
+ constructor(player, options) {
+ super(player, options);
+ this.on('statechanged', e => this.updateDom_());
+ this.updateDom_();
+ }
+
+ /**
+ * Create the `TitleBar`'s DOM element
+ *
+ * @return {Element}
+ * The element that was created.
+ */
+ createEl() {
+ this.els = {
+ title: createEl('div', {
+ className: 'vjs-title-bar-title',
+ id: `vjs-title-bar-title-${newGUID()}`
+ }),
+ description: createEl('div', {
+ className: 'vjs-title-bar-description',
+ id: `vjs-title-bar-description-${newGUID()}`
+ })
+ };
+ return createEl('div', {
+ className: 'vjs-title-bar'
+ }, {}, values(this.els));
+ }
+
+ /**
+ * Updates the DOM based on the component's state object.
+ */
+ updateDom_() {
+ const tech = this.player_.tech_;
+ const techEl = tech && tech.el_;
+ const techAriaAttrs = {
+ title: 'aria-labelledby',
+ description: 'aria-describedby'
+ };
+ ['title', 'description'].forEach(k => {
+ const value = this.state[k];
+ const el = this.els[k];
+ const techAriaAttr = techAriaAttrs[k];
+ emptyEl(el);
+ if (value) {
+ textContent(el, value);
+ }
+
+ // If there is a tech element available, update its ARIA attributes
+ // according to whether a title and/or description have been provided.
+ if (techEl) {
+ techEl.removeAttribute(techAriaAttr);
+ if (value) {
+ techEl.setAttribute(techAriaAttr, el.id);
+ }
+ }
+ });
+ if (this.state.title || this.state.description) {
+ this.show();
+ } else {
+ this.hide();
+ }
+ }
+
+ /**
+ * Update the contents of the title bar component with new title and
+ * description text.
+ *
+ * If both title and description are missing, the title bar will be hidden.
+ *
+ * If either title or description are present, the title bar will be visible.
+ *
+ * NOTE: Any previously set value will be preserved. To unset a previously
+ * set value, you must pass an empty string or null.
+ *
+ * For example:
+ *
+ * ```
+ * update({title: 'foo', description: 'bar'}) // title: 'foo', description: 'bar'
+ * update({description: 'bar2'}) // title: 'foo', description: 'bar2'
+ * update({title: ''}) // title: '', description: 'bar2'
+ * update({title: 'foo', description: null}) // title: 'foo', description: null
+ * ```
+ *
+ * @param {Object} [options={}]
+ * An options object. When empty, the title bar will be hidden.
+ *
+ * @param {string} [options.title]
+ * A title to display in the title bar.
+ *
+ * @param {string} [options.description]
+ * A description to display in the title bar.
+ */
+ update(options) {
+ this.setState(options);
+ }
+
+ /**
+ * Dispose the component.
+ */
+ dispose() {
+ const tech = this.player_.tech_;
+ const techEl = tech && tech.el_;
+ if (techEl) {
+ techEl.removeAttribute('aria-labelledby');
+ techEl.removeAttribute('aria-describedby');
+ }
+ super.dispose();
+ this.els = null;
+ }
+ }
+ Component.registerComponent('TitleBar', TitleBar);
+
+ /**
+ * This function is used to fire a sourceset when there is something
+ * similar to `mediaEl.load()` being called. It will try to find the source via
+ * the `src` attribute and then the `<source>` elements. It will then fire `sourceset`
+ * with the source that was found or empty string if we cannot know. If it cannot
+ * find a source then `sourceset` will not be fired.
+ *
+ * @param { import('./html5').default } tech
+ * The tech object that sourceset was setup on
+ *
+ * @return {boolean}
+ * returns false if the sourceset was not fired and true otherwise.
+ */
+ const sourcesetLoad = tech => {
+ const el = tech.el();
+
+ // if `el.src` is set, that source will be loaded.
+ if (el.hasAttribute('src')) {
+ tech.triggerSourceset(el.src);
+ return true;
+ }
+
+ /**
+ * Since there isn't a src property on the media element, source elements will be used for
+ * implementing the source selection algorithm. This happens asynchronously and
+ * for most cases were there is more than one source we cannot tell what source will
+ * be loaded, without re-implementing the source selection algorithm. At this time we are not
+ * going to do that. There are three special cases that we do handle here though:
+ *
+ * 1. If there are no sources, do not fire `sourceset`.
+ * 2. If there is only one `<source>` with a `src` property/attribute that is our `src`
+ * 3. If there is more than one `<source>` but all of them have the same `src` url.
+ * That will be our src.
+ */
+ const sources = tech.$$('source');
+ const srcUrls = [];
+ let src = '';
+
+ // if there are no sources, do not fire sourceset
+ if (!sources.length) {
+ return false;
+ }
+
+ // only count valid/non-duplicate source elements
+ for (let i = 0; i < sources.length; i++) {
+ const url = sources[i].src;
+ if (url && srcUrls.indexOf(url) === -1) {
+ srcUrls.push(url);
+ }
+ }
+
+ // there were no valid sources
+ if (!srcUrls.length) {
+ return false;
+ }
+
+ // there is only one valid source element url
+ // use that
+ if (srcUrls.length === 1) {
+ src = srcUrls[0];
+ }
+ tech.triggerSourceset(src);
+ return true;
+ };
+
+ /**
+ * our implementation of an `innerHTML` descriptor for browsers
+ * that do not have one.
+ */
+ const innerHTMLDescriptorPolyfill = Object.defineProperty({}, 'innerHTML', {
+ get() {
+ return this.cloneNode(true).innerHTML;
+ },
+ set(v) {
+ // make a dummy node to use innerHTML on
+ const dummy = document.createElement(this.nodeName.toLowerCase());
+
+ // set innerHTML to the value provided
+ dummy.innerHTML = v;
+
+ // make a document fragment to hold the nodes from dummy
+ const docFrag = document.createDocumentFragment();
+
+ // copy all of the nodes created by the innerHTML on dummy
+ // to the document fragment
+ while (dummy.childNodes.length) {
+ docFrag.appendChild(dummy.childNodes[0]);
+ }
+
+ // remove content
+ this.innerText = '';
+
+ // now we add all of that html in one by appending the
+ // document fragment. This is how innerHTML does it.
+ window.Element.prototype.appendChild.call(this, docFrag);
+
+ // then return the result that innerHTML's setter would
+ return this.innerHTML;
+ }
+ });
+
+ /**
+ * Get a property descriptor given a list of priorities and the
+ * property to get.
+ */
+ const getDescriptor = (priority, prop) => {
+ let descriptor = {};
+ for (let i = 0; i < priority.length; i++) {
+ descriptor = Object.getOwnPropertyDescriptor(priority[i], prop);
+ if (descriptor && descriptor.set && descriptor.get) {
+ break;
+ }
+ }
+ descriptor.enumerable = true;
+ descriptor.configurable = true;
+ return descriptor;
+ };
+ const getInnerHTMLDescriptor = tech => getDescriptor([tech.el(), window.HTMLMediaElement.prototype, window.Element.prototype, innerHTMLDescriptorPolyfill], 'innerHTML');
+
+ /**
+ * Patches browser internal functions so that we can tell synchronously
+ * if a `<source>` was appended to the media element. For some reason this
+ * causes a `sourceset` if the the media element is ready and has no source.
+ * This happens when:
+ * - The page has just loaded and the media element does not have a source.
+ * - The media element was emptied of all sources, then `load()` was called.
+ *
+ * It does this by patching the following functions/properties when they are supported:
+ *
+ * - `append()` - can be used to add a `<source>` element to the media element
+ * - `appendChild()` - can be used to add a `<source>` element to the media element
+ * - `insertAdjacentHTML()` - can be used to add a `<source>` element to the media element
+ * - `innerHTML` - can be used to add a `<source>` element to the media element
+ *
+ * @param {Html5} tech
+ * The tech object that sourceset is being setup on.
+ */
+ const firstSourceWatch = function (tech) {
+ const el = tech.el();
+
+ // make sure firstSourceWatch isn't setup twice.
+ if (el.resetSourceWatch_) {
+ return;
+ }
+ const old = {};
+ const innerDescriptor = getInnerHTMLDescriptor(tech);
+ const appendWrapper = appendFn => (...args) => {
+ const retval = appendFn.apply(el, args);
+ sourcesetLoad(tech);
+ return retval;
+ };
+ ['append', 'appendChild', 'insertAdjacentHTML'].forEach(k => {
+ if (!el[k]) {
+ return;
+ }
+
+ // store the old function
+ old[k] = el[k];
+
+ // call the old function with a sourceset if a source
+ // was loaded
+ el[k] = appendWrapper(old[k]);
+ });
+ Object.defineProperty(el, 'innerHTML', merge(innerDescriptor, {
+ set: appendWrapper(innerDescriptor.set)
+ }));
+ el.resetSourceWatch_ = () => {
+ el.resetSourceWatch_ = null;
+ Object.keys(old).forEach(k => {
+ el[k] = old[k];
+ });
+ Object.defineProperty(el, 'innerHTML', innerDescriptor);
+ };
+
+ // on the first sourceset, we need to revert our changes
+ tech.one('sourceset', el.resetSourceWatch_);
+ };
+
+ /**
+ * our implementation of a `src` descriptor for browsers
+ * that do not have one
+ */
+ const srcDescriptorPolyfill = Object.defineProperty({}, 'src', {
+ get() {
+ if (this.hasAttribute('src')) {
+ return getAbsoluteURL(window.Element.prototype.getAttribute.call(this, 'src'));
+ }
+ return '';
+ },
+ set(v) {
+ window.Element.prototype.setAttribute.call(this, 'src', v);
+ return v;
+ }
+ });
+ const getSrcDescriptor = tech => getDescriptor([tech.el(), window.HTMLMediaElement.prototype, srcDescriptorPolyfill], 'src');
+
+ /**
+ * setup `sourceset` handling on the `Html5` tech. This function
+ * patches the following element properties/functions:
+ *
+ * - `src` - to determine when `src` is set
+ * - `setAttribute()` - to determine when `src` is set
+ * - `load()` - this re-triggers the source selection algorithm, and can
+ * cause a sourceset.
+ *
+ * If there is no source when we are adding `sourceset` support or during a `load()`
+ * we also patch the functions listed in `firstSourceWatch`.
+ *
+ * @param {Html5} tech
+ * The tech to patch
+ */
+ const setupSourceset = function (tech) {
+ if (!tech.featuresSourceset) {
+ return;
+ }
+ const el = tech.el();
+
+ // make sure sourceset isn't setup twice.
+ if (el.resetSourceset_) {
+ return;
+ }
+ const srcDescriptor = getSrcDescriptor(tech);
+ const oldSetAttribute = el.setAttribute;
+ const oldLoad = el.load;
+ Object.defineProperty(el, 'src', merge(srcDescriptor, {
+ set: v => {
+ const retval = srcDescriptor.set.call(el, v);
+
+ // we use the getter here to get the actual value set on src
+ tech.triggerSourceset(el.src);
+ return retval;
+ }
+ }));
+ el.setAttribute = (n, v) => {
+ const retval = oldSetAttribute.call(el, n, v);
+ if (/src/i.test(n)) {
+ tech.triggerSourceset(el.src);
+ }
+ return retval;
+ };
+ el.load = () => {
+ const retval = oldLoad.call(el);
+
+ // if load was called, but there was no source to fire
+ // sourceset on. We have to watch for a source append
+ // as that can trigger a `sourceset` when the media element
+ // has no source
+ if (!sourcesetLoad(tech)) {
+ tech.triggerSourceset('');
+ firstSourceWatch(tech);
+ }
+ return retval;
+ };
+ if (el.currentSrc) {
+ tech.triggerSourceset(el.currentSrc);
+ } else if (!sourcesetLoad(tech)) {
+ firstSourceWatch(tech);
+ }
+ el.resetSourceset_ = () => {
+ el.resetSourceset_ = null;
+ el.load = oldLoad;
+ el.setAttribute = oldSetAttribute;
+ Object.defineProperty(el, 'src', srcDescriptor);
+ if (el.resetSourceWatch_) {
+ el.resetSourceWatch_();
+ }
+ };
+ };
+
+ /**
+ * @file html5.js
+ */
+
+ /**
+ * HTML5 Media Controller - Wrapper for HTML5 Media API
+ *
+ * @mixes Tech~SourceHandlerAdditions
+ * @extends Tech
+ */
+ class Html5 extends Tech {
+ /**
+ * Create an instance of this Tech.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {Function} [ready]
+ * Callback function to call when the `HTML5` Tech is ready.
+ */
+ constructor(options, ready) {
+ super(options, ready);
+ const source = options.source;
+ let crossoriginTracks = false;
+ this.featuresVideoFrameCallback = this.featuresVideoFrameCallback && this.el_.tagName === 'VIDEO';
+
+ // Set the source if one is provided
+ // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
+ // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
+ // anyway so the error gets fired.
+ if (source && (this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
+ this.setSource(source);
+ } else {
+ this.handleLateInit_(this.el_);
+ }
+
+ // setup sourceset after late sourceset/init
+ if (options.enableSourceset) {
+ this.setupSourcesetHandling_();
+ }
+ this.isScrubbing_ = false;
+ if (this.el_.hasChildNodes()) {
+ const nodes = this.el_.childNodes;
+ let nodesLength = nodes.length;
+ const removeNodes = [];
+ while (nodesLength--) {
+ const node = nodes[nodesLength];
+ const nodeName = node.nodeName.toLowerCase();
+ if (nodeName === 'track') {
+ if (!this.featuresNativeTextTracks) {
+ // Empty video tag tracks so the built-in player doesn't use them also.
+ // This may not be fast enough to stop HTML5 browsers from reading the tags
+ // so we'll need to turn off any default tracks if we're manually doing
+ // captions and subtitles. videoElement.textTracks
+ removeNodes.push(node);
+ } else {
+ // store HTMLTrackElement and TextTrack to remote list
+ this.remoteTextTrackEls().addTrackElement_(node);
+ this.remoteTextTracks().addTrack(node.track);
+ this.textTracks().addTrack(node.track);
+ if (!crossoriginTracks && !this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) {
+ crossoriginTracks = true;
+ }
+ }
+ }
+ }
+ for (let i = 0; i < removeNodes.length; i++) {
+ this.el_.removeChild(removeNodes[i]);
+ }
+ }
+ this.proxyNativeTracks_();
+ if (this.featuresNativeTextTracks && crossoriginTracks) {
+ log.warn('Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n' + 'This may prevent text tracks from loading.');
+ }
+
+ // prevent iOS Safari from disabling metadata text tracks during native playback
+ this.restoreMetadataTracksInIOSNativePlayer_();
+
+ // Determine if native controls should be used
+ // Our goal should be to get the custom controls on mobile solid everywhere
+ // so we can remove this all together. Right now this will block custom
+ // controls on touch enabled laptops like the Chrome Pixel
+ if ((TOUCH_ENABLED || IS_IPHONE) && options.nativeControlsForTouch === true) {
+ this.setControls(true);
+ }
+
+ // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
+ // into a `fullscreenchange` event
+ this.proxyWebkitFullscreen_();
+ this.triggerReady();
+ }
+
+ /**
+ * Dispose of `HTML5` media element and remove all tracks.
+ */
+ dispose() {
+ if (this.el_ && this.el_.resetSourceset_) {
+ this.el_.resetSourceset_();
+ }
+ Html5.disposeMediaElement(this.el_);
+ this.options_ = null;
+
+ // tech will handle clearing of the emulated track list
+ super.dispose();
+ }
+
+ /**
+ * Modify the media element so that we can detect when
+ * the source is changed. Fires `sourceset` just after the source has changed
+ */
+ setupSourcesetHandling_() {
+ setupSourceset(this);
+ }
+
+ /**
+ * When a captions track is enabled in the iOS Safari native player, all other
+ * tracks are disabled (including metadata tracks), which nulls all of their
+ * associated cue points. This will restore metadata tracks to their pre-fullscreen
+ * state in those cases so that cue points are not needlessly lost.
+ *
+ * @private
+ */
+ restoreMetadataTracksInIOSNativePlayer_() {
+ const textTracks = this.textTracks();
+ let metadataTracksPreFullscreenState;
+
+ // captures a snapshot of every metadata track's current state
+ const takeMetadataTrackSnapshot = () => {
+ metadataTracksPreFullscreenState = [];
+ for (let i = 0; i < textTracks.length; i++) {
+ const track = textTracks[i];
+ if (track.kind === 'metadata') {
+ metadataTracksPreFullscreenState.push({
+ track,
+ storedMode: track.mode
+ });
+ }
+ }
+ };
+
+ // snapshot each metadata track's initial state, and update the snapshot
+ // each time there is a track 'change' event
+ takeMetadataTrackSnapshot();
+ textTracks.addEventListener('change', takeMetadataTrackSnapshot);
+ this.on('dispose', () => textTracks.removeEventListener('change', takeMetadataTrackSnapshot));
+ const restoreTrackMode = () => {
+ for (let i = 0; i < metadataTracksPreFullscreenState.length; i++) {
+ const storedTrack = metadataTracksPreFullscreenState[i];
+ if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) {
+ storedTrack.track.mode = storedTrack.storedMode;
+ }
+ }
+ // we only want this handler to be executed on the first 'change' event
+ textTracks.removeEventListener('change', restoreTrackMode);
+ };
+
+ // when we enter fullscreen playback, stop updating the snapshot and
+ // restore all track modes to their pre-fullscreen state
+ this.on('webkitbeginfullscreen', () => {
+ textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
+
+ // remove the listener before adding it just in case it wasn't previously removed
+ textTracks.removeEventListener('change', restoreTrackMode);
+ textTracks.addEventListener('change', restoreTrackMode);
+ });
+
+ // start updating the snapshot again after leaving fullscreen
+ this.on('webkitendfullscreen', () => {
+ // remove the listener before adding it just in case it wasn't previously removed
+ textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
+ textTracks.addEventListener('change', takeMetadataTrackSnapshot);
+
+ // remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback
+ textTracks.removeEventListener('change', restoreTrackMode);
+ });
+ }
+
+ /**
+ * Attempt to force override of tracks for the given type
+ *
+ * @param {string} type - Track type to override, possible values include 'Audio',
+ * 'Video', and 'Text'.
+ * @param {boolean} override - If set to true native audio/video will be overridden,
+ * otherwise native audio/video will potentially be used.
+ * @private
+ */
+ overrideNative_(type, override) {
+ // If there is no behavioral change don't add/remove listeners
+ if (override !== this[`featuresNative${type}Tracks`]) {
+ return;
+ }
+ const lowerCaseType = type.toLowerCase();
+ if (this[`${lowerCaseType}TracksListeners_`]) {
+ Object.keys(this[`${lowerCaseType}TracksListeners_`]).forEach(eventName => {
+ const elTracks = this.el()[`${lowerCaseType}Tracks`];
+ elTracks.removeEventListener(eventName, this[`${lowerCaseType}TracksListeners_`][eventName]);
+ });
+ }
+ this[`featuresNative${type}Tracks`] = !override;
+ this[`${lowerCaseType}TracksListeners_`] = null;
+ this.proxyNativeTracksForType_(lowerCaseType);
+ }
+
+ /**
+ * Attempt to force override of native audio tracks.
+ *
+ * @param {boolean} override - If set to true native audio will be overridden,
+ * otherwise native audio will potentially be used.
+ */
+ overrideNativeAudioTracks(override) {
+ this.overrideNative_('Audio', override);
+ }
+
+ /**
+ * Attempt to force override of native video tracks.
+ *
+ * @param {boolean} override - If set to true native video will be overridden,
+ * otherwise native video will potentially be used.
+ */
+ overrideNativeVideoTracks(override) {
+ this.overrideNative_('Video', override);
+ }
+
+ /**
+ * Proxy native track list events for the given type to our track
+ * lists if the browser we are playing in supports that type of track list.
+ *
+ * @param {string} name - Track type; values include 'audio', 'video', and 'text'
+ * @private
+ */
+ proxyNativeTracksForType_(name) {
+ const props = NORMAL[name];
+ const elTracks = this.el()[props.getterName];
+ const techTracks = this[props.getterName]();
+ if (!this[`featuresNative${props.capitalName}Tracks`] || !elTracks || !elTracks.addEventListener) {
+ return;
+ }
+ const listeners = {
+ change: e => {
+ const event = {
+ type: 'change',
+ target: techTracks,
+ currentTarget: techTracks,
+ srcElement: techTracks
+ };
+ techTracks.trigger(event);
+
+ // if we are a text track change event, we should also notify the
+ // remote text track list. This can potentially cause a false positive
+ // if we were to get a change event on a non-remote track and
+ // we triggered the event on the remote text track list which doesn't
+ // contain that track. However, best practices mean looping through the
+ // list of tracks and searching for the appropriate mode value, so,
+ // this shouldn't pose an issue
+ if (name === 'text') {
+ this[REMOTE.remoteText.getterName]().trigger(event);
+ }
+ },
+ addtrack(e) {
+ techTracks.addTrack(e.track);
+ },
+ removetrack(e) {
+ techTracks.removeTrack(e.track);
+ }
+ };
+ const removeOldTracks = function () {
+ const removeTracks = [];
+ for (let i = 0; i < techTracks.length; i++) {
+ let found = false;
+ for (let j = 0; j < elTracks.length; j++) {
+ if (elTracks[j] === techTracks[i]) {
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ removeTracks.push(techTracks[i]);
+ }
+ }
+ while (removeTracks.length) {
+ techTracks.removeTrack(removeTracks.shift());
+ }
+ };
+ this[props.getterName + 'Listeners_'] = listeners;
+ Object.keys(listeners).forEach(eventName => {
+ const listener = listeners[eventName];
+ elTracks.addEventListener(eventName, listener);
+ this.on('dispose', e => elTracks.removeEventListener(eventName, listener));
+ });
+
+ // Remove (native) tracks that are not used anymore
+ this.on('loadstart', removeOldTracks);
+ this.on('dispose', e => this.off('loadstart', removeOldTracks));
+ }
+
+ /**
+ * Proxy all native track list events to our track lists if the browser we are playing
+ * in supports that type of track list.
+ *
+ * @private
+ */
+ proxyNativeTracks_() {
+ NORMAL.names.forEach(name => {
+ this.proxyNativeTracksForType_(name);
+ });
+ }
+
+ /**
+ * Create the `Html5` Tech's DOM element.
+ *
+ * @return {Element}
+ * The element that gets created.
+ */
+ createEl() {
+ let el = this.options_.tag;
+
+ // Check if this browser supports moving the element into the box.
+ // On the iPhone video will break if you move the element,
+ // So we have to create a brand new element.
+ // If we ingested the player div, we do not need to move the media element.
+ if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {
+ // If the original tag is still there, clone and remove it.
+ if (el) {
+ const clone = el.cloneNode(true);
+ if (el.parentNode) {
+ el.parentNode.insertBefore(clone, el);
+ }
+ Html5.disposeMediaElement(el);
+ el = clone;
+ } else {
+ el = document.createElement('video');
+
+ // determine if native controls should be used
+ const tagAttributes = this.options_.tag && getAttributes(this.options_.tag);
+ const attributes = merge({}, tagAttributes);
+ if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
+ delete attributes.controls;
+ }
+ setAttributes(el, Object.assign(attributes, {
+ id: this.options_.techId,
+ class: 'vjs-tech'
+ }));
+ }
+ el.playerId = this.options_.playerId;
+ }
+ if (typeof this.options_.preload !== 'undefined') {
+ setAttribute(el, 'preload', this.options_.preload);
+ }
+ if (this.options_.disablePictureInPicture !== undefined) {
+ el.disablePictureInPicture = this.options_.disablePictureInPicture;
+ }
+
+ // Update specific tag settings, in case they were overridden
+ // `autoplay` has to be *last* so that `muted` and `playsinline` are present
+ // when iOS/Safari or other browsers attempt to autoplay.
+ const settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay'];
+ for (let i = 0; i < settingsAttrs.length; i++) {
+ const attr = settingsAttrs[i];
+ const value = this.options_[attr];
+ if (typeof value !== 'undefined') {
+ if (value) {
+ setAttribute(el, attr, attr);
+ } else {
+ removeAttribute(el, attr);
+ }
+ el[attr] = value;
+ }
+ }
+ return el;
+ }
+
+ /**
+ * This will be triggered if the loadstart event has already fired, before videojs was
+ * ready. Two known examples of when this can happen are:
+ * 1. If we're loading the playback object after it has started loading
+ * 2. The media is already playing the (often with autoplay on) then
+ *
+ * This function will fire another loadstart so that videojs can catchup.
+ *
+ * @fires Tech#loadstart
+ *
+ * @return {undefined}
+ * returns nothing.
+ */
+ handleLateInit_(el) {
+ if (el.networkState === 0 || el.networkState === 3) {
+ // The video element hasn't started loading the source yet
+ // or didn't find a source
+ return;
+ }
+ if (el.readyState === 0) {
+ // NetworkState is set synchronously BUT loadstart is fired at the
+ // end of the current stack, usually before setInterval(fn, 0).
+ // So at this point we know loadstart may have already fired or is
+ // about to fire, and either way the player hasn't seen it yet.
+ // We don't want to fire loadstart prematurely here and cause a
+ // double loadstart so we'll wait and see if it happens between now
+ // and the next loop, and fire it if not.
+ // HOWEVER, we also want to make sure it fires before loadedmetadata
+ // which could also happen between now and the next loop, so we'll
+ // watch for that also.
+ let loadstartFired = false;
+ const setLoadstartFired = function () {
+ loadstartFired = true;
+ };
+ this.on('loadstart', setLoadstartFired);
+ const triggerLoadstart = function () {
+ // We did miss the original loadstart. Make sure the player
+ // sees loadstart before loadedmetadata
+ if (!loadstartFired) {
+ this.trigger('loadstart');
+ }
+ };
+ this.on('loadedmetadata', triggerLoadstart);
+ this.ready(function () {
+ this.off('loadstart', setLoadstartFired);
+ this.off('loadedmetadata', triggerLoadstart);
+ if (!loadstartFired) {
+ // We did miss the original native loadstart. Fire it now.
+ this.trigger('loadstart');
+ }
+ });
+ return;
+ }
+
+ // From here on we know that loadstart already fired and we missed it.
+ // The other readyState events aren't as much of a problem if we double
+ // them, so not going to go to as much trouble as loadstart to prevent
+ // that unless we find reason to.
+ const eventsToTrigger = ['loadstart'];
+
+ // loadedmetadata: newly equal to HAVE_METADATA (1) or greater
+ eventsToTrigger.push('loadedmetadata');
+
+ // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
+ if (el.readyState >= 2) {
+ eventsToTrigger.push('loadeddata');
+ }
+
+ // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
+ if (el.readyState >= 3) {
+ eventsToTrigger.push('canplay');
+ }
+
+ // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
+ if (el.readyState >= 4) {
+ eventsToTrigger.push('canplaythrough');
+ }
+
+ // We still need to give the player time to add event listeners
+ this.ready(function () {
+ eventsToTrigger.forEach(function (type) {
+ this.trigger(type);
+ }, this);
+ });
+ }
+
+ /**
+ * Set whether we are scrubbing or not.
+ * This is used to decide whether we should use `fastSeek` or not.
+ * `fastSeek` is used to provide trick play on Safari browsers.
+ *
+ * @param {boolean} isScrubbing
+ * - true for we are currently scrubbing
+ * - false for we are no longer scrubbing
+ */
+ setScrubbing(isScrubbing) {
+ this.isScrubbing_ = isScrubbing;
+ }
+
+ /**
+ * Get whether we are scrubbing or not.
+ *
+ * @return {boolean} isScrubbing
+ * - true for we are currently scrubbing
+ * - false for we are no longer scrubbing
+ */
+ scrubbing() {
+ return this.isScrubbing_;
+ }
+
+ /**
+ * Set current time for the `HTML5` tech.
+ *
+ * @param {number} seconds
+ * Set the current time of the media to this.
+ */
+ setCurrentTime(seconds) {
+ try {
+ if (this.isScrubbing_ && this.el_.fastSeek && IS_ANY_SAFARI) {
+ this.el_.fastSeek(seconds);
+ } else {
+ this.el_.currentTime = seconds;
+ }
+ } catch (e) {
+ log(e, 'Video is not ready. (Video.js)');
+ // this.warning(VideoJS.warnings.videoNotReady);
+ }
+ }
+
+ /**
+ * Get the current duration of the HTML5 media element.
+ *
+ * @return {number}
+ * The duration of the media or 0 if there is no duration.
+ */
+ duration() {
+ // Android Chrome will report duration as Infinity for VOD HLS until after
+ // playback has started, which triggers the live display erroneously.
+ // Return NaN if playback has not started and trigger a durationupdate once
+ // the duration can be reliably known.
+ if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) {
+ // Wait for the first `timeupdate` with currentTime > 0 - there may be
+ // several with 0
+ const checkProgress = () => {
+ if (this.el_.currentTime > 0) {
+ // Trigger durationchange for genuinely live video
+ if (this.el_.duration === Infinity) {
+ this.trigger('durationchange');
+ }
+ this.off('timeupdate', checkProgress);
+ }
+ };
+ this.on('timeupdate', checkProgress);
+ return NaN;
+ }
+ return this.el_.duration || NaN;
+ }
+
+ /**
+ * Get the current width of the HTML5 media element.
+ *
+ * @return {number}
+ * The width of the HTML5 media element.
+ */
+ width() {
+ return this.el_.offsetWidth;
+ }
+
+ /**
+ * Get the current height of the HTML5 media element.
+ *
+ * @return {number}
+ * The height of the HTML5 media element.
+ */
+ height() {
+ return this.el_.offsetHeight;
+ }
+
+ /**
+ * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
+ * `fullscreenchange` event.
+ *
+ * @private
+ * @fires fullscreenchange
+ * @listens webkitendfullscreen
+ * @listens webkitbeginfullscreen
+ * @listens webkitbeginfullscreen
+ */
+ proxyWebkitFullscreen_() {
+ if (!('webkitDisplayingFullscreen' in this.el_)) {
+ return;
+ }
+ const endFn = function () {
+ this.trigger('fullscreenchange', {
+ isFullscreen: false
+ });
+ // Safari will sometimes set controls on the videoelement when existing fullscreen.
+ if (this.el_.controls && !this.options_.nativeControlsForTouch && this.controls()) {
+ this.el_.controls = false;
+ }
+ };
+ const beginFn = function () {
+ if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') {
+ this.one('webkitendfullscreen', endFn);
+ this.trigger('fullscreenchange', {
+ isFullscreen: true,
+ // set a flag in case another tech triggers fullscreenchange
+ nativeIOSFullscreen: true
+ });
+ }
+ };
+ this.on('webkitbeginfullscreen', beginFn);
+ this.on('dispose', () => {
+ this.off('webkitbeginfullscreen', beginFn);
+ this.off('webkitendfullscreen', endFn);
+ });
+ }
+
+ /**
+ * Check if fullscreen is supported on the video el.
+ *
+ * @return {boolean}
+ * - True if fullscreen is supported.
+ * - False if fullscreen is not supported.
+ */
+ supportsFullScreen() {
+ return typeof this.el_.webkitEnterFullScreen === 'function';
+ }
+
+ /**
+ * Request that the `HTML5` Tech enter fullscreen.
+ */
+ enterFullScreen() {
+ const video = this.el_;
+ if (video.paused && video.networkState <= video.HAVE_METADATA) {
+ // attempt to prime the video element for programmatic access
+ // this isn't necessary on the desktop but shouldn't hurt
+ silencePromise(this.el_.play());
+
+ // playing and pausing synchronously during the transition to fullscreen
+ // can get iOS ~6.1 devices into a play/pause loop
+ this.setTimeout(function () {
+ video.pause();
+ try {
+ video.webkitEnterFullScreen();
+ } catch (e) {
+ this.trigger('fullscreenerror', e);
+ }
+ }, 0);
+ } else {
+ try {
+ video.webkitEnterFullScreen();
+ } catch (e) {
+ this.trigger('fullscreenerror', e);
+ }
+ }
+ }
+
+ /**
+ * Request that the `HTML5` Tech exit fullscreen.
+ */
+ exitFullScreen() {
+ if (!this.el_.webkitDisplayingFullscreen) {
+ this.trigger('fullscreenerror', new Error('The video is not fullscreen'));
+ return;
+ }
+ this.el_.webkitExitFullScreen();
+ }
+
+ /**
+ * Create a floating video window always on top of other windows so that users may
+ * continue consuming media while they interact with other content sites, or
+ * applications on their device.
+ *
+ * @see [Spec]{@link https://wicg.github.io/picture-in-picture}
+ *
+ * @return {Promise}
+ * A promise with a Picture-in-Picture window.
