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<!doctype html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <!--This is code modified from https://github.com/emscripten-core/emscripten/blob/main/src/shell_minimal.html.-->
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Hitomezashi</title>
    <style>
      .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
      div.emscripten { text-align: center; }
      /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
      canvas.emscripten { border: 0px none; background-color: black; }
      form {
        display: table;
        margin: auto;
      }
      form p {
        display: table-row;
      }
      form label {
        display: table-cell;
      }
      form input {
        display: table-cell;
      }
      p#infoLink {
        text-align: center;
      }
      p#infoLink a {
        margin-left: 1ex;
        margin-right: 1ex;
      }
    </style>
  </head>
  <body>
	<p id="infoLink">See <a href="https://github.com/untir-l/hitomezashi/blob/main/README.md">the README</a> for information.</p>
        <form name="hitomezashi parameters" autocomplete="off" method="get">
                <p><label>x pattern: <input name="x_pattern"></label></p>
                <p><label>y pattern: <input name="y_pattern"></label></p>
                <p><label>gap: <input name="gap" type="number"></label></p>
                <p><label>line thickness: <input name="line_thickness" type="number"></label></p>
                <input type="submit" value="submit"></p>
        </form>
        <br>
        <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
    <script type='text/javascript'>
      var Module = {
        preRun: [],
        postRun: [],
        canvas: (function() {
          var canvas = document.getElementById('canvas');

          // As a default initial behavior, pop up an alert when webgl context is lost. To make your
          // application robust, you may want to override this behavior before shipping!
          // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
          canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);

          return canvas;
        })(),
      };
      const params = new URLSearchParams(window.location.search);
      document.querySelector("input[name=\"x_pattern\"]").value = params.get("x_pattern");
      document.querySelector("input[name=\"y_pattern\"]").value = params.get("y_pattern");
      document.querySelector("input[name=\"gap\"]").value = params.get("gap");
      document.querySelector("input[name=\"line_thickness\"]").value = params.get("line_thickness");
    </script>
    {{{ SCRIPT }}}
  </body>
</html>