import RAPIER from "./rapier.es.js"; const CLICK_IMPULSE_MULTIPLIER = 300_000; const GRAVITY = { x: 0.0, y: 2000 }; const LINEAR_DAMPING = 0.5; const OBJ_BASE_RADIUS = 30; const OBJ_BASE_SIZE = { x: OBJ_BASE_RADIUS * 2, y: OBJ_BASE_RADIUS * 2 }; const OBJ_MASS = 100; const SCORE_DECAY_CURVE_L = 1000; const SCORE_DECAY_CURVE_K = 0.01; const SCORE_DECAY_CURVE_X0 = 1000; const SCORE_DECAY_FACTOR = 30; const SCORE_INCREMENT = 150; const STEP_MS = 33; const TARGET_WIDTH_FACTOR = 0.05; const VIEWPORT_SIZE = { x: document.documentElement.clientWidth, y: document.documentElement.clientHeight, }; const WIDTH_JUMP_FACTOR = 5; const objElement = document.querySelector("#throwable"); const queryParams = new URLSearchParams(window.location.search); const image = queryParams.get("image"); if (image !== null) { objElement.style.backgroundColor = "white"; objElement.style.backgroundImage = `url(${decodeURI(image)})`; } const scoreElement = document.querySelector("#score"); const highScoreElement = document.querySelector("#high-score"); RAPIER.init().then(() => { let world = new RAPIER.World(GRAVITY); const wallColliderDescs = { x: RAPIER.ColliderDesc.cuboid(VIEWPORT_SIZE.x, 1).setRestitution(1), y: RAPIER.ColliderDesc.cuboid(1, VIEWPORT_SIZE.y).setRestitution(1), }; world.createCollider(wallColliderDescs.x); world.createCollider(wallColliderDescs.x.setTranslation(0, VIEWPORT_SIZE.y)); world.createCollider(wallColliderDescs.y); world.createCollider(wallColliderDescs.y.setTranslation(VIEWPORT_SIZE.x, 0)); let objRigidBodyDesc = RAPIER.RigidBodyDesc.dynamic() .setTranslation(VIEWPORT_SIZE.x / 2, VIEWPORT_SIZE.y / 3) .setLinearDamping(LINEAR_DAMPING) .setCcdEnabled(true); let obj = world.createRigidBody(objRigidBodyDesc); let objColliderDesc = RAPIER.ColliderDesc.ball(OBJ_BASE_RADIUS) .setMass(OBJ_MASS) .setActiveEvents(RAPIER.ActiveEvents.COLLISION_EVENTS); world.createCollider(objColliderDesc, obj); const objSize = { x: OBJ_BASE_SIZE.x, y: OBJ_BASE_SIZE.y, }; let objVelocityLastFrame = null; let lastCollision = { handle1: null, handle2: null }; let score = 0; let highScore = score; let lastScoredAt = performance.now(); let mainLoop = () => { let eventQueue = new RAPIER.EventQueue(true); world.step(eventQueue); eventQueue.drainCollisionEvents((handle1, handle2, started) => { if ( started && (handle1 !== lastCollision.handle1 || handle2 !== lastCollision.handle2) ) { score += SCORE_INCREMENT; if (score > highScore) { highScore = score; } lastScoredAt = performance.now(); } lastCollision = { handle1: handle1, handle2: handle2 }; }); const score_gap = performance.now() - lastScoredAt; const score_decay_coefficient = SCORE_DECAY_CURVE_L - SCORE_DECAY_CURVE_L / (1 + Math.exp(-SCORE_DECAY_CURVE_K * (score - SCORE_DECAY_CURVE_X0))); if (score_gap > score_decay_coefficient) { score -= score / SCORE_DECAY_FACTOR; score = Math.max(score, 0); } scoreElement.textContent = `${Math.round(score)}`; highScoreElement.textContent = `${Math.round(highScore)}`; const objPosition = obj.translation(); objElement.style.left = `${objPosition.x}px`; objElement.style.top = `${objPosition.y}px`; const objVelocity = obj.linvel(); if (objVelocityLastFrame !== null) { // Just delta velocity across a frame, technically const objAcceleration = { x: objVelocity.x - objVelocityLastFrame.x, y: objVelocity.y - objVelocityLastFrame.y, }; let targetWidth = OBJ_BASE_SIZE.x + TARGET_WIDTH_FACTOR * Math.abs(objAcceleration.y); let targetHeight = OBJ_BASE_SIZE.y + TARGET_WIDTH_FACTOR * Math.abs(objAcceleration.x); objSize.x = objSize.x + (targetWidth - objSize.x) / WIDTH_JUMP_FACTOR; objSize.y = objSize.y + (targetHeight - objSize.y) / WIDTH_JUMP_FACTOR; } objVelocityLastFrame = objVelocity; objElement.style.width = `${objSize.x}px`; objElement.style.height = `${objSize.y}px`; setTimeout(mainLoop, STEP_MS); }; document.addEventListener("click", (e) => { const clickPosition = { x: e.clientX, y: e.clientY }; const objPosition = obj.translation(); const direction = { x: clickPosition.x - objPosition.x, y: clickPosition.y - objPosition.y, }; const distance = Math.sqrt(direction.x ** 2 + direction.y ** 2); obj.setLinvel({ x: 0, y: 0 }); if (distance > 0) { obj.applyImpulse( { x: (direction.x * CLICK_IMPULSE_MULTIPLIER) / distance, y: (direction.y * CLICK_IMPULSE_MULTIPLIER) / distance, }, true, ); } }); mainLoop(); });