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path: root/web/hitomezashi_web_shell.html
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<!doctype html>
<html lang="en-us">
  <head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <!--This is code modified from https://github.com/emscripten-core/emscripten/blob/main/src/shell_minimal.html.-->
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Hitomezashi</title>
    <style>
      canvas {
        padding-right: 0;
        margin-left: auto;
        margin-right: auto;
        display: block;
        border: 0px none;
        background-color: black;
      }
      form {
        display: table;
        margin: auto;
      }
      form > p {
        display: table-row;
      }
      form > p > label {
        display: table-cell;
      }
      form > p > label > input {
        display: table-cell;
      }
      button#downloadCanvas {
        display: block;
        margin: 0 auto;
      }
      p#info {
        text-align: center;
      }
      p#info > a {
        margin-left: 1ex;
        margin-right: 1ex;
      }
    </style>
  </head>
  <body>
    <p id="info">See <a href="https://github.com/untir-l/hitomezashi/blob/main/README.md">the README</a> for information.</p>
    <form name="hitomezashi parameters" autocomplete="off" method="get">
            <p><label>x pattern: <input name="x_pattern"></label></p>
            <p><label>y pattern: <input name="y_pattern"></label></p>
            <p><label>gap: <input name="gap" type="number"></label></p>
            <p><label>line thickness: <input name="line_thickness" type="number"></label></p>
            <p><label>foreground colour: <input name="fg_colour" type="color"></label></p>
            <p><label>background colour: <input name="bg_colour" type="color"></label></p>
            <p><input type="submit" value="submit"></p>
    </form>
    <br>
    <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
    <br>
    <button id="downloadCanvas">download as image</button>
    <script type='text/javascript'>
      // Make sure the WebGL context preserves the drawing buffer so the download button works
      // Based on https://stackoverflow.com/a/43979935
      const canvas = document.querySelector("#canvas");
      canvas.getContext("webgl", {preserveDrawingBuffer: true});

      var Module = {
        canvas: (function() {
          canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
          return canvas;
        })(),
      };

      // Set the input fields based on the query string so they appear sticky
      const params = new URLSearchParams(window.location.search);
      document.querySelector("input[name=\"x_pattern\"]").value = params.get("x_pattern");
      document.querySelector("input[name=\"y_pattern\"]").value = params.get("y_pattern");
      document.querySelector("input[name=\"gap\"]").value = params.get("gap");
      document.querySelector("input[name=\"line_thickness\"]").value = params.get("line_thickness");
      document.querySelector("input[name=\"fg_colour\"]").value = params.get("fg_colour");
      document.querySelector("input[name=\"bg_colour\"]").value = params.get("bg_colour");

     function downloadCanvas() {
        let downloadLink = document.createElement("a");
        downloadLink.setAttribute("download", "hitomezashi");
        downloadLink.setAttribute("href", canvas.toDataURL());
        downloadLink.click();
     }
     document.querySelector("#downloadCanvas").addEventListener("click", downloadCanvas);
    </script>
    {{{ SCRIPT }}}
  </body>
</html>