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path: root/priv/static/room.js
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"use strict";

(() => {
  const randomBackoffMilliseconds = (lowest, highest) => {
    return Math.round(Math.random() * (highest - lowest) + lowest);
  };

  const prepareInitialInfoMessage = () => {
    const dataView = new DataView(new ArrayBuffer(1));
    dataView.setUint8(0, "i".charCodeAt(0));
    return dataView;
  };

  const prepareStateUpdateMessage = (positionMilliseconds, paused) => {
    const dataView = new DataView(new ArrayBuffer(10));
    dataView.setUint8(0, "s".charCodeAt(0));
    dataView.setUint8(1, +paused);
    dataView.setBigUint64(2, positionMilliseconds);
    return dataView;
  };

  const player = videojs("player", {
    controls: true,
    fill: true,
    playsinline: true,
    preload: "auto",
  });

  const updatePlaybackState = (latestReceivedState, nowMilliseconds) => {
    if (nowMilliseconds - latestReceivedState.receivedAtMilliseconds > 2000) {
      player.pause();
      return;
    }

    const idealPositionMilliseconds =
      latestReceivedState.positionMilliseconds +
      (nowMilliseconds - latestReceivedState.receivedAtMilliseconds);
    const currentPositionMilliseconds = player.currentTime() * 1000;
    const positionDiffMilliseconds = currentPositionMilliseconds - idealPositionMilliseconds;
    const absPositionDiffMilliseconds = Math.abs(positionDiffMilliseconds);

    if (absPositionDiffMilliseconds > 1250) {
      player.currentTime(idealPositionMilliseconds / 1000);
      player.playbackRate(1);
    } else if (
      absPositionDiffMilliseconds > 200 ||
      (player.playbackRate() != 1 && absPositionDiffMilliseconds > 100)
    ) {
      player.playbackRate(1 - 0.02 * Math.sign(positionDiffMilliseconds));
    } else {
      player.playbackRate(1);
    }

    if (latestReceivedState.paused) {
      player.pause();
      player.currentTime(idealPositionMilliseconds / 1000);
    } else {
      player.play().then(null, () => {
        // Failed to play - try muting in case it's because the browser is blocking autoplay
        player.muted(true);
        player.play().then(null, () => console.error("Failed to play video."));
      });
    }
  };

  const latestReceivedState = {
    paused: true,
    positionMilliseconds: 0,
    receivedAtMilliseconds: null,
  };

  const manageWebsocket = () => {
    let websocket = new WebSocket(location.href.replace(/^http/, "ws") + "/websocket");
    websocket.binaryType = "arraybuffer";

    let initialized = false;
    let host;

    // Interval to check video state for non-hosts, and to send state for host
    let intervalId;

    websocket.addEventListener("open", (_) => {
      console.debug("Created WebSocket connection successfully.");
      websocket.send(prepareInitialInfoMessage());
    });

    websocket.addEventListener("message", (event) => {
      const messageDataView = new DataView(event.data);
      switch (String.fromCharCode(messageDataView.getUint8(0))) {
        case "i":
          if (initialized) {
            websocket.close(); // Error condition: we're already initialized
          } else {
            initialized = true;
            host = !!messageDataView.getUint8(1);

            // How often host sends state - unused on non-host clients
            const SEND_STATE_INTERVAL_MILLISECONDS = 250;
            // How often client checks if its state matches what the server sent - unused on hosts
            const CHECK_STATE_INTERVAL_MILLISECONDS = 20;

            if (host) {
              intervalId = setInterval(() => {
                websocket.send(
                  prepareStateUpdateMessage(
                    BigInt(Math.round(player.currentTime() * 1000)),
                    player.paused(),
                  ),
                );
              }, SEND_STATE_INTERVAL_MILLISECONDS);
            } else {
              intervalId = setInterval(() => {
                updatePlaybackState(latestReceivedState, performance.now());
              }, CHECK_STATE_INTERVAL_MILLISECONDS);
            }
          }
          break;
        case "s":
          if (host || !initialized) {
            /* Error conditions: host should send state updates, not receive
               them, and the server should not send us state updates until
               we're initialized. */
            websocket.close();
          } else {
            latestReceivedState.paused = messageDataView.getUint8(1);
            latestReceivedState.positionMilliseconds = Number(messageDataView.getBigUint64(2));
            latestReceivedState.receivedAtMilliseconds = performance.now();
          }
          break;
        default:
          websocket.close(); // Error condition: unrecognized message type
      }
    });

    websocket.addEventListener("close", (_) => {
      clearInterval(intervalId);
      player.pause();
      const recreateAfter = randomBackoffMilliseconds(50, 3000);
      console.debug(
        `WebSocket connection closed; will attempt to recreate it in ${recreateAfter} ms.`,
      );
      websocket = null;
      setTimeout(manageWebsocket, recreateAfter);
    });
  };

  manageWebsocket();
})();