+ */
+ requestPictureInPicture() {
+ return this.el_.requestPictureInPicture();
+ }
+
+ /**
+ * Native requestVideoFrameCallback if supported by browser/tech, or fallback
+ * Don't use rVCF on Safari when DRM is playing, as it doesn't fire
+ * Needs to be checked later than the constructor
+ * This will be a false positive for clear sources loaded after a Fairplay source
+ *
+ * @param {function} cb function to call
+ * @return {number} id of request
+ */
+ requestVideoFrameCallback(cb) {
+ if (this.featuresVideoFrameCallback && !this.el_.webkitKeys) {
+ return this.el_.requestVideoFrameCallback(cb);
+ }
+ return super.requestVideoFrameCallback(cb);
+ }
+
+ /**
+ * Native or fallback requestVideoFrameCallback
+ *
+ * @param {number} id request id to cancel
+ */
+ cancelVideoFrameCallback(id) {
+ if (this.featuresVideoFrameCallback && !this.el_.webkitKeys) {
+ this.el_.cancelVideoFrameCallback(id);
+ } else {
+ super.cancelVideoFrameCallback(id);
+ }
+ }
+
+ /**
+ * A getter/setter for the `Html5` Tech's source object.
+ * > Note: Please use {@link Html5#setSource}
+ *
+ * @param {Tech~SourceObject} [src]
+ * The source object you want to set on the `HTML5` techs element.
+ *
+ * @return {Tech~SourceObject|undefined}
+ * - The current source object when a source is not passed in.
+ * - undefined when setting
+ *
+ * @deprecated Since version 5.
+ */
+ src(src) {
+ if (src === undefined) {
+ return this.el_.src;
+ }
+
+ // Setting src through `src` instead of `setSrc` will be deprecated
+ this.setSrc(src);
+ }
+
+ /**
+ * Reset the tech by removing all sources and then calling
+ * {@link Html5.resetMediaElement}.
+ */
+ reset() {
+ Html5.resetMediaElement(this.el_);
+ }
+
+ /**
+ * Get the current source on the `HTML5` Tech. Falls back to returning the source from
+ * the HTML5 media element.
+ *
+ * @return {Tech~SourceObject}
+ * The current source object from the HTML5 tech. With a fallback to the
+ * elements source.
+ */
+ currentSrc() {
+ if (this.currentSource_) {
+ return this.currentSource_.src;
+ }
+ return this.el_.currentSrc;
+ }
+
+ /**
+ * Set controls attribute for the HTML5 media Element.
+ *
+ * @param {string} val
+ * Value to set the controls attribute to
+ */
+ setControls(val) {
+ this.el_.controls = !!val;
+ }
+
+ /**
+ * Create and returns a remote {@link TextTrack} object.
+ *
+ * @param {string} kind
+ * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+ *
+ * @param {string} [label]
+ * Label to identify the text track
+ *
+ * @param {string} [language]
+ * Two letter language abbreviation
+ *
+ * @return {TextTrack}
+ * The TextTrack that gets created.
+ */
+ addTextTrack(kind, label, language) {
+ if (!this.featuresNativeTextTracks) {
+ return super.addTextTrack(kind, label, language);
+ }
+ return this.el_.addTextTrack(kind, label, language);
+ }
+
+ /**
+ * Creates either native TextTrack or an emulated TextTrack depending
+ * on the value of `featuresNativeTextTracks`
+ *
+ * @param {Object} options
+ * The object should contain the options to initialize the TextTrack with.
+ *
+ * @param {string} [options.kind]
+ * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
+ *
+ * @param {string} [options.label]
+ * Label to identify the text track
+ *
+ * @param {string} [options.language]
+ * Two letter language abbreviation.
+ *
+ * @param {boolean} [options.default]
+ * Default this track to on.
+ *
+ * @param {string} [options.id]
+ * The internal id to assign this track.
+ *
+ * @param {string} [options.src]
+ * A source url for the track.
+ *
+ * @return {HTMLTrackElement}
+ * The track element that gets created.
+ */
+ createRemoteTextTrack(options) {
+ if (!this.featuresNativeTextTracks) {
+ return super.createRemoteTextTrack(options);
+ }
+ const htmlTrackElement = document.createElement('track');
+ if (options.kind) {
+ htmlTrackElement.kind = options.kind;
+ }
+ if (options.label) {
+ htmlTrackElement.label = options.label;
+ }
+ if (options.language || options.srclang) {
+ htmlTrackElement.srclang = options.language || options.srclang;
+ }
+ if (options.default) {
+ htmlTrackElement.default = options.default;
+ }
+ if (options.id) {
+ htmlTrackElement.id = options.id;
+ }
+ if (options.src) {
+ htmlTrackElement.src = options.src;
+ }
+ return htmlTrackElement;
+ }
+
+ /**
+ * Creates a remote text track object and returns an html track element.
+ *
+ * @param {Object} options The object should contain values for
+ * kind, language, label, and src (location of the WebVTT file)
+ * @param {boolean} [manualCleanup=false] if set to true, the TextTrack
+ * will not be removed from the TextTrackList and HtmlTrackElementList
+ * after a source change
+ * @return {HTMLTrackElement} An Html Track Element.
+ * This can be an emulated {@link HTMLTrackElement} or a native one.
+ *
+ */
+ addRemoteTextTrack(options, manualCleanup) {
+ const htmlTrackElement = super.addRemoteTextTrack(options, manualCleanup);
+ if (this.featuresNativeTextTracks) {
+ this.el().appendChild(htmlTrackElement);
+ }
+ return htmlTrackElement;
+ }
+
+ /**
+ * Remove remote `TextTrack` from `TextTrackList` object
+ *
+ * @param {TextTrack} track
+ * `TextTrack` object to remove
+ */
+ removeRemoteTextTrack(track) {
+ super.removeRemoteTextTrack(track);
+ if (this.featuresNativeTextTracks) {
+ const tracks = this.$$('track');
+ let i = tracks.length;
+ while (i--) {
+ if (track === tracks[i] || track === tracks[i].track) {
+ this.el().removeChild(tracks[i]);
+ }
+ }
+ }
+ }
+
+ /**
+ * Gets available media playback quality metrics as specified by the W3C's Media
+ * Playback Quality API.
+ *
+ * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
+ *
+ * @return {Object}
+ * An object with supported media playback quality metrics
+ */
+ getVideoPlaybackQuality() {
+ if (typeof this.el().getVideoPlaybackQuality === 'function') {
+ return this.el().getVideoPlaybackQuality();
+ }
+ const videoPlaybackQuality = {};
+ if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') {
+ videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount;
+ videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount;
+ }
+ if (window.performance) {
+ videoPlaybackQuality.creationTime = window.performance.now();
+ }
+ return videoPlaybackQuality;
+ }
+ }
+
+ /* HTML5 Support Testing ---------------------------------------------------- */
+
+ /**
+ * Element for testing browser HTML5 media capabilities
+ *
+ * @type {Element}
+ * @constant
+ * @private
+ */
+ defineLazyProperty(Html5, 'TEST_VID', function () {
+ if (!isReal()) {
+ return;
+ }
+ const video = document.createElement('video');
+ const track = document.createElement('track');
+ track.kind = 'captions';
+ track.srclang = 'en';
+ track.label = 'English';
+ video.appendChild(track);
+ return video;
+ });
+
+ /**
+ * Check if HTML5 media is supported by this browser/device.
+ *
+ * @return {boolean}
+ * - True if HTML5 media is supported.
+ * - False if HTML5 media is not supported.
+ */
+ Html5.isSupported = function () {
+ // IE with no Media Player is a LIAR! (#984)
+ try {
+ Html5.TEST_VID.volume = 0.5;
+ } catch (e) {
+ return false;
+ }
+ return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);
+ };
+
+ /**
+ * Check if the tech can support the given type
+ *
+ * @param {string} type
+ * The mimetype to check
+ * @return {string} 'probably', 'maybe', or '' (empty string)
+ */
+ Html5.canPlayType = function (type) {
+ return Html5.TEST_VID.canPlayType(type);
+ };
+
+ /**
+ * Check if the tech can support the given source
+ *
+ * @param {Object} srcObj
+ * The source object
+ * @param {Object} options
+ * The options passed to the tech
+ * @return {string} 'probably', 'maybe', or '' (empty string)
+ */
+ Html5.canPlaySource = function (srcObj, options) {
+ return Html5.canPlayType(srcObj.type);
+ };
+
+ /**
+ * Check if the volume can be changed in this browser/device.
+ * Volume cannot be changed in a lot of mobile devices.
+ * Specifically, it can't be changed from 1 on iOS.
+ *
+ * @return {boolean}
+ * - True if volume can be controlled
+ * - False otherwise
+ */
+ Html5.canControlVolume = function () {
+ // IE will error if Windows Media Player not installed #3315
+ try {
+ const volume = Html5.TEST_VID.volume;
+ Html5.TEST_VID.volume = volume / 2 + 0.1;
+ const canControl = volume !== Html5.TEST_VID.volume;
+
+ // With the introduction of iOS 15, there are cases where the volume is read as
+ // changed but reverts back to its original state at the start of the next tick.
+ // To determine whether volume can be controlled on iOS,
+ // a timeout is set and the volume is checked asynchronously.
+ // Since `features` doesn't currently work asynchronously, the value is manually set.
+ if (canControl && IS_IOS) {
+ window.setTimeout(() => {
+ if (Html5 && Html5.prototype) {
+ Html5.prototype.featuresVolumeControl = volume !== Html5.TEST_VID.volume;
+ }
+ });
+
+ // default iOS to false, which will be updated in the timeout above.
+ return false;
+ }
+ return canControl;
+ } catch (e) {
+ return false;
+ }
+ };
+
+ /**
+ * Check if the volume can be muted in this browser/device.
+ * Some devices, e.g. iOS, don't allow changing volume
+ * but permits muting/unmuting.
+ *
+ * @return {boolean}
+ * - True if volume can be muted
+ * - False otherwise
+ */
+ Html5.canMuteVolume = function () {
+ try {
+ const muted = Html5.TEST_VID.muted;
+
+ // in some versions of iOS muted property doesn't always
+ // work, so we want to set both property and attribute
+ Html5.TEST_VID.muted = !muted;
+ if (Html5.TEST_VID.muted) {
+ setAttribute(Html5.TEST_VID, 'muted', 'muted');
+ } else {
+ removeAttribute(Html5.TEST_VID, 'muted', 'muted');
+ }
+ return muted !== Html5.TEST_VID.muted;
+ } catch (e) {
+ return false;
+ }
+ };
+
+ /**
+ * Check if the playback rate can be changed in this browser/device.
+ *
+ * @return {boolean}
+ * - True if playback rate can be controlled
+ * - False otherwise
+ */
+ Html5.canControlPlaybackRate = function () {
+ // Playback rate API is implemented in Android Chrome, but doesn't do anything
+ // https://github.com/videojs/video.js/issues/3180
+ if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) {
+ return false;
+ }
+ // IE will error if Windows Media Player not installed #3315
+ try {
+ const playbackRate = Html5.TEST_VID.playbackRate;
+ Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
+ return playbackRate !== Html5.TEST_VID.playbackRate;
+ } catch (e) {
+ return false;
+ }
+ };
+
+ /**
+ * Check if we can override a video/audio elements attributes, with
+ * Object.defineProperty.
+ *
+ * @return {boolean}
+ * - True if builtin attributes can be overridden
+ * - False otherwise
+ */
+ Html5.canOverrideAttributes = function () {
+ // if we cannot overwrite the src/innerHTML property, there is no support
+ // iOS 7 safari for instance cannot do this.
+ try {
+ const noop = () => {};
+ Object.defineProperty(document.createElement('video'), 'src', {
+ get: noop,
+ set: noop
+ });
+ Object.defineProperty(document.createElement('audio'), 'src', {
+ get: noop,
+ set: noop
+ });
+ Object.defineProperty(document.createElement('video'), 'innerHTML', {
+ get: noop,
+ set: noop
+ });
+ Object.defineProperty(document.createElement('audio'), 'innerHTML', {
+ get: noop,
+ set: noop
+ });
+ } catch (e) {
+ return false;
+ }
+ return true;
+ };
+
+ /**
+ * Check to see if native `TextTrack`s are supported by this browser/device.
+ *
+ * @return {boolean}
+ * - True if native `TextTrack`s are supported.
+ * - False otherwise
+ */
+ Html5.supportsNativeTextTracks = function () {
+ return IS_ANY_SAFARI || IS_IOS && IS_CHROME;
+ };
+
+ /**
+ * Check to see if native `VideoTrack`s are supported by this browser/device
+ *
+ * @return {boolean}
+ * - True if native `VideoTrack`s are supported.
+ * - False otherwise
+ */
+ Html5.supportsNativeVideoTracks = function () {
+ return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);
+ };
+
+ /**
+ * Check to see if native `AudioTrack`s are supported by this browser/device
+ *
+ * @return {boolean}
+ * - True if native `AudioTrack`s are supported.
+ * - False otherwise
+ */
+ Html5.supportsNativeAudioTracks = function () {
+ return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);
+ };
+
+ /**
+ * An array of events available on the Html5 tech.
+ *
+ * @private
+ * @type {Array}
+ */
+ Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange'];
+
+ /**
+ * Boolean indicating whether the `Tech` supports volume control.
+ *
+ * @type {boolean}
+ * @default {@link Html5.canControlVolume}
+ */
+ /**
+ * Boolean indicating whether the `Tech` supports muting volume.
+ *
+ * @type {boolean}
+ * @default {@link Html5.canMuteVolume}
+ */
+
+ /**
+ * Boolean indicating whether the `Tech` supports changing the speed at which the media
+ * plays. Examples:
+ * - Set player to play 2x (twice) as fast
+ * - Set player to play 0.5x (half) as fast
+ *
+ * @type {boolean}
+ * @default {@link Html5.canControlPlaybackRate}
+ */
+
+ /**
+ * Boolean indicating whether the `Tech` supports the `sourceset` event.
+ *
+ * @type {boolean}
+ * @default
+ */
+ /**
+ * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
+ *
+ * @type {boolean}
+ * @default {@link Html5.supportsNativeTextTracks}
+ */
+ /**
+ * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
+ *
+ * @type {boolean}
+ * @default {@link Html5.supportsNativeVideoTracks}
+ */
+ /**
+ * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
+ *
+ * @type {boolean}
+ * @default {@link Html5.supportsNativeAudioTracks}
+ */
+ [['featuresMuteControl', 'canMuteVolume'], ['featuresPlaybackRate', 'canControlPlaybackRate'], ['featuresSourceset', 'canOverrideAttributes'], ['featuresNativeTextTracks', 'supportsNativeTextTracks'], ['featuresNativeVideoTracks', 'supportsNativeVideoTracks'], ['featuresNativeAudioTracks', 'supportsNativeAudioTracks']].forEach(function ([key, fn]) {
+ defineLazyProperty(Html5.prototype, key, () => Html5[fn](), true);
+ });
+ Html5.prototype.featuresVolumeControl = Html5.canControlVolume();
+
+ /**
+ * Boolean indicating whether the `HTML5` tech currently supports the media element
+ * moving in the DOM. iOS breaks if you move the media element, so this is set this to
+ * false there. Everywhere else this should be true.
+ *
+ * @type {boolean}
+ * @default
+ */
+ Html5.prototype.movingMediaElementInDOM = !IS_IOS;
+
+ // TODO: Previous comment: No longer appears to be used. Can probably be removed.
+ // Is this true?
+ /**
+ * Boolean indicating whether the `HTML5` tech currently supports automatic media resize
+ * when going into fullscreen.
+ *
+ * @type {boolean}
+ * @default
+ */
+ Html5.prototype.featuresFullscreenResize = true;
+
+ /**
+ * Boolean indicating whether the `HTML5` tech currently supports the progress event.
+ * If this is false, manual `progress` events will be triggered instead.
+ *
+ * @type {boolean}
+ * @default
+ */
+ Html5.prototype.featuresProgressEvents = true;
+
+ /**
+ * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
+ * If this is false, manual `timeupdate` events will be triggered instead.
+ *
+ * @default
+ */
+ Html5.prototype.featuresTimeupdateEvents = true;
+
+ /**
+ * Whether the HTML5 el supports `requestVideoFrameCallback`
+ *
+ * @type {boolean}
+ */
+ Html5.prototype.featuresVideoFrameCallback = !!(Html5.TEST_VID && Html5.TEST_VID.requestVideoFrameCallback);
+ Html5.disposeMediaElement = function (el) {
+ if (!el) {
+ return;
+ }
+ if (el.parentNode) {
+ el.parentNode.removeChild(el);
+ }
+
+ // remove any child track or source nodes to prevent their loading
+ while (el.hasChildNodes()) {
+ el.removeChild(el.firstChild);
+ }
+
+ // remove any src reference. not setting `src=''` because that causes a warning
+ // in firefox
+ el.removeAttribute('src');
+
+ // force the media element to update its loading state by calling load()
+ // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
+ if (typeof el.load === 'function') {
+ // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
+ (function () {
+ try {
+ el.load();
+ } catch (e) {
+ // not supported
+ }
+ })();
+ }
+ };
+ Html5.resetMediaElement = function (el) {
+ if (!el) {
+ return;
+ }
+ const sources = el.querySelectorAll('source');
+ let i = sources.length;
+ while (i--) {
+ el.removeChild(sources[i]);
+ }
+
+ // remove any src reference.
+ // not setting `src=''` because that throws an error
+ el.removeAttribute('src');
+ if (typeof el.load === 'function') {
+ // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
+ (function () {
+ try {
+ el.load();
+ } catch (e) {
+ // satisfy linter
+ }
+ })();
+ }
+ };
+
+ /* Native HTML5 element property wrapping ----------------------------------- */
+ // Wrap native boolean attributes with getters that check both property and attribute
+ // The list is as followed:
+ // muted, defaultMuted, autoplay, controls, loop, playsinline
+ [
+ /**
+ * Get the value of `muted` from the media element. `muted` indicates
+ * that the volume for the media should be set to silent. This does not actually change
+ * the `volume` attribute.
+ *
+ * @method Html5#muted
+ * @return {boolean}
+ * - True if the value of `volume` should be ignored and the audio set to silent.
+ * - False if the value of `volume` should be used.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
+ */
+ 'muted',
+ /**
+ * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
+ * whether the media should start muted or not. Only changes the default state of the
+ * media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the
+ * current state.
+ *
+ * @method Html5#defaultMuted
+ * @return {boolean}
+ * - The value of `defaultMuted` from the media element.
+ * - True indicates that the media should start muted.
+ * - False indicates that the media should not start muted
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
+ */
+ 'defaultMuted',
+ /**
+ * Get the value of `autoplay` from the media element. `autoplay` indicates
+ * that the media should start to play as soon as the page is ready.
+ *
+ * @method Html5#autoplay
+ * @return {boolean}
+ * - The value of `autoplay` from the media element.
+ * - True indicates that the media should start as soon as the page loads.
+ * - False indicates that the media should not start as soon as the page loads.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
+ */
+ 'autoplay',
+ /**
+ * Get the value of `controls` from the media element. `controls` indicates
+ * whether the native media controls should be shown or hidden.
+ *
+ * @method Html5#controls
+ * @return {boolean}
+ * - The value of `controls` from the media element.
+ * - True indicates that native controls should be showing.
+ * - False indicates that native controls should be hidden.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
+ */
+ 'controls',
+ /**
+ * Get the value of `loop` from the media element. `loop` indicates
+ * that the media should return to the start of the media and continue playing once
+ * it reaches the end.
+ *
+ * @method Html5#loop
+ * @return {boolean}
+ * - The value of `loop` from the media element.
+ * - True indicates that playback should seek back to start once
+ * the end of a media is reached.
+ * - False indicates that playback should not loop back to the start when the
+ * end of the media is reached.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
+ */
+ 'loop',
+ /**
+ * Get the value of `playsinline` from the media element. `playsinline` indicates
+ * to the browser that non-fullscreen playback is preferred when fullscreen
+ * playback is the native default, such as in iOS Safari.
+ *
+ * @method Html5#playsinline
+ * @return {boolean}
+ * - The value of `playsinline` from the media element.
+ * - True indicates that the media should play inline.
+ * - False indicates that the media should not play inline.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
+ */
+ 'playsinline'].forEach(function (prop) {
+ Html5.prototype[prop] = function () {
+ return this.el_[prop] || this.el_.hasAttribute(prop);
+ };
+ });
+
+ // Wrap native boolean attributes with setters that set both property and attribute
+ // The list is as followed:
+ // setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline
+ // setControls is special-cased above
+ [
+ /**
+ * Set the value of `muted` on the media element. `muted` indicates that the current
+ * audio level should be silent.
+ *
+ * @method Html5#setMuted
+ * @param {boolean} muted
+ * - True if the audio should be set to silent
+ * - False otherwise
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
+ */
+ 'muted',
+ /**
+ * Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current
+ * audio level should be silent, but will only effect the muted level on initial playback..
+ *
+ * @method Html5.prototype.setDefaultMuted
+ * @param {boolean} defaultMuted
+ * - True if the audio should be set to silent
+ * - False otherwise
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
+ */
+ 'defaultMuted',
+ /**
+ * Set the value of `autoplay` on the media element. `autoplay` indicates
+ * that the media should start to play as soon as the page is ready.
+ *
+ * @method Html5#setAutoplay
+ * @param {boolean} autoplay
+ * - True indicates that the media should start as soon as the page loads.
+ * - False indicates that the media should not start as soon as the page loads.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
+ */
+ 'autoplay',
+ /**
+ * Set the value of `loop` on the media element. `loop` indicates
+ * that the media should return to the start of the media and continue playing once
+ * it reaches the end.
+ *
+ * @method Html5#setLoop
+ * @param {boolean} loop
+ * - True indicates that playback should seek back to start once
+ * the end of a media is reached.
+ * - False indicates that playback should not loop back to the start when the
+ * end of the media is reached.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
+ */
+ 'loop',
+ /**
+ * Set the value of `playsinline` from the media element. `playsinline` indicates
+ * to the browser that non-fullscreen playback is preferred when fullscreen
+ * playback is the native default, such as in iOS Safari.
+ *
+ * @method Html5#setPlaysinline
+ * @param {boolean} playsinline
+ * - True indicates that the media should play inline.
+ * - False indicates that the media should not play inline.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
+ */
+ 'playsinline'].forEach(function (prop) {
+ Html5.prototype['set' + toTitleCase(prop)] = function (v) {
+ this.el_[prop] = v;
+ if (v) {
+ this.el_.setAttribute(prop, prop);
+ } else {
+ this.el_.removeAttribute(prop);
+ }
+ };
+ });
+
+ // Wrap native properties with a getter
+ // The list is as followed
+ // paused, currentTime, buffered, volume, poster, preload, error, seeking
+ // seekable, ended, playbackRate, defaultPlaybackRate, disablePictureInPicture
+ // played, networkState, readyState, videoWidth, videoHeight, crossOrigin
+ [
+ /**
+ * Get the value of `paused` from the media element. `paused` indicates whether the media element
+ * is currently paused or not.
+ *
+ * @method Html5#paused
+ * @return {boolean}
+ * The value of `paused` from the media element.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
+ */
+ 'paused',
+ /**
+ * Get the value of `currentTime` from the media element. `currentTime` indicates
+ * the current second that the media is at in playback.
+ *
+ * @method Html5#currentTime
+ * @return {number}
+ * The value of `currentTime` from the media element.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
+ */
+ 'currentTime',
+ /**
+ * Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
+ * object that represents the parts of the media that are already downloaded and
+ * available for playback.
+ *
+ * @method Html5#buffered
+ * @return {TimeRange}
+ * The value of `buffered` from the media element.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
+ */
+ 'buffered',
+ /**
+ * Get the value of `volume` from the media element. `volume` indicates
+ * the current playback volume of audio for a media. `volume` will be a value from 0
+ * (silent) to 1 (loudest and default).
+ *
+ * @method Html5#volume
+ * @return {number}
+ * The value of `volume` from the media element. Value will be between 0-1.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
+ */
+ 'volume',
+ /**
+ * Get the value of `poster` from the media element. `poster` indicates
+ * that the url of an image file that can/will be shown when no media data is available.
+ *
+ * @method Html5#poster
+ * @return {string}
+ * The value of `poster` from the media element. Value will be a url to an
+ * image.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
+ */
+ 'poster',
+ /**
+ * Get the value of `preload` from the media element. `preload` indicates
+ * what should download before the media is interacted with. It can have the following
+ * values:
+ * - none: nothing should be downloaded
+ * - metadata: poster and the first few frames of the media may be downloaded to get
+ * media dimensions and other metadata
+ * - auto: allow the media and metadata for the media to be downloaded before
+ * interaction
+ *
+ * @method Html5#preload
+ * @return {string}
+ * The value of `preload` from the media element. Will be 'none', 'metadata',
+ * or 'auto'.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
+ */
+ 'preload',
+ /**
+ * Get the value of the `error` from the media element. `error` indicates any
+ * MediaError that may have occurred during playback. If error returns null there is no
+ * current error.
+ *
+ * @method Html5#error
+ * @return {MediaError|null}
+ * The value of `error` from the media element. Will be `MediaError` if there
+ * is a current error and null otherwise.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
+ */
+ 'error',
+ /**
+ * Get the value of `seeking` from the media element. `seeking` indicates whether the
+ * media is currently seeking to a new position or not.
+ *
+ * @method Html5#seeking
+ * @return {boolean}
+ * - The value of `seeking` from the media element.
+ * - True indicates that the media is currently seeking to a new position.
+ * - False indicates that the media is not seeking to a new position at this time.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
+ */
+ 'seeking',
+ /**
+ * Get the value of `seekable` from the media element. `seekable` returns a
+ * `TimeRange` object indicating ranges of time that can currently be `seeked` to.
+ *
+ * @method Html5#seekable
+ * @return {TimeRange}
+ * The value of `seekable` from the media element. A `TimeRange` object
+ * indicating the current ranges of time that can be seeked to.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
+ */
+ 'seekable',
+ /**
+ * Get the value of `ended` from the media element. `ended` indicates whether
+ * the media has reached the end or not.
+ *
+ * @method Html5#ended
+ * @return {boolean}
+ * - The value of `ended` from the media element.
+ * - True indicates that the media has ended.
+ * - False indicates that the media has not ended.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
+ */
+ 'ended',
+ /**
+ * Get the value of `playbackRate` from the media element. `playbackRate` indicates
+ * the rate at which the media is currently playing back. Examples:
+ * - if playbackRate is set to 2, media will play twice as fast.
+ * - if playbackRate is set to 0.5, media will play half as fast.
+ *
+ * @method Html5#playbackRate
+ * @return {number}
+ * The value of `playbackRate` from the media element. A number indicating
+ * the current playback speed of the media, where 1 is normal speed.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
+ */
+ 'playbackRate',
+ /**
+ * Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates
+ * the rate at which the media is currently playing back. This value will not indicate the current
+ * `playbackRate` after playback has started, use {@link Html5#playbackRate} for that.
+ *
+ * Examples:
+ * - if defaultPlaybackRate is set to 2, media will play twice as fast.
+ * - if defaultPlaybackRate is set to 0.5, media will play half as fast.
+ *
+ * @method Html5.prototype.defaultPlaybackRate
+ * @return {number}
+ * The value of `defaultPlaybackRate` from the media element. A number indicating
+ * the current playback speed of the media, where 1 is normal speed.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
+ */
+ 'defaultPlaybackRate',
+ /**
+ * Get the value of 'disablePictureInPicture' from the video element.
+ *
+ * @method Html5#disablePictureInPicture
+ * @return {boolean} value
+ * - The value of `disablePictureInPicture` from the video element.
+ * - True indicates that the video can't be played in Picture-In-Picture mode
+ * - False indicates that the video can be played in Picture-In-Picture mode
+ *
+ * @see [Spec]{@link https://w3c.github.io/picture-in-picture/#disable-pip}
+ */
+ 'disablePictureInPicture',
+ /**
+ * Get the value of `played` from the media element. `played` returns a `TimeRange`
+ * object representing points in the media timeline that have been played.
+ *
+ * @method Html5#played
+ * @return {TimeRange}
+ * The value of `played` from the media element. A `TimeRange` object indicating
+ * the ranges of time that have been played.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
+ */
+ 'played',
+ /**
+ * Get the value of `networkState` from the media element. `networkState` indicates
+ * the current network state. It returns an enumeration from the following list:
+ * - 0: NETWORK_EMPTY
+ * - 1: NETWORK_IDLE
+ * - 2: NETWORK_LOADING
+ * - 3: NETWORK_NO_SOURCE
+ *
+ * @method Html5#networkState
+ * @return {number}
+ * The value of `networkState` from the media element. This will be a number
+ * from the list in the description.
+ *
+ * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
+ */
+ 'networkState',
+ /**
+ * Get the value of `readyState` from the media element. `readyState` indicates
+ * the current state of the media element. It returns an enumeration from the
+ * following list:
+ * - 0: HAVE_NOTHING
+ * - 1: HAVE_METADATA
+ * - 2: HAVE_CURRENT_DATA
+ * - 3: HAVE_FUTURE_DATA
+ * - 4: HAVE_ENOUGH_DATA
+ *
+ * @method Html5#readyState
+ * @return {number}
+ * The value of `readyState` from the media element. This will be a number
+ * from the list in the description.
+ *
+ * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
+ */
+ 'readyState',
+ /**
+ * Get the value of `videoWidth` from the video element. `videoWidth` indicates
+ * the current width of the video in css pixels.
+ *
+ * @method Html5#videoWidth
+ * @return {number}
+ * The value of `videoWidth` from the video element. This will be a number
+ * in css pixels.
+ *
+ * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
+ */
+ 'videoWidth',
+ /**
+ * Get the value of `videoHeight` from the video element. `videoHeight` indicates
+ * the current height of the video in css pixels.
+ *
+ * @method Html5#videoHeight
+ * @return {number}
+ * The value of `videoHeight` from the video element. This will be a number
+ * in css pixels.
+ *
+ * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
+ */
+ 'videoHeight',
+ /**
+ * Get the value of `crossOrigin` from the media element. `crossOrigin` indicates
+ * to the browser that should sent the cookies along with the requests for the
+ * different assets/playlists
+ *
+ * @method Html5#crossOrigin
+ * @return {string}
+ * - anonymous indicates that the media should not sent cookies.
+ * - use-credentials indicates that the media should sent cookies along the requests.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/#attr-media-crossorigin}
+ */
+ 'crossOrigin'].forEach(function (prop) {
+ Html5.prototype[prop] = function () {
+ return this.el_[prop];
+ };
+ });
+
+ // Wrap native properties with a setter in this format:
+ // set + toTitleCase(name)
+ // The list is as follows:
+ // setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate,
+ // setDisablePictureInPicture, setCrossOrigin
+ [
+ /**
+ * Set the value of `volume` on the media element. `volume` indicates the current
+ * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
+ * so on.
+ *
+ * @method Html5#setVolume
+ * @param {number} percentAsDecimal
+ * The volume percent as a decimal. Valid range is from 0-1.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
+ */
+ 'volume',
+ /**
+ * Set the value of `src` on the media element. `src` indicates the current
+ * {@link Tech~SourceObject} for the media.
+ *
+ * @method Html5#setSrc
+ * @param {Tech~SourceObject} src
+ * The source object to set as the current source.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
+ */
+ 'src',
+ /**
+ * Set the value of `poster` on the media element. `poster` is the url to
+ * an image file that can/will be shown when no media data is available.
+ *
+ * @method Html5#setPoster
+ * @param {string} poster
+ * The url to an image that should be used as the `poster` for the media
+ * element.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
+ */
+ 'poster',
+ /**
+ * Set the value of `preload` on the media element. `preload` indicates
+ * what should download before the media is interacted with. It can have the following
+ * values:
+ * - none: nothing should be downloaded
+ * - metadata: poster and the first few frames of the media may be downloaded to get
+ * media dimensions and other metadata
+ * - auto: allow the media and metadata for the media to be downloaded before
+ * interaction
+ *
+ * @method Html5#setPreload
+ * @param {string} preload
+ * The value of `preload` to set on the media element. Must be 'none', 'metadata',
+ * or 'auto'.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
+ */
+ 'preload',
+ /**
+ * Set the value of `playbackRate` on the media element. `playbackRate` indicates
+ * the rate at which the media should play back. Examples:
+ * - if playbackRate is set to 2, media will play twice as fast.
+ * - if playbackRate is set to 0.5, media will play half as fast.
