diff options
-rw-r--r-- | web/hitomezashi_web_shell.html | 53 |
1 files changed, 35 insertions, 18 deletions
diff --git a/web/hitomezashi_web_shell.html b/web/hitomezashi_web_shell.html index d3224dd..a774f1e 100644 --- a/web/hitomezashi_web_shell.html +++ b/web/hitomezashi_web_shell.html @@ -6,34 +6,42 @@ <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Hitomezashi</title> <style> - .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } - div.emscripten { text-align: center; } - /* the canvas *must not* have any border or padding, or mouse coords will be wrong */ - canvas.emscripten { border: 0px none; background-color: black; } + canvas { + padding-right: 0; + margin-left: auto; + margin-right: auto; + display: block; + border: 0px none; + background-color: black; + } form { display: table; margin: auto; } - form p { + form > p { display: table-row; } - form label { + form > p > label { display: table-cell; } - form input { + form > p > label > input { display: table-cell; } - p#seeReadme { + button#downloadCanvas { + display: block; + margin: 0 auto; + } + p#info { text-align: center; } - p#seeReadme a { + p#info > a { margin-left: 1ex; margin-right: 1ex; } </style> </head> <body> - <p id="seeReadme">See <a href="https://github.com/untir-l/hitomezashi/blob/main/README.md">the README</a> for information.</p> + <p id="info">See <a href="https://github.com/untir-l/hitomezashi/blob/main/README.md">the README</a> for information.</p> <form name="hitomezashi parameters" autocomplete="off" method="get"> <p><label>x pattern: <input name="x_pattern"></label></p> <p><label>y pattern: <input name="y_pattern"></label></p> @@ -45,21 +53,22 @@ </form> <br> <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> + <br> + <button id="downloadCanvas">download as image</button> <script type='text/javascript'> + // Make sure the WebGL context preserves the drawing buffer so the download button works + // Based on https://stackoverflow.com/a/43979935 + const canvas = document.querySelector("#canvas"); + canvas.getContext("webgl", {preserveDrawingBuffer: true}); + var Module = { - preRun: [], - postRun: [], canvas: (function() { - var canvas = document.getElementById('canvas'); - - // As a default initial behavior, pop up an alert when webgl context is lost. To make your - // application robust, you may want to override this behavior before shipping! - // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); - return canvas; })(), }; + + // Set the input fields based on the query string so they appear sticky const params = new URLSearchParams(window.location.search); document.querySelector("input[name=\"x_pattern\"]").value = params.get("x_pattern"); document.querySelector("input[name=\"y_pattern\"]").value = params.get("y_pattern"); @@ -67,6 +76,14 @@ document.querySelector("input[name=\"line_thickness\"]").value = params.get("line_thickness"); document.querySelector("input[name=\"fg_colour\"]").value = params.get("fg_colour"); document.querySelector("input[name=\"bg_colour\"]").value = params.get("bg_colour"); + + function downloadCanvas() { + let downloadLink = document.createElement("a"); + downloadLink.setAttribute("download", "hitomezashi"); + downloadLink.setAttribute("href", canvas.toDataURL()); + downloadLink.click(); + } + document.querySelector("#downloadCanvas").addEventListener("click", downloadCanvas); </script> {{{ SCRIPT }}} </body> |