+ *
+ * @method Html5#setPlaybackRate
+ * @return {number}
+ * The value of `playbackRate` from the media element. A number indicating
+ * the current playback speed of the media, where 1 is normal speed.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
+ */
+ 'playbackRate',
+ /**
+ * Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates
+ * the rate at which the media should play back upon initial startup. Changing this value
+ * after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}.
+ *
+ * Example Values:
+ * - if playbackRate is set to 2, media will play twice as fast.
+ * - if playbackRate is set to 0.5, media will play half as fast.
+ *
+ * @method Html5.prototype.setDefaultPlaybackRate
+ * @return {number}
+ * The value of `defaultPlaybackRate` from the media element. A number indicating
+ * the current playback speed of the media, where 1 is normal speed.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate}
+ */
+ 'defaultPlaybackRate',
+ /**
+ * Prevents the browser from suggesting a Picture-in-Picture context menu
+ * or to request Picture-in-Picture automatically in some cases.
+ *
+ * @method Html5#setDisablePictureInPicture
+ * @param {boolean} value
+ * The true value will disable Picture-in-Picture mode.
+ *
+ * @see [Spec]{@link https://w3c.github.io/picture-in-picture/#disable-pip}
+ */
+ 'disablePictureInPicture',
+ /**
+ * Set the value of `crossOrigin` from the media element. `crossOrigin` indicates
+ * to the browser that should sent the cookies along with the requests for the
+ * different assets/playlists
+ *
+ * @method Html5#setCrossOrigin
+ * @param {string} crossOrigin
+ * - anonymous indicates that the media should not sent cookies.
+ * - use-credentials indicates that the media should sent cookies along the requests.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/#attr-media-crossorigin}
+ */
+ 'crossOrigin'].forEach(function (prop) {
+ Html5.prototype['set' + toTitleCase(prop)] = function (v) {
+ this.el_[prop] = v;
+ };
+ });
+
+ // wrap native functions with a function
+ // The list is as follows:
+ // pause, load, play
+ [
+ /**
+ * A wrapper around the media elements `pause` function. This will call the `HTML5`
+ * media elements `pause` function.
+ *
+ * @method Html5#pause
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
+ */
+ 'pause',
+ /**
+ * A wrapper around the media elements `load` function. This will call the `HTML5`s
+ * media element `load` function.
+ *
+ * @method Html5#load
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
+ */
+ 'load',
+ /**
+ * A wrapper around the media elements `play` function. This will call the `HTML5`s
+ * media element `play` function.
+ *
+ * @method Html5#play
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play}
+ */
+ 'play'].forEach(function (prop) {
+ Html5.prototype[prop] = function () {
+ return this.el_[prop]();
+ };
+ });
+ Tech.withSourceHandlers(Html5);
+
+ /**
+ * Native source handler for Html5, simply passes the source to the media element.
+ *
+ * @property {Tech~SourceObject} source
+ * The source object
+ *
+ * @property {Html5} tech
+ * The instance of the HTML5 tech.
+ */
+ Html5.nativeSourceHandler = {};
+
+ /**
+ * Check if the media element can play the given mime type.
+ *
+ * @param {string} type
+ * The mimetype to check
+ *
+ * @return {string}
+ * 'probably', 'maybe', or '' (empty string)
+ */
+ Html5.nativeSourceHandler.canPlayType = function (type) {
+ // IE without MediaPlayer throws an error (#519)
+ try {
+ return Html5.TEST_VID.canPlayType(type);
+ } catch (e) {
+ return '';
+ }
+ };
+
+ /**
+ * Check if the media element can handle a source natively.
+ *
+ * @param {Tech~SourceObject} source
+ * The source object
+ *
+ * @param {Object} [options]
+ * Options to be passed to the tech.
+ *
+ * @return {string}
+ * 'probably', 'maybe', or '' (empty string).
+ */
+ Html5.nativeSourceHandler.canHandleSource = function (source, options) {
+ // If a type was provided we should rely on that
+ if (source.type) {
+ return Html5.nativeSourceHandler.canPlayType(source.type);
+
+ // If no type, fall back to checking 'video/[EXTENSION]'
+ } else if (source.src) {
+ const ext = getFileExtension(source.src);
+ return Html5.nativeSourceHandler.canPlayType(`video/${ext}`);
+ }
+ return '';
+ };
+
+ /**
+ * Pass the source to the native media element.
+ *
+ * @param {Tech~SourceObject} source
+ * The source object
+ *
+ * @param {Html5} tech
+ * The instance of the Html5 tech
+ *
+ * @param {Object} [options]
+ * The options to pass to the source
+ */
+ Html5.nativeSourceHandler.handleSource = function (source, tech, options) {
+ tech.setSrc(source.src);
+ };
+
+ /**
+ * A noop for the native dispose function, as cleanup is not needed.
+ */
+ Html5.nativeSourceHandler.dispose = function () {};
+
+ // Register the native source handler
+ Html5.registerSourceHandler(Html5.nativeSourceHandler);
+ Tech.registerTech('Html5', Html5);
+
+ /**
+ * @file player.js
+ */
+
+ // The following tech events are simply re-triggered
+ // on the player when they happen
+ const TECH_EVENTS_RETRIGGER = [
+ /**
+ * Fired while the user agent is downloading media data.
+ *
+ * @event Player#progress
+ * @type {Event}
+ */
+ /**
+ * Retrigger the `progress` event that was triggered by the {@link Tech}.
+ *
+ * @private
+ * @method Player#handleTechProgress_
+ * @fires Player#progress
+ * @listens Tech#progress
+ */
+ 'progress',
+ /**
+ * Fires when the loading of an audio/video is aborted.
+ *
+ * @event Player#abort
+ * @type {Event}
+ */
+ /**
+ * Retrigger the `abort` event that was triggered by the {@link Tech}.
+ *
+ * @private
+ * @method Player#handleTechAbort_
+ * @fires Player#abort
+ * @listens Tech#abort
+ */
+ 'abort',
+ /**
+ * Fires when the browser is intentionally not getting media data.
+ *
+ * @event Player#suspend
+ * @type {Event}
+ */
+ /**
+ * Retrigger the `suspend` event that was triggered by the {@link Tech}.
+ *
+ * @private
+ * @method Player#handleTechSuspend_
+ * @fires Player#suspend
+ * @listens Tech#suspend
+ */
+ 'suspend',
+ /**
+ * Fires when the current playlist is empty.
+ *
+ * @event Player#emptied
+ * @type {Event}
+ */
+ /**
+ * Retrigger the `emptied` event that was triggered by the {@link Tech}.
+ *
+ * @private
+ * @method Player#handleTechEmptied_
+ * @fires Player#emptied
+ * @listens Tech#emptied
+ */
+ 'emptied',
+ /**
+ * Fires when the browser is trying to get media data, but data is not available.
+ *
+ * @event Player#stalled
+ * @type {Event}
+ */
+ /**
+ * Retrigger the `stalled` event that was triggered by the {@link Tech}.
+ *
+ * @private
+ * @method Player#handleTechStalled_
+ * @fires Player#stalled
+ * @listens Tech#stalled
+ */
+ 'stalled',
+ /**
+ * Fires when the browser has loaded meta data for the audio/video.
+ *
+ * @event Player#loadedmetadata
+ * @type {Event}
+ */
+ /**
+ * Retrigger the `loadedmetadata` event that was triggered by the {@link Tech}.
+ *
+ * @private
+ * @method Player#handleTechLoadedmetadata_
+ * @fires Player#loadedmetadata
+ * @listens Tech#loadedmetadata
+ */
+ 'loadedmetadata',
+ /**
+ * Fires when the browser has loaded the current frame of the audio/video.
+ *
+ * @event Player#loadeddata
+ * @type {event}
+ */
+ /**
+ * Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
+ *
+ * @private
+ * @method Player#handleTechLoaddeddata_
+ * @fires Player#loadeddata
+ * @listens Tech#loadeddata
+ */
+ 'loadeddata',
+ /**
+ * Fires when the current playback position has changed.
+ *
+ * @event Player#timeupdate
+ * @type {event}
+ */
+ /**
+ * Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
+ *
+ * @private
+ * @method Player#handleTechTimeUpdate_
+ * @fires Player#timeupdate
+ * @listens Tech#timeupdate
+ */
+ 'timeupdate',
+ /**
+ * Fires when the video's intrinsic dimensions change
+ *
+ * @event Player#resize
+ * @type {event}
+ */
+ /**
+ * Retrigger the `resize` event that was triggered by the {@link Tech}.
+ *
+ * @private
+ * @method Player#handleTechResize_
+ * @fires Player#resize
+ * @listens Tech#resize
+ */
+ 'resize',
+ /**
+ * Fires when the volume has been changed
+ *
+ * @event Player#volumechange
+ * @type {event}
+ */
+ /**
+ * Retrigger the `volumechange` event that was triggered by the {@link Tech}.
+ *
+ * @private
+ * @method Player#handleTechVolumechange_
+ * @fires Player#volumechange
+ * @listens Tech#volumechange
+ */
+ 'volumechange',
+ /**
+ * Fires when the text track has been changed
+ *
+ * @event Player#texttrackchange
+ * @type {event}
+ */
+ /**
+ * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
+ *
+ * @private
+ * @method Player#handleTechTexttrackchange_
+ * @fires Player#texttrackchange
+ * @listens Tech#texttrackchange
+ */
+ 'texttrackchange'];
+
+ // events to queue when playback rate is zero
+ // this is a hash for the sole purpose of mapping non-camel-cased event names
+ // to camel-cased function names
+ const TECH_EVENTS_QUEUE = {
+ canplay: 'CanPlay',
+ canplaythrough: 'CanPlayThrough',
+ playing: 'Playing',
+ seeked: 'Seeked'
+ };
+ const BREAKPOINT_ORDER = ['tiny', 'xsmall', 'small', 'medium', 'large', 'xlarge', 'huge'];
+ const BREAKPOINT_CLASSES = {};
+
+ // grep: vjs-layout-tiny
+ // grep: vjs-layout-x-small
+ // grep: vjs-layout-small
+ // grep: vjs-layout-medium
+ // grep: vjs-layout-large
+ // grep: vjs-layout-x-large
+ // grep: vjs-layout-huge
+ BREAKPOINT_ORDER.forEach(k => {
+ const v = k.charAt(0) === 'x' ? `x-${k.substring(1)}` : k;
+ BREAKPOINT_CLASSES[k] = `vjs-layout-${v}`;
+ });
+ const DEFAULT_BREAKPOINTS = {
+ tiny: 210,
+ xsmall: 320,
+ small: 425,
+ medium: 768,
+ large: 1440,
+ xlarge: 2560,
+ huge: Infinity
+ };
+
+ /**
+ * An instance of the `Player` class is created when any of the Video.js setup methods
+ * are used to initialize a video.
+ *
+ * After an instance has been created it can be accessed globally in three ways:
+ * 1. By calling `videojs.getPlayer('example_video_1');`
+ * 2. By calling `videojs('example_video_1');` (not recommended)
+ * 2. By using it directly via `videojs.players.example_video_1;`
+ *
+ * @extends Component
+ * @global
+ */
+ class Player extends Component {
+ /**
+ * Create an instance of this class.
+ *
+ * @param {Element} tag
+ * The original video DOM element used for configuring options.
+ *
+ * @param {Object} [options]
+ * Object of option names and values.
+ *
+ * @param {Function} [ready]
+ * Ready callback function.
+ */
+ constructor(tag, options, ready) {
+ // Make sure tag ID exists
+ // also here.. probably better
+ tag.id = tag.id || options.id || `vjs_video_${newGUID()}`;
+
+ // Set Options
+ // The options argument overrides options set in the video tag
+ // which overrides globally set options.
+ // This latter part coincides with the load order
+ // (tag must exist before Player)
+ options = Object.assign(Player.getTagSettings(tag), options);
+
+ // Delay the initialization of children because we need to set up
+ // player properties first, and can't use `this` before `super()`
+ options.initChildren = false;
+
+ // Same with creating the element
+ options.createEl = false;
+
+ // don't auto mixin the evented mixin
+ options.evented = false;
+
+ // we don't want the player to report touch activity on itself
+ // see enableTouchActivity in Component
+ options.reportTouchActivity = false;
+
+ // If language is not set, get the closest lang attribute
+ if (!options.language) {
+ const closest = tag.closest('[lang]');
+ if (closest) {
+ options.language = closest.getAttribute('lang');
+ }
+ }
+
+ // Run base component initializing with new options
+ super(null, options, ready);
+
+ // Create bound methods for document listeners.
+ this.boundDocumentFullscreenChange_ = e => this.documentFullscreenChange_(e);
+ this.boundFullWindowOnEscKey_ = e => this.fullWindowOnEscKey(e);
+ this.boundUpdateStyleEl_ = e => this.updateStyleEl_(e);
+ this.boundApplyInitTime_ = e => this.applyInitTime_(e);
+ this.boundUpdateCurrentBreakpoint_ = e => this.updateCurrentBreakpoint_(e);
+ this.boundHandleTechClick_ = e => this.handleTechClick_(e);
+ this.boundHandleTechDoubleClick_ = e => this.handleTechDoubleClick_(e);
+ this.boundHandleTechTouchStart_ = e => this.handleTechTouchStart_(e);
+ this.boundHandleTechTouchMove_ = e => this.handleTechTouchMove_(e);
+ this.boundHandleTechTouchEnd_ = e => this.handleTechTouchEnd_(e);
+ this.boundHandleTechTap_ = e => this.handleTechTap_(e);
+
+ // default isFullscreen_ to false
+ this.isFullscreen_ = false;
+
+ // create logger
+ this.log = createLogger(this.id_);
+
+ // Hold our own reference to fullscreen api so it can be mocked in tests
+ this.fsApi_ = FullscreenApi;
+
+ // Tracks when a tech changes the poster
+ this.isPosterFromTech_ = false;
+
+ // Holds callback info that gets queued when playback rate is zero
+ // and a seek is happening
+ this.queuedCallbacks_ = [];
+
+ // Turn off API access because we're loading a new tech that might load asynchronously
+ this.isReady_ = false;
+
+ // Init state hasStarted_
+ this.hasStarted_ = false;
+
+ // Init state userActive_
+ this.userActive_ = false;
+
+ // Init debugEnabled_
+ this.debugEnabled_ = false;
+
+ // Init state audioOnlyMode_
+ this.audioOnlyMode_ = false;
+
+ // Init state audioPosterMode_
+ this.audioPosterMode_ = false;
+
+ // Init state audioOnlyCache_
+ this.audioOnlyCache_ = {
+ playerHeight: null,
+ hiddenChildren: []
+ };
+
+ // if the global option object was accidentally blown away by
+ // someone, bail early with an informative error
+ if (!this.options_ || !this.options_.techOrder || !this.options_.techOrder.length) {
+ throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');
+ }
+
+ // Store the original tag used to set options
+ this.tag = tag;
+
+ // Store the tag attributes used to restore html5 element
+ this.tagAttributes = tag && getAttributes(tag);
+
+ // Update current language
+ this.language(this.options_.language);
+
+ // Update Supported Languages
+ if (options.languages) {
+ // Normalise player option languages to lowercase
+ const languagesToLower = {};
+ Object.getOwnPropertyNames(options.languages).forEach(function (name) {
+ languagesToLower[name.toLowerCase()] = options.languages[name];
+ });
+ this.languages_ = languagesToLower;
+ } else {
+ this.languages_ = Player.prototype.options_.languages;
+ }
+ this.resetCache_();
+
+ // Set poster
+ /** @type string */
+ this.poster_ = options.poster || '';
+
+ // Set controls
+ /** @type {boolean} */
+ this.controls_ = !!options.controls;
+
+ // Original tag settings stored in options
+ // now remove immediately so native controls don't flash.
+ // May be turned back on by HTML5 tech if nativeControlsForTouch is true
+ tag.controls = false;
+ tag.removeAttribute('controls');
+ this.changingSrc_ = false;
+ this.playCallbacks_ = [];
+ this.playTerminatedQueue_ = [];
+
+ // the attribute overrides the option
+ if (tag.hasAttribute('autoplay')) {
+ this.autoplay(true);
+ } else {
+ // otherwise use the setter to validate and
+ // set the correct value.
+ this.autoplay(this.options_.autoplay);
+ }
+
+ // check plugins
+ if (options.plugins) {
+ Object.keys(options.plugins).forEach(name => {
+ if (typeof this[name] !== 'function') {
+ throw new Error(`plugin "${name}" does not exist`);
+ }
+ });
+ }
+
+ /*
+ * Store the internal state of scrubbing
+ *
+ * @private
+ * @return {Boolean} True if the user is scrubbing
+ */
+ this.scrubbing_ = false;
+ this.el_ = this.createEl();
+
+ // Make this an evented object and use `el_` as its event bus.
+ evented(this, {
+ eventBusKey: 'el_'
+ });
+
+ // listen to document and player fullscreenchange handlers so we receive those events
+ // before a user can receive them so we can update isFullscreen appropriately.
+ // make sure that we listen to fullscreenchange events before everything else to make sure that
+ // our isFullscreen method is updated properly for internal components as well as external.
+ if (this.fsApi_.requestFullscreen) {
+ on(document, this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_);
+ this.on(this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_);
+ }
+ if (this.fluid_) {
+ this.on(['playerreset', 'resize'], this.boundUpdateStyleEl_);
+ }
+ // We also want to pass the original player options to each component and plugin
+ // as well so they don't need to reach back into the player for options later.
+ // We also need to do another copy of this.options_ so we don't end up with
+ // an infinite loop.
+ const playerOptionsCopy = merge(this.options_);
+
+ // Load plugins
+ if (options.plugins) {
+ Object.keys(options.plugins).forEach(name => {
+ this[name](options.plugins[name]);
+ });
+ }
+
+ // Enable debug mode to fire debugon event for all plugins.
+ if (options.debug) {
+ this.debug(true);
+ }
+ this.options_.playerOptions = playerOptionsCopy;
+ this.middleware_ = [];
+ this.playbackRates(options.playbackRates);
+ if (options.experimentalSvgIcons) {
+ // Add SVG Sprite to the DOM
+ const parser = new window.DOMParser();
+ const parsedSVG = parser.parseFromString(icons, 'image/svg+xml');
+ const errorNode = parsedSVG.querySelector('parsererror');
+ if (errorNode) {
+ log.warn('Failed to load SVG Icons. Falling back to Font Icons.');
+ this.options_.experimentalSvgIcons = null;
+ } else {
+ const sprite = parsedSVG.documentElement;
+ sprite.style.display = 'none';
+ this.el_.appendChild(sprite);
+ this.addClass('vjs-svg-icons-enabled');
+ }
+ }
+ this.initChildren();
+
+ // Set isAudio based on whether or not an audio tag was used
+ this.isAudio(tag.nodeName.toLowerCase() === 'audio');
+
+ // Update controls className. Can't do this when the controls are initially
+ // set because the element doesn't exist yet.
+ if (this.controls()) {
+ this.addClass('vjs-controls-enabled');
+ } else {
+ this.addClass('vjs-controls-disabled');
+ }
+
+ // Set ARIA label and region role depending on player type
+ this.el_.setAttribute('role', 'region');
+ if (this.isAudio()) {
+ this.el_.setAttribute('aria-label', this.localize('Audio Player'));
+ } else {
+ this.el_.setAttribute('aria-label', this.localize('Video Player'));
+ }
+ if (this.isAudio()) {
+ this.addClass('vjs-audio');
+ }
+
+ // TODO: Make this smarter. Toggle user state between touching/mousing
+ // using events, since devices can have both touch and mouse events.
+ // TODO: Make this check be performed again when the window switches between monitors
+ // (See https://github.com/videojs/video.js/issues/5683)
+ if (TOUCH_ENABLED) {
+ this.addClass('vjs-touch-enabled');
+ }
+
+ // iOS Safari has broken hover handling
+ if (!IS_IOS) {
+ this.addClass('vjs-workinghover');
+ }
+
+ // Make player easily findable by ID
+ Player.players[this.id_] = this;
+
+ // Add a major version class to aid css in plugins
+ const majorVersion = version.split('.')[0];
+ this.addClass(`vjs-v${majorVersion}`);
+
+ // When the player is first initialized, trigger activity so components
+ // like the control bar show themselves if needed
+ this.userActive(true);
+ this.reportUserActivity();
+ this.one('play', e => this.listenForUserActivity_(e));
+ this.on('keydown', e => this.handleKeyDown(e));
+ this.on('languagechange', e => this.handleLanguagechange(e));
+ this.breakpoints(this.options_.breakpoints);
+ this.responsive(this.options_.responsive);
+
+ // Calling both the audio mode methods after the player is fully
+ // setup to be able to listen to the events triggered by them
+ this.on('ready', () => {
+ // Calling the audioPosterMode method first so that
+ // the audioOnlyMode can take precedence when both options are set to true
+ this.audioPosterMode(this.options_.audioPosterMode);
+ this.audioOnlyMode(this.options_.audioOnlyMode);
+ });
+ }
+
+ /**
+ * Destroys the video player and does any necessary cleanup.
+ *
+ * This is especially helpful if you are dynamically adding and removing videos
+ * to/from the DOM.
+ *
+ * @fires Player#dispose
+ */
+ dispose() {
+ /**
+ * Called when the player is being disposed of.
+ *
+ * @event Player#dispose
+ * @type {Event}
+ */
+ this.trigger('dispose');
+ // prevent dispose from being called twice
+ this.off('dispose');
+
+ // Make sure all player-specific document listeners are unbound. This is
+ off(document, this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_);
+ off(document, 'keydown', this.boundFullWindowOnEscKey_);
+ if (this.styleEl_ && this.styleEl_.parentNode) {
+ this.styleEl_.parentNode.removeChild(this.styleEl_);
+ this.styleEl_ = null;
+ }
+
+ // Kill reference to this player
+ Player.players[this.id_] = null;
+ if (this.tag && this.tag.player) {
+ this.tag.player = null;
+ }
+ if (this.el_ && this.el_.player) {
+ this.el_.player = null;
+ }
+ if (this.tech_) {
+ this.tech_.dispose();
+ this.isPosterFromTech_ = false;
+ this.poster_ = '';
+ }
+ if (this.playerElIngest_) {
+ this.playerElIngest_ = null;
+ }
+ if (this.tag) {
+ this.tag = null;
+ }
+ clearCacheForPlayer(this);
+
+ // remove all event handlers for track lists
+ // all tracks and track listeners are removed on
+ // tech dispose
+ ALL.names.forEach(name => {
+ const props = ALL[name];
+ const list = this[props.getterName]();
+
+ // if it is not a native list
+ // we have to manually remove event listeners
+ if (list && list.off) {
+ list.off();
+ }
+ });
+
+ // the actual .el_ is removed here, or replaced if
+ super.dispose({
+ restoreEl: this.options_.restoreEl
+ });
+ }
+
+ /**
+ * Create the `Player`'s DOM element.
+ *
+ * @return {Element}
+ * The DOM element that gets created.
+ */
+ createEl() {
+ let tag = this.tag;
+ let el;
+ let playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');
+ const divEmbed = this.tag.tagName.toLowerCase() === 'video-js';
+ if (playerElIngest) {
+ el = this.el_ = tag.parentNode;
+ } else if (!divEmbed) {
+ el = this.el_ = super.createEl('div');
+ }
+
+ // Copy over all the attributes from the tag, including ID and class
+ // ID will now reference player box, not the video tag
+ const attrs = getAttributes(tag);
+ if (divEmbed) {
+ el = this.el_ = tag;
+ tag = this.tag = document.createElement('video');
+ while (el.children.length) {
+ tag.appendChild(el.firstChild);
+ }
+ if (!hasClass(el, 'video-js')) {
+ addClass(el, 'video-js');
+ }
+ el.appendChild(tag);
+ playerElIngest = this.playerElIngest_ = el;
+ // move properties over from our custom `video-js` element
+ // to our new `video` element. This will move things like
+ // `src` or `controls` that were set via js before the player
+ // was initialized.
+ Object.keys(el).forEach(k => {
+ try {
+ tag[k] = el[k];
+ } catch (e) {
+ // we got a a property like outerHTML which we can't actually copy, ignore it
+ }
+ });
+ }
+
+ // set tabindex to -1 to remove the video element from the focus order
+ tag.setAttribute('tabindex', '-1');
+ attrs.tabindex = '-1';
+
+ // Workaround for #4583 on Chrome (on Windows) with JAWS.
+ // See https://github.com/FreedomScientific/VFO-standards-support/issues/78
+ // Note that we can't detect if JAWS is being used, but this ARIA attribute
+ // doesn't change behavior of Chrome if JAWS is not being used
+ if (IS_CHROME && IS_WINDOWS) {
+ tag.setAttribute('role', 'application');
+ attrs.role = 'application';
+ }
+
+ // Remove width/height attrs from tag so CSS can make it 100% width/height
+ tag.removeAttribute('width');
+ tag.removeAttribute('height');
+ if ('width' in attrs) {
+ delete attrs.width;
+ }
+ if ('height' in attrs) {
+ delete attrs.height;
+ }
+ Object.getOwnPropertyNames(attrs).forEach(function (attr) {
+ // don't copy over the class attribute to the player element when we're in a div embed
+ // the class is already set up properly in the divEmbed case
+ // and we want to make sure that the `video-js` class doesn't get lost
+ if (!(divEmbed && attr === 'class')) {
+ el.setAttribute(attr, attrs[attr]);
+ }
+ if (divEmbed) {
+ tag.setAttribute(attr, attrs[attr]);
+ }
+ });
+
+ // Update tag id/class for use as HTML5 playback tech
+ // Might think we should do this after embedding in container so .vjs-tech class
+ // doesn't flash 100% width/height, but class only applies with .video-js parent
+ tag.playerId = tag.id;
+ tag.id += '_html5_api';
+ tag.className = 'vjs-tech';
+
+ // Make player findable on elements
+ tag.player = el.player = this;
+ // Default state of video is paused
+ this.addClass('vjs-paused');
+ const deviceClassNames = ['IS_SMART_TV', 'IS_TIZEN', 'IS_WEBOS', 'IS_ANDROID', 'IS_IPAD', 'IS_IPHONE'].filter(key => browser[key]).map(key => {
+ return 'vjs-device-' + key.substring(3).toLowerCase().replace(/\_/g, '-');
+ });
+ this.addClass(...deviceClassNames);
+
+ // Add a style element in the player that we'll use to set the width/height
+ // of the player in a way that's still overridable by CSS, just like the
+ // video element
+ if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true) {
+ this.styleEl_ = createStyleElement('vjs-styles-dimensions');
+ const defaultsStyleEl = $('.vjs-styles-defaults');
+ const head = $('head');
+ head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);
+ }
+ this.fill_ = false;
+ this.fluid_ = false;
+
+ // Pass in the width/height/aspectRatio options which will update the style el
+ this.width(this.options_.width);
+ this.height(this.options_.height);
+ this.fill(this.options_.fill);
+ this.fluid(this.options_.fluid);
+ this.aspectRatio(this.options_.aspectRatio);
+ // support both crossOrigin and crossorigin to reduce confusion and issues around the name
+ this.crossOrigin(this.options_.crossOrigin || this.options_.crossorigin);
+
+ // Hide any links within the video/audio tag,
+ // because IE doesn't hide them completely from screen readers.
+ const links = tag.getElementsByTagName('a');
+ for (let i = 0; i < links.length; i++) {
+ const linkEl = links.item(i);
+ addClass(linkEl, 'vjs-hidden');
+ linkEl.setAttribute('hidden', 'hidden');
+ }
+
+ // insertElFirst seems to cause the networkState to flicker from 3 to 2, so
+ // keep track of the original for later so we can know if the source originally failed
+ tag.initNetworkState_ = tag.networkState;
+
+ // Wrap video tag in div (el/box) container
+ if (tag.parentNode && !playerElIngest) {
+ tag.parentNode.insertBefore(el, tag);
+ }
+
+ // insert the tag as the first child of the player element
+ // then manually add it to the children array so that this.addChild
+ // will work properly for other components
+ //
+ // Breaks iPhone, fixed in HTML5 setup.
+ prependTo(tag, el);
+ this.children_.unshift(tag);
+
+ // Set lang attr on player to ensure CSS :lang() in consistent with player
+ // if it's been set to something different to the doc
+ this.el_.setAttribute('lang', this.language_);
+ this.el_.setAttribute('translate', 'no');
+ this.el_ = el;
+ return el;
+ }
+
+ /**
+ * Get or set the `Player`'s crossOrigin option. For the HTML5 player, this
+ * sets the `crossOrigin` property on the `<video>` tag to control the CORS
+ * behavior.
+ *
+ * @see [Video Element Attributes]{@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video#attr-crossorigin}
+ *
+ * @param {string|null} [value]
+ * The value to set the `Player`'s crossOrigin to. If an argument is
+ * given, must be one of `'anonymous'` or `'use-credentials'`, or 'null'.
+ *
+ * @return {string|null|undefined}
+ * - The current crossOrigin value of the `Player` when getting.
+ * - undefined when setting
+ */
+ crossOrigin(value) {
+ // `null` can be set to unset a value
+ if (typeof value === 'undefined') {
+ return this.techGet_('crossOrigin');
+ }
+ if (value !== null && value !== 'anonymous' && value !== 'use-credentials') {
+ log.warn(`crossOrigin must be null, "anonymous" or "use-credentials", given "${value}"`);
+ return;
+ }
+ this.techCall_('setCrossOrigin', value);
+ if (this.posterImage) {
+ this.posterImage.crossOrigin(value);
+ }
+ return;
+ }
+
+ /**
+ * A getter/setter for the `Player`'s width. Returns the player's configured value.
+ * To get the current width use `currentWidth()`.
+ *
+ * @param {number|string} [value]
+ * CSS value to set the `Player`'s width to.
+ *
+ * @return {number|undefined}
+ * - The current width of the `Player` when getting.
+ * - Nothing when setting
+ */
+ width(value) {
+ return this.dimension('width', value);
+ }
+
+ /**
+ * A getter/setter for the `Player`'s height. Returns the player's configured value.
+ * To get the current height use `currentheight()`.
+ *
+ * @param {number|string} [value]
+ * CSS value to set the `Player`'s height to.
+ *
+ * @return {number|undefined}
+ * - The current height of the `Player` when getting.
+ * - Nothing when setting
+ */
+ height(value) {
+ return this.dimension('height', value);
+ }
+
+ /**
+ * A getter/setter for the `Player`'s width & height.
+ *
+ * @param {string} dimension
+ * This string can be:
+ * - 'width'
+ * - 'height'
+ *
+ * @param {number|string} [value]
+ * Value for dimension specified in the first argument.
+ *
+ * @return {number}
+ * The dimension arguments value when getting (width/height).
+ */
+ dimension(dimension, value) {
+ const privDimension = dimension + '_';
+ if (value === undefined) {
+ return this[privDimension] || 0;
+ }
+ if (value === '' || value === 'auto') {
+ // If an empty string is given, reset the dimension to be automatic
+ this[privDimension] = undefined;
+ this.updateStyleEl_();
+ return;
+ }
+ const parsedVal = parseFloat(value);
+ if (isNaN(parsedVal)) {
+ log.error(`Improper value "${value}" supplied for for ${dimension}`);
+ return;
+ }
+ this[privDimension] = parsedVal;
+ this.updateStyleEl_();
+ }
+
+ /**
+ * A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
+ *
+ * Turning this on will turn off fill mode.
+ *
+ * @param {boolean} [bool]
+ * - A value of true adds the class.
+ * - A value of false removes the class.
+ * - No value will be a getter.
+ *
+ * @return {boolean|undefined}
+ * - The value of fluid when getting.
+ * - `undefined` when setting.
+ */
+ fluid(bool) {
+ if (bool === undefined) {
+ return !!this.fluid_;
+ }
+ this.fluid_ = !!bool;
+ if (isEvented(this)) {
+ this.off(['playerreset', 'resize'], this.boundUpdateStyleEl_);
+ }
+ if (bool) {
+ this.addClass('vjs-fluid');
+ this.fill(false);
+ addEventedCallback(this, () => {
+ this.on(['playerreset', 'resize'], this.boundUpdateStyleEl_);
+ });
+ } else {
+ this.removeClass('vjs-fluid');
+ }
+ this.updateStyleEl_();
+ }
+
+ /**
+ * A getter/setter/toggler for the vjs-fill `className` on the `Player`.
+ *
+ * Turning this on will turn off fluid mode.
+ *
+ * @param {boolean} [bool]
+ * - A value of true adds the class.
+ * - A value of false removes the class.
+ * - No value will be a getter.
+ *
+ * @return {boolean|undefined}
+ * - The value of fluid when getting.
+ * - `undefined` when setting.
+ */
+ fill(bool) {
+ if (bool === undefined) {
+ return !!this.fill_;
+ }
+ this.fill_ = !!bool;
+ if (bool) {
+ this.addClass('vjs-fill');
+ this.fluid(false);
+ } else {
+ this.removeClass('vjs-fill');
+ }
+ }
+
+ /**
+ * Get/Set the aspect ratio
+ *
+ * @param {string} [ratio]
+ * Aspect ratio for player
+ *
+ * @return {string|undefined}
+ * returns the current aspect ratio when getting
+ */
+
+ /**
+ * A getter/setter for the `Player`'s aspect ratio.
+ *
+ * @param {string} [ratio]
+ * The value to set the `Player`'s aspect ratio to.
+ *
+ * @return {string|undefined}
+ * - The current aspect ratio of the `Player` when getting.
+ * - undefined when setting
+ */
+ aspectRatio(ratio) {
+ if (ratio === undefined) {
+ return this.aspectRatio_;
+ }
+
+ // Check for width:height format
+ if (!/^\d+\:\d+$/.test(ratio)) {
+ throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');
+ }
+ this.aspectRatio_ = ratio;
+
+ // We're assuming if you set an aspect ratio you want fluid mode,
+ // because in fixed mode you could calculate width and height yourself.
+ this.fluid(true);
+ this.updateStyleEl_();
+ }
+
+ /**
+ * Update styles of the `Player` element (height, width and aspect ratio).
+ *
+ * @private
+ * @listens Tech#loadedmetadata
+ */
+ updateStyleEl_() {
+ if (window.VIDEOJS_NO_DYNAMIC_STYLE === true) {
+ const width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;
+ const height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;
+ const techEl = this.tech_ && this.tech_.el();
+ if (techEl) {
+ if (width >= 0) {
+ techEl.width = width;
+ }
+ if (height >= 0) {
+ techEl.height = height;
+ }
+ }
+ return;
+ }
+ let width;
+ let height;
+ let aspectRatio;
+ let idClass;
+
+ // The aspect ratio is either used directly or to calculate width and height.
+ if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {
+ // Use any aspectRatio that's been specifically set
+ aspectRatio = this.aspectRatio_;
+ } else if (this.videoWidth() > 0) {
+ // Otherwise try to get the aspect ratio from the video metadata
+ aspectRatio = this.videoWidth() + ':' + this.videoHeight();
+ } else {
+ // Or use a default. The video element's is 2:1, but 16:9 is more common.
+ aspectRatio = '16:9';
+ }
+
+ // Get the ratio as a decimal we can use to calculate dimensions
+ const ratioParts = aspectRatio.split(':');
+ const ratioMultiplier = ratioParts[1] / ratioParts[0];
+ if (this.width_ !== undefined) {
+ // Use any width that's been specifically set
+ width = this.width_;
+ } else if (this.height_ !== undefined) {
+ // Or calculate the width from the aspect ratio if a height has been set
+ width = this.height_ / ratioMultiplier;
+ } else {
+ // Or use the video's metadata, or use the video el's default of 300
+ width = this.videoWidth() || 300;
+ }
+ if (this.height_ !== undefined) {
+ // Use any height that's been specifically set
+ height = this.height_;
+ } else {
+ // Otherwise calculate the height from the ratio and the width
+ height = width * ratioMultiplier;
+ }
+
+ // Ensure the CSS class is valid by starting with an alpha character
+ if (/^[^a-zA-Z]/.test(this.id())) {
+ idClass = 'dimensions-' + this.id();
+ } else {
+ idClass = this.id() + '-dimensions';
+ }
+
+ // Ensure the right class is still on the player for the style element
+ this.addClass(idClass);
+ setTextContent(this.styleEl_, `
+ .${idClass} {
+ width: ${width}px;
+ height: ${height}px;
+ }
+
+ .${idClass}.vjs-fluid:not(.vjs-audio-only-mode) {
+ padding-top: ${ratioMultiplier * 100}%;
+ }
+ `);
+ }
+
+ /**
+ * Load/Create an instance of playback {@link Tech} including element
+ * and API methods. Then append the `Tech` element in `Player` as a child.
+ *
+ * @param {string} techName
+ * name of the playback technology
+ *
+ * @param {string} source
+ * video source
+ *
+ * @private
+ */
+ loadTech_(techName, source) {
+ // Pause and remove current playback technology
+ if (this.tech_) {
+ this.unloadTech_();
+ }
+ const titleTechName = toTitleCase(techName);
+ const camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1);
+
+ // get rid of the HTML5 video tag as soon as we are using another tech
+ if (titleTechName !== 'Html5' && this.tag) {
+ Tech.getTech('Html5').disposeMediaElement(this.tag);
+ this.tag.player = null;
+ this.tag = null;
+ }
+ this.techName_ = titleTechName;
+
+ // Turn off API access because we're loading a new tech that might load asynchronously
+ this.isReady_ = false;
+ let autoplay = this.autoplay();
+
+ // if autoplay is a string (or `true` with normalizeAutoplay: true) we pass false to the tech
+ // because the player is going to handle autoplay on `loadstart`
+ if (typeof this.autoplay() === 'string' || this.autoplay() === true && this.options_.normalizeAutoplay) {
+ autoplay = false;
+ }
+
+ // Grab tech-specific options from player options and add source and parent element to use.
+ const techOptions = {
+ source,
+ autoplay,
+ 'nativeControlsForTouch': this.options_.nativeControlsForTouch,
+ 'playerId': this.id(),
+ 'techId': `${this.id()}_${camelTechName}_api`,
+ 'playsinline': this.options_.playsinline,
+ 'preload': this.options_.preload,
+ 'loop': this.options_.loop,
+ 'disablePictureInPicture': this.options_.disablePictureInPicture,
+ 'muted': this.options_.muted,
+ 'poster': this.poster(),
+ 'language': this.language(),
+ 'playerElIngest': this.playerElIngest_ || false,
+ 'vtt.js': this.options_['vtt.js'],
+ 'canOverridePoster': !!this.options_.techCanOverridePoster,
+ 'enableSourceset': this.options_.enableSourceset
+ };
+ ALL.names.forEach(name => {
+ const props = ALL[name];
+ techOptions[props.getterName] = this[props.privateName];
+ });
+ Object.assign(techOptions, this.options_[titleTechName]);
+ Object.assign(techOptions, this.options_[camelTechName]);
+ Object.assign(techOptions, this.options_[techName.toLowerCase()]);
+ if (this.tag) {
+ techOptions.tag = this.tag;
+ }
+ if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) {
+ techOptions.startTime = this.cache_.currentTime;
+ }
+
+ // Initialize tech instance
+ const TechClass = Tech.getTech(techName);
+ if (!TechClass) {
+ throw new Error(`No Tech named '${titleTechName}' exists! '${titleTechName}' should be registered using videojs.registerTech()'`);
+ }
+ this.tech_ = new TechClass(techOptions);
+
+ // player.triggerReady is always async, so don't need this to be async
+ this.tech_.ready(bind_(this, this.handleTechReady_), true);
+ textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_);
+
+ // Listen to all HTML5-defined events and trigger them on the player
+ TECH_EVENTS_RETRIGGER.forEach(event => {
+ this.on(this.tech_, event, e => this[`handleTech${toTitleCase(event)}_`](e));
+ });
+ Object.keys(TECH_EVENTS_QUEUE).forEach(event => {
+ this.on(this.tech_, event, eventObj => {
+ if (this.tech_.playbackRate() === 0 && this.tech_.seeking()) {
+ this.queuedCallbacks_.push({
+ callback: this[`handleTech${TECH_EVENTS_QUEUE[event]}_`].bind(this),
+ event: eventObj
+ });
+ return;
+ }
+ this[`handleTech${TECH_EVENTS_QUEUE[event]}_`](eventObj);
+ });
+ });
+ this.on(this.tech_, 'loadstart', e => this.handleTechLoadStart_(e));
+ this.on(this.tech_, 'sourceset', e => this.handleTechSourceset_(e));
+ this.on(this.tech_, 'waiting', e => this.handleTechWaiting_(e));
+ this.on(this.tech_, 'ended', e => this.handleTechEnded_(e));
+ this.on(this.tech_, 'seeking', e => this.handleTechSeeking_(e));
+ this.on(this.tech_, 'play', e => this.handleTechPlay_(e));
+ this.on(this.tech_, 'pause', e => this.handleTechPause_(e));
+ this.on(this.tech_, 'durationchange', e => this.handleTechDurationChange_(e));
+ this.on(this.tech_, 'fullscreenchange', (e, data) => this.handleTechFullscreenChange_(e, data));
+ this.on(this.tech_, 'fullscreenerror', (e, err) => this.handleTechFullscreenError_(e, err));
+ this.on(this.tech_, 'enterpictureinpicture', e => this.handleTechEnterPictureInPicture_(e));
+ this.on(this.tech_, 'leavepictureinpicture', e => this.handleTechLeavePictureInPicture_(e));
+ this.on(this.tech_, 'error', e => this.handleTechError_(e));
+ this.on(this.tech_, 'posterchange', e => this.handleTechPosterChange_(e));
+ this.on(this.tech_, 'textdata', e => this.handleTechTextData_(e));
+ this.on(this.tech_, 'ratechange', e => this.handleTechRateChange_(e));
+ this.on(this.tech_, 'loadedmetadata', this.boundUpdateStyleEl_);
+ this.usingNativeControls(this.techGet_('controls'));
+ if (this.controls() && !this.usingNativeControls()) {
+ this.addTechControlsListeners_();
+ }
+
+ // Add the tech element in the DOM if it was not already there
+ // Make sure to not insert the original video element if using Html5
+ if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) {
+ prependTo(this.tech_.el(), this.el());
+ }
+
+ // Get rid of the original video tag reference after the first tech is loaded
+ if (this.tag) {
+ this.tag.player = null;
+ this.tag = null;
+ }
+ }
+
+ /**
+ * Unload and dispose of the current playback {@link Tech}.
+ *
+ * @private
+ */
+ unloadTech_() {
+ // Save the current text tracks so that we can reuse the same text tracks with the next tech
+ ALL.names.forEach(name => {
+ const props = ALL[name];
+ this[props.privateName] = this[props.getterName]();
+ });
+ this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);
+ this.isReady_ = false;
+ this.tech_.dispose();
+ this.tech_ = false;
+ if (this.isPosterFromTech_) {
+ this.poster_ = '';
+ this.trigger('posterchange');
+ }
+ this.isPosterFromTech_ = false;
+ }
+
+ /**
+ * Return a reference to the current {@link Tech}.
+ * It will print a warning by default about the danger of using the tech directly
+ * but any argument that is passed in will silence the warning.
+ *
+ * @param {*} [safety]
+ * Anything passed in to silence the warning
+ *
+ * @return {Tech}
+ * The Tech
+ */
+ tech(safety) {
+ if (safety === undefined) {
+ log.warn('Using the tech directly can be dangerous. I hope you know what you\'re doing.\n' + 'See https://github.com/videojs/video.js/issues/2617 for more info.\n');
+ }
+ return this.tech_;
+ }
+
+ /**
+ * An object that contains Video.js version.
+ *
+ * @typedef {Object} PlayerVersion
+ *
+ * @property {string} 'video.js' - Video.js version
+ */
+
+ /**
+ * Returns an object with Video.js version.
+ *
+ * @return {PlayerVersion}
+ * An object with Video.js version.
+ */
+ version() {
+ return {
+ 'video.js': version
+ };
+ }
+
+ /**
+ * Set up click and touch listeners for the playback element
+ *
+ * - On desktops: a click on the video itself will toggle playback
+ * - On mobile devices: a click on the video toggles controls
+ * which is done by toggling the user state between active and
+ * inactive
+ * - A tap can signal that a user has become active or has become inactive
+ * e.g. a quick tap on an iPhone movie should reveal the controls. Another
+ * quick tap should hide them again (signaling the user is in an inactive
+ * viewing state)
+ * - In addition to this, we still want the user to be considered inactive after
+ * a few seconds of inactivity.
+ *
+ * > Note: the only part of iOS interaction we can't mimic with this setup
+ * is a touch and hold on the video element counting as activity in order to
+ * keep the controls showing, but that shouldn't be an issue. A touch and hold
+ * on any controls will still keep the user active
+ *
+ * @private
+ */
+ addTechControlsListeners_() {
+ // Make sure to remove all the previous listeners in case we are called multiple times.
+ this.removeTechControlsListeners_();
+ this.on(this.tech_, 'click', this.boundHandleTechClick_);
+ this.on(this.tech_, 'dblclick', this.boundHandleTechDoubleClick_);
+
+ // If the controls were hidden we don't want that to change without a tap event
+ // so we'll check if the controls were already showing before reporting user
+ // activity
+ this.on(this.tech_, 'touchstart', this.boundHandleTechTouchStart_);
+ this.on(this.tech_, 'touchmove', this.boundHandleTechTouchMove_);
+ this.on(this.tech_, 'touchend', this.boundHandleTechTouchEnd_);
+
+ // The tap listener needs to come after the touchend listener because the tap
+ // listener cancels out any reportedUserActivity when setting userActive(false)
+ this.on(this.tech_, 'tap', this.boundHandleTechTap_);
+ }
+
+ /**
+ * Remove the listeners used for click and tap controls. This is needed for
+ * toggling to controls disabled, where a tap/touch should do nothing.
+ *
+ * @private
+ */
+ removeTechControlsListeners_() {
+ // We don't want to just use `this.off()` because there might be other needed
+ // listeners added by techs that extend this.
+ this.off(this.tech_, 'tap', this.boundHandleTechTap_);
+ this.off(this.tech_, 'touchstart', this.boundHandleTechTouchStart_);
+ this.off(this.tech_, 'touchmove', this.boundHandleTechTouchMove_);
+ this.off(this.tech_, 'touchend', this.boundHandleTechTouchEnd_);
+ this.off(this.tech_, 'click', this.boundHandleTechClick_);
+ this.off(this.tech_, 'dblclick', this.boundHandleTechDoubleClick_);
+ }
+
+ /**
+ * Player waits for the tech to be ready
+ *
+ * @private
+ */
+ handleTechReady_() {
+ this.triggerReady();
+
+ // Keep the same volume as before
+ if (this.cache_.volume) {
+ this.techCall_('setVolume', this.cache_.volume);
+ }
+
+ // Look if the tech found a higher resolution poster while loading
+ this.handleTechPosterChange_();
+
+ // Update the duration if available
+ this.handleTechDurationChange_();
+ }
+
+ /**
+ * Retrigger the `loadstart` event that was triggered by the {@link Tech}.
+ *
+ * @fires Player#loadstart
+ * @listens Tech#loadstart
+ * @private
+ */
+ handleTechLoadStart_() {
+ // TODO: Update to use `emptied` event instead. See #1277.
+
+ this.removeClass('vjs-ended', 'vjs-seeking');
+
+ // reset the error state
+ this.error(null);
+
+ // Update the duration
+ this.handleTechDurationChange_();
+ if (!this.paused()) {
+ /**
+ * Fired when the user agent begins looking for media data
+ *
+ * @event Player#loadstart
+ * @type {Event}
+ */
+ this.trigger('loadstart');
+ } else {
+ // reset the hasStarted state
+ this.hasStarted(false);
+ this.trigger('loadstart');
+ }
+
+ // autoplay happens after loadstart for the browser,
+ // so we mimic that behavior
+ this.manualAutoplay_(this.autoplay() === true && this.options_.normalizeAutoplay ? 'play' : this.autoplay());
+ }
+
+ /**
+ * Handle autoplay string values, rather than the typical boolean
+ * values that should be handled by the tech. Note that this is not
+ * part of any specification. Valid values and what they do can be
+ * found on the autoplay getter at Player#autoplay()
+ */
+ manualAutoplay_(type) {
+ if (!this.tech_ || typeof type !== 'string') {
+ return;
+ }
+
+ // Save original muted() value, set muted to true, and attempt to play().
+ // On promise rejection, restore muted from saved value
+ const resolveMuted = () => {
+ const previouslyMuted = this.muted();
+ this.muted(true);
+ const restoreMuted = () => {
+ this.muted(previouslyMuted);
+ };
+
+ // restore muted on play terminatation
+ this.playTerminatedQueue_.push(restoreMuted);
+ const mutedPromise = this.play();
+ if (!isPromise(mutedPromise)) {
+ return;
+ }
+ return mutedPromise.catch(err => {
+ restoreMuted();
+ throw new Error(`Rejection at manualAutoplay. Restoring muted value. ${err ? err : ''}`);
+ });
+ };
+ let promise;
+
+ // if muted defaults to true
+ // the only thing we can do is call play
+ if (type === 'any' && !this.muted()) {
+ promise = this.play();
+ if (isPromise(promise)) {
+ promise = promise.catch(resolveMuted);
+ }
+ } else if (type === 'muted' && !this.muted()) {
+ promise = resolveMuted();
+ } else {
+ promise = this.play();
+ }
+ if (!isPromise(promise)) {
+ return;
+ }
+ return promise.then(() => {
+ this.trigger({
+ type: 'autoplay-success',
+ autoplay: type
+ });
+ }).catch(() => {
+ this.trigger({
+ type: 'autoplay-failure',
+ autoplay: type
+ });
+ });
+ }
+
+ /**
+ * Update the internal source caches so that we return the correct source from
+ * `src()`, `currentSource()`, and `currentSources()`.
+ *
+ * > Note: `currentSources` will not be updated if the source that is passed in exists
+ * in the current `currentSources` cache.
+ *
+ *
+ * @param {Tech~SourceObject} srcObj
+ * A string or object source to update our caches to.
+ */
+ updateSourceCaches_(srcObj = '') {
+ let src = srcObj;
+ let type = '';
+ if (typeof src !== 'string') {
+ src = srcObj.src;
+ type = srcObj.type;
+ }
+
+ // make sure all the caches are set to default values
+ // to prevent null checking
+ this.cache_.source = this.cache_.source || {};
+ this.cache_.sources = this.cache_.sources || [];
+
+ // try to get the type of the src that was passed in
+ if (src && !type) {
+ type = findMimetype(this, src);
+ }
+
+ // update `currentSource` cache always
+ this.cache_.source = merge({}, srcObj, {
+ src,
+ type
+ });
+ const matchingSources = this.cache_.sources.filter(s => s.src && s.src === src);
+ const sourceElSources = [];
+ const sourceEls = this.$$('source');
+ const matchingSourceEls = [];
+ for (let i = 0; i < sourceEls.length; i++) {
+ const sourceObj = getAttributes(sourceEls[i]);
+ sourceElSources.push(sourceObj);
+ if (sourceObj.src && sourceObj.src === src) {
+ matchingSourceEls.push(sourceObj.src);
+ }
+ }
+
+ // if we have matching source els but not matching sources
+ // the current source cache is not up to date
+ if (matchingSourceEls.length && !matchingSources.length) {
+ this.cache_.sources = sourceElSources;
+ // if we don't have matching source or source els set the
+ // sources cache to the `currentSource` cache
+ } else if (!matchingSources.length) {
+ this.cache_.sources = [this.cache_.source];
+ }
+
+ // update the tech `src` cache
+ this.cache_.src = src;
+ }
+
+ /**
+ * *EXPERIMENTAL* Fired when the source is set or changed on the {@link Tech}
+ * causing the media element to reload.
+ *
+ * It will fire for the initial source and each subsequent source.
+ * This event is a custom event from Video.js and is triggered by the {@link Tech}.
+ *
+ * The event object for this event contains a `src` property that will contain the source
+ * that was available when the event was triggered. This is generally only necessary if Video.js
+ * is switching techs while the source was being changed.
+ *
+ * It is also fired when `load` is called on the player (or media element)
+ * because the {@link https://html.spec.whatwg.org/multipage/media.html#dom-media-load|specification for `load`}
+ * says that the resource selection algorithm needs to be aborted and restarted.
+ * In this case, it is very likely that the `src` property will be set to the
+ * empty string `""` to indicate we do not know what the source will be but
+ * that it is changing.
+ *
+ * *This event is currently still experimental and may change in minor releases.*
+ * __To use this, pass `enableSourceset` option to the player.__
+ *
+ * @event Player#sourceset
+ * @type {Event}
+ * @prop {string} src
+ * The source url available when the `sourceset` was triggered.
+ * It will be an empty string if we cannot know what the source is
+ * but know that the source will change.
+ */
+ /**
+ * Retrigger the `sourceset` event that was triggered by the {@link Tech}.
+ *
+ * @fires Player#sourceset
+ * @listens Tech#sourceset
+ * @private
+ */
+ handleTechSourceset_(event) {
+ // only update the source cache when the source
+ // was not updated using the player api
+ if (!this.changingSrc_) {
+ let updateSourceCaches = src => this.updateSourceCaches_(src);
+ const playerSrc = this.currentSource().src;
+ const eventSrc = event.src;
+
+ // if we have a playerSrc that is not a blob, and a tech src that is a blob
+ if (playerSrc && !/^blob:/.test(playerSrc) && /^blob:/.test(eventSrc)) {
+ // if both the tech source and the player source were updated we assume
+ // something like @videojs/http-streaming did the sourceset and skip updating the source cache.
+ if (!this.lastSource_ || this.lastSource_.tech !== eventSrc && this.lastSource_.player !== playerSrc) {
+ updateSourceCaches = () => {};
+ }
+ }
+
+ // update the source to the initial source right away
+ // in some cases this will be empty string
+ updateSourceCaches(eventSrc);
+
+ // if the `sourceset` `src` was an empty string
+ // wait for a `loadstart` to update the cache to `currentSrc`.
+ // If a sourceset happens before a `loadstart`, we reset the state
+ if (!event.src) {
+ this.tech_.any(['sourceset', 'loadstart'], e => {
+ // if a sourceset happens before a `loadstart` there
+ // is nothing to do as this `handleTechSourceset_`
+ // will be called again and this will be handled there.
+ if (e.type === 'sourceset') {
+ return;
+ }
+ const techSrc = this.techGet_('currentSrc');
+ this.lastSource_.tech = techSrc;
+ this.updateSourceCaches_(techSrc);
+ });
+ }
+ }
+ this.lastSource_ = {
+ player: this.currentSource().src,
+ tech: event.src
+ };
+ this.trigger({
+ src: event.src,
+ type: 'sourceset'
+ });
+ }
+
+ /**
+ * Add/remove the vjs-has-started class
+ *
+ *
+ * @param {boolean} request
+ * - true: adds the class
+ * - false: remove the class
+ *
+ * @return {boolean}
+ * the boolean value of hasStarted_
+ */
+ hasStarted(request) {
+ if (request === undefined) {
+ // act as getter, if we have no request to change
+ return this.hasStarted_;
+ }
+ if (request === this.hasStarted_) {
+ return;
+ }
+ this.hasStarted_ = request;
+ if (this.hasStarted_) {
+ this.addClass('vjs-has-started');
+ } else {
+ this.removeClass('vjs-has-started');
+ }
+ }
+
+ /**
+ * Fired whenever the media begins or resumes playback
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
+ * @fires Player#play
+ * @listens Tech#play
+ * @private
+ */
+ handleTechPlay_() {
+ this.removeClass('vjs-ended', 'vjs-paused');
+ this.addClass('vjs-playing');
+
+ // hide the poster when the user hits play
+ this.hasStarted(true);
+ /**
+ * Triggered whenever an {@link Tech#play} event happens. Indicates that
+ * playback has started or resumed.
+ *
+ * @event Player#play
+ * @type {Event}
+ */
+ this.trigger('play');
+ }
+
+ /**
+ * Retrigger the `ratechange` event that was triggered by the {@link Tech}.
+ *
+ * If there were any events queued while the playback rate was zero, fire
+ * those events now.
+ *
+ * @private
+ * @method Player#handleTechRateChange_
+ * @fires Player#ratechange
+ * @listens Tech#ratechange
+ */
+ handleTechRateChange_() {
+ if (this.tech_.playbackRate() > 0 && this.cache_.lastPlaybackRate === 0) {
+ this.queuedCallbacks_.forEach(queued => queued.callback(queued.event));
+ this.queuedCallbacks_ = [];
+ }
+ this.cache_.lastPlaybackRate = this.tech_.playbackRate();
+ /**
+ * Fires when the playing speed of the audio/video is changed
+ *
+ * @event Player#ratechange
+ * @type {event}
+ */
+ this.trigger('ratechange');
+ }
+
+ /**
+ * Retrigger the `waiting` event that was triggered by the {@link Tech}.
+ *
+ * @fires Player#waiting
+ * @listens Tech#waiting
+ * @private
+ */
+ handleTechWaiting_() {
+ this.addClass('vjs-waiting');
+ /**
+ * A readyState change on the DOM element has caused playback to stop.
+ *
+ * @event Player#waiting
+ * @type {Event}
+ */
+ this.trigger('waiting');
+
+ // Browsers may emit a timeupdate event after a waiting event. In order to prevent
+ // premature removal of the waiting class, wait for the time to change.
+ const timeWhenWaiting = this.currentTime();
+ const timeUpdateListener = () => {
+ if (timeWhenWaiting !== this.currentTime()) {
+ this.removeClass('vjs-waiting');
+ this.off('timeupdate', timeUpdateListener);
+ }
+ };
+ this.on('timeupdate', timeUpdateListener);
+ }
+
+ /**
+ * Retrigger the `canplay` event that was triggered by the {@link Tech}.
+ * > Note: This is not consistent between browsers. See #1351
+ *
+ * @fires Player#canplay
+ * @listens Tech#canplay
+ * @private
+ */
+ handleTechCanPlay_() {
+ this.removeClass('vjs-waiting');
+ /**
+ * The media has a readyState of HAVE_FUTURE_DATA or greater.
+ *
+ * @event Player#canplay
+ * @type {Event}
+ */
+ this.trigger('canplay');
+ }
+
+ /**
+ * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
+ *
+ * @fires Player#canplaythrough
+ * @listens Tech#canplaythrough
+ * @private
+ */
+ handleTechCanPlayThrough_() {
+ this.removeClass('vjs-waiting');
+ /**
+ * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
+ * entire media file can be played without buffering.
+ *
+ * @event Player#canplaythrough
+ * @type {Event}
+ */
+ this.trigger('canplaythrough');
+ }
+
+ /**
+ * Retrigger the `playing` event that was triggered by the {@link Tech}.
+ *
+ * @fires Player#playing
+ * @listens Tech#playing
+ * @private
+ */
+ handleTechPlaying_() {
+ this.removeClass('vjs-waiting');
+ /**
+ * The media is no longer blocked from playback, and has started playing.
+ *
+ * @event Player#playing
+ * @type {Event}
+ */
+ this.trigger('playing');
+ }
+
+ /**
+ * Retrigger the `seeking` event that was triggered by the {@link Tech}.
+ *
+ * @fires Player#seeking
+ * @listens Tech#seeking
+ * @private
+ */
+ handleTechSeeking_() {
+ this.addClass('vjs-seeking');
+ /**
+ * Fired whenever the player is jumping to a new time
+ *
+ * @event Player#seeking
+ * @type {Event}
+ */
+ this.trigger('seeking');
+ }
+
+ /**
+ * Retrigger the `seeked` event that was triggered by the {@link Tech}.
+ *
+ * @fires Player#seeked
+ * @listens Tech#seeked
+ * @private
+ */
+ handleTechSeeked_() {
+ this.removeClass('vjs-seeking', 'vjs-ended');
+ /**
+ * Fired when the player has finished jumping to a new time
+ *
+ * @event Player#seeked
+ * @type {Event}
+ */
+ this.trigger('seeked');
+ }
+
+ /**
+ * Retrigger the `pause` event that was triggered by the {@link Tech}.
+ *
+ * @fires Player#pause
+ * @listens Tech#pause
+ * @private
+ */
+ handleTechPause_() {
+ this.removeClass('vjs-playing');
+ this.addClass('vjs-paused');
+ /**
+ * Fired whenever the media has been paused
+ *
+ * @event Player#pause
+ * @type {Event}
+ */
+ this.trigger('pause');
+ }
+
+ /**
+ * Retrigger the `ended` event that was triggered by the {@link Tech}.
+ *
+ * @fires Player#ended
+ * @listens Tech#ended
+ * @private
+ */
+ handleTechEnded_() {
+ this.addClass('vjs-ended');
+ this.removeClass('vjs-waiting');
+ if (this.options_.loop) {
+ this.currentTime(0);
+ this.play();
+ } else if (!this.paused()) {
+ this.pause();
+ }
+
+ /**
+ * Fired when the end of the media resource is reached (currentTime == duration)
+ *
+ * @event Player#ended
+ * @type {Event}
+ */
+ this.trigger('ended');
+ }
+
+ /**
+ * Fired when the duration of the media resource is first known or changed
+ *
+ * @listens Tech#durationchange
+ * @private
+ */
+ handleTechDurationChange_() {
+ this.duration(this.techGet_('duration'));
+ }
+
+ /**
+ * Handle a click on the media element to play/pause
+ *
+ * @param {Event} event
+ * the event that caused this function to trigger
+ *
+ * @listens Tech#click
+ * @private
+ */
+ handleTechClick_(event) {
+ // When controls are disabled a click should not toggle playback because
+ // the click is considered a control
+ if (!this.controls_) {
+ return;
+ }
+ if (this.options_ === undefined || this.options_.userActions === undefined || this.options_.userActions.click === undefined || this.options_.userActions.click !== false) {
+ if (this.options_ !== undefined && this.options_.userActions !== undefined && typeof this.options_.userActions.click === 'function') {
+ this.options_.userActions.click.call(this, event);
+ } else if (this.paused()) {
+ silencePromise(this.play());
+ } else {
+ this.pause();
+ }
+ }
+ }
+
+ /**
+ * Handle a double-click on the media element to enter/exit fullscreen
+ *
+ * @param {Event} event
+ * the event that caused this function to trigger
+ *
+ * @listens Tech#dblclick
+ * @private
+ */
+ handleTechDoubleClick_(event) {
+ if (!this.controls_) {
+ return;
+ }
+
+ // we do not want to toggle fullscreen state
+ // when double-clicking inside a control bar or a modal
+ const inAllowedEls = Array.prototype.some.call(this.$$('.vjs-control-bar, .vjs-modal-dialog'), el => el.contains(event.target));
+ if (!inAllowedEls) {
+ /*
+ * options.userActions.doubleClick
+ *
+ * If `undefined` or `true`, double-click toggles fullscreen if controls are present
+ * Set to `false` to disable double-click handling
+ * Set to a function to substitute an external double-click handler
+ */
+ if (this.options_ === undefined || this.options_.userActions === undefined || this.options_.userActions.doubleClick === undefined || this.options_.userActions.doubleClick !== false) {
+ if (this.options_ !== undefined && this.options_.userActions !== undefined && typeof this.options_.userActions.doubleClick === 'function') {
+ this.options_.userActions.doubleClick.call(this, event);
+ } else if (this.isFullscreen()) {
+ this.exitFullscreen();
+ } else {
+ this.requestFullscreen();
+ }
+ }
+ }
+ }
+
+ /**
+ * Handle a tap on the media element. It will toggle the user
+ * activity state, which hides and shows the controls.
+ *
+ * @listens Tech#tap
+ * @private
+ */
+ handleTechTap_() {
+ this.userActive(!this.userActive());
+ }
+
+ /**
+ * Handle touch to start
+ *
+ * @listens Tech#touchstart
+ * @private
+ */
+ handleTechTouchStart_() {
+ this.userWasActive = this.userActive();
+ }
+
+ /**
+ * Handle touch to move
+ *
+ * @listens Tech#touchmove
+ * @private
+ */
+ handleTechTouchMove_() {
+ if (this.userWasActive) {
+ this.reportUserActivity();
+ }
+ }
+
+ /**
+ * Handle touch to end
+ *
+ * @param {Event} event
+ * the touchend event that triggered
+ * this function
+ *
+ * @listens Tech#touchend
+ * @private
+ */
+ handleTechTouchEnd_(event) {
+ // Stop the mouse events from also happening
+ if (event.cancelable) {
+ event.preventDefault();
+ }
+ }
+
+ /**
+ * @private
+ */
+ toggleFullscreenClass_() {
+ if (this.isFullscreen()) {
+ this.addClass('vjs-fullscreen');
+ } else {
+ this.removeClass('vjs-fullscreen');
+ }
+ }
+
+ /**
+ * when the document fschange event triggers it calls this
+ */
+ documentFullscreenChange_(e) {
+ const targetPlayer = e.target.player;
+
+ // if another player was fullscreen
+ // do a null check for targetPlayer because older firefox's would put document as e.target
+ if (targetPlayer && targetPlayer !== this) {
+ return;
+ }
+ const el = this.el();
+ let isFs = document[this.fsApi_.fullscreenElement] === el;
+ if (!isFs && el.matches) {
+ isFs = el.matches(':' + this.fsApi_.fullscreen);
+ }
+ this.isFullscreen(isFs);
+ }
+
+ /**
+ * Handle Tech Fullscreen Change
+ *
+ * @param {Event} event
+ * the fullscreenchange event that triggered this function
+ *
+ * @param {Object} data
+ * the data that was sent with the event
+ *
+ * @private
+ * @listens Tech#fullscreenchange
+ * @fires Player#fullscreenchange
+ */
+ handleTechFullscreenChange_(event, data) {
+ if (data) {
+ if (data.nativeIOSFullscreen) {
+ this.addClass('vjs-ios-native-fs');
+ this.tech_.one('webkitendfullscreen', () => {
+ this.removeClass('vjs-ios-native-fs');
+ });
+ }
+ this.isFullscreen(data.isFullscreen);
+ }
+ }
+ handleTechFullscreenError_(event, err) {
+ this.trigger('fullscreenerror', err);
+ }
+
+ /**
+ * @private
+ */
+ togglePictureInPictureClass_() {
+ if (this.isInPictureInPicture()) {
+ this.addClass('vjs-picture-in-picture');
+ } else {
+ this.removeClass('vjs-picture-in-picture');
+ }
+ }
+
+ /**
+ * Handle Tech Enter Picture-in-Picture.
+ *
+ * @param {Event} event
+ * the enterpictureinpicture event that triggered this function
+ *
+ * @private
+ * @listens Tech#enterpictureinpicture
+ */
+ handleTechEnterPictureInPicture_(event) {
+ this.isInPictureInPicture(true);
+ }
+
+ /**
+ * Handle Tech Leave Picture-in-Picture.
+ *
+ * @param {Event} event
+ * the leavepictureinpicture event that triggered this function
+ *
+ * @private
+ * @listens Tech#leavepictureinpicture
+ */
+ handleTechLeavePictureInPicture_(event) {
+ this.isInPictureInPicture(false);
+ }
+
+ /**
+ * Fires when an error occurred during the loading of an audio/video.
+ *
+ * @private
+ * @listens Tech#error
+ */
+ handleTechError_() {
+ const error = this.tech_.error();
+ if (error) {
+ this.error(error);
+ }
+ }
+
+ /**
+ * Retrigger the `textdata` event that was triggered by the {@link Tech}.
+ *
+ * @fires Player#textdata
+ * @listens Tech#textdata
+ * @private
+ */
+ handleTechTextData_() {
+ let data = null;
+ if (arguments.length > 1) {
+ data = arguments[1];
+ }
+
+ /**
+ * Fires when we get a textdata event from tech
+ *
+ * @event Player#textdata
+ * @type {Event}
+ */
+ this.trigger('textdata', data);
+ }
+
+ /**
+ * Get object for cached values.
+ *
+ * @return {Object}
+ * get the current object cache
+ */
+ getCache() {
+ return this.cache_;
+ }
+
+ /**
+ * Resets the internal cache object.
+ *
+ * Using this function outside the player constructor or reset method may
+ * have unintended side-effects.
+ *
+ * @private
+ */
+ resetCache_() {
+ this.cache_ = {
+ // Right now, the currentTime is not _really_ cached because it is always
+ // retrieved from the tech (see: currentTime). However, for completeness,
+ // we set it to zero here to ensure that if we do start actually caching
+ // it, we reset it along with everything else.
+ currentTime: 0,
+ initTime: 0,
+ inactivityTimeout: this.options_.inactivityTimeout,
+ duration: NaN,
+ lastVolume: 1,
+ lastPlaybackRate: this.defaultPlaybackRate(),
+ media: null,
+ src: '',
+ source: {},
+ sources: [],
+ playbackRates: [],
+ volume: 1
+ };
+ }
+
+ /**
+ * Pass values to the playback tech
+ *
+ * @param {string} [method]
+ * the method to call
+ *
+ * @param {Object} [arg]
+ * the argument to pass
+ *
+ * @private
+ */
+ techCall_(method, arg) {
+ // If it's not ready yet, call method when it is
+
+ this.ready(function () {
+ if (method in allowedSetters) {
+ return set(this.middleware_, this.tech_, method, arg);
+ } else if (method in allowedMediators) {
+ return mediate(this.middleware_, this.tech_, method, arg);
+ }
+ try {
+ if (this.tech_) {
+ this.tech_[method](arg);
+ }
+ } catch (e) {
+ log(e);
+ throw e;
+ }
+ }, true);
+ }
+
+ /**
+ * Mediate attempt to call playback tech method
+ * and return the value of the method called.
+ *
+ * @param {string} method
+ * Tech method
+ *
+ * @return {*}
+ * Value returned by the tech method called, undefined if tech
+ * is not ready or tech method is not present
+ *
+ * @private
+ */
+ techGet_(method) {
+ if (!this.tech_ || !this.tech_.isReady_) {
+ return;
+ }
+ if (method in allowedGetters) {
+ return get(this.middleware_, this.tech_, method);
+ } else if (method in allowedMediators) {
+ return mediate(this.middleware_, this.tech_, method);
+ }
+
+ // Log error when playback tech object is present but method
+ // is undefined or unavailable
+ try {
+ return this.tech_[method]();
+ } catch (e) {
+ // When building additional tech libs, an expected method may not be defined yet
+ if (this.tech_[method] === undefined) {
+ log(`Video.js: ${method} method not defined for ${this.techName_} playback technology.`, e);
+ throw e;
+ }
+
+ // When a method isn't available on the object it throws a TypeError
+ if (e.name === 'TypeError') {
+ log(`Video.js: ${method} unavailable on ${this.techName_} playback technology element.`, e);
+ this.tech_.isReady_ = false;
+ throw e;
+ }
+
+ // If error unknown, just log and throw
+ log(e);
+ throw e;
+ }
+ }
+
+ /**
+ * Attempt to begin playback at the first opportunity.
+ *
+ * @return {Promise|undefined}
+ * Returns a promise if the browser supports Promises (or one
+ * was passed in as an option). This promise will be resolved on
+ * the return value of play. If this is undefined it will fulfill the
+ * promise chain otherwise the promise chain will be fulfilled when
+ * the promise from play is fulfilled.
+ */
+ play() {
+ return new Promise(resolve => {
+ this.play_(resolve);
+ });
+ }
+
+ /**
+ * The actual logic for play, takes a callback that will be resolved on the
+ * return value of play. This allows us to resolve to the play promise if there
+ * is one on modern browsers.
+ *
+ * @private
+ * @param {Function} [callback]
+ * The callback that should be called when the techs play is actually called
+ */
+ play_(callback = silencePromise) {
+ this.playCallbacks_.push(callback);
+ const isSrcReady = Boolean(!this.changingSrc_ && (this.src() || this.currentSrc()));
+ const isSafariOrIOS = Boolean(IS_ANY_SAFARI || IS_IOS);
+
+ // treat calls to play_ somewhat like the `one` event function
+ if (this.waitToPlay_) {
+ this.off(['ready', 'loadstart'], this.waitToPlay_);
+ this.waitToPlay_ = null;
+ }
+
+ // if the player/tech is not ready or the src itself is not ready
+ // queue up a call to play on `ready` or `loadstart`
+ if (!this.isReady_ || !isSrcReady) {
+ this.waitToPlay_ = e => {
+ this.play_();
+ };
+ this.one(['ready', 'loadstart'], this.waitToPlay_);
+
+ // if we are in Safari, there is a high chance that loadstart will trigger after the gesture timeperiod
+ // in that case, we need to prime the video element by calling load so it'll be ready in time
+ if (!isSrcReady && isSafariOrIOS) {
+ this.load();
+ }
+ return;
+ }
+
+ // If the player/tech is ready and we have a source, we can attempt playback.
+ const val = this.techGet_('play');
+
+ // For native playback, reset the progress bar if we get a play call from a replay.
+ const isNativeReplay = isSafariOrIOS && this.hasClass('vjs-ended');
+ if (isNativeReplay) {
+ this.resetProgressBar_();
+ }
+ // play was terminated if the returned value is null
+ if (val === null) {
+ this.runPlayTerminatedQueue_();
+ } else {
+ this.runPlayCallbacks_(val);
+ }
+ }
+
+ /**
+ * These functions will be run when if play is terminated. If play
+ * runPlayCallbacks_ is run these function will not be run. This allows us
+ * to differentiate between a terminated play and an actual call to play.
+ */
+ runPlayTerminatedQueue_() {
+ const queue = this.playTerminatedQueue_.slice(0);
+ this.playTerminatedQueue_ = [];
+ queue.forEach(function (q) {
+ q();
+ });
+ }
+
+ /**
+ * When a callback to play is delayed we have to run these
+ * callbacks when play is actually called on the tech. This function
+ * runs the callbacks that were delayed and accepts the return value
+ * from the tech.
+ *
+ * @param {undefined|Promise} val
+ * The return value from the tech.
+ */
+ runPlayCallbacks_(val) {
+ const callbacks = this.playCallbacks_.slice(0);
+ this.playCallbacks_ = [];
+ // clear play terminatedQueue since we finished a real play
+ this.playTerminatedQueue_ = [];
+ callbacks.forEach(function (cb) {
+ cb(val);
+ });
+ }
+
+ /**
+ * Pause the video playback
+ */
+ pause() {
+ this.techCall_('pause');
+ }
+
+ /**
+ * Check if the player is paused or has yet to play
+ *
+ * @return {boolean}
+ * - false: if the media is currently playing
+ * - true: if media is not currently playing
+ */
+ paused() {
+ // The initial state of paused should be true (in Safari it's actually false)
+ return this.techGet_('paused') === false ? false : true;
+ }
+
+ /**
+ * Get a TimeRange object representing the current ranges of time that the user
+ * has played.
+ *
+ * @return { import('./utils/time').TimeRange }
+ * A time range object that represents all the increments of time that have
+ * been played.
+ */
+ played() {
+ return this.techGet_('played') || createTimeRanges(0, 0);
+ }
+
+ /**
+ * Sets or returns whether or not the user is "scrubbing". Scrubbing is
+ * when the user has clicked the progress bar handle and is
+ * dragging it along the progress bar.
+ *
+ * @param {boolean} [isScrubbing]
+ * whether the user is or is not scrubbing
+ *
+ * @return {boolean|undefined}
+ * - The value of scrubbing when getting
+ * - Nothing when setting
+ */
+ scrubbing(isScrubbing) {
+ if (typeof isScrubbing === 'undefined') {
+ return this.scrubbing_;
+ }
+ this.scrubbing_ = !!isScrubbing;
+ this.techCall_('setScrubbing', this.scrubbing_);
+ if (isScrubbing) {
+ this.addClass('vjs-scrubbing');
+ } else {
+ this.removeClass('vjs-scrubbing');
+ }
+ }
+
+ /**
+ * Get or set the current time (in seconds)
+ *
+ * @param {number|string} [seconds]
+ * The time to seek to in seconds
+ *
+ * @return {number|undefined}
+ * - the current time in seconds when getting
+ * - Nothing when setting
+ */
+ currentTime(seconds) {
+ if (seconds === undefined) {
+ // cache last currentTime and return. default to 0 seconds
+ //
+ // Caching the currentTime is meant to prevent a massive amount of reads on the tech's
+ // currentTime when scrubbing, but may not provide much performance benefit after all.
+ // Should be tested. Also something has to read the actual current time or the cache will
+ // never get updated.
+ this.cache_.currentTime = this.techGet_('currentTime') || 0;
+ return this.cache_.currentTime;
+ }
+ if (seconds < 0) {
+ seconds = 0;
+ }
+ if (!this.isReady_ || this.changingSrc_ || !this.tech_ || !this.tech_.isReady_) {
+ this.cache_.initTime = seconds;
+ this.off('canplay', this.boundApplyInitTime_);
+ this.one('canplay', this.boundApplyInitTime_);
+ return;
+ }
+ this.techCall_('setCurrentTime', seconds);
+ this.cache_.initTime = 0;
+ if (isFinite(seconds)) {
+ this.cache_.currentTime = Number(seconds);
+ }
+ }
+
+ /**
+ * Apply the value of initTime stored in cache as currentTime.
+ *
+ * @private
+ */
+ applyInitTime_() {
+ this.currentTime(this.cache_.initTime);
+ }
+
+ /**
+ * Normally gets the length in time of the video in seconds;
+ * in all but the rarest use cases an argument will NOT be passed to the method
+ *
+ * > **NOTE**: The video must have started loading before the duration can be
+ * known, and depending on preload behaviour may not be known until the video starts
+ * playing.
+ *
+ * @fires Player#durationchange
+ *
+ * @param {number} [seconds]
+ * The duration of the video to set in seconds
+ *
+ * @return {number|undefined}
+ * - The duration of the video in seconds when getting
+ * - Nothing when setting
+ */
+ duration(seconds) {
+ if (seconds === undefined) {
+ // return NaN if the duration is not known
+ return this.cache_.duration !== undefined ? this.cache_.duration : NaN;
+ }
+ seconds = parseFloat(seconds);
+
+ // Standardize on Infinity for signaling video is live
+ if (seconds < 0) {
+ seconds = Infinity;
+ }
+ if (seconds !== this.cache_.duration) {
+ // Cache the last set value for optimized scrubbing
+ this.cache_.duration = seconds;
+ if (seconds === Infinity) {
+ this.addClass('vjs-live');
+ } else {
+ this.removeClass('vjs-live');
+ }
+ if (!isNaN(seconds)) {
+ // Do not fire durationchange unless the duration value is known.
+ // @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}
+
+ /**
+ * @event Player#durationchange
+ * @type {Event}
+ */
+ this.trigger('durationchange');
+ }
+ }
+ }
+
+ /**
+ * Calculates how much time is left in the video. Not part
+ * of the native video API.
+ *
+ * @return {number}
+ * The time remaining in seconds
+ */
+ remainingTime() {
+ return this.duration() - this.currentTime();
+ }
+
+ /**
+ * A remaining time function that is intended to be used when
+ * the time is to be displayed directly to the user.
+ *
+ * @return {number}
+ * The rounded time remaining in seconds
+ */
+ remainingTimeDisplay() {
+ return Math.floor(this.duration()) - Math.floor(this.currentTime());
+ }
+
+ //
+ // Kind of like an array of portions of the video that have been downloaded.
+
+ /**
+ * Get a TimeRange object with an array of the times of the video
+ * that have been downloaded. If you just want the percent of the
+ * video that's been downloaded, use bufferedPercent.
+ *
+ * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
+ *
+ * @return { import('./utils/time').TimeRange }
+ * A mock {@link TimeRanges} object (following HTML spec)
+ */
+ buffered() {
+ let buffered = this.techGet_('buffered');
+ if (!buffered || !buffered.length) {
+ buffered = createTimeRanges(0, 0);
+ }
+ return buffered;
+ }
+
+ /**
+ * Get the TimeRanges of the media that are currently available
+ * for seeking to.
+ *
+ * @see [Seekable Spec]{@link https://html.spec.whatwg.org/multipage/media.html#dom-media-seekable}
+ *
+ * @return { import('./utils/time').TimeRange }
+ * A mock {@link TimeRanges} object (following HTML spec)
+ */
+ seekable() {
+ let seekable = this.techGet_('seekable');
+ if (!seekable || !seekable.length) {
+ seekable = createTimeRanges(0, 0);
+ }
+ return seekable;
+ }
+
+ /**
+ * Returns whether the player is in the "seeking" state.
+ *
+ * @return {boolean} True if the player is in the seeking state, false if not.
+ */
+ seeking() {
+ return this.techGet_('seeking');
+ }
+
+ /**
+ * Returns whether the player is in the "ended" state.
+ *
+ * @return {boolean} True if the player is in the ended state, false if not.
+ */
+ ended() {
+ return this.techGet_('ended');
+ }
+
+ /**
+ * Returns the current state of network activity for the element, from
+ * the codes in the list below.
+ * - NETWORK_EMPTY (numeric value 0)
+ * The element has not yet been initialised. All attributes are in
+ * their initial states.
+ * - NETWORK_IDLE (numeric value 1)
+ * The element's resource selection algorithm is active and has
+ * selected a resource, but it is not actually using the network at
+ * this time.
+ * - NETWORK_LOADING (numeric value 2)
+ * The user agent is actively trying to download data.
+ * - NETWORK_NO_SOURCE (numeric value 3)
+ * The element's resource selection algorithm is active, but it has
+ * not yet found a resource to use.
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
+ * @return {number} the current network activity state
+ */
+ networkState() {
+ return this.techGet_('networkState');
+ }
+
+ /**
+ * Returns a value that expresses the current state of the element
+ * with respect to rendering the current playback position, from the
+ * codes in the list below.
+ * - HAVE_NOTHING (numeric value 0)
+ * No information regarding the media resource is available.
+ * - HAVE_METADATA (numeric value 1)
+ * Enough of the resource has been obtained that the duration of the
+ * resource is available.
+ * - HAVE_CURRENT_DATA (numeric value 2)
+ * Data for the immediate current playback position is available.
+ * - HAVE_FUTURE_DATA (numeric value 3)
+ * Data for the immediate current playback position is available, as
+ * well as enough data for the user agent to advance the current
+ * playback position in the direction of playback.
+ * - HAVE_ENOUGH_DATA (numeric value 4)
+ * The user agent estimates that enough data is available for
+ * playback to proceed uninterrupted.
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
+ * @return {number} the current playback rendering state
+ */
+ readyState() {
+ return this.techGet_('readyState');
+ }
+
+ /**
+ * Get the percent (as a decimal) of the video that's been downloaded.
+ * This method is not a part of the native HTML video API.
+ *
+ * @return {number}
+ * A decimal between 0 and 1 representing the percent
+ * that is buffered 0 being 0% and 1 being 100%
+ */
+ bufferedPercent() {
+ return bufferedPercent(this.buffered(), this.duration());
+ }
+
+ /**
+ * Get the ending time of the last buffered time range
+ * This is used in the progress bar to encapsulate all time ranges.
+ *
+ * @return {number}
+ * The end of the last buffered time range
+ */
+ bufferedEnd() {
+ const buffered = this.buffered();
+ const duration = this.duration();
+ let end = buffered.end(buffered.length - 1);
+ if (end > duration) {
+ end = duration;
+ }
+ return end;
+ }
+
+ /**
+ * Get or set the current volume of the media
+ *
+ * @param {number} [percentAsDecimal]
+ * The new volume as a decimal percent:
+ * - 0 is muted/0%/off
+ * - 1.0 is 100%/full
+ * - 0.5 is half volume or 50%
+ *
+ * @return {number|undefined}
+ * The current volume as a percent when getting
+ */
+ volume(percentAsDecimal) {
+ let vol;
+ if (percentAsDecimal !== undefined) {
+ // Force value to between 0 and 1
+ vol = Math.max(0, Math.min(1, percentAsDecimal));
+ this.cache_.volume = vol;
+ this.techCall_('setVolume', vol);
+ if (vol > 0) {
+ this.lastVolume_(vol);
+ }
+ return;
+ }
+
+ // Default to 1 when returning current volume.
+ vol = parseFloat(this.techGet_('volume'));
+ return isNaN(vol) ? 1 : vol;
+ }
+
+ /**
+ * Get the current muted state, or turn mute on or off
+ *
+ * @param {boolean} [muted]
+ * - true to mute
+ * - false to unmute
+ *
+ * @return {boolean|undefined}
+ * - true if mute is on and getting
+ * - false if mute is off and getting
+ * - nothing if setting
+ */
+ muted(muted) {
+ if (muted !== undefined) {
+ this.techCall_('setMuted', muted);
+ return;
+ }
+ return this.techGet_('muted') || false;
+ }
+
+ /**
+ * Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted
+ * indicates the state of muted on initial playback.
+ *
+ * ```js
+ * var myPlayer = videojs('some-player-id');
+ *
+ * myPlayer.src("http://www.example.com/path/to/video.mp4");
+ *
+ * // get, should be false
+ * console.log(myPlayer.defaultMuted());
+ * // set to true
+ * myPlayer.defaultMuted(true);
+ * // get should be true
+ * console.log(myPlayer.defaultMuted());
+ * ```
+ *
+ * @param {boolean} [defaultMuted]
+ * - true to mute
+ * - false to unmute
+ *
+ * @return {boolean|undefined}
+ * - true if defaultMuted is on and getting
+ * - false if defaultMuted is off and getting
+ * - Nothing when setting
+ */
+ defaultMuted(defaultMuted) {
+ if (defaultMuted !== undefined) {
+ this.techCall_('setDefaultMuted', defaultMuted);
+ }
+ return this.techGet_('defaultMuted') || false;
+ }
+
+ /**
+ * Get the last volume, or set it
+ *
+ * @param {number} [percentAsDecimal]
+ * The new last volume as a decimal percent:
+ * - 0 is muted/0%/off
+ * - 1.0 is 100%/full
+ * - 0.5 is half volume or 50%
+ *
+ * @return {number|undefined}
+ * - The current value of lastVolume as a percent when getting
+ * - Nothing when setting
+ *
+ * @private
+ */
+ lastVolume_(percentAsDecimal) {
+ if (percentAsDecimal !== undefined && percentAsDecimal !== 0) {
+ this.cache_.lastVolume = percentAsDecimal;
+ return;
+ }
+ return this.cache_.lastVolume;
+ }
+
+ /**
+ * Check if current tech can support native fullscreen
+ * (e.g. with built in controls like iOS)
+ *
+ * @return {boolean}
+ * if native fullscreen is supported
+ */
+ supportsFullScreen() {
+ return this.techGet_('supportsFullScreen') || false;
+ }
+
+ /**
+ * Check if the player is in fullscreen mode or tell the player that it
+ * is or is not in fullscreen mode.
+ *
+ * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
+ * property and instead document.fullscreenElement is used. But isFullscreen is
+ * still a valuable property for internal player workings.
+ *
+ * @param {boolean} [isFS]
+ * Set the players current fullscreen state
+ *
+ * @return {boolean|undefined}
+ * - true if fullscreen is on and getting
+ * - false if fullscreen is off and getting
+ * - Nothing when setting
+ */
+ isFullscreen(isFS) {
+ if (isFS !== undefined) {
+ const oldValue = this.isFullscreen_;
+ this.isFullscreen_ = Boolean(isFS);
+
+ // if we changed fullscreen state and we're in prefixed mode, trigger fullscreenchange
+ // this is the only place where we trigger fullscreenchange events for older browsers
+ // fullWindow mode is treated as a prefixed event and will get a fullscreenchange event as well
+ if (this.isFullscreen_ !== oldValue && this.fsApi_.prefixed) {
+ /**
+ * @event Player#fullscreenchange
+ * @type {Event}
+ */
+ this.trigger('fullscreenchange');
+ }
+ this.toggleFullscreenClass_();
+ return;
+ }
+ return this.isFullscreen_;
+ }
+
+ /**
+ * Increase the size of the video to full screen
+ * In some browsers, full screen is not supported natively, so it enters
+ * "full window mode", where the video fills the browser window.
+ * In browsers and devices that support native full screen, sometimes the
+ * browser's default controls will be shown, and not the Video.js custom skin.
+ * This includes most mobile devices (iOS, Android) and older versions of
+ * Safari.
+ *
+ * @param {Object} [fullscreenOptions]
+ * Override the player fullscreen options
+ *
+ * @fires Player#fullscreenchange
+ */
+ requestFullscreen(fullscreenOptions) {
+ if (this.isInPictureInPicture()) {
+ this.exitPictureInPicture();
+ }
+ const self = this;
+ return new Promise((resolve, reject) => {
+ function offHandler() {
+ self.off('fullscreenerror', errorHandler);
+ self.off('fullscreenchange', changeHandler);
+ }
+ function changeHandler() {
+ offHandler();
+ resolve();
+ }
+ function errorHandler(e, err) {
+ offHandler();
+ reject(err);
+ }
+ self.one('fullscreenchange', changeHandler);
+ self.one('fullscreenerror', errorHandler);
+ const promise = self.requestFullscreenHelper_(fullscreenOptions);
+ if (promise) {
+ promise.then(offHandler, offHandler);
+ promise.then(resolve, reject);
+ }
+ });
+ }
+ requestFullscreenHelper_(fullscreenOptions) {
+ let fsOptions;
+
+ // Only pass fullscreen options to requestFullscreen in spec-compliant browsers.
+ // Use defaults or player configured option unless passed directly to this method.
+ if (!this.fsApi_.prefixed) {
+ fsOptions = this.options_.fullscreen && this.options_.fullscreen.options || {};
+ if (fullscreenOptions !== undefined) {
+ fsOptions = fullscreenOptions;
+ }
+ }
+
+ // This method works as follows:
+ // 1. if a fullscreen api is available, use it
+ // 1. call requestFullscreen with potential options
+ // 2. if we got a promise from above, use it to update isFullscreen()
+ // 2. otherwise, if the tech supports fullscreen, call `enterFullScreen` on it.
+ // This is particularly used for iPhone, older iPads, and non-safari browser on iOS.
+ // 3. otherwise, use "fullWindow" mode
+ if (this.fsApi_.requestFullscreen) {
+ const promise = this.el_[this.fsApi_.requestFullscreen](fsOptions);
+
+ // Even on browsers with promise support this may not return a promise
+ if (promise) {
+ promise.then(() => this.isFullscreen(true), () => this.isFullscreen(false));
+ }
+ return promise;
+ } else if (this.tech_.supportsFullScreen() && !this.options_.preferFullWindow === true) {
+ // we can't take the video.js controls fullscreen but we can go fullscreen
+ // with native controls
+ this.techCall_('enterFullScreen');
+ } else {
+ // fullscreen isn't supported so we'll just stretch the video element to
+ // fill the viewport
+ this.enterFullWindow();
+ }
+ }
+
+ /**
+ * Return the video to its normal size after having been in full screen mode
+ *
+ * @fires Player#fullscreenchange
+ */
+ exitFullscreen() {
+ const self = this;
+ return new Promise((resolve, reject) => {
+ function offHandler() {
+ self.off('fullscreenerror', errorHandler);
+ self.off('fullscreenchange', changeHandler);
+ }
+ function changeHandler() {
+ offHandler();
+ resolve();
+ }
+ function errorHandler(e, err) {
+ offHandler();
+ reject(err);
+ }
+ self.one('fullscreenchange', changeHandler);
+ self.one('fullscreenerror', errorHandler);
+ const promise = self.exitFullscreenHelper_();
+ if (promise) {
+ promise.then(offHandler, offHandler);
+ // map the promise to our resolve/reject methods
+ promise.then(resolve, reject);
+ }
+ });
+ }
+ exitFullscreenHelper_() {
+ if (this.fsApi_.requestFullscreen) {
+ const promise = document[this.fsApi_.exitFullscreen]();
+
+ // Even on browsers with promise support this may not return a promise
+ if (promise) {
+ // we're splitting the promise here, so, we want to catch the
+ // potential error so that this chain doesn't have unhandled errors
+ silencePromise(promise.then(() => this.isFullscreen(false)));
+ }
+ return promise;
+ } else if (this.tech_.supportsFullScreen() && !this.options_.preferFullWindow === true) {
+ this.techCall_('exitFullScreen');
+ } else {
+ this.exitFullWindow();
+ }
+ }
+
+ /**
+ * When fullscreen isn't supported we can stretch the
+ * video container to as wide as the browser will let us.
+ *
+ * @fires Player#enterFullWindow
+ */
+ enterFullWindow() {
+ this.isFullscreen(true);
+ this.isFullWindow = true;
+
+ // Storing original doc overflow value to return to when fullscreen is off
+ this.docOrigOverflow = document.documentElement.style.overflow;
+
+ // Add listener for esc key to exit fullscreen
+ on(document, 'keydown', this.boundFullWindowOnEscKey_);
+
+ // Hide any scroll bars
+ document.documentElement.style.overflow = 'hidden';
+
+ // Apply fullscreen styles
+ addClass(document.body, 'vjs-full-window');
+
+ /**
+ * @event Player#enterFullWindow
+ * @type {Event}
+ */
+ this.trigger('enterFullWindow');
+ }
+
+ /**
+ * Check for call to either exit full window or
+ * full screen on ESC key
+ *
+ * @param {string} event
+ * Event to check for key press
+ */
+ fullWindowOnEscKey(event) {
+ if (keycode.isEventKey(event, 'Esc')) {
+ if (this.isFullscreen() === true) {
+ if (!this.isFullWindow) {
+ this.exitFullscreen();
+ } else {
+ this.exitFullWindow();
+ }
+ }
+ }
+ }
+
+ /**
+ * Exit full window
+ *
+ * @fires Player#exitFullWindow
+ */
+ exitFullWindow() {
+ this.isFullscreen(false);
+ this.isFullWindow = false;
+ off(document, 'keydown', this.boundFullWindowOnEscKey_);
+
+ // Unhide scroll bars.
+ document.documentElement.style.overflow = this.docOrigOverflow;
+
+ // Remove fullscreen styles
+ removeClass(document.body, 'vjs-full-window');
+
+ // Resize the box, controller, and poster to original sizes
+ // this.positionAll();
+ /**
+ * @event Player#exitFullWindow
+ * @type {Event}
+ */
+ this.trigger('exitFullWindow');
+ }
+
+ /**
+ * Get or set disable Picture-in-Picture mode.
+ *
+ * @param {boolean} [value]
+ * - true will disable Picture-in-Picture mode
+ * - false will enable Picture-in-Picture mode
+ */
+ disablePictureInPicture(value) {
+ if (value === undefined) {
+ return this.techGet_('disablePictureInPicture');
+ }
+ this.techCall_('setDisablePictureInPicture', value);
+ this.options_.disablePictureInPicture = value;
+ this.trigger('disablepictureinpicturechanged');
+ }
+
+ /**
+ * Check if the player is in Picture-in-Picture mode or tell the player that it
+ * is or is not in Picture-in-Picture mode.
+ *
+ * @param {boolean} [isPiP]
+ * Set the players current Picture-in-Picture state
+ *
+ * @return {boolean|undefined}
+ * - true if Picture-in-Picture is on and getting
+ * - false if Picture-in-Picture is off and getting
+ * - nothing if setting
+ */
+ isInPictureInPicture(isPiP) {
+ if (isPiP !== undefined) {
+ this.isInPictureInPicture_ = !!isPiP;
+ this.togglePictureInPictureClass_();
+ return;
+ }
+ return !!this.isInPictureInPicture_;
+ }
+
+ /**
+ * Create a floating video window always on top of other windows so that users may
+ * continue consuming media while they interact with other content sites, or
+ * applications on their device.
+ *
+ * This can use document picture-in-picture or element picture in picture
+ *
+ * Set `enableDocumentPictureInPicture` to `true` to use docPiP on a supported browser
+ * Else set `disablePictureInPicture` to `false` to disable elPiP on a supported browser
+ *
+ *
+ * @see [Spec]{@link https://w3c.github.io/picture-in-picture/}
+ * @see [Spec]{@link https://wicg.github.io/document-picture-in-picture/}
+ *
+ * @fires Player#enterpictureinpicture
+ *
+ * @return {Promise}
+ * A promise with a Picture-in-Picture window.
+ */
+ requestPictureInPicture() {
+ if (this.options_.enableDocumentPictureInPicture && window.documentPictureInPicture) {
+ const pipContainer = document.createElement(this.el().tagName);
+ pipContainer.classList = this.el().classList;
+ pipContainer.classList.add('vjs-pip-container');
+ if (this.posterImage) {
+ pipContainer.appendChild(this.posterImage.el().cloneNode(true));
+ }
+ if (this.titleBar) {
+ pipContainer.appendChild(this.titleBar.el().cloneNode(true));
+ }
+ pipContainer.appendChild(createEl('p', {
+ className: 'vjs-pip-text'
+ }, {}, this.localize('Playing in picture-in-picture')));
+ return window.documentPictureInPicture.requestWindow({
+ // The aspect ratio won't be correct, Chrome bug https://crbug.com/1407629
+ width: this.videoWidth(),
+ height: this.videoHeight()
+ }).then(pipWindow => {
+ copyStyleSheetsToWindow(pipWindow);
+ this.el_.parentNode.insertBefore(pipContainer, this.el_);
+ pipWindow.document.body.appendChild(this.el_);
+ pipWindow.document.body.classList.add('vjs-pip-window');
+ this.player_.isInPictureInPicture(true);
+ this.player_.trigger({
+ type: 'enterpictureinpicture',
+ pipWindow
+ });
+
+ // Listen for the PiP closing event to move the video back.
+ pipWindow.addEventListener('pagehide', event => {
+ const pipVideo = event.target.querySelector('.video-js');
+ pipContainer.parentNode.replaceChild(pipVideo, pipContainer);
+ this.player_.isInPictureInPicture(false);
+ this.player_.trigger('leavepictureinpicture');
+ });
+ return pipWindow;
+ });
+ }
+ if ('pictureInPictureEnabled' in document && this.disablePictureInPicture() === false) {
+ /**
+ * This event fires when the player enters picture in picture mode
+ *
+ * @event Player#enterpictureinpicture
+ * @type {Event}
+ */
+ return this.techGet_('requestPictureInPicture');
+ }
+ return Promise.reject('No PiP mode is available');
+ }
+
+ /**
+ * Exit Picture-in-Picture mode.
+ *
+ * @see [Spec]{@link https://wicg.github.io/picture-in-picture}
+ *
+ * @fires Player#leavepictureinpicture
+ *
+ * @return {Promise}
+ * A promise.
+ */
+ exitPictureInPicture() {
+ if (window.documentPictureInPicture && window.documentPictureInPicture.window) {
+ // With documentPictureInPicture, Player#leavepictureinpicture is fired in the pagehide handler
+ window.documentPictureInPicture.window.close();
+ return Promise.resolve();
+ }
+ if ('pictureInPictureEnabled' in document) {
+ /**
+ * This event fires when the player leaves picture in picture mode
+ *
+ * @event Player#leavepictureinpicture
+ * @type {Event}
+ */
+ return document.exitPictureInPicture();
+ }
+ }
+
+ /**
+ * Called when this Player has focus and a key gets pressed down, or when
+ * any Component of this player receives a key press that it doesn't handle.
+ * This allows player-wide hotkeys (either as defined below, or optionally
+ * by an external function).
+ *
+ * @param {KeyboardEvent} event
+ * The `keydown` event that caused this function to be called.
+ *
+ * @listens keydown
+ */
+ handleKeyDown(event) {
+ const {
+ userActions
+ } = this.options_;
+
+ // Bail out if hotkeys are not configured.
+ if (!userActions || !userActions.hotkeys) {
+ return;
+ }
+
+ // Function that determines whether or not to exclude an element from
+ // hotkeys handling.
+ const excludeElement = el => {
+ const tagName = el.tagName.toLowerCase();
+
+ // The first and easiest test is for `contenteditable` elements.
+ if (el.isContentEditable) {
+ return true;
+ }
+
+ // Inputs matching these types will still trigger hotkey handling as
+ // they are not text inputs.
+ const allowedInputTypes = ['button', 'checkbox', 'hidden', 'radio', 'reset', 'submit'];
+ if (tagName === 'input') {
+ return allowedInputTypes.indexOf(el.type) === -1;
+ }
+
+ // The final test is by tag name. These tags will be excluded entirely.
+ const excludedTags = ['textarea'];
+ return excludedTags.indexOf(tagName) !== -1;
+ };
+
+ // Bail out if the user is focused on an interactive form element.
+ if (excludeElement(this.el_.ownerDocument.activeElement)) {
+ return;
+ }
+ if (typeof userActions.hotkeys === 'function') {
+ userActions.hotkeys.call(this, event);
+ } else {
+ this.handleHotkeys(event);
+ }
+ }
+
+ /**
+ * Called when this Player receives a hotkey keydown event.
+ * Supported player-wide hotkeys are:
+ *
+ * f - toggle fullscreen
+ * m - toggle mute
+ * k or Space - toggle play/pause
+ *
+ * @param {Event} event
+ * The `keydown` event that caused this function to be called.
+ */
+ handleHotkeys(event) {
+ const hotkeys = this.options_.userActions ? this.options_.userActions.hotkeys : {};
+
+ // set fullscreenKey, muteKey, playPauseKey from `hotkeys`, use defaults if not set
+ const {
+ fullscreenKey = keydownEvent => keycode.isEventKey(keydownEvent, 'f'),
+ muteKey = keydownEvent => keycode.isEventKey(keydownEvent, 'm'),
+ playPauseKey = keydownEvent => keycode.isEventKey(keydownEvent, 'k') || keycode.isEventKey(keydownEvent, 'Space')
+ } = hotkeys;
+ if (fullscreenKey.call(this, event)) {
+ event.preventDefault();
+ event.stopPropagation();
+ const FSToggle = Component.getComponent('FullscreenToggle');
+ if (document[this.fsApi_.fullscreenEnabled] !== false) {
+ FSToggle.prototype.handleClick.call(this, event);
+ }
+ } else if (muteKey.call(this, event)) {
+ event.preventDefault();
+ event.stopPropagation();
+ const MuteToggle = Component.getComponent('MuteToggle');
+ MuteToggle.prototype.handleClick.call(this, event);
+ } else if (playPauseKey.call(this, event)) {
+ event.preventDefault();
+ event.stopPropagation();
+ const PlayToggle = Component.getComponent('PlayToggle');
+ PlayToggle.prototype.handleClick.call(this, event);
+ }
+ }
+
+ /**
+ * Check whether the player can play a given mimetype
+ *
+ * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
+ *
+ * @param {string} type
+ * The mimetype to check
+ *
+ * @return {string}
+ * 'probably', 'maybe', or '' (empty string)
+ */
+ canPlayType(type) {
+ let can;
+
+ // Loop through each playback technology in the options order
+ for (let i = 0, j = this.options_.techOrder; i < j.length; i++) {
+ const techName = j[i];
+ let tech = Tech.getTech(techName);
+
+ // Support old behavior of techs being registered as components.
+ // Remove once that deprecated behavior is removed.
+ if (!tech) {
+ tech = Component.getComponent(techName);
+ }
+
+ // Check if the current tech is defined before continuing
+ if (!tech) {
+ log.error(`The "${techName}" tech is undefined. Skipped browser support check for that tech.`);
+ continue;
+ }
+
+ // Check if the browser supports this technology
+ if (tech.isSupported()) {
+ can = tech.canPlayType(type);
+ if (can) {
+ return can;
+ }
+ }
+ }
+ return '';
+ }
+
+ /**
+ * Select source based on tech-order or source-order
+ * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
+ * defaults to tech-order selection
+ *
+ * @param {Array} sources
+ * The sources for a media asset
+ *
+ * @return {Object|boolean}
+ * Object of source and tech order or false
+ */
+ selectSource(sources) {
+ // Get only the techs specified in `techOrder` that exist and are supported by the
+ // current platform
+ const techs = this.options_.techOrder.map(techName => {
+ return [techName, Tech.getTech(techName)];
+ }).filter(([techName, tech]) => {
+ // Check if the current tech is defined before continuing
+ if (tech) {
+ // Check if the browser supports this technology
+ return tech.isSupported();
+ }
+ log.error(`The "${techName}" tech is undefined. Skipped browser support check for that tech.`);
+ return false;
+ });
+
+ // Iterate over each `innerArray` element once per `outerArray` element and execute
+ // `tester` with both. If `tester` returns a non-falsy value, exit early and return
+ // that value.
+ const findFirstPassingTechSourcePair = function (outerArray, innerArray, tester) {
+ let found;
+ outerArray.some(outerChoice => {
+ return innerArray.some(innerChoice => {
+ found = tester(outerChoice, innerChoice);
+ if (found) {
+ return true;
+ }
+ });
+ });
+ return found;
+ };
+ let foundSourceAndTech;
+ const flip = fn => (a, b) => fn(b, a);
+ const finder = ([techName, tech], source) => {
+ if (tech.canPlaySource(source, this.options_[techName.toLowerCase()])) {
+ return {
+ source,
+ tech: techName
+ };
+ }
+ };
+
+ // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
+ // to select from them based on their priority.
+ if (this.options_.sourceOrder) {
+ // Source-first ordering
+ foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));
+ } else {
+ // Tech-first ordering
+ foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);
+ }
+ return foundSourceAndTech || false;
+ }
+
+ /**
+ * Executes source setting and getting logic
+ *
+ * @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
+ * A SourceObject, an array of SourceObjects, or a string referencing
+ * a URL to a media source. It is _highly recommended_ that an object
+ * or array of objects is used here, so that source selection
+ * algorithms can take the `type` into account.
+ *
+ * If not provided, this method acts as a getter.
+ * @param {boolean} [isRetry]
+ * Indicates whether this is being called internally as a result of a retry
+ *
+ * @return {string|undefined}
+ * If the `source` argument is missing, returns the current source
+ * URL. Otherwise, returns nothing/undefined.
+ */
+ handleSrc_(source, isRetry) {
+ // getter usage
+ if (typeof source === 'undefined') {
+ return this.cache_.src || '';
+ }
+
+ // Reset retry behavior for new source
+ if (this.resetRetryOnError_) {
+ this.resetRetryOnError_();
+ }
+
+ // filter out invalid sources and turn our source into
+ // an array of source objects
+ const sources = filterSource(source);
+
+ // if a source was passed in then it is invalid because
+ // it was filtered to a zero length Array. So we have to
+ // show an error
+ if (!sources.length) {
+ this.setTimeout(function () {
+ this.error({
+ code: 4,
+ message: this.options_.notSupportedMessage
+ });
+ }, 0);
+ return;
+ }
+
+ // initial sources
+ this.changingSrc_ = true;
+
+ // Only update the cached source list if we are not retrying a new source after error,
+ // since in that case we want to include the failed source(s) in the cache
+ if (!isRetry) {
+ this.cache_.sources = sources;
+ }
+ this.updateSourceCaches_(sources[0]);
+
+ // middlewareSource is the source after it has been changed by middleware
+ setSource(this, sources[0], (middlewareSource, mws) => {
+ this.middleware_ = mws;
+
+ // since sourceSet is async we have to update the cache again after we select a source since
+ // the source that is selected could be out of order from the cache update above this callback.
+ if (!isRetry) {
+ this.cache_.sources = sources;
+ }
+ this.updateSourceCaches_(middlewareSource);
+ const err = this.src_(middlewareSource);
+ if (err) {
+ if (sources.length > 1) {
+ return this.handleSrc_(sources.slice(1));
+ }
+ this.changingSrc_ = false;
+
+ // We need to wrap this in a timeout to give folks a chance to add error event handlers
+ this.setTimeout(function () {
+ this.error({
+ code: 4,
+ message: this.options_.notSupportedMessage
+ });
+ }, 0);
+
+ // we could not find an appropriate tech, but let's still notify the delegate that this is it
+ // this needs a better comment about why this is needed
+ this.triggerReady();
+ return;
+ }
+ setTech(mws, this.tech_);
+ });
+
+ // Try another available source if this one fails before playback.
+ if (sources.length > 1) {
+ const retry = () => {
+ // Remove the error modal
+ this.error(null);
+ this.handleSrc_(sources.slice(1), true);
+ };
+ const stopListeningForErrors = () => {
+ this.off('error', retry);
+ };
+ this.one('error', retry);
+ this.one('playing', stopListeningForErrors);
+ this.resetRetryOnError_ = () => {
+ this.off('error', retry);
+ this.off('playing', stopListeningForErrors);
+ };
+ }
+ }
+
+ /**
+ * Get or set the video source.
+ *
+ * @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
+ * A SourceObject, an array of SourceObjects, or a string referencing
+ * a URL to a media source. It is _highly recommended_ that an object
+ * or array of objects is used here, so that source selection
+ * algorithms can take the `type` into account.
+ *
+ * If not provided, this method acts as a getter.
+ *
+ * @return {string|undefined}
+ * If the `source` argument is missing, returns the current source
+ * URL. Otherwise, returns nothing/undefined.
+ */
+ src(source) {
+ return this.handleSrc_(source, false);
+ }
+
+ /**
+ * Set the source object on the tech, returns a boolean that indicates whether
+ * there is a tech that can play the source or not
+ *
+ * @param {Tech~SourceObject} source
+ * The source object to set on the Tech
+ *
+ * @return {boolean}
+ * - True if there is no Tech to playback this source
+ * - False otherwise
+ *
+ * @private
+ */
+ src_(source) {
+ const sourceTech = this.selectSource([source]);
+ if (!sourceTech) {
+ return true;
+ }
+ if (!titleCaseEquals(sourceTech.tech, this.techName_)) {
+ this.changingSrc_ = true;
+ // load this technology with the chosen source
+ this.loadTech_(sourceTech.tech, sourceTech.source);
+ this.tech_.ready(() => {
+ this.changingSrc_ = false;
+ });
+ return false;
+ }
+
+ // wait until the tech is ready to set the source
+ // and set it synchronously if possible (#2326)
+ this.ready(function () {
+ // The setSource tech method was added with source handlers
+ // so older techs won't support it
+ // We need to check the direct prototype for the case where subclasses
+ // of the tech do not support source handlers
+ if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) {
+ this.techCall_('setSource', source);
+ } else {
+ this.techCall_('src', source.src);
+ }
+ this.changingSrc_ = false;
+ }, true);
+ return false;
+ }
+
+ /**
+ * Begin loading the src data.
+ */
+ load() {
+ // Workaround to use the load method with the VHS.
+ // Does not cover the case when the load method is called directly from the mediaElement.
+ if (this.tech_ && this.tech_.vhs) {
+ this.src(this.currentSource());
+ return;
+ }
+ this.techCall_('load');
+ }
+
+ /**
+ * Reset the player. Loads the first tech in the techOrder,
+ * removes all the text tracks in the existing `tech`,
+ * and calls `reset` on the `tech`.
+ */
+ reset() {
+ if (this.paused()) {
+ this.doReset_();
+ } else {
+ const playPromise = this.play();
+ silencePromise(playPromise.then(() => this.doReset_()));
+ }
+ }
+ doReset_() {
+ if (this.tech_) {
+ this.tech_.clearTracks('text');
+ }
+ this.removeClass('vjs-playing');
+ this.addClass('vjs-paused');
+ this.resetCache_();
+ this.poster('');
+ this.loadTech_(this.options_.techOrder[0], null);
+ this.techCall_('reset');
+ this.resetControlBarUI_();
+ this.error(null);
+ if (this.titleBar) {
+ this.titleBar.update({
+ title: undefined,
+ description: undefined
+ });
+ }
+ if (isEvented(this)) {
+ this.trigger('playerreset');
+ }
+ }
+
+ /**
+ * Reset Control Bar's UI by calling sub-methods that reset
+ * all of Control Bar's components
+ */
+ resetControlBarUI_() {
+ this.resetProgressBar_();
+ this.resetPlaybackRate_();
+ this.resetVolumeBar_();
+ }
+
+ /**
+ * Reset tech's progress so progress bar is reset in the UI
+ */
+ resetProgressBar_() {
+ this.currentTime(0);
+ const {
+ currentTimeDisplay,
+ durationDisplay,
+ progressControl,
+ remainingTimeDisplay
+ } = this.controlBar || {};
+ const {
+ seekBar
+ } = progressControl || {};
+ if (currentTimeDisplay) {
+ currentTimeDisplay.updateContent();
+ }
+ if (durationDisplay) {
+ durationDisplay.updateContent();
+ }
+ if (remainingTimeDisplay) {
+ remainingTimeDisplay.updateContent();
+ }
+ if (seekBar) {
+ seekBar.update();
+ if (seekBar.loadProgressBar) {
+ seekBar.loadProgressBar.update();
+ }
+ }
+ }
+
+ /**
+ * Reset Playback ratio
+ */
+ resetPlaybackRate_() {
+ this.playbackRate(this.defaultPlaybackRate());
+ this.handleTechRateChange_();
+ }
+
+ /**
+ * Reset Volume bar
+ */
+ resetVolumeBar_() {
+ this.volume(1.0);
+ this.trigger('volumechange');
+ }
+
+ /**
+ * Returns all of the current source objects.
+ *
+ * @return {Tech~SourceObject[]}
+ * The current source objects
+ */
+ currentSources() {
+ const source = this.currentSource();
+ const sources = [];
+
+ // assume `{}` or `{ src }`
+ if (Object.keys(source).length !== 0) {
+ sources.push(source);
+ }
+ return this.cache_.sources || sources;
+ }
+
+ /**
+ * Returns the current source object.
+ *
+ * @return {Tech~SourceObject}
+ * The current source object
+ */
+ currentSource() {
+ return this.cache_.source || {};
+ }
+
+ /**
+ * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
+ * Can be used in conjunction with `currentType` to assist in rebuilding the current source object.
+ *
+ * @return {string}
+ * The current source
+ */
+ currentSrc() {
+ return this.currentSource() && this.currentSource().src || '';
+ }
+
+ /**
+ * Get the current source type e.g. video/mp4
+ * This can allow you rebuild the current source object so that you could load the same
+ * source and tech later
+ *
+ * @return {string}
+ * The source MIME type
+ */
+ currentType() {
+ return this.currentSource() && this.currentSource().type || '';
+ }
+
+ /**
+ * Get or set the preload attribute
+ *
+ * @param {'none'|'auto'|'metadata'} [value]
+ * Preload mode to pass to tech
+ *
+ * @return {string|undefined}
+ * - The preload attribute value when getting
+ * - Nothing when setting
+ */
+ preload(value) {
+ if (value !== undefined) {
+ this.techCall_('setPreload', value);
+ this.options_.preload = value;
+ return;
+ }
+ return this.techGet_('preload');
+ }
+
+ /**
+ * Get or set the autoplay option. When this is a boolean it will
+ * modify the attribute on the tech. When this is a string the attribute on
+ * the tech will be removed and `Player` will handle autoplay on loadstarts.
+ *
+ * @param {boolean|'play'|'muted'|'any'} [value]
+ * - true: autoplay using the browser behavior
+ * - false: do not autoplay
+ * - 'play': call play() on every loadstart
+ * - 'muted': call muted() then play() on every loadstart
+ * - 'any': call play() on every loadstart. if that fails call muted() then play().
+ * - *: values other than those listed here will be set `autoplay` to true
+ *
+ * @return {boolean|string|undefined}
+ * - The current value of autoplay when getting
+ * - Nothing when setting
+ */
+ autoplay(value) {
+ // getter usage
+ if (value === undefined) {
+ return this.options_.autoplay || false;
+ }
+ let techAutoplay;
+
+ // if the value is a valid string set it to that, or normalize `true` to 'play', if need be
+ if (typeof value === 'string' && /(any|play|muted)/.test(value) || value === true && this.options_.normalizeAutoplay) {
+ this.options_.autoplay = value;
+ this.manualAutoplay_(typeof value === 'string' ? value : 'play');
+ techAutoplay = false;
+
+ // any falsy value sets autoplay to false in the browser,
+ // lets do the same
+ } else if (!value) {
+ this.options_.autoplay = false;
+
+ // any other value (ie truthy) sets autoplay to true
+ } else {
+ this.options_.autoplay = true;
+ }
+ techAutoplay = typeof techAutoplay === 'undefined' ? this.options_.autoplay : techAutoplay;
+
+ // if we don't have a tech then we do not queue up
+ // a setAutoplay call on tech ready. We do this because the
+ // autoplay option will be passed in the constructor and we
+ // do not need to set it twice
+ if (this.tech_) {
+ this.techCall_('setAutoplay', techAutoplay);
+ }
+ }
+
+ /**
+ * Set or unset the playsinline attribute.
+ * Playsinline tells the browser that non-fullscreen playback is preferred.
+ *
+ * @param {boolean} [value]
+ * - true means that we should try to play inline by default
+ * - false means that we should use the browser's default playback mode,
+ * which in most cases is inline. iOS Safari is a notable exception
+ * and plays fullscreen by default.
+ *
+ * @return {string|undefined}
+ * - the current value of playsinline
+ * - Nothing when setting
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
+ */
+ playsinline(value) {
+ if (value !== undefined) {
+ this.techCall_('setPlaysinline', value);
+ this.options_.playsinline = value;
+ }
+ return this.techGet_('playsinline');
+ }
+
+ /**
+ * Get or set the loop attribute on the video element.
+ *
+ * @param {boolean} [value]
+ * - true means that we should loop the video
+ * - false means that we should not loop the video
+ *
+ * @return {boolean|undefined}
+ * - The current value of loop when getting
+ * - Nothing when setting
+ */
+ loop(value) {
+ if (value !== undefined) {
+ this.techCall_('setLoop', value);
+ this.options_.loop = value;
+ return;
+ }
+ return this.techGet_('loop');
+ }
+
+ /**
+ * Get or set the poster image source url
+ *
+ * @fires Player#posterchange
+ *
+ * @param {string} [src]
+ * Poster image source URL
+ *
+ * @return {string|undefined}
+ * - The current value of poster when getting
+ * - Nothing when setting
+ */
+ poster(src) {
+ if (src === undefined) {
+ return this.poster_;
+ }
+
+ // The correct way to remove a poster is to set as an empty string
+ // other falsey values will throw errors
+ if (!src) {
+ src = '';
+ }
+ if (src === this.poster_) {
+ return;
+ }
+
+ // update the internal poster variable
+ this.poster_ = src;
+
+ // update the tech's poster
+ this.techCall_('setPoster', src);
+ this.isPosterFromTech_ = false;
+
+ // alert components that the poster has been set
+ /**
+ * This event fires when the poster image is changed on the player.
+ *
+ * @event Player#posterchange
+ * @type {Event}
+ */
+ this.trigger('posterchange');
+ }
+
+ /**
+ * Some techs (e.g. YouTube) can provide a poster source in an
+ * asynchronous way. We want the poster component to use this
+ * poster source so that it covers up the tech's controls.
+ * (YouTube's play button). However we only want to use this
+ * source if the player user hasn't set a poster through
+ * the normal APIs.
+ *
+ * @fires Player#posterchange
+ * @listens Tech#posterchange
+ * @private
+ */
+ handleTechPosterChange_() {
+ if ((!this.poster_ || this.options_.techCanOverridePoster) && this.tech_ && this.tech_.poster) {
+ const newPoster = this.tech_.poster() || '';
+ if (newPoster !== this.poster_) {
+ this.poster_ = newPoster;
+ this.isPosterFromTech_ = true;
+
+ // Let components know the poster has changed
+ this.trigger('posterchange');
+ }
+ }
+ }
+
+ /**
+ * Get or set whether or not the controls are showing.
+ *
+ * @fires Player#controlsenabled
+ *
+ * @param {boolean} [bool]
+ * - true to turn controls on
+ * - false to turn controls off
+ *
+ * @return {boolean|undefined}
+ * - The current value of controls when getting
+ * - Nothing when setting
+ */
+ controls(bool) {
+ if (bool === undefined) {
+ return !!this.controls_;
+ }
+ bool = !!bool;
+
+ // Don't trigger a change event unless it actually changed
+ if (this.controls_ === bool) {
+ return;
+ }
+ this.controls_ = bool;
+ if (this.usingNativeControls()) {
+ this.techCall_('setControls', bool);
+ }
+ if (this.controls_) {
+ this.removeClass('vjs-controls-disabled');
+ this.addClass('vjs-controls-enabled');
+ /**
+ * @event Player#controlsenabled
+ * @type {Event}
+ */
+ this.trigger('controlsenabled');
+ if (!this.usingNativeControls()) {
+ this.addTechControlsListeners_();
+ }
+ } else {
+ this.removeClass('vjs-controls-enabled');
+ this.addClass('vjs-controls-disabled');
+ /**
+ * @event Player#controlsdisabled
+ * @type {Event}
+ */
+ this.trigger('controlsdisabled');
+ if (!this.usingNativeControls()) {
+ this.removeTechControlsListeners_();
+ }
+ }
+ }
+
+ /**
+ * Toggle native controls on/off. Native controls are the controls built into
+ * devices (e.g. default iPhone controls) or other techs
+ * (e.g. Vimeo Controls)
+ * **This should only be set by the current tech, because only the tech knows
+ * if it can support native controls**
+ *
+ * @fires Player#usingnativecontrols
+ * @fires Player#usingcustomcontrols
+ *
+ * @param {boolean} [bool]
+ * - true to turn native controls on
+ * - false to turn native controls off
+ *
+ * @return {boolean|undefined}
+ * - The current value of native controls when getting
+ * - Nothing when setting
+ */
+ usingNativeControls(bool) {
+ if (bool === undefined) {
+ return !!this.usingNativeControls_;
+ }
+ bool = !!bool;
+
+ // Don't trigger a change event unless it actually changed
+ if (this.usingNativeControls_ === bool) {
+ return;
+ }
+ this.usingNativeControls_ = bool;
+ if (this.usingNativeControls_) {
+ this.addClass('vjs-using-native-controls');
+
+ /**
+ * player is using the native device controls
+ *
+ * @event Player#usingnativecontrols
+ * @type {Event}
+ */
+ this.trigger('usingnativecontrols');
+ } else {
+ this.removeClass('vjs-using-native-controls');
+
+ /**
+ * player is using the custom HTML controls
+ *
+ * @event Player#usingcustomcontrols
+ * @type {Event}
+ */
+ this.trigger('usingcustomcontrols');
+ }
+ }
+
+ /**
+ * Set or get the current MediaError
+ *
+ * @fires Player#error
+ *
+ * @param {MediaError|string|number} [err]
+ * A MediaError or a string/number to be turned
+ * into a MediaError
+ *
+ * @return {MediaError|null|undefined}
+ * - The current MediaError when getting (or null)
+ * - Nothing when setting
+ */
+ error(err) {
+ if (err === undefined) {
+ return this.error_ || null;
+ }
+
+ // allow hooks to modify error object
+ hooks('beforeerror').forEach(hookFunction => {
+ const newErr = hookFunction(this, err);
+ if (!(isObject(newErr) && !Array.isArray(newErr) || typeof newErr === 'string' || typeof newErr === 'number' || newErr === null)) {
+ this.log.error('please return a value that MediaError expects in beforeerror hooks');
+ return;
+ }
+ err = newErr;
+ });
+
+ // Suppress the first error message for no compatible source until
+ // user interaction
+ if (this.options_.suppressNotSupportedError && err && err.code === 4) {
+ const triggerSuppressedError = function () {
+ this.error(err);
+ };
+ this.options_.suppressNotSupportedError = false;
+ this.any(['click', 'touchstart'], triggerSuppressedError);
+ this.one('loadstart', function () {
+ this.off(['click', 'touchstart'], triggerSuppressedError);
+ });
+ return;
+ }
+
+ // restoring to default
+ if (err === null) {
+ this.error_ = null;
+ this.removeClass('vjs-error');
+ if (this.errorDisplay) {
+ this.errorDisplay.close();
+ }
+ return;
+ }
+ this.error_ = new MediaError(err);
+
+ // add the vjs-error classname to the player
+ this.addClass('vjs-error');
+
+ // log the name of the error type and any message
+ // IE11 logs "[object object]" and required you to expand message to see error object
+ log.error(`(CODE:${this.error_.code} ${MediaError.errorTypes[this.error_.code]})`, this.error_.message, this.error_);
+
+ /**
+ * @event Player#error
+ * @type {Event}
+ */
+ this.trigger('error');
+
+ // notify hooks of the per player error
+ hooks('error').forEach(hookFunction => hookFunction(this, this.error_));
+ return;
+ }
+
+ /**
+ * Report user activity
+ *
+ * @param {Object} event
+ * Event object
+ */
+ reportUserActivity(event) {
+ this.userActivity_ = true;
+ }
+
+ /**
+ * Get/set if user is active
+ *
+ * @fires Player#useractive
+ * @fires Player#userinactive
+ *
+ * @param {boolean} [bool]
+ * - true if the user is active
+ * - false if the user is inactive
+ *
+ * @return {boolean|undefined}
+ * - The current value of userActive when getting
+ * - Nothing when setting
+ */
+ userActive(bool) {
+ if (bool === undefined) {
+ return this.userActive_;
+ }
+ bool = !!bool;
+ if (bool === this.userActive_) {
+ return;
+ }
+ this.userActive_ = bool;
+ if (this.userActive_) {
+ this.userActivity_ = true;
+ this.removeClass('vjs-user-inactive');
+ this.addClass('vjs-user-active');
+ /**
+ * @event Player#useractive
+ * @type {Event}
+ */
+ this.trigger('useractive');
+ return;
+ }
+
+ // Chrome/Safari/IE have bugs where when you change the cursor it can
+ // trigger a mousemove event. This causes an issue when you're hiding
+ // the cursor when the user is inactive, and a mousemove signals user
+ // activity. Making it impossible to go into inactive mode. Specifically
+ // this happens in fullscreen when we really need to hide the cursor.
+ //
+ // When this gets resolved in ALL browsers it can be removed
+ // https://code.google.com/p/chromium/issues/detail?id=103041
+ if (this.tech_) {
+ this.tech_.one('mousemove', function (e) {
+ e.stopPropagation();
+ e.preventDefault();
+ });
+ }
+ this.userActivity_ = false;
+ this.removeClass('vjs-user-active');
+ this.addClass('vjs-user-inactive');
+ /**
+ * @event Player#userinactive
+ * @type {Event}
+ */
+ this.trigger('userinactive');
+ }
+
+ /**
+ * Listen for user activity based on timeout value
+ *
+ * @private
+ */
+ listenForUserActivity_() {
+ let mouseInProgress;
+ let lastMoveX;
+ let lastMoveY;
+ const handleActivity = bind_(this, this.reportUserActivity);
+ const handleMouseMove = function (e) {
+ // #1068 - Prevent mousemove spamming
+ // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
+ if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {
+ lastMoveX = e.screenX;
+ lastMoveY = e.screenY;
+ handleActivity();
+ }
+ };
+ const handleMouseDown = function () {
+ handleActivity();
+ // For as long as the they are touching the device or have their mouse down,
+ // we consider them active even if they're not moving their finger or mouse.
+ // So we want to continue to update that they are active
+ this.clearInterval(mouseInProgress);
+ // Setting userActivity=true now and setting the interval to the same time
+ // as the activityCheck interval (250) should ensure we never miss the
+ // next activityCheck
+ mouseInProgress = this.setInterval(handleActivity, 250);
+ };
+ const handleMouseUpAndMouseLeave = function (event) {
+ handleActivity();
+ // Stop the interval that maintains activity if the mouse/touch is down
+ this.clearInterval(mouseInProgress);
+ };
+
+ // Any mouse movement will be considered user activity
+ this.on('mousedown', handleMouseDown);
+ this.on('mousemove', handleMouseMove);
+ this.on('mouseup', handleMouseUpAndMouseLeave);
+ this.on('mouseleave', handleMouseUpAndMouseLeave);
+ const controlBar = this.getChild('controlBar');
+
+ // Fixes bug on Android & iOS where when tapping progressBar (when control bar is displayed)
+ // controlBar would no longer be hidden by default timeout.
+ if (controlBar && !IS_IOS && !IS_ANDROID) {
+ controlBar.on('mouseenter', function (event) {
+ if (this.player().options_.inactivityTimeout !== 0) {
+ this.player().cache_.inactivityTimeout = this.player().options_.inactivityTimeout;
+ }
+ this.player().options_.inactivityTimeout = 0;
+ });
+ controlBar.on('mouseleave', function (event) {
+ this.player().options_.inactivityTimeout = this.player().cache_.inactivityTimeout;
+ });
+ }
+
+ // Listen for keyboard navigation
+ // Shouldn't need to use inProgress interval because of key repeat
+ this.on('keydown', handleActivity);
+ this.on('keyup', handleActivity);
+
+ // Run an interval every 250 milliseconds instead of stuffing everything into
+ // the mousemove/touchmove function itself, to prevent performance degradation.
+ // `this.reportUserActivity` simply sets this.userActivity_ to true, which
+ // then gets picked up by this loop
+ // http://ejohn.org/blog/learning-from-twitter/
+ let inactivityTimeout;
+
+ /** @this Player */
+ const activityCheck = function () {
+ // Check to see if mouse/touch activity has happened
+ if (!this.userActivity_) {
+ return;
+ }
+
+ // Reset the activity tracker
+ this.userActivity_ = false;
+
+ // If the user state was inactive, set the state to active
+ this.userActive(true);
+
+ // Clear any existing inactivity timeout to start the timer over
+ this.clearTimeout(inactivityTimeout);
+ const timeout = this.options_.inactivityTimeout;
+ if (timeout <= 0) {
+ return;
+ }
+
+ // In <timeout> milliseconds, if no more activity has occurred the
+ // user will be considered inactive
+ inactivityTimeout = this.setTimeout(function () {
+ // Protect against the case where the inactivityTimeout can trigger just
+ // before the next user activity is picked up by the activity check loop
+ // causing a flicker
+ if (!this.userActivity_) {
+ this.userActive(false);
+ }
+ }, timeout);
+ };
+ this.setInterval(activityCheck, 250);
+ }
+
+ /**
+ * Gets or sets the current playback rate. A playback rate of
+ * 1.0 represents normal speed and 0.5 would indicate half-speed
+ * playback, for instance.
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
+ *
+ * @param {number} [rate]
+ * New playback rate to set.
+ *
+ * @return {number|undefined}
+ * - The current playback rate when getting or 1.0
+ * - Nothing when setting
+ */
+ playbackRate(rate) {
+ if (rate !== undefined) {
+ // NOTE: this.cache_.lastPlaybackRate is set from the tech handler
+ // that is registered above
+ this.techCall_('setPlaybackRate', rate);
+ return;
+ }
+ if (this.tech_ && this.tech_.featuresPlaybackRate) {
+ return this.cache_.lastPlaybackRate || this.techGet_('playbackRate');
+ }
+ return 1.0;
+ }
+
+ /**
+ * Gets or sets the current default playback rate. A default playback rate of
+ * 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance.
+ * defaultPlaybackRate will only represent what the initial playbackRate of a video was, not
+ * not the current playbackRate.
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate
+ *
+ * @param {number} [rate]
+ * New default playback rate to set.
+ *
+ * @return {number|undefined}
+ * - The default playback rate when getting or 1.0
+ * - Nothing when setting
+ */
+ defaultPlaybackRate(rate) {
+ if (rate !== undefined) {
+ return this.techCall_('setDefaultPlaybackRate', rate);
+ }
+ if (this.tech_ && this.tech_.featuresPlaybackRate) {
+ return this.techGet_('defaultPlaybackRate');
+ }
+ return 1.0;
+ }
+
+ /**
+ * Gets or sets the audio flag
+ *
+ * @param {boolean} [bool]
+ * - true signals that this is an audio player
+ * - false signals that this is not an audio player
+ *
+ * @return {boolean|undefined}
+ * - The current value of isAudio when getting
+ * - Nothing when setting
+ */
+ isAudio(bool) {
+ if (bool !== undefined) {
+ this.isAudio_ = !!bool;
+ return;
+ }
+ return !!this.isAudio_;
+ }
+ enableAudioOnlyUI_() {
+ // Update styling immediately to show the control bar so we can get its height
+ this.addClass('vjs-audio-only-mode');
+ const playerChildren = this.children();
+ const controlBar = this.getChild('ControlBar');
+ const controlBarHeight = controlBar && controlBar.currentHeight();
+
+ // Hide all player components except the control bar. Control bar components
+ // needed only for video are hidden with CSS
+ playerChildren.forEach(child => {
+ if (child === controlBar) {
+ return;
+ }
+ if (child.el_ && !child.hasClass('vjs-hidden')) {
+ child.hide();
+ this.audioOnlyCache_.hiddenChildren.push(child);
+ }
+ });
+ this.audioOnlyCache_.playerHeight = this.currentHeight();
+
+ // Set the player height the same as the control bar
+ this.height(controlBarHeight);
+ this.trigger('audioonlymodechange');
+ }
+ disableAudioOnlyUI_() {
+ this.removeClass('vjs-audio-only-mode');
+
+ // Show player components that were previously hidden
+ this.audioOnlyCache_.hiddenChildren.forEach(child => child.show());
+
+ // Reset player height
+ this.height(this.audioOnlyCache_.playerHeight);
+ this.trigger('audioonlymodechange');
+ }
+
+ /**
+ * Get the current audioOnlyMode state or set audioOnlyMode to true or false.
+ *
+ * Setting this to `true` will hide all player components except the control bar,
+ * as well as control bar components needed only for video.
+ *
+ * @param {boolean} [value]
+ * The value to set audioOnlyMode to.
+ *
+ * @return {Promise|boolean}
+ * A Promise is returned when setting the state, and a boolean when getting
+ * the present state
+ */
+ audioOnlyMode(value) {
+ if (typeof value !== 'boolean' || value === this.audioOnlyMode_) {
+ return this.audioOnlyMode_;
+ }
+ this.audioOnlyMode_ = value;
+
+ // Enable Audio Only Mode
+ if (value) {
+ const exitPromises = [];
+
+ // Fullscreen and PiP are not supported in audioOnlyMode, so exit if we need to.
+ if (this.isInPictureInPicture()) {
+ exitPromises.push(this.exitPictureInPicture());
+ }
+ if (this.isFullscreen()) {
+ exitPromises.push(this.exitFullscreen());
+ }
+ if (this.audioPosterMode()) {
+ exitPromises.push(this.audioPosterMode(false));
+ }
+ return Promise.all(exitPromises).then(() => this.enableAudioOnlyUI_());
+ }
+
+ // Disable Audio Only Mode
+ return Promise.resolve().then(() => this.disableAudioOnlyUI_());
+ }
+ enablePosterModeUI_() {
+ // Hide the video element and show the poster image to enable posterModeUI
+ const tech = this.tech_ && this.tech_;
+ tech.hide();
+ this.addClass('vjs-audio-poster-mode');
+ this.trigger('audiopostermodechange');
+ }
+ disablePosterModeUI_() {
+ // Show the video element and hide the poster image to disable posterModeUI
+ const tech = this.tech_ && this.tech_;
+ tech.show();
+ this.removeClass('vjs-audio-poster-mode');
+ this.trigger('audiopostermodechange');
+ }
+
+ /**
+ * Get the current audioPosterMode state or set audioPosterMode to true or false
+ *
+ * @param {boolean} [value]
+ * The value to set audioPosterMode to.
+ *
+ * @return {Promise|boolean}
+ * A Promise is returned when setting the state, and a boolean when getting
+ * the present state
+ */
+ audioPosterMode(value) {
+ if (typeof value !== 'boolean' || value === this.audioPosterMode_) {
+ return this.audioPosterMode_;
+ }
+ this.audioPosterMode_ = value;
+ if (value) {
+ if (this.audioOnlyMode()) {
+ const audioOnlyModePromise = this.audioOnlyMode(false);
+ return audioOnlyModePromise.then(() => {
+ // enable audio poster mode after audio only mode is disabled
+ this.enablePosterModeUI_();
+ });
+ }
+ return Promise.resolve().then(() => {
+ // enable audio poster mode
+ this.enablePosterModeUI_();
+ });
+ }
+ return Promise.resolve().then(() => {
+ // disable audio poster mode
+ this.disablePosterModeUI_();
+ });
+ }
+
+ /**
+ * A helper method for adding a {@link TextTrack} to our
+ * {@link TextTrackList}.
+ *
+ * In addition to the W3C settings we allow adding additional info through options.
+ *
+ * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
+ *
+ * @param {string} [kind]
+ * the kind of TextTrack you are adding
+ *
+ * @param {string} [label]
+ * the label to give the TextTrack label
+ *
+ * @param {string} [language]
+ * the language to set on the TextTrack
+ *
+ * @return {TextTrack|undefined}
+ * the TextTrack that was added or undefined
+ * if there is no tech
+ */
+ addTextTrack(kind, label, language) {
+ if (this.tech_) {
+ return this.tech_.addTextTrack(kind, label, language);
+ }
+ }
+
+ /**
+ * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}.
+ *
+ * @param {Object} options
+ * Options to pass to {@link HTMLTrackElement} during creation. See
+ * {@link HTMLTrackElement} for object properties that you should use.
+ *
+ * @param {boolean} [manualCleanup=false] if set to true, the TextTrack will not be removed
+ * from the TextTrackList and HtmlTrackElementList
+ * after a source change
+ *
+ * @return { import('./tracks/html-track-element').default }
+ * the HTMLTrackElement that was created and added
+ * to the HtmlTrackElementList and the remote
+ * TextTrackList
+ *
+ */
+ addRemoteTextTrack(options, manualCleanup) {
+ if (this.tech_) {
+ return this.tech_.addRemoteTextTrack(options, manualCleanup);
+ }
+ }
+
+ /**
+ * Remove a remote {@link TextTrack} from the respective
+ * {@link TextTrackList} and {@link HtmlTrackElementList}.
+ *
+ * @param {Object} track
+ * Remote {@link TextTrack} to remove
+ *
+ * @return {undefined}
+ * does not return anything
+ */
+ removeRemoteTextTrack(obj = {}) {
+ let {
+ track
+ } = obj;
+ if (!track) {
+ track = obj;
+ }
+
+ // destructure the input into an object with a track argument, defaulting to arguments[0]
+ // default the whole argument to an empty object if nothing was passed in
+
+ if (this.tech_) {
+ return this.tech_.removeRemoteTextTrack(track);
+ }
+ }
+
+ /**
+ * Gets available media playback quality metrics as specified by the W3C's Media
+ * Playback Quality API.
+ *
+ * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
+ *
+ * @return {Object|undefined}
+ * An object with supported media playback quality metrics or undefined if there
+ * is no tech or the tech does not support it.
+ */
+ getVideoPlaybackQuality() {
+ return this.techGet_('getVideoPlaybackQuality');
+ }
+
+ /**
+ * Get video width
+ *
+ * @return {number}
+ * current video width
+ */
+ videoWidth() {
+ return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;
+ }
+
+ /**
+ * Get video height
+ *
+ * @return {number}
+ * current video height
+ */
+ videoHeight() {
+ return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;
+ }
+
+ /**
+ * Set or get the player's language code.
+ *
+ * Changing the language will trigger
+ * [languagechange]{@link Player#event:languagechange}
+ * which Components can use to update control text.
+ * ClickableComponent will update its control text by default on
+ * [languagechange]{@link Player#event:languagechange}.
+ *
+ * @fires Player#languagechange
+ *
+ * @param {string} [code]
+ * the language code to set the player to
+ *
+ * @return {string|undefined}
+ * - The current language code when getting
+ * - Nothing when setting
+ */
+ language(code) {
+ if (code === undefined) {
+ return this.language_;
+ }
+ if (this.language_ !== String(code).toLowerCase()) {
+ this.language_ = String(code).toLowerCase();
+
+ // during first init, it's possible some things won't be evented
+ if (isEvented(this)) {
+ /**
+ * fires when the player language change
+ *
+ * @event Player#languagechange
+ * @type {Event}
+ */
+ this.trigger('languagechange');
+ }
+ }
+ }
+
+ /**
+ * Get the player's language dictionary
+ * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
+ * Languages specified directly in the player options have precedence
+ *
+ * @return {Array}
+ * An array of of supported languages
+ */
+ languages() {
+ return merge(Player.prototype.options_.languages, this.languages_);
+ }
+
+ /**
+ * returns a JavaScript object representing the current track
+ * information. **DOES not return it as JSON**
+ *
+ * @return {Object}
+ * Object representing the current of track info
+ */
+ toJSON() {
+ const options = merge(this.options_);
+ const tracks = options.tracks;
+ options.tracks = [];
+ for (let i = 0; i < tracks.length; i++) {
+ let track = tracks[i];
+
+ // deep merge tracks and null out player so no circular references
+ track = merge(track);
+ track.player = undefined;
+ options.tracks[i] = track;
+ }
+ return options;
+ }
+
+ /**
+ * Creates a simple modal dialog (an instance of the {@link ModalDialog}
+ * component) that immediately overlays the player with arbitrary
+ * content and removes itself when closed.
+ *
+ * @param {string|Function|Element|Array|null} content
+ * Same as {@link ModalDialog#content}'s param of the same name.
+ * The most straight-forward usage is to provide a string or DOM
+ * element.
+ *
+ * @param {Object} [options]
+ * Extra options which will be passed on to the {@link ModalDialog}.
+ *
+ * @return {ModalDialog}
+ * the {@link ModalDialog} that was created
+ */
+ createModal(content, options) {
+ options = options || {};
+ options.content = content || '';
+ const modal = new ModalDialog(this, options);
+ this.addChild(modal);
+ modal.on('dispose', () => {
+ this.removeChild(modal);
+ });
+ modal.open();
+ return modal;
+ }
+
+ /**
+ * Change breakpoint classes when the player resizes.
+ *
+ * @private
+ */
+ updateCurrentBreakpoint_() {
+ if (!this.responsive()) {
+ return;
+ }
+ const currentBreakpoint = this.currentBreakpoint();
+ const currentWidth = this.currentWidth();
+ for (let i = 0; i < BREAKPOINT_ORDER.length; i++) {
+ const candidateBreakpoint = BREAKPOINT_ORDER[i];
+ const maxWidth = this.breakpoints_[candidateBreakpoint];
+ if (currentWidth <= maxWidth) {
+ // The current breakpoint did not change, nothing to do.
+ if (currentBreakpoint === candidateBreakpoint) {
+ return;
+ }
+
+ // Only remove a class if there is a current breakpoint.
+ if (currentBreakpoint) {
+ this.removeClass(BREAKPOINT_CLASSES[currentBreakpoint]);
+ }
+ this.addClass(BREAKPOINT_CLASSES[candidateBreakpoint]);
+ this.breakpoint_ = candidateBreakpoint;
+ break;
+ }
+ }
+ }
+
+ /**
+ * Removes the current breakpoint.
+ *
+ * @private
+ */
+ removeCurrentBreakpoint_() {
+ const className = this.currentBreakpointClass();
+ this.breakpoint_ = '';
+ if (className) {
+ this.removeClass(className);
+ }
+ }
+
+ /**
+ * Get or set breakpoints on the player.
+ *
+ * Calling this method with an object or `true` will remove any previous
+ * custom breakpoints and start from the defaults again.
+ *
+ * @param {Object|boolean} [breakpoints]
+ * If an object is given, it can be used to provide custom
+ * breakpoints. If `true` is given, will set default breakpoints.
+ * If this argument is not given, will simply return the current
+ * breakpoints.
+ *
+ * @param {number} [breakpoints.tiny]
+ * The maximum width for the "vjs-layout-tiny" class.
+ *
+ * @param {number} [breakpoints.xsmall]
+ * The maximum width for the "vjs-layout-x-small" class.
+ *
+ * @param {number} [breakpoints.small]
+ * The maximum width for the "vjs-layout-small" class.
+ *
+ * @param {number} [breakpoints.medium]
+ * The maximum width for the "vjs-layout-medium" class.
+ *
+ * @param {number} [breakpoints.large]
+ * The maximum width for the "vjs-layout-large" class.
+ *
+ * @param {number} [breakpoints.xlarge]
+ * The maximum width for the "vjs-layout-x-large" class.
+ *
+ * @param {number} [breakpoints.huge]
+ * The maximum width for the "vjs-layout-huge" class.
+ *
+ * @return {Object}
+ * An object mapping breakpoint names to maximum width values.
+ */
+ breakpoints(breakpoints) {
+ // Used as a getter.
+ if (breakpoints === undefined) {
+ return Object.assign(this.breakpoints_);
+ }
+ this.breakpoint_ = '';
+ this.breakpoints_ = Object.assign({}, DEFAULT_BREAKPOINTS, breakpoints);
+
+ // When breakpoint definitions change, we need to update the currently
+ // selected breakpoint.
+ this.updateCurrentBreakpoint_();
+
+ // Clone the breakpoints before returning.
+ return Object.assign(this.breakpoints_);
+ }
+
+ /**
+ * Get or set a flag indicating whether or not this player should adjust
+ * its UI based on its dimensions.
+ *
+ * @param {boolean} [value]
+ * Should be `true` if the player should adjust its UI based on its
+ * dimensions; otherwise, should be `false`.
+ *
+ * @return {boolean|undefined}
+ * Will be `true` if this player should adjust its UI based on its
+ * dimensions; otherwise, will be `false`.
+ * Nothing if setting
+ */
+ responsive(value) {
+ // Used as a getter.
+ if (value === undefined) {
+ return this.responsive_;
+ }
+ value = Boolean(value);
+ const current = this.responsive_;
+
+ // Nothing changed.
+ if (value === current) {
+ return;
+ }
+
+ // The value actually changed, set it.
+ this.responsive_ = value;
+
+ // Start listening for breakpoints and set the initial breakpoint if the
+ // player is now responsive.
+ if (value) {
+ this.on('playerresize', this.boundUpdateCurrentBreakpoint_);
+ this.updateCurrentBreakpoint_();
+
+ // Stop listening for breakpoints if the player is no longer responsive.
+ } else {
+ this.off('playerresize', this.boundUpdateCurrentBreakpoint_);
+ this.removeCurrentBreakpoint_();
+ }
+ return value;
+ }
+
+ /**
+ * Get current breakpoint name, if any.
+ *
+ * @return {string}
+ * If there is currently a breakpoint set, returns a the key from the
+ * breakpoints object matching it. Otherwise, returns an empty string.
+ */
+ currentBreakpoint() {
+ return this.breakpoint_;
+ }
+
+ /**
+ * Get the current breakpoint class name.
+ *
+ * @return {string}
+ * The matching class name (e.g. `"vjs-layout-tiny"` or
+ * `"vjs-layout-large"`) for the current breakpoint. Empty string if
+ * there is no current breakpoint.
+ */
+ currentBreakpointClass() {
+ return BREAKPOINT_CLASSES[this.breakpoint_] || '';
+ }
+
+ /**
+ * An object that describes a single piece of media.
+ *
+ * Properties that are not part of this type description will be retained; so,
+ * this can be viewed as a generic metadata storage mechanism as well.
+ *
+ * @see {@link https://wicg.github.io/mediasession/#the-mediametadata-interface}
+ * @typedef {Object} Player~MediaObject
+ *
+ * @property {string} [album]
+ * Unused, except if this object is passed to the `MediaSession`
+ * API.
+ *
+ * @property {string} [artist]
+ * Unused, except if this object is passed to the `MediaSession`
+ * API.
+ *
+ * @property {Object[]} [artwork]
+ * Unused, except if this object is passed to the `MediaSession`
+ * API. If not specified, will be populated via the `poster`, if
+ * available.
+ *
+ * @property {string} [poster]
+ * URL to an image that will display before playback.
+ *
+ * @property {Tech~SourceObject|Tech~SourceObject[]|string} [src]
+ * A single source object, an array of source objects, or a string
+ * referencing a URL to a media source. It is _highly recommended_
+ * that an object or array of objects is used here, so that source
+ * selection algorithms can take the `type` into account.
+ *
+ * @property {string} [title]
+ * Unused, except if this object is passed to the `MediaSession`
+ * API.
+ *
+ * @property {Object[]} [textTracks]
+ * An array of objects to be used to create text tracks, following
+ * the {@link https://www.w3.org/TR/html50/embedded-content-0.html#the-track-element|native track element format}.
+ * For ease of removal, these will be created as "remote" text
+ * tracks and set to automatically clean up on source changes.
+ *
+ * These objects may have properties like `src`, `kind`, `label`,
+ * and `language`, see {@link Tech#createRemoteTextTrack}.
+ */
+
+ /**
+ * Populate the player using a {@link Player~MediaObject|MediaObject}.
+ *
+ * @param {Player~MediaObject} media
+ * A media object.
+ *
+ * @param {Function} ready
+ * A callback to be called when the player is ready.
+ */
+ loadMedia(media, ready) {
+ if (!media || typeof media !== 'object') {
+ return;
+ }
+ const crossOrigin = this.crossOrigin();
+ this.reset();
+
+ // Clone the media object so it cannot be mutated from outside.
+ this.cache_.media = merge(media);
+ const {
+ artist,
+ artwork,
+ description,
+ poster,
+ src,
+ textTracks,
+ title
+ } = this.cache_.media;
+
+ // If `artwork` is not given, create it using `poster`.
+ if (!artwork && poster) {
+ this.cache_.media.artwork = [{
+ src: poster,
+ type: getMimetype(poster)
+ }];
+ }
+ if (crossOrigin) {
+ this.crossOrigin(crossOrigin);
+ }
+ if (src) {
+ this.src(src);
+ }
+ if (poster) {
+ this.poster(poster);
+ }
+ if (Array.isArray(textTracks)) {
+ textTracks.forEach(tt => this.addRemoteTextTrack(tt, false));
+ }
+ if (this.titleBar) {
+ this.titleBar.update({
+ title,
+ description: description || artist || ''
+ });
+ }
+ this.ready(ready);
+ }
+
+ /**
+ * Get a clone of the current {@link Player~MediaObject} for this player.
+ *
+ * If the `loadMedia` method has not been used, will attempt to return a
+ * {@link Player~MediaObject} based on the current state of the player.
+ *
+ * @return {Player~MediaObject}
+ */
+ getMedia() {
+ if (!this.cache_.media) {
+ const poster = this.poster();
+ const src = this.currentSources();
+ const textTracks = Array.prototype.map.call(this.remoteTextTracks(), tt => ({
+ kind: tt.kind,
+ label: tt.label,
+ language: tt.language,
+ src: tt.src
+ }));
+ const media = {
+ src,
+ textTracks
+ };
+ if (poster) {
+ media.poster = poster;
+ media.artwork = [{
+ src: media.poster,
+ type: getMimetype(media.poster)
+ }];
+ }
+ return media;
+ }
+ return merge(this.cache_.media);
+ }
+
+ /**
+ * Gets tag settings
+ *
+ * @param {Element} tag
+ * The player tag
+ *
+ * @return {Object}
+ * An object containing all of the settings
+ * for a player tag
+ */
+ static getTagSettings(tag) {
+ const baseOptions = {
+ sources: [],
+ tracks: []
+ };
+ const tagOptions = getAttributes(tag);
+ const dataSetup = tagOptions['data-setup'];
+ if (hasClass(tag, 'vjs-fill')) {
+ tagOptions.fill = true;
+ }
+ if (hasClass(tag, 'vjs-fluid')) {
+ tagOptions.fluid = true;
+ }
+
+ // Check if data-setup attr exists.
+ if (dataSetup !== null) {
+ // Parse options JSON
+ // If empty string, make it a parsable json object.
+ const [err, data] = tuple(dataSetup || '{}');
+ if (err) {
+ log.error(err);
+ }
+ Object.assign(tagOptions, data);
+ }
+ Object.assign(baseOptions, tagOptions);
+
+ // Get tag children settings
+ if (tag.hasChildNodes()) {
+ const children = tag.childNodes;
+ for (let i = 0, j = children.length; i < j; i++) {
+ const child = children[i];
+ // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
+ const childName = child.nodeName.toLowerCase();
+ if (childName === 'source') {
+ baseOptions.sources.push(getAttributes(child));
+ } else if (childName === 'track') {
+ baseOptions.tracks.push(getAttributes(child));
+ }
+ }
+ }
+ return baseOptions;
+ }
+
+ /**
+ * Set debug mode to enable/disable logs at info level.
+ *
+ * @param {boolean} enabled
+ * @fires Player#debugon
+ * @fires Player#debugoff
+ * @return {boolean|undefined}
+ */
+ debug(enabled) {
+ if (enabled === undefined) {
+ return this.debugEnabled_;
+ }
+ if (enabled) {
+ this.trigger('debugon');
+ this.previousLogLevel_ = this.log.level;
+ this.log.level('debug');
+ this.debugEnabled_ = true;
+ } else {
+ this.trigger('debugoff');
+ this.log.level(this.previousLogLevel_);
+ this.previousLogLevel_ = undefined;
+ this.debugEnabled_ = false;
+ }
+ }
+
+ /**
+ * Set or get current playback rates.
+ * Takes an array and updates the playback rates menu with the new items.
+ * Pass in an empty array to hide the menu.
+ * Values other than arrays are ignored.
+ *
+ * @fires Player#playbackrateschange
+ * @param {number[]} [newRates]
+ * The new rates that the playback rates menu should update to.
+ * An empty array will hide the menu
+ * @return {number[]} When used as a getter will return the current playback rates
+ */
+ playbackRates(newRates) {
+ if (newRates === undefined) {
+ return this.cache_.playbackRates;
+ }
+
+ // ignore any value that isn't an array
+ if (!Array.isArray(newRates)) {
+ return;
+ }
+
+ // ignore any arrays that don't only contain numbers
+ if (!newRates.every(rate => typeof rate === 'number')) {
+ return;
+ }
+ this.cache_.playbackRates = newRates;
+
+ /**
+ * fires when the playback rates in a player are changed
+ *
+ * @event Player#playbackrateschange
+ * @type {Event}
+ */
+ this.trigger('playbackrateschange');
+ }
+ }
+
+ /**
+ * Get the {@link VideoTrackList}
+ *
+ * @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
+ *
+ * @return {VideoTrackList}
+ * the current video track list
+ *
+ * @method Player.prototype.videoTracks
+ */
+
+ /**
+ * Get the {@link AudioTrackList}
+ *
+ * @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
+ *
+ * @return {AudioTrackList}
+ * the current audio track list
+ *
+ * @method Player.prototype.audioTracks
+ */
+
+ /**
+ * Get the {@link TextTrackList}
+ *
+ * @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
+ *
+ * @return {TextTrackList}
+ * the current text track list
+ *
+ * @method Player.prototype.textTracks
+ */
+
+ /**
+ * Get the remote {@link TextTrackList}
+ *
+ * @return {TextTrackList}
+ * The current remote text track list
+ *
+ * @method Player.prototype.remoteTextTracks
+ */
+
+ /**
+ * Get the remote {@link HtmlTrackElementList} tracks.
+ *
+ * @return {HtmlTrackElementList}
+ * The current remote text track element list
+ *
+ * @method Player.prototype.remoteTextTrackEls
+ */
+
+ ALL.names.forEach(function (name) {
+ const props = ALL[name];
+ Player.prototype[props.getterName] = function () {
+ if (this.tech_) {
+ return this.tech_[props.getterName]();
+ }
+
+ // if we have not yet loadTech_, we create {video,audio,text}Tracks_
+ // these will be passed to the tech during loading
+ this[props.privateName] = this[props.privateName] || new props.ListClass();
+ return this[props.privateName];
+ };
+ });
+
+ /**
+ * Get or set the `Player`'s crossorigin option. For the HTML5 player, this
+ * sets the `crossOrigin` property on the `<video>` tag to control the CORS
+ * behavior.
+ *
+ * @see [Video Element Attributes]{@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video#attr-crossorigin}
+ *
+ * @param {string} [value]
+ * The value to set the `Player`'s crossorigin to. If an argument is
+ * given, must be one of `anonymous` or `use-credentials`.
+ *
+ * @return {string|undefined}
+ * - The current crossorigin value of the `Player` when getting.
+ * - undefined when setting
+ */
+ Player.prototype.crossorigin = Player.prototype.crossOrigin;
+
+ /**
+ * Global enumeration of players.
+ *
+ * The keys are the player IDs and the values are either the {@link Player}
+ * instance or `null` for disposed players.
+ *
+ * @type {Object}
+ */
+ Player.players = {};
+ const navigator = window.navigator;
+
+ /*
+ * Player instance options, surfaced using options
+ * options = Player.prototype.options_
+ * Make changes in options, not here.
+ *
+ * @type {Object}
+ * @private
+ */
+ Player.prototype.options_ = {
+ // Default order of fallback technology
+ techOrder: Tech.defaultTechOrder_,
+ html5: {},
+ // enable sourceset by default
+ enableSourceset: true,
+ // default inactivity timeout
+ inactivityTimeout: 2000,
+ // default playback rates
+ playbackRates: [],
+ // Add playback rate selection by adding rates
+ // 'playbackRates': [0.5, 1, 1.5, 2],
+ liveui: false,
+ // Included control sets
+ children: ['mediaLoader', 'posterImage', 'titleBar', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'liveTracker', 'controlBar', 'errorDisplay', 'textTrackSettings', 'resizeManager'],
+ language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en',
+ // locales and their language translations
+ languages: {},
+ // Default message to show when a video cannot be played.
+ notSupportedMessage: 'No compatible source was found for this media.',
+ normalizeAutoplay: false,
+ fullscreen: {
+ options: {
+ navigationUI: 'hide'
+ }
+ },
+ breakpoints: {},
+ responsive: false,
+ audioOnlyMode: false,
+ audioPosterMode: false,
+ // Default smooth seeking to false
+ enableSmoothSeeking: false
+ };
+ TECH_EVENTS_RETRIGGER.forEach(function (event) {
+ Player.prototype[`handleTech${toTitleCase(event)}_`] = function () {
+ return this.trigger(event);
+ };
+ });
+
+ /**
+ * Fired when the player has initial duration and dimension information
+ *
+ * @event Player#loadedmetadata
+ * @type {Event}
+ */
+
+ /**
+ * Fired when the player has downloaded data at the current playback position
+ *
+ * @event Player#loadeddata
+ * @type {Event}
+ */
+
+ /**
+ * Fired when the current playback position has changed *
+ * During playback this is fired every 15-250 milliseconds, depending on the
+ * playback technology in use.
+ *
+ * @event Player#timeupdate
+ * @type {Event}
+ */
+
+ /**
+ * Fired when the volume changes
+ *
+ * @event Player#volumechange
+ * @type {Event}
+ */
+
+ /**
+ * Reports whether or not a player has a plugin available.
+ *
+ * This does not report whether or not the plugin has ever been initialized
+ * on this player. For that, [usingPlugin]{@link Player#usingPlugin}.
+ *
+ * @method Player#hasPlugin
+ * @param {string} name
+ * The name of a plugin.
+ *
+ * @return {boolean}
+ * Whether or not this player has the requested plugin available.
+ */
+
+ /**
+ * Reports whether or not a player is using a plugin by name.
+ *
+ * For basic plugins, this only reports whether the plugin has _ever_ been
+ * initialized on this player.
+ *
+ * @method Player#usingPlugin
+ * @param {string} name
+ * The name of a plugin.
+ *
+ * @return {boolean}
+ * Whether or not this player is using the requested plugin.
+ */
+
+ Component.registerComponent('Player', Player);
+
+ /**
+ * @file plugin.js
+ */
+
+ /**
+ * The base plugin name.
+ *
+ * @private
+ * @constant
+ * @type {string}
+ */
+ const BASE_PLUGIN_NAME = 'plugin';
+
+ /**
+ * The key on which a player's active plugins cache is stored.
+ *
+ * @private
+ * @constant
+ * @type {string}
+ */
+ const PLUGIN_CACHE_KEY = 'activePlugins_';
+
+ /**
+ * Stores registered plugins in a private space.
+ *
+ * @private
+ * @type {Object}
+ */
+ const pluginStorage = {};
+
+ /**
+ * Reports whether or not a plugin has been registered.
+ *
+ * @private
+ * @param {string} name
+ * The name of a plugin.
+ *
+ * @return {boolean}
+ * Whether or not the plugin has been registered.
+ */
+ const pluginExists = name => pluginStorage.hasOwnProperty(name);
+
+ /**
+ * Get a single registered plugin by name.
+ *
+ * @private
+ * @param {string} name
+ * The name of a plugin.
+ *
+ * @return {typeof Plugin|Function|undefined}
+ * The plugin (or undefined).
+ */
+ const getPlugin = name => pluginExists(name) ? pluginStorage[name] : undefined;
+
+ /**
+ * Marks a plugin as "active" on a player.
+ *
+ * Also, ensures that the player has an object for tracking active plugins.
+ *
+ * @private
+ * @param {Player} player
+ * A Video.js player instance.
+ *
+ * @param {string} name
+ * The name of a plugin.
+ */
+ const markPluginAsActive = (player, name) => {
+ player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {};
+ player[PLUGIN_CACHE_KEY][name] = true;
+ };
+
+ /**
+ * Triggers a pair of plugin setup events.
+ *
+ * @private
+ * @param {Player} player
+ * A Video.js player instance.
+ *
+ * @param {PluginEventHash} hash
+ * A plugin event hash.
+ *
+ * @param {boolean} [before]
+ * If true, prefixes the event name with "before". In other words,
+ * use this to trigger "beforepluginsetup" instead of "pluginsetup".
+ */
+ const triggerSetupEvent = (player, hash, before) => {
+ const eventName = (before ? 'before' : '') + 'pluginsetup';
+ player.trigger(eventName, hash);
+ player.trigger(eventName + ':' + hash.name, hash);
+ };
+
+ /**
+ * Takes a basic plugin function and returns a wrapper function which marks
+ * on the player that the plugin has been activated.
+ *
+ * @private
+ * @param {string} name
+ * The name of the plugin.
+ *
+ * @param {Function} plugin
+ * The basic plugin.
+ *
+ * @return {Function}
+ * A wrapper function for the given plugin.
+ */
+ const createBasicPlugin = function (name, plugin) {
+ const basicPluginWrapper = function () {
+ // We trigger the "beforepluginsetup" and "pluginsetup" events on the player
+ // regardless, but we want the hash to be consistent with the hash provided
+ // for advanced plugins.
+ //
+ // The only potentially counter-intuitive thing here is the `instance` in
+ // the "pluginsetup" event is the value returned by the `plugin` function.
+ triggerSetupEvent(this, {
+ name,
+ plugin,
+ instance: null
+ }, true);
+ const instance = plugin.apply(this, arguments);
+ markPluginAsActive(this, name);
+ triggerSetupEvent(this, {
+ name,
+ plugin,
+ instance
+ });
+ return instance;
+ };
+ Object.keys(plugin).forEach(function (prop) {
+ basicPluginWrapper[prop] = plugin[prop];
+ });
+ return basicPluginWrapper;
+ };
+
+ /**
+ * Takes a plugin sub-class and returns a factory function for generating
+ * instances of it.
+ *
+ * This factory function will replace itself with an instance of the requested
+ * sub-class of Plugin.
+ *
+ * @private
+ * @param {string} name
+ * The name of the plugin.
+ *
+ * @param {Plugin} PluginSubClass
+ * The advanced plugin.
+ *
+ * @return {Function}
+ */
+ const createPluginFactory = (name, PluginSubClass) => {
+ // Add a `name` property to the plugin prototype so that each plugin can
+ // refer to itself by name.
+ PluginSubClass.prototype.name = name;
+ return function (...args) {
+ triggerSetupEvent(this, {
+ name,
+ plugin: PluginSubClass,
+ instance: null
+ }, true);
+ const instance = new PluginSubClass(...[this, ...args]);
+
+ // The plugin is replaced by a function that returns the current instance.
+ this[name] = () => instance;
+ triggerSetupEvent(this, instance.getEventHash());
+ return instance;
+ };
+ };
+
+ /**
+ * Parent class for all advanced plugins.
+ *
+ * @mixes module:evented~EventedMixin
+ * @mixes module:stateful~StatefulMixin
+ * @fires Player#beforepluginsetup
+ * @fires Player#beforepluginsetup:$name
+ * @fires Player#pluginsetup
+ * @fires Player#pluginsetup:$name
+ * @listens Player#dispose
+ * @throws {Error}
+ * If attempting to instantiate the base {@link Plugin} class
+ * directly instead of via a sub-class.
+ */
+ class Plugin {
+ /**
+ * Creates an instance of this class.
+ *
+ * Sub-classes should call `super` to ensure plugins are properly initialized.
+ *
+ * @param {Player} player
+ * A Video.js player instance.
+ */
+ constructor(player) {
+ if (this.constructor === Plugin) {
+ throw new Error('Plugin must be sub-classed; not directly instantiated.');
+ }
+ this.player = player;
+ if (!this.log) {
+ this.log = this.player.log.createLogger(this.name);
+ }
+
+ // Make this object evented, but remove the added `trigger` method so we
+ // use the prototype version instead.
+ evented(this);
+ delete this.trigger;
+ stateful(this, this.constructor.defaultState);
+ markPluginAsActive(player, this.name);
+
+ // Auto-bind the dispose method so we can use it as a listener and unbind
+ // it later easily.
+ this.dispose = this.dispose.bind(this);
+
+ // If the player is disposed, dispose the plugin.
+ player.on('dispose', this.dispose);
+ }
+
+ /**
+ * Get the version of the plugin that was set on <pluginName>.VERSION
+ */
+ version() {
+ return this.constructor.VERSION;
+ }
+
+ /**
+ * Each event triggered by plugins includes a hash of additional data with
+ * conventional properties.
+ *
+ * This returns that object or mutates an existing hash.
+ *
+ * @param {Object} [hash={}]
+ * An object to be used as event an event hash.
+ *
+ * @return {PluginEventHash}
+ * An event hash object with provided properties mixed-in.
+ */
+ getEventHash(hash = {}) {
+ hash.name = this.name;
+ hash.plugin = this.constructor;
+ hash.instance = this;
+ return hash;
+ }
+
+ /**
+ * Triggers an event on the plugin object and overrides
+ * {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}.
+ *
+ * @param {string|Object} event
+ * An event type or an object with a type property.
+ *
+ * @param {Object} [hash={}]
+ * Additional data hash to merge with a
+ * {@link PluginEventHash|PluginEventHash}.
+ *
+ * @return {boolean}
+ * Whether or not default was prevented.
+ */
+ trigger(event, hash = {}) {
+ return trigger(this.eventBusEl_, event, this.getEventHash(hash));
+ }
+
+ /**
+ * Handles "statechanged" events on the plugin. No-op by default, override by
+ * subclassing.
+ *
+ * @abstract
+ * @param {Event} e
+ * An event object provided by a "statechanged" event.
+ *
+ * @param {Object} e.changes
+ * An object describing changes that occurred with the "statechanged"
+ * event.
+ */
+ handleStateChanged(e) {}
+
+ /**
+ * Disposes a plugin.
+ *
+ * Subclasses can override this if they want, but for the sake of safety,
+ * it's probably best to subscribe the "dispose" event.
+ *
+ * @fires Plugin#dispose
+ */
+ dispose() {
+ const {
+ name,
+ player
+ } = this;
+
+ /**
+ * Signals that a advanced plugin is about to be disposed.
+ *
+ * @event Plugin#dispose
+ * @type {Event}
+ */
+ this.trigger('dispose');
+ this.off();
+ player.off('dispose', this.dispose);
+
+ // Eliminate any possible sources of leaking memory by clearing up
+ // references between the player and the plugin instance and nulling out
+ // the plugin's state and replacing methods with a function that throws.
+ player[PLUGIN_CACHE_KEY][name] = false;
+ this.player = this.state = null;
+
+ // Finally, replace the plugin name on the player with a new factory
+ // function, so that the plugin is ready to be set up again.
+ player[name] = createPluginFactory(name, pluginStorage[name]);
+ }
+
+ /**
+ * Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`).
+ *
+ * @param {string|Function} plugin
+ * If a string, matches the name of a plugin. If a function, will be
+ * tested directly.
+ *
+ * @return {boolean}
+ * Whether or not a plugin is a basic plugin.
+ */
+ static isBasic(plugin) {
+ const p = typeof plugin === 'string' ? getPlugin(plugin) : plugin;
+ return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype);
+ }
+
+ /**
+ * Register a Video.js plugin.
+ *
+ * @param {string} name
+ * The name of the plugin to be registered. Must be a string and
+ * must not match an existing plugin or a method on the `Player`
+ * prototype.
+ *
+ * @param {typeof Plugin|Function} plugin
+ * A sub-class of `Plugin` or a function for basic plugins.
+ *
+ * @return {typeof Plugin|Function}
+ * For advanced plugins, a factory function for that plugin. For
+ * basic plugins, a wrapper function that initializes the plugin.
+ */
+ static registerPlugin(name, plugin) {
+ if (typeof name !== 'string') {
+ throw new Error(`Illegal plugin name, "${name}", must be a string, was ${typeof name}.`);
+ }
+ if (pluginExists(name)) {
+ log.warn(`A plugin named "${name}" already exists. You may want to avoid re-registering plugins!`);
+ } else if (Player.prototype.hasOwnProperty(name)) {
+ throw new Error(`Illegal plugin name, "${name}", cannot share a name with an existing player method!`);
+ }
+ if (typeof plugin !== 'function') {
+ throw new Error(`Illegal plugin for "${name}", must be a function, was ${typeof plugin}.`);
+ }
+ pluginStorage[name] = plugin;
+
+ // Add a player prototype method for all sub-classed plugins (but not for
+ // the base Plugin class).
+ if (name !== BASE_PLUGIN_NAME) {
+ if (Plugin.isBasic(plugin)) {
+ Player.prototype[name] = createBasicPlugin(name, plugin);
+ } else {
+ Player.prototype[name] = createPluginFactory(name, plugin);
+ }
+ }
+ return plugin;
+ }
+
+ /**
+ * De-register a Video.js plugin.
+ *
+ * @param {string} name
+ * The name of the plugin to be de-registered. Must be a string that
+ * matches an existing plugin.
+ *
+ * @throws {Error}
+ * If an attempt is made to de-register the base plugin.
+ */
+ static deregisterPlugin(name) {
+ if (name === BASE_PLUGIN_NAME) {
+ throw new Error('Cannot de-register base plugin.');
+ }
+ if (pluginExists(name)) {
+ delete pluginStorage[name];
+ delete Player.prototype[name];
+ }
+ }
+
+ /**
+ * Gets an object containing multiple Video.js plugins.
+ *
+ * @param {Array} [names]
+ * If provided, should be an array of plugin names. Defaults to _all_
+ * plugin names.
+ *
+ * @return {Object|undefined}
+ * An object containing plugin(s) associated with their name(s) or
+ * `undefined` if no matching plugins exist).
+ */
+ static getPlugins(names = Object.keys(pluginStorage)) {
+ let result;
+ names.forEach(name => {
+ const plugin = getPlugin(name);
+ if (plugin) {
+ result = result || {};
+ result[name] = plugin;
+ }
+ });
+ return result;
+ }
+
+ /**
+ * Gets a plugin's version, if available
+ *
+ * @param {string} name
+ * The name of a plugin.
+ *
+ * @return {string}
+ * The plugin's version or an empty string.
+ */
+ static getPluginVersion(name) {
+ const plugin = getPlugin(name);
+ return plugin && plugin.VERSION || '';
+ }
+ }
+
+ /**
+ * Gets a plugin by name if it exists.
+ *
+ * @static
+ * @method getPlugin
+ * @memberOf Plugin
+ * @param {string} name
+ * The name of a plugin.
+ *
+ * @returns {typeof Plugin|Function|undefined}
+ * The plugin (or `undefined`).
+ */
+ Plugin.getPlugin = getPlugin;
+
+ /**
+ * The name of the base plugin class as it is registered.
+ *
+ * @type {string}
+ */
+ Plugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME;
+ Plugin.registerPlugin(BASE_PLUGIN_NAME, Plugin);
+
+ /**
+ * Documented in player.js
+ *
+ * @ignore
+ */
+ Player.prototype.usingPlugin = function (name) {
+ return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true;
+ };
+
+ /**
+ * Documented in player.js
+ *
+ * @ignore
+ */
+ Player.prototype.hasPlugin = function (name) {
+ return !!pluginExists(name);
+ };
+
+ /**
+ * Signals that a plugin is about to be set up on a player.
+ *
+ * @event Player#beforepluginsetup
+ * @type {PluginEventHash}
+ */
+
+ /**
+ * Signals that a plugin is about to be set up on a player - by name. The name
+ * is the name of the plugin.
+ *
+ * @event Player#beforepluginsetup:$name
+ * @type {PluginEventHash}
+ */
+
+ /**
+ * Signals that a plugin has just been set up on a player.
+ *
+ * @event Player#pluginsetup
+ * @type {PluginEventHash}
+ */
+
+ /**
+ * Signals that a plugin has just been set up on a player - by name. The name
+ * is the name of the plugin.
+ *
+ * @event Player#pluginsetup:$name
+ * @type {PluginEventHash}
+ */
+
+ /**
+ * @typedef {Object} PluginEventHash
+ *
+ * @property {string} instance
+ * For basic plugins, the return value of the plugin function. For
+ * advanced plugins, the plugin instance on which the event is fired.
+ *
+ * @property {string} name
+ * The name of the plugin.
+ *
+ * @property {string} plugin
+ * For basic plugins, the plugin function. For advanced plugins, the
+ * plugin class/constructor.
+ */
+
+ /**
+ * @file deprecate.js
+ * @module deprecate
+ */
+
+ /**
+ * Decorate a function with a deprecation message the first time it is called.
+ *
+ * @param {string} message
+ * A deprecation message to log the first time the returned function
+ * is called.
+ *
+ * @param {Function} fn
+ * The function to be deprecated.
+ *
+ * @return {Function}
+ * A wrapper function that will log a deprecation warning the first
+ * time it is called. The return value will be the return value of
+ * the wrapped function.
+ */
+ function deprecate(message, fn) {
+ let warned = false;
+ return function (...args) {
+ if (!warned) {
+ log.warn(message);
+ }
+ warned = true;
+ return fn.apply(this, args);
+ };
+ }
+
+ /**
+ * Internal function used to mark a function as deprecated in the next major
+ * version with consistent messaging.
+ *
+ * @param {number} major The major version where it will be removed
+ * @param {string} oldName The old function name
+ * @param {string} newName The new function name
+ * @param {Function} fn The function to deprecate
+ * @return {Function} The decorated function
+ */
+ function deprecateForMajor(major, oldName, newName, fn) {
+ return deprecate(`${oldName} is deprecated and will be removed in ${major}.0; please use ${newName} instead.`, fn);
+ }
+
+ var VjsErrors = {
+ UnsupportedSidxContainer: 'unsupported-sidx-container-error',
+ DashManifestSidxParsingError: 'dash-manifest-sidx-parsing-error',
+ HlsPlaylistRequestError: 'hls-playlist-request-error',
+ SegmentUnsupportedMediaFormat: 'segment-unsupported-media-format-error',
+ UnsupportedMediaInitialization: 'unsupported-media-initialization-error',
+ SegmentSwitchError: 'segment-switch-error',
+ SegmentExceedsSourceBufferQuota: 'segment-exceeds-source-buffer-quota-error',
+ SegmentAppendError: 'segment-append-error',
+ VttLoadError: 'vtt-load-error',
+ VttCueParsingError: 'vtt-cue-parsing-error',
+ // Errors used in contrib-ads:
+ AdsBeforePrerollError: 'ads-before-preroll-error',
+ AdsPrerollError: 'ads-preroll-error',
+ AdsMidrollError: 'ads-midroll-error',
+ AdsPostrollError: 'ads-postroll-error',
+ AdsMacroReplacementFailed: 'ads-macro-replacement-failed',
+ AdsResumeContentFailed: 'ads-resume-content-failed',
+ // Errors used in contrib-eme:
+ EMEFailedToRequestMediaKeySystemAccess: 'eme-failed-request-media-key-system-access',
+ EMEFailedToCreateMediaKeys: 'eme-failed-create-media-keys',
+ EMEFailedToAttachMediaKeysToVideoElement: 'eme-failed-attach-media-keys-to-video',
+ EMEFailedToCreateMediaKeySession: 'eme-failed-create-media-key-session',
+ EMEFailedToSetServerCertificate: 'eme-failed-set-server-certificate',
+ EMEFailedToGenerateLicenseRequest: 'eme-failed-generate-license-request',
+ EMEFailedToUpdateSessionWithReceivedLicenseKeys: 'eme-failed-update-session',
+ EMEFailedToCloseSession: 'eme-failed-close-session',
+ EMEFailedToRemoveKeysFromSession: 'eme-failed-remove-keys',
+ EMEFailedToLoadSessionBySessionId: 'eme-failed-load-session'
+ };
+
+ /**
+ * @file video.js
+ * @module videojs
+ */
+
+ /**
+ * Normalize an `id` value by trimming off a leading `#`
+ *
+ * @private
+ * @param {string} id
+ * A string, maybe with a leading `#`.
+ *
+ * @return {string}
+ * The string, without any leading `#`.
+ */
+ const normalizeId = id => id.indexOf('#') === 0 ? id.slice(1) : id;
+
+ /**
+ * A callback that is called when a component is ready. Does not have any
+ * parameters and any callback value will be ignored. See: {@link Component~ReadyCallback}
+ *
+ * @callback ReadyCallback
+ */
+
+ /**
+ * The `videojs()` function doubles as the main function for users to create a
+ * {@link Player} instance as well as the main library namespace.
+ *
+ * It can also be used as a getter for a pre-existing {@link Player} instance.
+ * However, we _strongly_ recommend using `videojs.getPlayer()` for this
+ * purpose because it avoids any potential for unintended initialization.
+ *
+ * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
+ * of our JSDoc template, we cannot properly document this as both a function
+ * and a namespace, so its function signature is documented here.
+ *
+ * #### Arguments
+ * ##### id
+ * string|Element, **required**
+ *
+ * Video element or video element ID.
+ *
+ * ##### options
+ * Object, optional
+ *
+ * Options object for providing settings.
+ * See: [Options Guide](https://docs.videojs.com/tutorial-options.html).
+ *
+ * ##### ready
+ * {@link Component~ReadyCallback}, optional
+ *
+ * A function to be called when the {@link Player} and {@link Tech} are ready.
+ *
+ * #### Return Value
+ *
+ * The `videojs()` function returns a {@link Player} instance.
+ *
+ * @namespace
+ *
+ * @borrows AudioTrack as AudioTrack
+ * @borrows Component.getComponent as getComponent
+ * @borrows module:events.on as on
+ * @borrows module:events.one as one
+ * @borrows module:events.off as off
+ * @borrows module:events.trigger as trigger
+ * @borrows EventTarget as EventTarget
+ * @borrows module:middleware.use as use
+ * @borrows Player.players as players
+ * @borrows Plugin.registerPlugin as registerPlugin
+ * @borrows Plugin.deregisterPlugin as deregisterPlugin
+ * @borrows Plugin.getPlugins as getPlugins
+ * @borrows Plugin.getPlugin as getPlugin
+ * @borrows Plugin.getPluginVersion as getPluginVersion
+ * @borrows Tech.getTech as getTech
+ * @borrows Tech.registerTech as registerTech
+ * @borrows TextTrack as TextTrack
+ * @borrows VideoTrack as VideoTrack
+ *
+ * @param {string|Element} id
+ * Video element or video element ID.
+ *
+ * @param {Object} [options]
+ * Options object for providing settings.
+ * See: [Options Guide](https://docs.videojs.com/tutorial-options.html).
+ *
+ * @param {ReadyCallback} [ready]
+ * A function to be called when the {@link Player} and {@link Tech} are
+ * ready.
+ *
+ * @return {Player}
+ * The `videojs()` function returns a {@link Player|Player} instance.
+ */
+ function videojs(id, options, ready) {
+ let player = videojs.getPlayer(id);
+ if (player) {
+ if (options) {
+ log.warn(`Player "${id}" is already initialised. Options will not be applied.`);
+ }
+ if (ready) {
+ player.ready(ready);
+ }
+ return player;
+ }
+ const el = typeof id === 'string' ? $('#' + normalizeId(id)) : id;
+ if (!isEl(el)) {
+ throw new TypeError('The element or ID supplied is not valid. (videojs)');
+ }
+
+ // document.body.contains(el) will only check if el is contained within that one document.
+ // This causes problems for elements in iframes.
+ // Instead, use the element's ownerDocument instead of the global document.
+ // This will make sure that the element is indeed in the dom of that document.
+ // Additionally, check that the document in question has a default view.
+ // If the document is no longer attached to the dom, the defaultView of the document will be null.
+ // If element is inside Shadow DOM (e.g. is part of a Custom element), ownerDocument.body
+ // always returns false. Instead, use the Shadow DOM root.
+ const inShadowDom = 'getRootNode' in el ? el.getRootNode() instanceof window.ShadowRoot : false;
+ const rootNode = inShadowDom ? el.getRootNode() : el.ownerDocument.body;
+ if (!el.ownerDocument.defaultView || !rootNode.contains(el)) {
+ log.warn('The element supplied is not included in the DOM');
+ }
+ options = options || {};
+
+ // Store a copy of the el before modification, if it is to be restored in destroy()
+ // If div ingest, store the parent div
+ if (options.restoreEl === true) {
+ options.restoreEl = (el.parentNode && el.parentNode.hasAttribute('data-vjs-player') ? el.parentNode : el).cloneNode(true);
+ }
+ hooks('beforesetup').forEach(hookFunction => {
+ const opts = hookFunction(el, merge(options));
+ if (!isObject(opts) || Array.isArray(opts)) {
+ log.error('please return an object in beforesetup hooks');
+ return;
+ }
+ options = merge(options, opts);
+ });
+
+ // We get the current "Player" component here in case an integration has
+ // replaced it with a custom player.
+ const PlayerComponent = Component.getComponent('Player');
+ player = new PlayerComponent(el, options, ready);
+ hooks('setup').forEach(hookFunction => hookFunction(player));
+ return player;
+ }
+ videojs.hooks_ = hooks_;
+ videojs.hooks = hooks;
+ videojs.hook = hook;
+ videojs.hookOnce = hookOnce;
+ videojs.removeHook = removeHook;
+
+ // Add default styles
+ if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) {
+ let style = $('.vjs-styles-defaults');
+ if (!style) {
+ style = createStyleElement('vjs-styles-defaults');
+ const head = $('head');
+ if (head) {
+ head.insertBefore(style, head.firstChild);
+ }
+ setTextContent(style, `
+ .video-js {
+ width: 300px;
+ height: 150px;
+ }
+
+ .vjs-fluid:not(.vjs-audio-only-mode) {
+ padding-top: 56.25%
+ }
+ `);
+ }
+ }
+
+ // Run Auto-load players
+ // You have to wait at least once in case this script is loaded after your
+ // video in the DOM (weird behavior only with minified version)
+ autoSetupTimeout(1, videojs);
+
+ /**
+ * Current Video.js version. Follows [semantic versioning](https://semver.org/).
+ *
+ * @type {string}
+ */
+ videojs.VERSION = version;
+
+ /**
+ * The global options object. These are the settings that take effect
+ * if no overrides are specified when the player is created.
+ *
+ * @type {Object}
+ */
+ videojs.options = Player.prototype.options_;
+
+ /**
+ * Get an object with the currently created players, keyed by player ID
+ *
+ * @return {Object}
+ * The created players
+ */
+ videojs.getPlayers = () => Player.players;
+
+ /**
+ * Get a single player based on an ID or DOM element.
+ *
+ * This is useful if you want to check if an element or ID has an associated
+ * Video.js player, but not create one if it doesn't.
+ *
+ * @param {string|Element} id
+ * An HTML element - `<video>`, `<audio>`, or `<video-js>` -
+ * or a string matching the `id` of such an element.
+ *
+ * @return {Player|undefined}
+ * A player instance or `undefined` if there is no player instance
+ * matching the argument.
+ */
+ videojs.getPlayer = id => {
+ const players = Player.players;
+ let tag;
+ if (typeof id === 'string') {
+ const nId = normalizeId(id);
+ const player = players[nId];
+ if (player) {
+ return player;
+ }
+ tag = $('#' + nId);
+ } else {
+ tag = id;
+ }
+ if (isEl(tag)) {
+ const {
+ player,
+ playerId
+ } = tag;
+
+ // Element may have a `player` property referring to an already created
+ // player instance. If so, return that.
+ if (player || players[playerId]) {
+ return player || players[playerId];
+ }
+ }
+ };
+
+ /**
+ * Returns an array of all current players.
+ *
+ * @return {Array}
+ * An array of all players. The array will be in the order that
+ * `Object.keys` provides, which could potentially vary between
+ * JavaScript engines.
+ *
+ */
+ videojs.getAllPlayers = () =>
+ // Disposed players leave a key with a `null` value, so we need to make sure
+ // we filter those out.
+ Object.keys(Player.players).map(k => Player.players[k]).filter(Boolean);
+ videojs.players = Player.players;
+ videojs.getComponent = Component.getComponent;
+
+ /**
+ * Register a component so it can referred to by name. Used when adding to other
+ * components, either through addChild `component.addChild('myComponent')` or through
+ * default children options `{ children: ['myComponent'] }`.
+ *
+ * > NOTE: You could also just initialize the component before adding.
+ * `component.addChild(new MyComponent());`
+ *
+ * @param {string} name
+ * The class name of the component
+ *
+ * @param {typeof Component} comp
+ * The component class
+ *
+ * @return {typeof Component}
+ * The newly registered component
+ */
+ videojs.registerComponent = (name, comp) => {
+ if (Tech.isTech(comp)) {
+ log.warn(`The ${name} tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)`);
+ }
+ return Component.registerComponent.call(Component, name, comp);
+ };
+ videojs.getTech = Tech.getTech;
+ videojs.registerTech = Tech.registerTech;
+ videojs.use = use;
+
+ /**
+ * An object that can be returned by a middleware to signify
+ * that the middleware is being terminated.
+ *
+ * @type {object}
+ * @property {object} middleware.TERMINATOR
+ */
+ Object.defineProperty(videojs, 'middleware', {
+ value: {},
+ writeable: false,
+ enumerable: true
+ });
+ Object.defineProperty(videojs.middleware, 'TERMINATOR', {
+ value: TERMINATOR,
+ writeable: false,
+ enumerable: true
+ });
+
+ /**
+ * A reference to the {@link module:browser|browser utility module} as an object.
+ *
+ * @type {Object}
+ * @see {@link module:browser|browser}
+ */
+ videojs.browser = browser;
+
+ /**
+ * A reference to the {@link module:obj|obj utility module} as an object.
+ *
+ * @type {Object}
+ * @see {@link module:obj|obj}
+ */
+ videojs.obj = Obj;
+
+ /**
+ * Deprecated reference to the {@link module:obj.merge|merge function}
+ *
+ * @type {Function}
+ * @see {@link module:obj.merge|merge}
+ * @deprecated Deprecated and will be removed in 9.0. Please use videojs.obj.merge instead.
+ */
+ videojs.mergeOptions = deprecateForMajor(9, 'videojs.mergeOptions', 'videojs.obj.merge', merge);
+
+ /**
+ * Deprecated reference to the {@link module:obj.defineLazyProperty|defineLazyProperty function}
+ *
+ * @type {Function}
+ * @see {@link module:obj.defineLazyProperty|defineLazyProperty}
+ * @deprecated Deprecated and will be removed in 9.0. Please use videojs.obj.defineLazyProperty instead.
+ */
+ videojs.defineLazyProperty = deprecateForMajor(9, 'videojs.defineLazyProperty', 'videojs.obj.defineLazyProperty', defineLazyProperty);
+
+ /**
+ * Deprecated reference to the {@link module:fn.bind_|fn.bind_ function}
+ *
+ * @type {Function}
+ * @see {@link module:fn.bind_|fn.bind_}
+ * @deprecated Deprecated and will be removed in 9.0. Please use native Function.prototype.bind instead.
+ */
+ videojs.bind = deprecateForMajor(9, 'videojs.bind', 'native Function.prototype.bind', bind_);
+ videojs.registerPlugin = Plugin.registerPlugin;
+ videojs.deregisterPlugin = Plugin.deregisterPlugin;
+
+ /**
+ * Deprecated method to register a plugin with Video.js
+ *
+ * @deprecated Deprecated and will be removed in 9.0. Use videojs.registerPlugin() instead.
+ *
+ * @param {string} name
+ * The plugin name
+ *
+ * @param {typeof Plugin|Function} plugin
+ * The plugin sub-class or function
+ *
+ * @return {typeof Plugin|Function}
+ */
+ videojs.plugin = (name, plugin) => {
+ log.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead');
+ return Plugin.registerPlugin(name, plugin);
+ };
+ videojs.getPlugins = Plugin.getPlugins;
+ videojs.getPlugin = Plugin.getPlugin;
+ videojs.getPluginVersion = Plugin.getPluginVersion;
+
+ /**
+ * Adding languages so that they're available to all players.
+ * Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });`
+ *
+ * @param {string} code
+ * The language code or dictionary property
+ *
+ * @param {Object} data
+ * The data values to be translated
+ *
+ * @return {Object}
+ * The resulting language dictionary object
+ */
+ videojs.addLanguage = function (code, data) {
+ code = ('' + code).toLowerCase();
+ videojs.options.languages = merge(videojs.options.languages, {
+ [code]: data
+ });
+ return videojs.options.languages[code];
+ };
+
+ /**
+ * A reference to the {@link module:log|log utility module} as an object.
+ *
+ * @type {Function}
+ * @see {@link module:log|log}
+ */
+ videojs.log = log;
+ videojs.createLogger = createLogger;
+
+ /**
+ * A reference to the {@link module:time|time utility module} as an object.
+ *
+ * @type {Object}
+ * @see {@link module:time|time}
+ */
+ videojs.time = Time;
+
+ /**
+ * Deprecated reference to the {@link module:time.createTimeRanges|createTimeRanges function}
+ *
+ * @type {Function}
+ * @see {@link module:time.createTimeRanges|createTimeRanges}
+ * @deprecated Deprecated and will be removed in 9.0. Please use videojs.time.createTimeRanges instead.
+ */
+ videojs.createTimeRange = deprecateForMajor(9, 'videojs.createTimeRange', 'videojs.time.createTimeRanges', createTimeRanges);
+
+ /**
+ * Deprecated reference to the {@link module:time.createTimeRanges|createTimeRanges function}
+ *
+ * @type {Function}
+ * @see {@link module:time.createTimeRanges|createTimeRanges}
+ * @deprecated Deprecated and will be removed in 9.0. Please use videojs.time.createTimeRanges instead.
+ */
+ videojs.createTimeRanges = deprecateForMajor(9, 'videojs.createTimeRanges', 'videojs.time.createTimeRanges', createTimeRanges);
+
+ /**
+ * Deprecated reference to the {@link module:time.formatTime|formatTime function}
+ *
+ * @type {Function}
+ * @see {@link module:time.formatTime|formatTime}
+ * @deprecated Deprecated and will be removed in 9.0. Please use videojs.time.format instead.
+ */
+ videojs.formatTime = deprecateForMajor(9, 'videojs.formatTime', 'videojs.time.formatTime', formatTime);
+
+ /**
+ * Deprecated reference to the {@link module:time.setFormatTime|setFormatTime function}
+ *
+ * @type {Function}
+ * @see {@link module:time.setFormatTime|setFormatTime}
+ * @deprecated Deprecated and will be removed in 9.0. Please use videojs.time.setFormat instead.
+ */
+ videojs.setFormatTime = deprecateForMajor(9, 'videojs.setFormatTime', 'videojs.time.setFormatTime', setFormatTime);
+
+ /**
+ * Deprecated reference to the {@link module:time.resetFormatTime|resetFormatTime function}
+ *
+ * @type {Function}
+ * @see {@link module:time.resetFormatTime|resetFormatTime}
+ * @deprecated Deprecated and will be removed in 9.0. Please use videojs.time.resetFormat instead.
+ */
+ videojs.resetFormatTime = deprecateForMajor(9, 'videojs.resetFormatTime', 'videojs.time.resetFormatTime', resetFormatTime);
+
+ /**
+ * Deprecated reference to the {@link module:url.parseUrl|Url.parseUrl function}
+ *
+ * @type {Function}
+ * @see {@link module:url.parseUrl|parseUrl}
+ * @deprecated Deprecated and will be removed in 9.0. Please use videojs.url.parseUrl instead.
+ */
+ videojs.parseUrl = deprecateForMajor(9, 'videojs.parseUrl', 'videojs.url.parseUrl', parseUrl);
+
+ /**
+ * Deprecated reference to the {@link module:url.isCrossOrigin|Url.isCrossOrigin function}
+ *
+ * @type {Function}
+ * @see {@link module:url.isCrossOrigin|isCrossOrigin}
+ * @deprecated Deprecated and will be removed in 9.0. Please use videojs.url.isCrossOrigin instead.
+ */
+ videojs.isCrossOrigin = deprecateForMajor(9, 'videojs.isCrossOrigin', 'videojs.url.isCrossOrigin', isCrossOrigin);
+ videojs.EventTarget = EventTarget;
+ videojs.any = any;
+ videojs.on = on;
+ videojs.one = one;
+ videojs.off = off;
+ videojs.trigger = trigger;
+
+ /**
+ * A cross-browser XMLHttpRequest wrapper.
+ *
+ * @function
+ * @param {Object} options
+ * Settings for the request.
+ *
+ * @return {XMLHttpRequest|XDomainRequest}
+ * The request object.
+ *
+ * @see https://github.com/Raynos/xhr
+ */
+ videojs.xhr = lib;
+ videojs.TextTrack = TextTrack;
+ videojs.AudioTrack = AudioTrack;
+ videojs.VideoTrack = VideoTrack;
+ ['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(k => {
+ videojs[k] = function () {
+ log.warn(`videojs.${k}() is deprecated; use videojs.dom.${k}() instead`);
+ return Dom[k].apply(null, arguments);
+ };
+ });
+ videojs.computedStyle = deprecateForMajor(9, 'videojs.computedStyle', 'videojs.dom.computedStyle', computedStyle);
+
+ /**
+ * A reference to the {@link module:dom|DOM utility module} as an object.
+ *
+ * @type {Object}
+ * @see {@link module:dom|dom}
+ */
+ videojs.dom = Dom;
+
+ /**
+ * A reference to the {@link module:fn|fn utility module} as an object.
+ *
+ * @type {Object}
+ * @see {@link module:fn|fn}
+ */
+ videojs.fn = Fn;
+
+ /**
+ * A reference to the {@link module:num|num utility module} as an object.
+ *
+ * @type {Object}
+ * @see {@link module:num|num}
+ */
+ videojs.num = Num;
+
+ /**
+ * A reference to the {@link module:str|str utility module} as an object.
+ *
+ * @type {Object}
+ * @see {@link module:str|str}
+ */
+ videojs.str = Str;
+
+ /**
+ * A reference to the {@link module:url|URL utility module} as an object.
+ *
+ * @type {Object}
+ * @see {@link module:url|url}
+ */
+ videojs.url = Url;
+
+ // The list of possible error types to occur in video.js
+ videojs.Error = VjsErrors;
+
+ return videojs;
+
+}));